/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and * Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and * Gary Henderson. * * (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE * WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY) * * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: http://www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */ #include #include #ifdef _MSC_VER #include #else #include #endif #include #include #include #include #include #include #include #include "../src/snes9x.h" #include "../src/memmap.h" #include "../src/cpuexec.h" #include "../src/srtc.h" #include "../src/apu.h" #include "../src/ppu.h" #include "../src/snapshot.h" #include "../src/soundux.h" #include "../src/cheats.h" #include "../src/display.h" #include "../src/os9x_asm_cpu.h" #ifdef _3DS void* linearMemAlign(size_t size, size_t alignment); void linearFree(void* mem); #endif #define MAP_BUTTON(id, name) S9xMapButton((id), S9xGetCommandT((name)), false) #define MAKE_BUTTON(pad, btn) (((pad)<<4)|(btn)) #define BTN_POINTER (RETRO_DEVICE_ID_JOYPAD_R + 1) #define BTN_POINTER2 (BTN_POINTER + 1) static retro_video_refresh_t video_cb = NULL; static retro_input_poll_t poll_cb = NULL; static retro_input_state_t input_cb = NULL; static retro_audio_sample_batch_t audio_batch_cb = NULL; static retro_environment_t environ_cb = NULL; static bool libretro_supports_bitmasks = false; static uint32 joys[5]; bool8 ROMAPUEnabled = 0; char currentWorkingDir[MAX_PATH+1] = {0}; bool overclock_cycles = false; int one_c, slow_one_c, two_c; memstream_t *s_stream; int s_open(const char *fname, const char *mode) { unsigned writing = 0; if (mode) if (strcmp(mode, "wb") == 0) writing = 1; s_stream = memstream_open(writing); return TRUE; } int s_read(void *p, int l) { return memstream_read(s_stream, p, l); } int s_write(void *p, int l) { return memstream_write(s_stream, p, l); } void s_close(void) { memstream_close(s_stream); } int (*statef_open)(const char *fname, const char *mode) = s_open; int (*statef_read)(void *p, int l) = s_read; int (*statef_write)(void *p, int l) = s_write; void (*statef_close)(void) = s_close; void *retro_get_memory_data(unsigned type) { uint8_t* data; switch(type) { case RETRO_MEMORY_SAVE_RAM: data = Memory.SRAM; break; case RETRO_MEMORY_SYSTEM_RAM: data = Memory.RAM; break; case RETRO_MEMORY_VIDEO_RAM: data = Memory.VRAM; break; default: data = NULL; break; } return data; } size_t retro_get_memory_size(unsigned type) { unsigned size; switch(type) { case RETRO_MEMORY_SAVE_RAM: size = (unsigned) (Memory.SRAMSize ? (1 << (Memory.SRAMSize + 3)) * 128 : 0); if (size > 0x20000) size = 0x20000; break; /*case RETRO_MEMORY_RTC: size = (Settings.SRTC || Settings.SPC7110RTC)?20:0; break;*/ case RETRO_MEMORY_SYSTEM_RAM: size = 128 * 1024; break; case RETRO_MEMORY_VIDEO_RAM: size = 64 * 1024; break; default: size = 0; break; } return size; } unsigned retro_api_version(void) { return RETRO_API_VERSION; } void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; } void retro_set_audio_sample(retro_audio_sample_t cb) {} void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { poll_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { input_cb = cb; } static bool use_overscan; void retro_set_environment(retro_environment_t cb) { environ_cb = cb; } void retro_get_system_info(struct retro_system_info *info) { info->need_fullpath = false; info->valid_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc"; info->library_version = "7.2.0"; info->library_name = "Snes9x 2002"; info->block_extract = false; } static int16 audio_buf[0x10000]; static unsigned avail; static float samplerate = 32040.5f; void S9xGenerateSound(void) { } uint32 S9xReadJoypad(int which1) { if (which1 > 4) return 0; return joys[which1]; } void retro_set_controller_port_device(unsigned in_port, unsigned device) { } void retro_get_system_av_info(struct retro_system_av_info *info) { info->geometry.base_width = SNES_WIDTH; info->geometry.base_height = SNES_HEIGHT; info->geometry.max_width = 512; info->geometry.max_height = 512; if(PPU.ScreenHeight == SNES_HEIGHT_EXTENDED) info->geometry.base_height = SNES_HEIGHT_EXTENDED; if (!Settings.PAL) info->timing.fps = 21477272.0 / 357366.0; else info->timing.fps = 21281370.0 / 425568.0; info->timing.sample_rate = samplerate; info->geometry.aspect_ratio = 4.0f / 3.0f; } static void snes_init (void) { const int safety = 128; memset(&Settings, 0, sizeof(Settings)); Settings.JoystickEnabled = FALSE; Settings.SoundPlaybackRate = samplerate; Settings.Stereo = TRUE; Settings.SoundBufferSize = 0; Settings.CyclesPercentage = 100; Settings.DisableSoundEcho = FALSE; Settings.APUEnabled = FALSE; Settings.H_Max = SNES_CYCLES_PER_SCANLINE; Settings.SkipFrames = AUTO_FRAMERATE; Settings.Shutdown = Settings.ShutdownMaster = TRUE; Settings.FrameTimePAL = 20000; Settings.FrameTimeNTSC = 16667; Settings.FrameTime = Settings.FrameTimeNTSC; Settings.DisableSampleCaching = FALSE; Settings.DisableMasterVolume = FALSE; Settings.Mouse = FALSE; Settings.SuperScope = FALSE; Settings.MultiPlayer5 = FALSE; // Settings.ControllerOption = SNES_MULTIPLAYER5; Settings.ControllerOption = 0; Settings.ForceTransparency = FALSE; Settings.Transparency = TRUE; Settings.SixteenBit = TRUE; Settings.SupportHiRes = FALSE; Settings.AutoSaveDelay = 30; Settings.ApplyCheats = TRUE; Settings.TurboMode = FALSE; Settings.TurboSkipFrames = 15; Settings.SoundSync = FALSE; #ifdef ASM_SPC700 Settings.asmspc700 = TRUE; #endif Settings.SpeedHacks = TRUE; Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX; Settings.InterpolatedSound = TRUE; CPU.Flags = 0; if (!MemoryInit() || !S9xInitAPU()) { MemoryDeinit(); S9xDeinitAPU(); exit(1); } if (!S9xInitSound() || !S9xGraphicsInit()) exit(1); //S9xSetSamplesAvailableCallback(S9xAudioCallback); GFX.Pitch = use_overscan ? 1024 : 2048; // hack to make sure GFX.Delta is always (2048 * 512 * 2) >> 1, needed for tile16_t.h #ifdef _3DS GFX.Screen_buffer = (uint8 *) linearMemAlign(2048 * 512 * 2 * 2 + safety, 0x80); #else GFX.Screen_buffer = (uint8 *) calloc(1, 2048 * 512 * 2 * 2 + safety); #endif GFX.Screen = GFX.Screen_buffer + safety; GFX.SubScreen = GFX.Screen + 2048 * 512 * 2; GFX.ZBuffer_buffer = (uint8 *) calloc(1, GFX.Pitch * 512 * sizeof(uint16) + safety); GFX.ZBuffer = GFX.ZBuffer_buffer + safety; GFX.SubZBuffer_buffer = (uint8 *) calloc(1, GFX.Pitch * 512 * sizeof(uint16) + safety); GFX.SubZBuffer = GFX.SubZBuffer_buffer + safety; GFX.Delta = 1048576; //(GFX.SubScreen - GFX.Screen) >> 1; if (GFX.Delta != ((GFX.SubScreen - GFX.Screen) >> 1)) exit(1); /* controller port 1 */ //S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0); //retro_devices[0] = RETRO_DEVICE_JOYPAD; /* controller port 2 */ //S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0); //retro_devices[1] = RETRO_DEVICE_JOYPAD; //S9xUnmapAllControls(); //map_buttons(); //S9xSetSoundMute(FALSE); } void retro_init (void) { static const struct retro_variable vars[] = { { "snes9x2002_overclock_cycles", "Reduce Slowdown (Hack, Unsafe, Restart); disabled|compatible|max" }, { NULL, NULL }, }; if (!environ_cb(RETRO_ENVIRONMENT_GET_OVERSCAN, &use_overscan)) use_overscan = FALSE; snes_init(); environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars); if (environ_cb(RETRO_ENVIRONMENT_GET_INPUT_BITMASKS, NULL)) libretro_supports_bitmasks = true; } /* libsnes uses relative values for analogue devices. S9x seems to use absolute values, but do convert these into relative values in the core. (Why?!) Hack around it. :) */ void retro_deinit(void) { S9xDeinitAPU(); MemoryDeinit(); S9xGraphicsDeinit(); //S9xUnmapAllControls(); if(GFX.Screen_buffer) #ifdef _3DS linearFree(GFX.Screen_buffer); #else free(GFX.Screen_buffer); #endif GFX.Screen_buffer = NULL; GFX.Screen = NULL; GFX.SubScreen = NULL; if(GFX.ZBuffer_buffer) free(GFX.ZBuffer_buffer); GFX.ZBuffer_buffer = NULL; if(GFX.SubZBuffer_buffer) free(GFX.SubZBuffer_buffer); GFX.SubZBuffer_buffer = NULL; libretro_supports_bitmasks = false; } void retro_reset (void) { S9xReset(); } //static int16_t retro_mouse_state[2][2] = {{0}, {0}}; //static int16_t retro_scope_state[2] = {0}; //static int16_t retro_justifier_state[2][2] = {{0}, {0}}; void S9xSetButton(int i, uint16 b, bool pressed); static void report_buttons (void) { int i, j; int16_t joy_bits[5] = {0}; for (j = 0; j < 5; j++) { if (libretro_supports_bitmasks) joy_bits[j] = input_cb(j, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_MASK); else { for (i = 0; i < (RETRO_DEVICE_ID_JOYPAD_R3+1); i++) joy_bits[j] |= input_cb(j, RETRO_DEVICE_JOYPAD, 0, i) ? (1 << i) : 0; } } for (i = 0; i < 5; i++) { for (j = 0; j <= RETRO_DEVICE_ID_JOYPAD_R; j++) { if (joy_bits[i] & (1 << j)) joys[i] |= (1 << (15 - j)); else joys[i] &= ~(1 << (15 - j)); } } } static void check_variables(void) { struct retro_variable var; var.key = "snes9x2002_overclock_cycles"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "compatible") == 0) { overclock_cycles = true; one_c = 4; slow_one_c = 5; two_c = 6; } else if (strcmp(var.value, "max") == 0) { overclock_cycles = true; one_c = 3; slow_one_c = 3; two_c = 3; } else overclock_cycles = false; } } //#define FRAME_SKIP void retro_run (void) { bool updated = false; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) check_variables(); #ifdef FRAME_SKIP IPPU.RenderThisFrame = !IPPU.RenderThisFrame; #else IPPU.RenderThisFrame = TRUE; #endif poll_cb(); report_buttons(); S9xMainLoop(); // asm_S9xMainLoop(); S9xMixSamples(audio_buf, avail); audio_batch_cb((int16_t *) audio_buf, avail >> 1); #ifdef FRAME_SKIP if(!IPPU.RenderThisFrame) video_cb(NULL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX_PITCH); #endif } size_t retro_serialize_size (void) { uint8_t *tmpbuf; tmpbuf = (uint8_t*)malloc(5000000); memstream_set_buffer(tmpbuf, 5000000); S9xFreezeGame(""); free(tmpbuf); return memstream_get_last_size(); } bool retro_serialize(void *data, size_t size) { memstream_set_buffer((uint8_t*)data, size); if (S9xFreezeGame("") == FALSE) return FALSE; return TRUE; } bool retro_unserialize(const void * data, size_t size) { memstream_set_buffer((uint8_t*)data, size); if (S9xUnfreezeGame("") == FALSE) return FALSE; return TRUE; } void retro_cheat_reset(void) { S9xDeleteCheats(); } void retro_cheat_set(unsigned index, bool enable, const char* in_code) { /* TODO/FIXME - MSVC error C2057: expected constant expression - * see clean_code[strlen(in_code)]; */ #ifndef _MSC_VER uint32 address; uint8 byte; char clean_code[strlen(in_code)]; int j =0; unsigned i; for (i = 0; i < strlen(in_code); i++) { switch (in_code[i]) { case 'a': case 'A': case 'b': case 'B': case 'c': case 'C': case 'd': case 'D': case 'e': case 'E': case 'f': case 'F': case '-': case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': clean_code[j++]=in_code[i]; break; default: break; } } clean_code[j]=0; if ( S9xProActionReplayToRaw(clean_code, &address, &byte) == NULL) S9xAddCheat(true, true, address, byte); else if ( S9xGameGenieToRaw(clean_code, &address, &byte) == NULL) S9xAddCheat(true, true, address, byte); /* else, silently ignore */ #endif } bool retro_load_game(const struct retro_game_info *game) { bool8 loaded; enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565; check_variables(); if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) return false; /* Hack. S9x cannot do stuff from RAM. <_< */ memstream_set_buffer((uint8_t*)game->data, game->size); loaded = LoadROM(""); if (!loaded) return false; //S9xGraphicsInit(); S9xReset(); CPU.APU_APUExecuting = Settings.APUEnabled = 1; Settings.SixteenBitSound = true; so.stereo = Settings.Stereo; so.playback_rate = Settings.SoundPlaybackRate; S9xSetPlaybackRate(so.playback_rate); S9xSetSoundMute(FALSE); avail = (int) (samplerate / (Settings.PAL ? 50 : 60)) << 1; memset(audio_buf, 0, sizeof(audio_buf)); return true; } bool retro_load_game_special( unsigned game_type, const struct retro_game_info *info, size_t num_info ) { return false; } void retro_unload_game (void) { } unsigned retro_get_region (void) { return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC; } bool8 S9xDeinitUpdate(int width, int height, bool8 sixteen_bit) { int y; if (height == 448 || height == 478) { /* Pitch 2048 -> 1024, only done once per res-change. */ if (GFX.Pitch == 2048) { for ( y = 1; y < height; y++) { uint8_t *src = GFX.Screen + y * 1024; uint8_t *dst = GFX.Screen + y * 512; memcpy(dst, src, width * sizeof(uint8_t) * 2); } } GFX.Pitch = 1024; } else { /* Pitch 1024 -> 2048, only done once per res-change. */ if (GFX.Pitch == 1024) { for ( y = height - 1; y >= 0; y--) { uint8_t *src = GFX.Screen + y * 512; uint8_t *dst = GFX.Screen + y * 1024; memcpy(dst, src, width * sizeof(uint8_t) * 2); } } GFX.Pitch = 2048; } video_cb(GFX.Screen, width, height, GFX_PITCH); return TRUE; } /* Dummy functions that should probably be implemented correctly later. */ const char* S9xGetFilename(const char* in) { return in; } const char* S9xGetFilenameInc(const char* in) { return in; } const char *S9xGetHomeDirectory() { return NULL; } const char *S9xGetSnapshotDirectory() { return NULL; } const char *S9xGetROMDirectory() { return NULL; } bool8 S9xInitUpdate() { return TRUE; } bool8 S9xContinueUpdate(int width, int height) { return TRUE; } void S9xSetPalette() {} void S9xLoadSDD1Data() {} bool8 S9xReadMousePosition (int which1_0_to_1, int* x, int* y, uint32* buttons) { return FALSE; } bool8 S9xReadSuperScopePosition (int* x, int* y, uint32* buttons) { return FALSE; } bool JustifierOffscreen() { return false; } void S9xToggleSoundChannel (int channel) {} const char *S9xStringInput(const char *message) { return NULL; } //void Write16(uint16 v, uint8*& ptr) {} //uint16 Read16(const uint8*& ptr) { return 0; } //void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2) {} //bool S9xPollButton(uint32 id, bool *pressed) { return false; } //bool S9xPollPointer(uint32 id, int16 *x, int16 *y) { return false; } //bool S9xPollAxis(uint32 id, int16 *value) { return false; } void S9xExit() { exit(1); } bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size) { //so.sixteen_bit = 1; so.stereo = TRUE; //so.buffer_size = 534; so.playback_rate = samplerate; return TRUE; } const char *emptyString = ""; const char *S9xBasename (const char *filename) { return emptyString; } void S9xMessage(int a, int b, const char* msg) { } /* S9x weirdness. */ #ifndef _WIN32 void _splitpath (const char * path, char * drive, char * dir, char * fname, char * ext) { const char *slash, *dot; slash = strrchr(path, SLASH_CHAR); dot = strrchr(path, '.'); if (dot && slash && dot < slash) dot = NULL; if (!slash) { *dir = 0; strcpy(fname, path); if (dot) { fname[dot - path] = 0; strcpy(ext, dot + 1); } else *ext = 0; } else { strcpy(dir, path); dir[slash - path] = 0; strcpy(fname, slash + 1); if (dot) { fname[dot - slash - 1] = 0; strcpy(ext, dot + 1); } else *ext = 0; } } void _makepath (char *path, const char * a, const char *dir, const char *fname, const char *ext) { if (dir && *dir) { strcpy(path, dir); strcat(path, SLASH_STR); } else *path = 0; strcat(path, fname); if (ext && *ext) { strcat(path, "."); strcat(path, ext); } } #endif