/******************************************************************************* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2003 Gary Henderson (gary.henderson@ntlworld.com) and Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2002 - 2003 Matthew Kendora and Brad Jorsch (anomie@users.sourceforge.net) C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), _Demo_ (_demo_@zsnes.com), and Nach (n-a-c-h@users.sourceforge.net) C4 C++ code (c) Copyright 2003 Brad Jorsch DSP-1 emulator code (c) Copyright 1998 - 2003 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, John Weidman (jweidman@slip.net), neviksti (neviksti@hotmail.com), and Kris Bleakley (stinkfish@bigpond.com) DSP-2 emulator code (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and Lord Nightmare (lord_nightmare@users.sourceforge.net OBC1 emulator code (c) Copyright 2001 - 2003 zsKnight, pagefault (pagefault@zsnes.com) Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, and Dark Force S-RTC C emulator code (c) Copyright 2001 John Weidman Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault Super FX C emulator code (c) Copyright 1997 - 1999 Ivar and Gary Henderson. Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com Permission to use, copy, modify and distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes charging money for Snes9x or software derived from Snes9x. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ #ifndef _C4_H_ #define _C4_H_ #include "port.h" #include "memmap.h" extern int16 C4WFXVal; extern int16 C4WFYVal; extern int16 C4WFZVal; extern int16 C4WFX2Val; extern int16 C4WFY2Val; extern int16 C4WFDist; extern int16 C4WFScale; void C4TransfWireFrame(); void C4TransfWireFrame2(); void C4CalcWireFrame(); extern int16 C41FXVal; extern int16 C41FYVal; extern int16 C41FAngleRes; extern int16 C41FDist; extern int16 C41FDistVal; void C4Op1F(); void C4Op15(); void C4Op0D(); extern int16 C4CosTable[]; extern int16 C4SinTable[]; static INLINE uint8* C4GetMemPointer(uint32 Address) { return (Memory.ROM + ((Address & 0xff0000) >> 1) + (Address & 0x7fff)); } #endif