#ifndef __GRAPHICS_H__ #define __GRAPHICS_H__ #ifdef __cplusplus extern "C" { #endif #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 240 #define PIXEL32_A(p) (p >> 24) #define PIXEL32_B(p) ((p >> 16) & 0xff) #define PIXEL32_G(p) ((p >> 8) & 0xff) #define PIXEL32_R(p) (p & 0xff) #define RGB32(r, g, b, a) ((a << 24) | (b << 16) | (g << 8) | r) #define RGB16(r, g, b) (((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3)) #define PIXEL16_R(p) ((p >> 11) << 3) #define PIXEL16_G(p) (((p >> 5) & 63) << 2) #define PIXEL16_B(p) ((p & 31) << 3) //#define BLEND(c1, a, c2) (((((unsigned int)c1) * ((unsigned int)a)) + (((unsigned int)c2) * (0x100 - ((unsigned char)a)))) >> 8) #define BLEND(c1, a, c2) ((((int)a * ((int)c1 - (int)c2)) + ((int)c2 << 8)) >> 8) #ifndef MIN #define MIN(a, b) (((a) < (b))? (a) : (b)) #endif #ifndef MIN #define MAX(a, b) (((a) > (b))? (a) : (b)) #endif typedef struct { unsigned int w; unsigned int h; unsigned int bpp; unsigned char *data; } gBITMAP; void gSetClipping(int x1, int y1, int x2, int y2); void gClearClipping(); void gClearScreen(unsigned short *screen, unsigned short color); void gBlendPixel16(unsigned short *screen, int x, int y, unsigned char r, unsigned char g, unsigned char b, unsigned char a); void gDrawPixel16(unsigned short *screen, int x, int y, unsigned char r, unsigned char g, unsigned char b); void gBlendBitmap16(unsigned short *screen, int sx, int sy, gBITMAP *img, unsigned int ix, unsigned int iy, unsigned int iw, unsigned int ih); void gDrawBitmap16(unsigned short *screen, int sx, int sy, gBITMAP *img, unsigned int ix, unsigned int iy, unsigned int iw, unsigned int ih); void gDrawScaledBitmap16(unsigned short *screen, int sx, int sy, gBITMAP *img, unsigned int iw, unsigned int ih); void gDestroyBitmap(gBITMAP *img); gBITMAP *gCreateBitmap(unsigned int width, unsigned int height, unsigned char bpp); gBITMAP *gStretchBitmap(gBITMAP *img, unsigned int iw, unsigned int ih); #ifdef __cplusplus } #endif #endif