/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and * Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and * Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com). * * (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE * WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY) * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: http://www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */ #include "snes9x.h" #include "memmap.h" #include "ppu.h" #include "dsp1.h" #include "missing.h" #include "cpuexec.h" #include "apu.h" #include "dma.h" #include "fxemu.h" #include "gfx.h" #include "soundux.h" #include "cheats.h" #include "sa1.h" char String[513]; int (*APUMainLoop)(int); Missing missing; SICPU ICPU; SCPUState CPU; //SRegisters Registers; SAPU APU; SIAPU IAPU; SAPURegisters APURegisters; SSettings Settings; SDSP1 DSP1; #ifdef USE_SA1 SSA1Registers SA1Registers; SSA1 SA1; uint8* SA1_Map [MEMMAP_NUM_BLOCKS]; uint8* SA1_WriteMap [MEMMAP_NUM_BLOCKS]; #endif uint8* SRAM = NULL; uint8* ROM = NULL; uint8* RegRAM = NULL; uint8* C4RAM = NULL; long OpAddress = 0; CMemory Memory; SSNESGameFixes SNESGameFixes; FxInit_s SuperFX; SPPU PPU; InternalPPU IPPU; SDMA DMA[8]; uint8* HDMAMemPointers [8]; uint8* HDMABasePointers [8]; SBG BG; SGFX GFX; SLineData LineData[240]; SLineMatrixData LineMatrixData [240]; uint8 Mode7Depths [2]; NormalTileRenderer DrawTilePtr = NULL; ClippedTileRenderer DrawClippedTilePtr = NULL; NormalTileRenderer DrawHiResTilePtr = NULL; ClippedTileRenderer DrawHiResClippedTilePtr = NULL; LargePixelRenderer DrawLargePixelPtr = NULL; uint32_t odd_high[4][16]; uint32_t odd_low[4][16]; uint32_t even_high[4][16]; uint32_t even_low[4][16]; #ifdef GFX_MULTI_FORMAT uint32 RED_LOW_BIT_MASK = RED_LOW_BIT_MASK_RGB565; uint32 GREEN_LOW_BIT_MASK = GREEN_LOW_BIT_MASK_RGB565; uint32 BLUE_LOW_BIT_MASK = BLUE_LOW_BIT_MASK_RGB565; uint32 RED_HI_BIT_MASK = RED_HI_BIT_MASK_RGB565; uint32 GREEN_HI_BIT_MASK = GREEN_HI_BIT_MASK_RGB565; uint32 BLUE_HI_BIT_MASK = BLUE_HI_BIT_MASK_RGB565; uint32 MAX_RED = MAX_RED_RGB565; uint32 MAX_GREEN = MAX_GREEN_RGB565; uint32 MAX_BLUE = MAX_BLUE_RGB565; uint32 SPARE_RGB_BIT_MASK = SPARE_RGB_BIT_MASK_RGB565; uint32 GREEN_HI_BIT = (MAX_GREEN_RGB565 + 1) >> 1; uint32 RGB_LOW_BITS_MASK = (RED_LOW_BIT_MASK_RGB565 | GREEN_LOW_BIT_MASK_RGB565 | BLUE_LOW_BIT_MASK_RGB565); uint32 RGB_HI_BITS_MASK = (RED_HI_BIT_MASK_RGB565 | GREEN_HI_BIT_MASK_RGB565 | BLUE_HI_BIT_MASK_RGB565); uint32 RGB_HI_BITS_MASKx2 = (RED_HI_BIT_MASK_RGB565 | GREEN_HI_BIT_MASK_RGB565 | BLUE_HI_BIT_MASK_RGB565) << 1; uint32 RGB_REMOVE_LOW_BITS_MASK = ~RGB_LOW_BITS_MASK; uint32 FIRST_COLOR_MASK = FIRST_COLOR_MASK_RGB565; uint32 SECOND_COLOR_MASK = SECOND_COLOR_MASK_RGB565; uint32 THIRD_COLOR_MASK = THIRD_COLOR_MASK_RGB565; uint32 ALPHA_BITS_MASK = ALPHA_BITS_MASK_RGB565; uint32 FIRST_THIRD_COLOR_MASK = 0; uint32 TWO_LOW_BITS_MASK = 0; uint32 HIGH_BITS_SHIFTED_TWO_MASK = 0; uint32 current_graphic_format = RGB565; #endif uint8 GetBank = 0; SCheatData Cheat; #ifdef LAGFIX bool8 finishedFrame = false; #endif SoundStatus so; SSoundData SoundData; int Echo [24000]; int DummyEchoBuffer [SOUND_BUFFER_SIZE]; int MixBuffer [SOUND_BUFFER_SIZE]; int EchoBuffer [SOUND_BUFFER_SIZE]; int FilterTaps [8]; unsigned long Z = 0; int Loop [16]; uint16 SignExtend [2] = { 0x00, 0xff00 }; int HDMA_ModeByteCounts [8] = { 1, 2, 2, 4, 4, 0, 0, 0 }; uint8 BitShifts[8][4] = { {2, 2, 2, 2}, // 0 {4, 4, 2, 0}, // 1 {4, 4, 0, 0}, // 2 {8, 4, 0, 0}, // 3 {8, 2, 0, 0}, // 4 {4, 2, 0, 0}, // 5 {4, 0, 0, 0}, // 6 {8, 0, 0, 0} // 7 }; uint8 TileShifts[8][4] = { {4, 4, 4, 4}, // 0 {5, 5, 4, 0}, // 1 {5, 5, 0, 0}, // 2 {6, 5, 0, 0}, // 3 {6, 4, 0, 0}, // 4 {5, 4, 0, 0}, // 5 {5, 0, 0, 0}, // 6 {6, 0, 0, 0} // 7 }; uint8 PaletteShifts[8][4] = { {2, 2, 2, 2}, // 0 {4, 4, 2, 0}, // 1 {4, 4, 0, 0}, // 2 {0, 4, 0, 0}, // 3 {0, 2, 0, 0}, // 4 {4, 2, 0, 0}, // 5 {4, 0, 0, 0}, // 6 {0, 0, 0, 0} // 7 }; uint8 PaletteMasks[8][4] = { {7, 7, 7, 7}, // 0 {7, 7, 7, 0}, // 1 {7, 7, 0, 0}, // 2 {0, 7, 0, 0}, // 3 {0, 7, 0, 0}, // 4 {7, 7, 0, 0}, // 5 {7, 0, 0, 0}, // 6 {0, 0, 0, 0} // 7 }; uint8 Depths[8][4] = { {TILE_2BIT, TILE_2BIT, TILE_2BIT, TILE_2BIT}, // 0 {TILE_4BIT, TILE_4BIT, TILE_2BIT, 0}, // 1 {TILE_4BIT, TILE_4BIT, 0, 0}, // 2 {TILE_8BIT, TILE_4BIT, 0, 0}, // 3 {TILE_8BIT, TILE_2BIT, 0, 0}, // 4 {TILE_4BIT, TILE_2BIT, 0, 0}, // 5 {TILE_8BIT, 0, 0, 0}, // 6 {0, 0, 0, 0} // 7 }; uint8 BGSizes [2] = { 8, 16 }; uint32 DirectColourMaps [8][256]; long FilterValues[4][2] = { {0, 0}, {240, 0}, {488, -240}, {460, -208} }; int NoiseFreq [32] = { 0, 16, 21, 25, 31, 42, 50, 63, 84, 100, 125, 167, 200, 250, 333, 400, 500, 667, 800, 1000, 1300, 1600, 2000, 2700, 3200, 4000, 5300, 6400, 8000, 10700, 16000, 32000 }; uint32 HeadMask [4] = { #ifdef MSB_FIRST 0xffffffff, 0x00ffffff, 0x0000ffff, 0x000000ff #else 0xffffffff, 0xffffff00, 0xffff0000, 0xff000000 #endif }; uint32 TailMask [5] = { #ifdef MSB_FIRST 0x00000000, 0xff000000, 0xffff0000, 0xffffff00, 0xffffffff #else 0x00000000, 0x000000ff, 0x0000ffff, 0x00ffffff, 0xffffffff #endif }; uint8 APUROM [64] = { 0xCD, 0xEF, 0xBD, 0xE8, 0x00, 0xC6, 0x1D, 0xD0, 0xFC, 0x8F, 0xAA, 0xF4, 0x8F, 0xBB, 0xF5, 0x78, 0xCC, 0xF4, 0xD0, 0xFB, 0x2F, 0x19, 0xEB, 0xF4, 0xD0, 0xFC, 0x7E, 0xF4, 0xD0, 0x0B, 0xE4, 0xF5, 0xCB, 0xF4, 0xD7, 0x00, 0xFC, 0xD0, 0xF3, 0xAB, 0x01, 0x10, 0xEF, 0x7E, 0xF4, 0x10, 0xEB, 0xBA, 0xF6, 0xDA, 0x00, 0xBA, 0xF4, 0xC4, 0xF4, 0xDD, 0x5D, 0xD0, 0xDB, 0x1F, 0x00, 0x00, 0xC0, 0xFF }; // Raw SPC700 instruction cycle lengths int32 S9xAPUCycleLengths [256] = { /* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f, */ /* 00 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 6, 8, /* 10 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 4, 6, /* 20 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 5, 4, /* 30 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 3, 8, /* 40 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 6, 6, /* 50 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 4, 5, 2, 2, 4, 3, /* 60 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 5, 5, /* 70 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 6, /* 80 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 2, 4, 5, /* 90 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 12, 5, /* a0 */ 3, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 2, 4, 4, /* b0 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 4, /* c0 */ 3, 8, 4, 5, 4, 5, 4, 7, 2, 5, 6, 4, 5, 2, 4, 9, /* d0 */ 2, 8, 4, 5, 5, 6, 6, 7, 4, 5, 4, 5, 2, 2, 6, 3, /* e0 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 4, 5, 3, 4, 3, 4, 3, /* f0 */ 2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3 }; // Actual data used by CPU emulation, will be scaled by APUReset routine // to be relative to the 65c816 instruction lengths. int32 S9xAPUCycles [256] = { /* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f, */ /* 00 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 6, 8, /* 10 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 4, 6, /* 20 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 5, 4, /* 30 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 3, 8, /* 40 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 6, 6, /* 50 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 4, 5, 2, 2, 4, 3, /* 60 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 5, 5, /* 70 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 6, /* 80 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 2, 4, 5, /* 90 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 12, 5, /* a0 */ 3, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 2, 4, 4, /* b0 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 4, /* c0 */ 3, 8, 4, 5, 4, 5, 4, 7, 2, 5, 6, 4, 5, 2, 4, 9, /* d0 */ 2, 8, 4, 5, 5, 6, 6, 7, 4, 5, 4, 5, 2, 2, 6, 3, /* e0 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 4, 5, 3, 4, 3, 4, 3, /* f0 */ 2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3 }; #ifndef VAR_CYCLES uint8 S9xE1M1X1 [256] = { 8, 6, 8, 4, 5, 3, 5, 6, 3, 2, 2, 4, 6, 4, 6, 5, /* e=1, m=1, x=1 */ 2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 2, 2, 6, 4, 7, 5, 6, 6, 8, 4, 3, 3, 5, 6, 4, 2, 2, 5, 4, 4, 6, 5, 2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 2, 2, 4, 4, 7, 5, 7, 6, 2, 4, 0, 3, 5, 6, 3, 2, 2, 3, 3, 4, 6, 5, 2, 5, 5, 7, 0, 4, 6, 6, 2, 4, 3, 2, 4, 4, 7, 5, 6, 6, 6, 4, 3, 3, 5, 6, 4, 2, 2, 6, 5, 4, 6, 5, 2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5, 2, 6, 3, 4, 3, 3, 3, 6, 2, 2, 2, 3, 4, 4, 4, 5, 2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5, 2, 6, 2, 4, 3, 3, 3, 6, 2, 2, 2, 4, 4, 4, 4, 5, 2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5, 2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5, 2, 5, 5, 7, 6, 4, 6, 6, 2, 4, 3, 3, 6, 4, 7, 5, 2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5, 2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5 }; uint8 S9xE0M1X1 [256] = { 8, 6, 8, 4, 5, 3, 5, 6, 3, 2, 2, 4, 6, 4, 6, 5, /* e=0, m=1, x=1 */ 2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 2, 2, 6, 4, 7, 5, 6, 6, 8, 4, 3, 3, 5, 6, 4, 2, 2, 5, 4, 4, 6, 5, 2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 2, 2, 4, 4, 7, 5, 7, 6, 2, 4, 0, 3, 5, 6, 3, 2, 2, 3, 3, 4, 6, 5, 2, 5, 5, 7, 0, 4, 6, 6, 2, 4, 3, 2, 4, 4, 7, 5, 6, 6, 6, 4, 3, 3, 5, 6, 4, 2, 2, 6, 5, 4, 6, 5, 2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5, 2, 6, 3, 4, 3, 3, 3, 6, 2, 2, 2, 3, 4, 4, 4, 5, 2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5, 2, 6, 2, 4, 3, 3, 3, 6, 2, 2, 2, 4, 4, 4, 4, 5, 2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5, 2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5, 2, 5, 5, 7, 6, 4, 6, 6, 2, 4, 3, 3, 6, 4, 7, 5, 2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5, 2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5 }; uint8 S9xE0M0X1 [256] = { 8, 7, 8, 5, 7, 4, 7, 7, 3, 3, 2, 4, 8, 5, 8, 6, /* e=0, m=0, x=1 */ 2, 6, 6, 8, 7, 5, 8, 7, 2, 5, 2, 2, 8, 5, 9, 6, 6, 7, 8, 5, 4, 4, 7, 7, 4, 3, 2, 5, 5, 5, 8, 6, 2, 6, 6, 8, 5, 5, 8, 7, 2, 5, 2, 2, 5, 5, 9, 6, 7, 7, 2, 5, 0, 4, 7, 7, 4, 3, 2, 3, 3, 5, 8, 6, 2, 6, 6, 8, 0, 5, 8, 7, 2, 5, 3, 2, 4, 5, 9, 6, 6, 7, 6, 5, 4, 4, 7, 7, 5, 3, 2, 6, 5, 5, 8, 6, 2, 6, 6, 8, 5, 5, 8, 7, 2, 5, 4, 2, 6, 5, 9, 6, 2, 7, 3, 5, 3, 4, 3, 7, 2, 3, 2, 3, 4, 5, 4, 6, 2, 6, 6, 8, 4, 5, 4, 7, 2, 5, 2, 2, 5, 5, 5, 6, 2, 7, 2, 5, 3, 4, 3, 7, 2, 3, 2, 4, 4, 5, 4, 6, 2, 6, 6, 8, 4, 5, 4, 7, 2, 5, 2, 2, 4, 5, 4, 6, 2, 7, 3, 5, 3, 4, 7, 7, 2, 3, 2, 3, 4, 5, 8, 6, 2, 6, 6, 8, 6, 5, 8, 7, 2, 5, 3, 3, 6, 5, 9, 6, 2, 7, 3, 5, 3, 4, 7, 7, 2, 3, 2, 3, 4, 5, 8, 6, 2, 6, 6, 8, 5, 5, 8, 7, 2, 5, 4, 2, 6, 5, 9, 6 }; uint8 S9xE0M1X0 [256] = { 8, 6, 8, 4, 5, 3, 5, 6, 3, 2, 2, 4, 6, 4, 6, 5, /* e=0, m=1, x=0 */ 2, 6, 5, 7, 5, 4, 6, 6, 2, 5, 2, 2, 6, 5, 7, 5, 6, 6, 8, 4, 3, 3, 5, 6, 4, 2, 2, 5, 4, 4, 6, 5, 2, 6, 5, 7, 4, 4, 6, 6, 2, 5, 2, 2, 5, 5, 7, 5, 7, 6, 2, 4, 0, 3, 5, 6, 4, 2, 2, 3, 3, 4, 6, 5, 2, 6, 5, 7, 0, 4, 6, 6, 2, 5, 4, 2, 4, 5, 7, 5, 6, 6, 6, 4, 3, 3, 5, 6, 5, 2, 2, 6, 5, 4, 6, 5, 2, 6, 5, 7, 4, 4, 6, 6, 2, 5, 5, 2, 6, 5, 7, 5, 2, 6, 3, 4, 4, 3, 4, 6, 2, 2, 2, 3, 5, 4, 5, 5, 2, 6, 5, 7, 5, 4, 5, 6, 2, 5, 2, 2, 4, 5, 5, 5, 3, 6, 3, 4, 4, 3, 4, 6, 2, 2, 2, 4, 5, 4, 5, 5, 2, 6, 5, 7, 5, 4, 5, 6, 2, 5, 2, 2, 5, 5, 5, 5, 3, 6, 3, 4, 4, 3, 6, 6, 2, 2, 2, 3, 5, 4, 6, 5, 2, 6, 5, 7, 6, 4, 8, 6, 2, 5, 4, 3, 6, 5, 7, 5, 3, 6, 3, 4, 4, 3, 6, 6, 2, 2, 2, 3, 5, 4, 6, 5, 2, 6, 5, 7, 5, 4, 8, 6, 2, 5, 5, 2, 6, 5, 7, 5 }; uint8 S9xE0M0X0 [256] = { 8, 7, 8, 5, 7, 4, 7, 7, 3, 3, 2, 4, 8, 5, 8, 6, /* e=0, m=0, x=0 */ 2, 7, 6, 8, 7, 5, 8, 7, 2, 6, 2, 2, 8, 6, 9, 6, 6, 7, 8, 5, 4, 4, 7, 7, 4, 3, 2, 5, 5, 5, 8, 6, 2, 7, 6, 8, 5, 5, 8, 7, 2, 6, 2, 2, 6, 6, 9, 6, 7, 7, 2, 5, 0, 4, 7, 7, 3, 3, 2, 3, 3, 5, 8, 6, 2, 7, 6, 8, 0, 5, 8, 7, 2, 6, 4, 2, 4, 6, 9, 6, 6, 7, 6, 5, 4, 4, 7, 7, 4, 3, 2, 6, 5, 5, 8, 6, 2, 7, 6, 8, 5, 5, 8, 7, 2, 6, 5, 2, 6, 6, 9, 6, 2, 7, 3, 5, 4, 4, 4, 7, 2, 3, 2, 3, 5, 5, 5, 6, 2, 7, 6, 8, 5, 5, 5, 7, 2, 6, 2, 2, 5, 6, 6, 6, 3, 7, 3, 5, 4, 4, 4, 7, 2, 3, 2, 4, 5, 5, 5, 6, 2, 7, 6, 8, 5, 5, 5, 7, 2, 6, 2, 2, 5, 6, 5, 6, 3, 7, 3, 5, 4, 4, 7, 7, 2, 3, 2, 3, 5, 5, 8, 6, 2, 7, 6, 8, 6, 5, 8, 7, 2, 6, 4, 3, 6, 6, 9, 6, 3, 7, 3, 5, 4, 4, 7, 7, 2, 3, 2, 3, 5, 5, 8, 6, 2, 7, 6, 8, 5, 5, 8, 7, 2, 6, 5, 2, 6, 6, 9, 6 }; #endif