From 536905f71f98156807e748449ac205b2e469876c Mon Sep 17 00:00:00 2001 From: Toad King Date: Thu, 14 Jun 2012 18:57:11 -0400 Subject: don't stop rendering frames after load state --- README.txt | 1 - libretro/libretro.cpp | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/README.txt b/README.txt index 3fae930..e999a8f 100644 --- a/README.txt +++ b/README.txt @@ -1,7 +1,6 @@ ------------------------------------------------------------------------------ Stuff that currently doesn't work: -* Savestates * Some games don't work ------------------------------------------------------------------------------ diff --git a/libretro/libretro.cpp b/libretro/libretro.cpp index 2f13a03..42601fa 100644 --- a/libretro/libretro.cpp +++ b/libretro/libretro.cpp @@ -366,6 +366,7 @@ static void report_buttons (void) void retro_run (void) { + IPPU.RenderThisFrame = TRUE; S9xMainLoop(); S9xMixSamples(audio_buf, avail * 2); audio_batch_cb((int16_t *) audio_buf, avail); -- cgit v1.2.3