/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and * Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and * Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com). * * (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE * WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY) * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: http://www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */ #include "snes9x.h" #include "memmap.h" #include "ppu.h" #include "dsp1.h" #include "cpuexec.h" #include "apu.h" #include "dma.h" #ifdef USE_SA1 #include "sa1.h" #endif //#include "cheats.h" #include "srtc.h" #include "sdd1.h" //#include "spc7110.h" #include "soundux.h" #ifdef SUPER_FX #include "fxemu.h" extern FxInit_s SuperFX; void S9xResetSuperFX() { SuperFX.vFlags = 0; //FX_FLAG_ROM_BUFFER;// | FX_FLAG_ADDRESS_CHECKING; FxReset(&SuperFX); } #endif void S9xResetCPU() { Registers.PB = 0; Registers.PC = S9xGetWord(0xFFFC); Registers.D.W = 0; Registers.DB = 0; Registers.SH = 1; Registers.SL = 0xFF; Registers.XH = 0; Registers.YH = 0; Registers.P.W = 0; ICPU.ShiftedPB = 0; ICPU.ShiftedDB = 0; SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation); ClearFlags(Decimal); CPU.Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG); CPU.BranchSkip = FALSE; CPU.NMIActive = FALSE; CPU.IRQActive = FALSE; CPU.WaitingForInterrupt = FALSE; CPU.InDMA = FALSE; CPU.WhichEvent = HBLANK_START_EVENT; CPU.PC = NULL; CPU.PCBase = NULL; CPU.PCAtOpcodeStart = NULL; CPU.WaitAddress = NULL; CPU.WaitCounter = 0; CPU.Cycles = 0; CPU.NextEvent = Settings.HBlankStart; CPU.V_Counter = 0; CPU.MemSpeed = SLOW_ONE_CYCLE; CPU.MemSpeedx2 = SLOW_ONE_CYCLE * 2; CPU.FastROMSpeed = SLOW_ONE_CYCLE; CPU.AutoSaveTimer = 0; CPU.SRAMModified = FALSE; // CPU.NMITriggerPoint = 4; // Set when ROM image loaded CPU.BRKTriggered = FALSE; //CPU.TriedInterleavedMode2 = FALSE; // Reset when ROM image loaded CPU.NMICycleCount = 0; CPU.IRQCycleCount = 0; S9xSetPCBase(Registers.PC); #ifndef ASMCPU #ifndef VAR_CYCLES ICPU.Speed = S9xE1M1X1; #endif ICPU.S9xOpcodes = S9xOpcodesM1X1; S9xUnpackStatus(); #endif ICPU.CPUExecuting = TRUE; } void S9xReset(void) { #ifdef SUPER_FX if (Settings.SuperFX) S9xResetSuperFX(); #endif memset(Memory.FillRAM, 0, 0x8000); memset(Memory.VRAM, 0x00, 0x10000); memset(Memory.RAM, 0x55, 0x20000); /* if(Settings.SPC7110) S9xSpc7110Reset();*/ S9xResetCPU(); S9xResetPPU(); S9xResetSRTC(); if (Settings.SDD1) S9xResetSDD1(); S9xResetDMA(); S9xResetAPU(); S9xResetDSP1(); #ifdef USE_SA1 S9xSA1Init(); #endif if (Settings.C4) S9xInitC4(); S9xResetSound(1); Settings.Paused = FALSE; //Init CPU Map & co CPU.Memory_Map = (uint8*) & (Memory.Map); CPU.Memory_WriteMap = (uint8*) & (Memory.WriteMap); CPU.Memory_MemorySpeed = Memory.MemorySpeed; CPU.Memory_BlockIsRAM = (uint8*) & (Memory.BlockIsRAM); CPU.Memory_SRAM = Memory.SRAM; CPU.Memory_BWRAM = Memory.BWRAM; // CPU.Memory_SRAMMask=Memory.SRAMMask; }