From 6fb0c7a7a53e1eba7a0f5dc5b1ade312a0d76119 Mon Sep 17 00:00:00 2001 From: Toad King Date: Thu, 14 Jun 2012 03:21:06 -0400 Subject: initial pocketsnes commit --- src/sa1cpu.cpp | 125 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 src/sa1cpu.cpp (limited to 'src/sa1cpu.cpp') diff --git a/src/sa1cpu.cpp b/src/sa1cpu.cpp new file mode 100644 index 0000000..0e571cb --- /dev/null +++ b/src/sa1cpu.cpp @@ -0,0 +1,125 @@ +/* + * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. + * + * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and + * Jerremy Koot (jkoot@snes9x.com) + * + * Super FX C emulator code + * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and + * Gary Henderson. + * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. + * + * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. + * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. + * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com). + * + * DOS port code contains the works of other authors. See headers in + * individual files. + * + * Snes9x homepage: http://www.snes9x.com + * + * Permission to use, copy, modify and distribute Snes9x in both binary and + * source form, for non-commercial purposes, is hereby granted without fee, + * providing that this license information and copyright notice appear with + * all copies and any derived work. + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event shall the authors be held liable for any damages + * arising from the use of this software. + * + * Snes9x is freeware for PERSONAL USE only. Commercial users should + * seek permission of the copyright holders first. Commercial use includes + * charging money for Snes9x or software derived from Snes9x. + * + * The copyright holders request that bug fixes and improvements to the code + * should be forwarded to them so everyone can benefit from the modifications + * in future versions. + * + * Super NES and Super Nintendo Entertainment System are trademarks of + * Nintendo Co., Limited and its subsidiary companies. + */ + +#ifdef USE_SA1 + +#include "snes9x.h" +#include "memmap.h" +#include "ppu.h" +#include "cpuexec.h" + +#include "sa1.h" +#define CPU SA1 +#define ICPU SA1 + +#undef Registers + +#define Registers SA1Registers +#define S9xGetByte S9xSA1GetByte +#define S9xGetWord S9xSA1GetWord +#define S9xSetByte S9xSA1SetByte +#define S9xSetWord S9xSA1SetWord +#define S9xSetPCBase S9xSA1SetPCBase +#define S9xOpcodesM1X1 S9xSA1OpcodesM1X1 +#define S9xOpcodesM1X0 S9xSA1OpcodesM1X0 +#define S9xOpcodesM0X1 S9xSA1OpcodesM0X1 +#define S9xOpcodesM0X0 S9xSA1OpcodesM0X0 +#define S9xOpcode_IRQ S9xSA1Opcode_IRQ +#define S9xOpcode_NMI S9xSA1Opcode_NMI +#define S9xUnpackStatus S9xSA1UnpackStatus +#define S9xPackStatus S9xSA1PackStatus +#define S9xFixCycles S9xSA1FixCycles +#define Immediate8 SA1Immediate8 +#define Immediate16 SA1Immediate16 +#define Relative SA1Relative +#define RelativeLong SA1RelativeLong +#define AbsoluteIndexedIndirect SA1AbsoluteIndexedIndirect +#define AbsoluteIndirectLong SA1AbsoluteIndirectLong +#define AbsoluteIndirect SA1AbsoluteIndirect +#define Absolute SA1Absolute +#define AbsoluteLong SA1AbsoluteLong +#define Direct SA1Direct +#define DirectIndirectIndexed SA1DirectIndirectIndexed +#define DirectIndirectIndexedLong SA1DirectIndirectIndexedLong +#define DirectIndexedIndirect SA1DirectIndexedIndirect +#define DirectIndexedX SA1DirectIndexedX +#define DirectIndexedY SA1DirectIndexedY +#define AbsoluteIndexedX SA1AbsoluteIndexedX +#define AbsoluteIndexedY SA1AbsoluteIndexedY +#define AbsoluteLongIndexedX SA1AbsoluteLongIndexedX +#define DirectIndirect SA1DirectIndirect +#define DirectIndirectLong SA1DirectIndirectLong +#define StackRelative SA1StackRelative +#define StackRelativeIndirectIndexed SA1StackRelativeIndirectIndexed + +//#undef CPU_SHUTDOWN +#undef VAR_CYCLES +#define SA1_OPCODES + +#include "cpuops.cpp" + +void S9xSA1MainLoop () +{ + int i; + + if (SA1.Flags & IRQ_PENDING_FLAG) + { + if (SA1.IRQActive) + { + if (SA1.WaitingForInterrupt) + { + SA1.WaitingForInterrupt = FALSE; + SA1.PC++; + } + if (!SA1CheckFlag (IRQ)) + S9xSA1Opcode_IRQ (); + } + else + SA1.Flags &= ~IRQ_PENDING_FLAG; + } + + for (i = 0; i < 3 && SA1.Executing; i++) + { + (*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) (); + } +} + +#endif // USE_SA1 -- cgit v1.2.3