Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-06 | Cleanups | twinaphex | |
2019-05-05 | Port the input lag fix already present in the other snes9x cores. With this ↵ | Mikael Brunnhede | |
fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible. | |||
2018-12-28 | Start significantly refactoring this codebase so we can get it | twinaphex | |
to work with MSVC | |||
2018-12-19 | Fix controller input for Super Mario All-Stars (backport | jdgleaver | |
https://github.com/libretro/snes9x2005/commit/bc7474392a91fa9838e6ecb5b16ccebdd97ab9ec) | |||
2018-02-13 | Make 2 cycles oc profiles. | Tatsuya79 | |
2018-02-08 | Overclock by reducing cycles. | Tatsuya79 | |
2018-01-17 | Update memory stream | twinaphex | |
2016-08-08 | Cleanups | twinaphex | |
2016-08-05 | Remove setting | twinaphex | |
2016-08-05 | Cleanups | twinaphex | |
2015-11-24 | add ASM_CPU and ASM_SPC700 build options. | aliaspider | |
2015-11-14 | Cleanups | twinaphex | |
2015-11-13 | build bix for non ARM platforms. | aliaspider | |
(still not functional) | |||
2015-11-09 | reindent all files. | aliaspider | |
2015-11-09 | C++ --> C99 | aliaspider | |
2015-11-05 | remove zlib dependancy | aliaspider | |
2015-11-05 | Remove USE_GLIDE | twinaphex | |
2015-11-04 | cleanups | aliaspider | |
2012-06-14 | initial libretro changes | Toad King | |
2012-06-14 | initial pocketsnes commit | Toad King | |