From ebf506f7da2702963f28d8181f348e21787666f2 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Sat, 14 Nov 2015 04:58:54 +0100 Subject: Move old/tile16.cpp.bak --- src/tile16.cpp.bak | 811 ----------------------------------------------------- 1 file changed, 811 deletions(-) delete mode 100644 src/tile16.cpp.bak (limited to 'src') diff --git a/src/tile16.cpp.bak b/src/tile16.cpp.bak deleted file mode 100644 index 76c6eb7..0000000 --- a/src/tile16.cpp.bak +++ /dev/null @@ -1,811 +0,0 @@ -/* - * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - * - * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and - * Jerremy Koot (jkoot@snes9x.com) - * - * Super FX C emulator code - * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and - * Gary Henderson. - * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. - * - * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. - * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. - * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com). - * - * DOS port code contains the works of other authors. See headers in - * individual files. - * - * Snes9x homepage: http://www.snes9x.com - * - * Permission to use, copy, modify and distribute Snes9x in both binary and - * source form, for non-commercial purposes, is hereby granted without fee, - * providing that this license information and copyright notice appear with - * all copies and any derived work. - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event shall the authors be held liable for any damages - * arising from the use of this software. - * - * Snes9x is freeware for PERSONAL USE only. Commercial users should - * seek permission of the copyright holders first. Commercial use includes - * charging money for Snes9x or software derived from Snes9x. - * - * The copyright holders request that bug fixes and improvements to the code - * should be forwarded to them so everyone can benefit from the modifications - * in future versions. - * - * Super NES and Super Nintendo Entertainment System are trademarks of - * Nintendo Co., Limited and its subsidiary companies. - */ - -// ARM V5 Assembly by bitrider - -#include "snes9x.h" - -#include "memmap.h" -#include "ppu.h" -#include "display.h" -#include "gfx.h" -#include "tile16.h" - - -extern uint32 HeadMask [4]; -extern uint32 TailMask [5]; - -uint8 ConvertTile (uint8 *pCache, uint32 TileAddr) -{ - register uint8 *tp = &Memory.VRAM[TileAddr]; - uint32 *p = (uint32 *) pCache; - uint32 non_zero = 0; - uint8 line; - uint32 p1; - uint32 p2; - register uint8 pix; - - switch (BG.BitShift) - { - case 8: - for (line = 8; line != 0; line--, tp += 2) - { - p1 = p2 = 0; - if ((pix = *(tp + 0))) - { - p1 |= odd_high[0][pix >> 4]; - p2 |= odd_low[0][pix & 0xf]; - } - if ((pix = *(tp + 1))) - { - p1 |= even_high[0][pix >> 4]; - p2 |= even_low[0][pix & 0xf]; - } - if ((pix = *(tp + 16))) - { - p1 |= odd_high[1][pix >> 4]; - p2 |= odd_low[1][pix & 0xf]; - } - if ((pix = *(tp + 17))) - { - p1 |= even_high[1][pix >> 4]; - p2 |= even_low[1][pix & 0xf]; - } - if ((pix = *(tp + 32))) - { - p1 |= odd_high[2][pix >> 4]; - p2 |= odd_low[2][pix & 0xf]; - } - if ((pix = *(tp + 33))) - { - p1 |= even_high[2][pix >> 4]; - p2 |= even_low[2][pix & 0xf]; - } - if ((pix = *(tp + 48))) - { - p1 |= odd_high[3][pix >> 4]; - p2 |= odd_low[3][pix & 0xf]; - } - if ((pix = *(tp + 49))) - { - p1 |= even_high[3][pix >> 4]; - p2 |= even_low[3][pix & 0xf]; - } - *p++ = p1; - *p++ = p2; - non_zero |= p1 | p2; - } - break; - - case 4: - for (line = 8; line != 0; line--, tp += 2) - { - p1 = p2 = 0; - if ((pix = *(tp + 0))) - { - p1 |= odd_high[0][pix >> 4]; - p2 |= odd_low[0][pix & 0xf]; - } - if ((pix = *(tp + 1))) - { - p1 |= even_high[0][pix >> 4]; - p2 |= even_low[0][pix & 0xf]; - } - if ((pix = *(tp + 16))) - { - p1 |= odd_high[1][pix >> 4]; - p2 |= odd_low[1][pix & 0xf]; - } - if ((pix = *(tp + 17))) - { - p1 |= even_high[1][pix >> 4]; - p2 |= even_low[1][pix & 0xf]; - } - *p++ = p1; - *p++ = p2; - non_zero |= p1 | p2; - } - break; - - case 2: - for (line = 8; line != 0; line--, tp += 2) - { - p1 = p2 = 0; - if ((pix = *(tp + 0))) - { - p1 |= odd_high[0][pix >> 4]; - p2 |= odd_low[0][pix & 0xf]; - } - if ((pix = *(tp + 1))) - { - p1 |= even_high[0][pix >> 4]; - p2 |= even_low[0][pix & 0xf]; - } - *p++ = p1; - *p++ = p2; - non_zero |= p1 | p2; - } - break; - } - return (non_zero ? TRUE : BLANK_TILE); -} - - -inline void WRITE_4PIXELSHI16 (uint32 Offset, uint8 *Pixels) -{ - uint32 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - -#define FN(N) \ - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[2*N])) \ - { \ - Screen [N] = GFX.ScreenColors [Pixel]; \ - Depth [N] = GFX.Z2; \ - } - - FN(0) - FN(1) - FN(2) - FN(3) -#undef FN -} - -inline void WRITE_4PIXELSHI16_FLIPPED (uint32 Offset, uint8 *Pixels) -{ - uint32 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - -#define FN(N) \ - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[6 - 2*N])) \ - { \ - Screen [N] = GFX.ScreenColors [Pixel]; \ - Depth [N] = GFX.Z2; \ - } - - FN(0) - FN(1) - FN(2) - FN(3) -#undef FN -} - -static INLINE void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels) -{ - register uint32 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - -#define FN(N) \ - if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) \ - { \ - Screen [N * 2] = Screen [N * 2 + 1] = GFX.ScreenColors [Pixel]; \ - Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; \ - } - - FN(0) - FN(1) - FN(2) - FN(3) -#undef FN -} - -static INLINE void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels) -{ - register uint32 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - -#define FN(N) \ - if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) \ - { \ - Screen [N * 2] = Screen [N * 2 + 1] = GFX.ScreenColors [Pixel]; \ - Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; \ - } - - FN(0) - FN(1) - FN(2) - FN(3) -#undef FN -} - -static INLINE void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels) -{ - register uint32 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - -#define FN(N) \ - if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) \ - { \ - Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX_PITCH >> 1) + N * 2] = \ - Screen [(GFX_PITCH >> 1) + N * 2 + 1] = GFX.ScreenColors [Pixel]; \ - Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX_PITCH >> 1) + N * 2] = \ - Depth [(GFX_PITCH >> 1) + N * 2 + 1] = GFX.Z2; \ - } - - FN(0) - FN(1) - FN(2) - FN(3) -#undef FN -} - -static INLINE void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels) -{ - register uint32 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - -#define FN(N) \ - if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) \ - { \ - Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX_PITCH >> 1) + N * 2] = \ - Screen [(GFX_PITCH >> 1) + N * 2 + 1] = GFX.ScreenColors [Pixel]; \ - Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX_PITCH >> 1) + N * 2] = \ - Depth [(GFX_PITCH >> 1) + N * 2 + 1] = GFX.Z2; \ - } - - FN(0) - FN(1) - FN(2) - FN(3) -#undef FN -} - -// DrawTile16 ----------------------------------------- -void DrawTile16 (uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - -if (Tile & V_FLIP){ - if (!(Tile & H_FLIP)){ - __asm__ volatile ( - "2: \n" -#define FN(p, p2, p3, p4) \ - " ldrb r9, [%[depth], #" p "] \n"\ - " ldrb r8, [%[depth], #" p3 "] \n"\ - " cmp %[gfx_z1], r9 \n"\ - " ldrhib r9, [%[bp], #" p "] \n"\ - " bls 3f \n"\ - " movs r9, r9, lsl #2 \n"\ - " ldrne r9, [%[colors], r9] \n"\ - " strneb %[gfx_z2], [%[depth], #" p "] \n"\ - " strneh r9, [%[screen], #" p2 "] \n"\ - "3: \n"\ - " cmp %[gfx_z1], r8 \n"\ - " ldrhib r9, [%[bp], #" p3 "] \n"\ - " bls 3f \n"\ - " movs r9, r9, lsl #2 \n"\ - " ldrne r9, [%[colors], r9] \n"\ - " strneb %[gfx_z2], [%[depth], #" p3 "] \n"\ - " strneh r9, [%[screen], #" p4 "] \n"\ - "3: \n" - - FN("0", "0", "1", "2") - FN("2", "4", "3", "6") - FN("4", "8", "5", "10") - FN("6", "12", "7", "14") - // Loop - " sub %[bp], %[bp], #8 \n" - " add %[screen], %[screen], #640 \n" - " add %[depth], %[depth], #320 \n" - " subs %[lcount], %[lcount], #1 \n" - " bne 2b" - // output - : // none - // input - : [lcount] "r" (LineCount), - [gfx_z1] "r" (GFX.Z1), - [gfx_z2] "r" (GFX.Z2), - [screen] "r" ((uint16 *) GFX.S + Offset), - [colors] "r" (GFX.ScreenColors), - [depth] "r" (GFX.DB + Offset), - [bp] "r" (pCache + 56 - StartLine) - // clobbered - : "r9", "r8", "cc" // r8 & flags - ); - } else { - __asm__ volatile ( - "2: \n" -#define FN1(p, p2, p3, p4, p5, p6) \ - " ldrb r9, [%[depth], #" p "] \n"\ - " ldrb r8, [%[depth], #" p4 "] \n"\ - " cmp %[gfx_z1], r9 \n"\ - " ldrhib r9, [%[bp], #" p3 "] \n"\ - " bls 3f \n"\ - " movs r9, r9, lsl #2 \n"\ - " ldrne r9, [%[colors], r9] \n"\ - " strneb %[gfx_z2], [%[depth], #" p "] \n"\ - " strneh r9, [%[screen], #" p2 "] \n"\ - "3: \n"\ - " cmp %[gfx_z1], r8 \n"\ - " ldrhib r9, [%[bp], #" p6 "] \n"\ - " bls 3f \n"\ - " movs r9, r9, lsl #2 \n"\ - " ldrne r9, [%[colors], r9] \n"\ - " strneb %[gfx_z2], [%[depth], #" p4 "] \n"\ - " strneh r9, [%[screen], #" p5 "] \n"\ - "3: \n" - - FN1("0", "0", "7", "1", "2", "6") - FN1("2", "4", "5", "3", "6", "4") - FN1("4", "8", "3", "5", "10", "2") - FN1("6", "12", "1", "7", "14", "0") - // Loop - " sub %[bp], %[bp], #8 \n" - " add %[screen], %[screen], #640 \n" - " add %[depth], %[depth], #320 \n" - " subs %[lcount], %[lcount], #1 \n" - " bne 2b" - // output - : // none - // input - : [lcount] "r" (LineCount), - [gfx_z1] "r" (GFX.Z1), - [gfx_z2] "r" (GFX.Z2), - [screen] "r" ((uint16 *) GFX.S + Offset), - [colors] "r" (GFX.ScreenColors), - [depth] "r" (GFX.DB + Offset), - [bp] "r" (pCache + 56 - StartLine) - // clobbered - : "r9", "r8", "cc" // r8 & flags - ); - } -} else { - if (!(Tile & H_FLIP)){ - __asm__ volatile ( - "2: \n" - FN("0", "0", "1", "2") - FN("2", "4", "3", "6") - FN("4", "8", "5", "10") - FN("6", "12", "7", "14") - // Loop - " add %[bp], %[bp], #8 \n" - " add %[screen], %[screen], #640 \n" - " add %[depth], %[depth], #320 \n" - " subs %[lcount], %[lcount], #1 \n" - " bne 2b" - // output - : // none - // input - : [lcount] "r" (LineCount), - [gfx_z1] "r" (GFX.Z1), - [gfx_z2] "r" (GFX.Z2), - [screen] "r" ((uint16 *) GFX.S + Offset), - [colors] "r" (GFX.ScreenColors), - [depth] "r" (GFX.DB + Offset), - [bp] "r" (pCache + StartLine) - // clobbered - : "r9", "r8", "cc" // r8 & flags - ); - } else { - __asm__ volatile ( - "2: \n" - FN1("0", "0", "7", "1", "2", "6") - FN1("2", "4", "5", "3", "6", "4") - FN1("4", "8", "3", "5", "10", "2") - FN1("6", "12", "1", "7", "14", "0") - // Loop - " add %[bp], %[bp], #8 \n" - " add %[screen], %[screen], #640 \n" - " add %[depth], %[depth], #320 \n" - " subs %[lcount], %[lcount], #1 \n" - " bne 2b" - // output - : // none - // input - : [lcount] "r" (LineCount), - [gfx_z1] "r" (GFX.Z1), - [gfx_z2] "r" (GFX.Z2), - [screen] "r" ((uint16 *) GFX.S + Offset), - [colors] "r" (GFX.ScreenColors), - [depth] "r" (GFX.DB + Offset), - [bp] "r" (pCache + StartLine) - // clobbered - : "r9", "r8", "cc" // r8 & flags - ); - - } - } -#undef FN -#undef FN1 - -} - -// DrawClippedTile16 ----------------------------------------- -void DrawClippedTile16 (uint32 Tile, uint32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ -if (Width == 0) return; - - TILE_PREAMBLE - -Offset = Offset + StartPixel; - -if (Tile & V_FLIP){ - if (!(Tile & H_FLIP)){ - __asm__ volatile ( - "2: \n" -#define FN(p) \ - " ldrb r9, [%[depth], #" p "] \n"\ - " cmp %[gfx_z1], r9 \n"\ - " bls 3f \n"\ - " ldrb r9, [%[bp], #" p "] \n"\ - " movs r9, r9, lsl #2 \n"\ - " ldrne r9, [%[colors], r9] \n"\ - " strneb %[gfx_z2], [%[depth], #" p "] \n"\ - " strneh r9, [%[screen], #(" p " * 2)] \n"\ - "3: \n" - -#define C(p) " cmp %[width], #(" p " + 1) \n"\ - " beq 1f \n" - - FN("0") - C("0") - FN("1") - C("1") - FN("2") - C("2") - FN("3") - C("3") - FN("4") - C("4") - FN("5") - C("5") - FN("6") - C("6") - FN("7") - // Loop - "1: \n" - " sub %[bp], %[bp], #8 \n" - " add %[screen], %[screen], #640 \n" - " add %[depth], %[depth], #320 \n" - " subs %[lcount], %[lcount], #1 \n" - " bne 2b" - // output - : // none - // input - : [lcount] "r" (LineCount), - [gfx_z1] "r" (GFX.Z1), - [gfx_z2] "r" (GFX.Z2), - [screen] "r" ((uint16 *) GFX.S + Offset), - [colors] "r" (GFX.ScreenColors), - [depth] "r" (GFX.DB + Offset), - [width] "r" (Width), - [bp] "r" (pCache + 56 - StartLine + StartPixel) - // clobbered - : "r9", "cc" // r8 & flags - ); - } else { - __asm__ volatile ( - "2: \n" -#define FN1(p) \ - " ldrb r9, [%[depth], #" p "] \n"\ - " cmp %[gfx_z1], r9 \n"\ - " bls 3f \n"\ - " ldrb r9, [%[bp], #(7 - " p ")] \n"\ - " movs r9, r9, lsl #2 \n"\ - " ldrne r9, [%[colors], r9] \n"\ - " strneb %[gfx_z2], [%[depth], #" p "] \n"\ - " strneh r9, [%[screen], #(" p " * 2)] \n"\ - "3: \n"\ - - FN1("0") - C("0") - FN1("1") - C("1") - FN1("2") - C("2") - FN1("3") - C("3") - FN1("4") - C("4") - FN1("5") - C("5") - FN1("6") - C("6") - FN1("7") - // Loop - "1: \n" - " sub %[bp], %[bp], #8 \n" - " add %[screen], %[screen], #640 \n" - " add %[depth], %[depth], #320 \n" - " subs %[lcount], %[lcount], #1 \n" - " bne 2b" - // output - : // none - // input - : [lcount] "r" (LineCount), - [gfx_z1] "r" (GFX.Z1), - [gfx_z2] "r" (GFX.Z2), - [screen] "r" ((uint16 *) GFX.S + Offset), - [colors] "r" (GFX.ScreenColors), - [depth] "r" (GFX.DB + Offset), - [width] "r" (Width), - [bp] "r" (pCache + 56 - StartLine - StartPixel) - // clobbered - : "r9", "cc" // r8 & flags - ); - } -} else { - if (!(Tile & H_FLIP)){ - __asm__ volatile ( - "2: \n" - FN("0") - C("0") - FN("1") - C("1") - FN("2") - C("2") - FN("3") - C("3") - FN("4") - C("4") - FN("5") - C("5") - FN("6") - C("6") - FN("7") - // Loop - "1: \n" - " add %[bp], %[bp], #8 \n" - " add %[screen], %[screen], #640 \n" - " add %[depth], %[depth], #320 \n" - " subs %[lcount], %[lcount], #1 \n" - " bne 2b" - // output - : // none - // input - : [lcount] "r" (LineCount), - [gfx_z1] "r" (GFX.Z1), - [gfx_z2] "r" (GFX.Z2), - [screen] "r" ((uint16 *) GFX.S + Offset), - [colors] "r" (GFX.ScreenColors), - [depth] "r" (GFX.DB + Offset), - [width] "r" (Width), - [bp] "r" (pCache + StartLine + StartPixel) - // clobbered - : "r9", "cc" // r8 & flags - ); - } else { - __asm__ volatile ( - "2: \n" - FN1("0") - C("0") - FN1("1") - C("1") - FN1("2") - C("2") - FN1("3") - C("3") - FN1("4") - C("4") - FN1("5") - C("5") - FN1("6") - C("6") - FN1("7") - // Loop - "1: \n" - " add %[bp], %[bp], #8 \n" - " add %[screen], %[screen], #640 \n" - " add %[depth], %[depth], #320 \n" - " subs %[lcount], %[lcount], #1 \n" - " bne 2b" - // output - : // none - // input - : [lcount] "r" (LineCount), - [gfx_z1] "r" (GFX.Z1), - [gfx_z2] "r" (GFX.Z2), - [screen] "r" ((uint16 *) GFX.S + Offset), - [colors] "r" (GFX.ScreenColors), - [depth] "r" (GFX.DB + Offset), - [width] "r" (Width), - [bp] "r" (pCache + StartLine - StartPixel) - // clobbered - : "r9", "cc" // r8 & flags - ); - - } - } -#undef FN -#undef FN1 -#undef C - -} - - -void DrawTile16x2 (uint32 Tile, uint32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8) -} - -void DrawClippedTile16x2 (uint32 Tile, uint32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8) -} - -void DrawTile16x2x2 (uint32 Tile, uint32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8) -} - -void DrawClippedTile16x2x2 (uint32 Tile, uint32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8) -} - -void DrawLargePixel16 (uint32 Tile, uint32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - uint16 pixel; - -#define PLOT_PIXEL(screen, pixel) (pixel) - - RENDER_TILE_LARGE (GFX.ScreenColors [pixel], PLOT_PIXEL) -} - - -void DrawLargePixel16Add (uint32 Tile, uint32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - register uint16 pixel; - -#define LARGE_ADD_PIXEL(s, p) \ -(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ - COLOR_ADD (p, *(s + GFX.Delta)) : \ - COLOR_ADD (p, GFX.FixedColour)) \ - : p) - - RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_ADD_PIXEL) -} - -void DrawLargePixel16Add1_2 (uint32 Tile, uint32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - register uint16 pixel; - -#define LARGE_ADD_PIXEL1_2(s, p) \ -((uint16) (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ - COLOR_ADD1_2 (p, *(s + GFX.Delta)) : \ - COLOR_ADD (p, GFX.FixedColour)) \ - : p)) - - RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_ADD_PIXEL1_2) -} - -void DrawLargePixel16Sub (uint32 Tile, uint32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - register uint16 pixel; - -#define LARGE_SUB_PIXEL(s, p) \ -(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ - COLOR_SUB (p, *(s + GFX.Delta)) : \ - COLOR_SUB (p, GFX.FixedColour)) \ - : p) - - RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_SUB_PIXEL) -} - -void DrawLargePixel16Sub1_2 (uint32 Tile, uint32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint16 pixel; - -#define LARGE_SUB_PIXEL1_2(s, p) \ -(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ - COLOR_SUB1_2 (p, *(s + GFX.Delta)) : \ - COLOR_SUB (p, GFX.FixedColour)) \ - : p) - - RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_SUB_PIXEL1_2) -} - -void DrawHiResTile16 (uint32 Tile, uint32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILEHI(WRITE_4PIXELSHI16, WRITE_4PIXELSHI16_FLIPPED, 4) -} - -void DrawHiResClippedTile16 (uint32 Tile, uint32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILEHI(WRITE_4PIXELSHI16, WRITE_4PIXELSHI16_FLIPPED, 4) -} -- cgit v1.2.3