/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and * Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and * Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com). * * (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE * WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY) * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: http://www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */ #include "snes9x.h" #include "memmap.h" #include "ppu.h" #include "cpuexec.h" #include "missing.h" #include "apu.h" #include "dma.h" #include "gfx.h" #include "display.h" #include "sa1.h" #include "sdd1.h" #include "srtc.h" #include "fxemu.h" #include "fxinst.h" extern FxInit_s SuperFX; extern FxRegs_s GSU; void S9xUpdateHTimer(void) { if (PPU.HTimerEnabled) { #ifdef DEBUGGER missing.hirq_pos = PPU.IRQHBeamPos; #endif PPU.HTimerPosition = PPU.IRQHBeamPos * Settings.H_Max / SNES_HCOUNTER_MAX; if (PPU.HTimerPosition == Settings.H_Max || PPU.HTimerPosition == Settings.HBlankStart) PPU.HTimerPosition--; if (!PPU.VTimerEnabled || CPU.V_Counter == PPU.IRQVBeamPos) { if (PPU.HTimerPosition < CPU.Cycles) { // Missed the IRQ on this line already if (CPU.WhichEvent == HBLANK_END_EVENT || CPU.WhichEvent == HTIMER_AFTER_EVENT) { CPU.WhichEvent = HBLANK_END_EVENT; CPU.NextEvent = Settings.H_Max; } else { CPU.WhichEvent = HBLANK_START_EVENT; CPU.NextEvent = Settings.HBlankStart; } } else { if (CPU.WhichEvent == HTIMER_BEFORE_EVENT || CPU.WhichEvent == HBLANK_START_EVENT) { if (PPU.HTimerPosition > Settings.HBlankStart) { // HTimer was to trigger before h-blank start, // now triggers after start of h-blank CPU.NextEvent = Settings.HBlankStart; CPU.WhichEvent = HBLANK_START_EVENT; } else { CPU.NextEvent = PPU.HTimerPosition; CPU.WhichEvent = HTIMER_BEFORE_EVENT; } } else { CPU.WhichEvent = HTIMER_AFTER_EVENT; CPU.NextEvent = PPU.HTimerPosition; } } } } } void S9xFixColourBrightness(void) { IPPU.XB = mul_brightness [PPU.Brightness]; if (Settings.SixteenBit) { unsigned i; for (i = 0; i < 256; i++) { IPPU.Red [i] = IPPU.XB [PPU.CGDATA [i] & 0x1f]; IPPU.Green [i] = IPPU.XB [(PPU.CGDATA [i] >> 5) & 0x1f]; IPPU.Blue [i] = IPPU.XB [(PPU.CGDATA [i] >> 10) & 0x1f]; IPPU.ScreenColors [i] = BUILD_PIXEL(IPPU.Red [i], IPPU.Green [i], IPPU.Blue [i]); } } } /**********************************************************************************************/ /* S9xSetPPU() */ /* This function sets a PPU Register to a specific byte */ /**********************************************************************************************/ void S9xSetPPU(uint8 Byte, uint16 Address) { if (Address <= 0x2183) { switch (Address) { case 0x2100: // Brightness and screen blank bit if (Byte != Memory.FillRAM [0x2100]) { FLUSH_REDRAW(); if (PPU.Brightness != (Byte & 0xF)) { IPPU.ColorsChanged = TRUE; IPPU.DirectColourMapsNeedRebuild = TRUE; PPU.Brightness = Byte & 0xF; S9xFixColourBrightness(); if (PPU.Brightness > IPPU.MaxBrightness) IPPU.MaxBrightness = PPU.Brightness; } if ((Memory.FillRAM[0x2100] & 0x80) != (Byte & 0x80)) { IPPU.ColorsChanged = TRUE; PPU.ForcedBlanking = (Byte >> 7) & 1; } } break; case 0x2101: // Sprite (OBJ) tile address if (Byte != Memory.FillRAM [0x2101]) { FLUSH_REDRAW(); PPU.OBJNameBase = (Byte & 3) << 14; PPU.OBJNameSelect = ((Byte >> 3) & 3) << 13; PPU.OBJSizeSelect = (Byte >> 5) & 7; IPPU.OBJChanged = TRUE; } break; case 0x2102: // Sprite write address (low) PPU.OAMAddr = Byte; PPU.OAMFlip = 2; PPU.OAMReadFlip = 0; PPU.SavedOAMAddr = PPU.OAMAddr; if (PPU.OAMPriorityRotation) { PPU.FirstSprite = PPU.OAMAddr & 0x7f; #ifdef DEBUGGER missing.sprite_priority_rotation = 1; #endif } break; case 0x2103: // Sprite register write address (high), sprite priority rotation // bit. if ((PPU.OAMPriorityRotation = (Byte & 0x80) == 0 ? 0 : 1)) { PPU.FirstSprite = PPU.OAMAddr & 0x7f; #ifdef DEBUGGER missing.sprite_priority_rotation = 1; #endif } // Only update the sprite write address top bit if the low byte has // been written to first. if (PPU.OAMFlip & 2) { PPU.OAMAddr &= 0x00FF; PPU.OAMAddr |= (Byte & 1) << 8; } PPU.OAMFlip = 0; PPU.OAMReadFlip = 0; PPU.SavedOAMAddr = PPU.OAMAddr; break; case 0x2104: // Sprite register write REGISTER_2104(Byte); break; case 0x2105: // Screen mode (0 - 7), background tile sizes and background 3 // priority if (Byte != Memory.FillRAM [0x2105]) { FLUSH_REDRAW(); PPU.BG3Priority = (Byte >> 3) & 1; PPU.BG[0].BGSize = (Byte >> 4) & 1; PPU.BG[1].BGSize = (Byte >> 5) & 1; PPU.BG[2].BGSize = (Byte >> 6) & 1; PPU.BG[3].BGSize = (Byte >> 7) & 1; PPU.BGMode = Byte & 7; #ifdef DEBUGGER missing.modes[PPU.BGMode] = 1; #endif } break; case 0x2106: // Mosaic pixel size and enable if (Byte != Memory.FillRAM [0x2106]) { FLUSH_REDRAW(); #ifdef DEBUGGER if ((Byte & 0xf0) && (Byte & 0x0f)) missing.mosaic = 1; #endif PPU.Mosaic = (Byte >> 4) + 1; PPU.BGMosaic [0] = (Byte & 1) && PPU.Mosaic > 1; PPU.BGMosaic [1] = (Byte & 2) && PPU.Mosaic > 1; PPU.BGMosaic [2] = (Byte & 4) && PPU.Mosaic > 1; PPU.BGMosaic [3] = (Byte & 8) && PPU.Mosaic > 1; } break; case 0x2107: // [BG0SC] if (Byte != Memory.FillRAM [0x2107]) { FLUSH_REDRAW(); PPU.BG[0].SCSize = Byte & 3; PPU.BG[0].SCBase = (Byte & 0x7c) << 8; } break; case 0x2108: // [BG1SC] if (Byte != Memory.FillRAM [0x2108]) { FLUSH_REDRAW(); PPU.BG[1].SCSize = Byte & 3; PPU.BG[1].SCBase = (Byte & 0x7c) << 8; } break; case 0x2109: // [BG2SC] if (Byte != Memory.FillRAM [0x2109]) { FLUSH_REDRAW(); PPU.BG[2].SCSize = Byte & 3; PPU.BG[2].SCBase = (Byte & 0x7c) << 8; } break; case 0x210A: // [BG3SC] if (Byte != Memory.FillRAM [0x210a]) { FLUSH_REDRAW(); PPU.BG[3].SCSize = Byte & 3; PPU.BG[3].SCBase = (Byte & 0x7c) << 8; } break; case 0x210B: // [BG01NBA] if (Byte != Memory.FillRAM [0x210b]) { FLUSH_REDRAW(); PPU.BG[0].NameBase = (Byte & 7) << 12; PPU.BG[1].NameBase = ((Byte >> 4) & 7) << 12; } break; case 0x210C: // [BG23NBA] if (Byte != Memory.FillRAM [0x210c]) { FLUSH_REDRAW(); PPU.BG[2].NameBase = (Byte & 7) << 12; PPU.BG[3].NameBase = ((Byte >> 4) & 7) << 12; } break; case 0x210D: PPU.BG[0].HOffset = ((PPU.BG[0].HOffset >> 8) & 0xff) | ((uint16) Byte << 8); break; case 0x210E: PPU.BG[0].VOffset = ((PPU.BG[0].VOffset >> 8) & 0xff) | ((uint16) Byte << 8); break; case 0x210F: PPU.BG[1].HOffset = ((PPU.BG[1].HOffset >> 8) & 0xff) | ((uint16) Byte << 8); break; case 0x2110: PPU.BG[1].VOffset = ((PPU.BG[1].VOffset >> 8) & 0xff) | ((uint16) Byte << 8); break; case 0x2111: PPU.BG[2].HOffset = ((PPU.BG[2].HOffset >> 8) & 0xff) | ((uint16) Byte << 8); break; case 0x2112: PPU.BG[2].VOffset = ((PPU.BG[2].VOffset >> 8) & 0xff) | ((uint16) Byte << 8); break; case 0x2113: PPU.BG[3].HOffset = ((PPU.BG[3].HOffset >> 8) & 0xff) | ((uint16) Byte << 8); break; case 0x2114: PPU.BG[3].VOffset = ((PPU.BG[3].VOffset >> 8) & 0xff) | ((uint16) Byte << 8); break; case 0x2115: // VRAM byte/word access flag and increment PPU.VMA.High = (Byte & 0x80) == 0 ? FALSE : TRUE; switch (Byte & 3) { case 0: PPU.VMA.Increment = 1; break; case 1: PPU.VMA.Increment = 32; break; case 2: PPU.VMA.Increment = 128; break; case 3: PPU.VMA.Increment = 128; break; } #ifdef DEBUGGER if ((Byte & 3) != 0) missing.vram_inc = Byte & 3; #endif if (Byte & 0x0c) { static uint16 IncCount [4] = { 0, 32, 64, 128 }; static uint16 Shift [4] = { 0, 5, 6, 7 }; uint8 i; #ifdef DEBUGGER missing.vram_full_graphic_inc = (Byte & 0x0c) >> 2; #endif PPU.VMA.Increment = 1; i = (Byte & 0x0c) >> 2; PPU.VMA.FullGraphicCount = IncCount [i]; PPU.VMA.Mask1 = IncCount [i] * 8 - 1; PPU.VMA.Shift = Shift [i]; } else PPU.VMA.FullGraphicCount = 0; break; case 0x2116: // VRAM read/write address (low) PPU.VMA.Address &= 0xFF00; PPU.VMA.Address |= Byte; IPPU.FirstVRAMRead = TRUE; break; case 0x2117: // VRAM read/write address (high) PPU.VMA.Address &= 0x00FF; PPU.VMA.Address |= Byte << 8; IPPU.FirstVRAMRead = TRUE; break; case 0x2118: // VRAM write data (low) IPPU.FirstVRAMRead = TRUE; REGISTER_2118(Byte); break; case 0x2119: // VRAM write data (high) IPPU.FirstVRAMRead = TRUE; REGISTER_2119(Byte); break; case 0x211a: // Mode 7 outside rotation area display mode and flipping if (Byte != Memory.FillRAM [0x211a]) { FLUSH_REDRAW(); PPU.Mode7Repeat = Byte >> 6; PPU.Mode7VFlip = (Byte & 2) >> 1; PPU.Mode7HFlip = Byte & 1; } break; case 0x211b: // Mode 7 matrix A (low & high) PPU.MatrixA = ((PPU.MatrixA >> 8) & 0xff) | (Byte << 8); PPU.Need16x8Mulitply = TRUE; break; case 0x211c: // Mode 7 matrix B (low & high) PPU.MatrixB = ((PPU.MatrixB >> 8) & 0xff) | (Byte << 8); PPU.Need16x8Mulitply = TRUE; break; case 0x211d: // Mode 7 matrix C (low & high) PPU.MatrixC = ((PPU.MatrixC >> 8) & 0xff) | (Byte << 8); break; case 0x211e: // Mode 7 matrix D (low & high) PPU.MatrixD = ((PPU.MatrixD >> 8) & 0xff) | (Byte << 8); break; case 0x211f: // Mode 7 centre of rotation X (low & high) PPU.CentreX = ((PPU.CentreX >> 8) & 0xff) | (Byte << 8); break; case 0x2120: // Mode 7 centre of rotation Y (low & high) PPU.CentreY = ((PPU.CentreY >> 8) & 0xff) | (Byte << 8); break; case 0x2121: // CG-RAM address PPU.CGFLIP = 0; PPU.CGFLIPRead = 0; PPU.CGADD = Byte; break; case 0x2122: REGISTER_2122(Byte); break; case 0x2123: // Window 1 and 2 enable for backgrounds 1 and 2 if (Byte != Memory.FillRAM [0x2123]) { FLUSH_REDRAW(); PPU.ClipWindow1Enable [0] = !!(Byte & 0x02); PPU.ClipWindow1Enable [1] = !!(Byte & 0x20); PPU.ClipWindow2Enable [0] = !!(Byte & 0x08); PPU.ClipWindow2Enable [1] = !!(Byte & 0x80); PPU.ClipWindow1Inside [0] = !(Byte & 0x01); PPU.ClipWindow1Inside [1] = !(Byte & 0x10); PPU.ClipWindow2Inside [0] = !(Byte & 0x04); PPU.ClipWindow2Inside [1] = !(Byte & 0x40); PPU.RecomputeClipWindows = TRUE; #ifdef DEBUGGER if (Byte & 0x80) missing.window2[1] = 1; if (Byte & 0x20) missing.window1[1] = 1; if (Byte & 0x08) missing.window2[0] = 1; if (Byte & 0x02) missing.window1[0] = 1; #endif } break; case 0x2124: // Window 1 and 2 enable for backgrounds 3 and 4 if (Byte != Memory.FillRAM [0x2124]) { FLUSH_REDRAW(); PPU.ClipWindow1Enable [2] = !!(Byte & 0x02); PPU.ClipWindow1Enable [3] = !!(Byte & 0x20); PPU.ClipWindow2Enable [2] = !!(Byte & 0x08); PPU.ClipWindow2Enable [3] = !!(Byte & 0x80); PPU.ClipWindow1Inside [2] = !(Byte & 0x01); PPU.ClipWindow1Inside [3] = !(Byte & 0x10); PPU.ClipWindow2Inside [2] = !(Byte & 0x04); PPU.ClipWindow2Inside [3] = !(Byte & 0x40); PPU.RecomputeClipWindows = TRUE; #ifdef DEBUGGER if (Byte & 0x80) missing.window2[3] = 1; if (Byte & 0x20) missing.window1[3] = 1; if (Byte & 0x08) missing.window2[2] = 1; if (Byte & 0x02) missing.window1[2] = 1; #endif } break; case 0x2125: // Window 1 and 2 enable for objects and colour window if (Byte != Memory.FillRAM [0x2125]) { FLUSH_REDRAW(); PPU.ClipWindow1Enable [4] = !!(Byte & 0x02); PPU.ClipWindow1Enable [5] = !!(Byte & 0x20); PPU.ClipWindow2Enable [4] = !!(Byte & 0x08); PPU.ClipWindow2Enable [5] = !!(Byte & 0x80); PPU.ClipWindow1Inside [4] = !(Byte & 0x01); PPU.ClipWindow1Inside [5] = !(Byte & 0x10); PPU.ClipWindow2Inside [4] = !(Byte & 0x04); PPU.ClipWindow2Inside [5] = !(Byte & 0x40); PPU.RecomputeClipWindows = TRUE; #ifdef DEBUGGER if (Byte & 0x80) missing.window2[5] = 1; if (Byte & 0x20) missing.window1[5] = 1; if (Byte & 0x08) missing.window2[4] = 1; if (Byte & 0x02) missing.window1[4] = 1; #endif } break; case 0x2126: // Window 1 left position if (Byte != Memory.FillRAM [0x2126]) { FLUSH_REDRAW(); PPU.Window1Left = Byte; PPU.RecomputeClipWindows = TRUE; } break; case 0x2127: // Window 1 right position if (Byte != Memory.FillRAM [0x2127]) { FLUSH_REDRAW(); PPU.Window1Right = Byte; PPU.RecomputeClipWindows = TRUE; } break; case 0x2128: // Window 2 left position if (Byte != Memory.FillRAM [0x2128]) { FLUSH_REDRAW(); PPU.Window2Left = Byte; PPU.RecomputeClipWindows = TRUE; } break; case 0x2129: // Window 2 right position if (Byte != Memory.FillRAM [0x2129]) { FLUSH_REDRAW(); PPU.Window2Right = Byte; PPU.RecomputeClipWindows = TRUE; } break; case 0x212a: // Windows 1 & 2 overlap logic for backgrounds 1 - 4 if (Byte != Memory.FillRAM [0x212a]) { FLUSH_REDRAW(); PPU.ClipWindowOverlapLogic [0] = (Byte & 0x03); PPU.ClipWindowOverlapLogic [1] = (Byte & 0x0c) >> 2; PPU.ClipWindowOverlapLogic [2] = (Byte & 0x30) >> 4; PPU.ClipWindowOverlapLogic [3] = (Byte & 0xc0) >> 6; PPU.RecomputeClipWindows = TRUE; } break; case 0x212b: // Windows 1 & 2 overlap logic for objects and colour window if (Byte != Memory.FillRAM [0x212b]) { FLUSH_REDRAW(); PPU.ClipWindowOverlapLogic [4] = Byte & 0x03; PPU.ClipWindowOverlapLogic [5] = (Byte & 0x0c) >> 2; PPU.RecomputeClipWindows = TRUE; } break; case 0x212c: // Main screen designation (backgrounds 1 - 4 and objects) if (Byte != Memory.FillRAM [0x212c]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = TRUE; Memory.FillRAM [Address] = Byte; return; } break; case 0x212d: // Sub-screen designation (backgrounds 1 - 4 and objects) if (Byte != Memory.FillRAM [0x212d]) { FLUSH_REDRAW(); #ifdef DEBUGGER if (Byte & 0x1f) missing.subscreen = 1; #endif PPU.RecomputeClipWindows = TRUE; Memory.FillRAM [Address] = Byte; return; } break; case 0x212e: // Window mask designation for main screen ? if (Byte != Memory.FillRAM [0x212e]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = TRUE; } break; case 0x212f: // Window mask designation for sub-screen ? if (Byte != Memory.FillRAM [0x212f]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = TRUE; } break; case 0x2130: // Fixed colour addition or screen addition if (Byte != Memory.FillRAM [0x2130]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = TRUE; #ifdef DEBUGGER if ((Byte & 1) && (PPU.BGMode == 3 || PPU.BGMode == 4 || PPU.BGMode == 7)) missing.direct = 1; #endif } break; case 0x2131: // Colour addition or subtraction select if (Byte != Memory.FillRAM[0x2131]) { FLUSH_REDRAW(); // Backgrounds 1 - 4, objects and backdrop colour add/sub enable #ifdef DEBUGGER if (Byte & 0x80) { // Subtract if (Memory.FillRAM[0x2130] & 0x02) missing.subscreen_sub = 1; else missing.fixed_colour_sub = 1; } else { // Addition if (Memory.FillRAM[0x2130] & 0x02) missing.subscreen_add = 1; else missing.fixed_colour_add = 1; } #endif Memory.FillRAM[0x2131] = Byte; } break; case 0x2132: if (Byte != Memory.FillRAM [0x2132]) { FLUSH_REDRAW(); // Colour data for fixed colour addition/subtraction if (Byte & 0x80) PPU.FixedColourBlue = Byte & 0x1f; if (Byte & 0x40) PPU.FixedColourGreen = Byte & 0x1f; if (Byte & 0x20) PPU.FixedColourRed = Byte & 0x1f; } break; case 0x2133: // Screen settings if (Byte != Memory.FillRAM [0x2133]) { #ifdef DEBUGGER if (Byte & 0x40) missing.mode7_bgmode = 1; if (Byte & 0x08) missing.pseudo_512 = 1; #endif if (Byte & 0x04) { PPU.ScreenHeight = SNES_HEIGHT_EXTENDED; #ifdef DEBUGGER missing.lines_239 = 1; #endif } else PPU.ScreenHeight = SNES_HEIGHT; #ifdef DEBUGGER if (Byte & 0x02) missing.sprite_double_height = 1; if (Byte & 1) missing.interlace = 1; #endif } break; case 0x2134: case 0x2135: case 0x2136: // Matrix 16bit x 8bit multiply result (read-only) return; case 0x2137: // Software latch for horizontal and vertical timers (read-only) return; case 0x2138: // OAM read data (read-only) return; case 0x2139: case 0x213a: // VRAM read data (read-only) return; case 0x213b: // CG-RAM read data (read-only) return; case 0x213c: case 0x213d: // Horizontal and vertical (low/high) read counter (read-only) return; case 0x213e: // PPU status (time over and range over) return; case 0x213f: // NTSC/PAL select and field (read-only) return; case 0x2140: case 0x2141: case 0x2142: case 0x2143: case 0x2144: case 0x2145: case 0x2146: case 0x2147: case 0x2148: case 0x2149: case 0x214a: case 0x214b: case 0x214c: case 0x214d: case 0x214e: case 0x214f: case 0x2150: case 0x2151: case 0x2152: case 0x2153: case 0x2154: case 0x2155: case 0x2156: case 0x2157: case 0x2158: case 0x2159: case 0x215a: case 0x215b: case 0x215c: case 0x215d: case 0x215e: case 0x215f: case 0x2160: case 0x2161: case 0x2162: case 0x2163: case 0x2164: case 0x2165: case 0x2166: case 0x2167: case 0x2168: case 0x2169: case 0x216a: case 0x216b: case 0x216c: case 0x216d: case 0x216e: case 0x216f: case 0x2170: case 0x2171: case 0x2172: case 0x2173: case 0x2174: case 0x2175: case 0x2176: case 0x2177: case 0x2178: case 0x2179: case 0x217a: case 0x217b: case 0x217c: case 0x217d: case 0x217e: case 0x217f: #ifdef SPCTOOL _SPCInPB(Address & 3, Byte); #else // CPU.Flags |= DEBUG_MODE_FLAG; Memory.FillRAM [Address] = Byte; IAPU.RAM [(Address & 3) + 0xf4] = Byte; #ifdef SPC700_SHUTDOWN IAPU.APUExecuting = Settings.APUEnabled; IAPU.WaitCounter++; #endif #endif // SPCTOOL break; case 0x2180: REGISTER_2180(Byte); break; case 0x2181: PPU.WRAM &= 0x1FF00; PPU.WRAM |= Byte; break; case 0x2182: PPU.WRAM &= 0x100FF; PPU.WRAM |= Byte << 8; break; case 0x2183: PPU.WRAM &= 0x0FFFF; PPU.WRAM |= Byte << 16; PPU.WRAM &= 0x1FFFF; break; } } else { if (Settings.SA1) { if (Address >= 0x2200 && Address < 0x23ff) S9xSetSA1(Byte, Address); else Memory.FillRAM [Address] = Byte; return; } else // Dai Kaijyu Monogatari II if (Address == 0x2801 && Settings.SRTC) S9xSetSRTC(Byte, Address); else if (Address < 0x3000 || Address >= 0x3000 + 768) { #ifdef DEBUGGER missing.unknownppu_write = Address; if (Settings.TraceUnknownRegisters) { sprintf(String, "Unknown register write: $%02X->$%04X\n", Byte, Address); S9xMessage(S9X_TRACE, S9X_PPU_TRACE, String); } #endif } else { if (!Settings.SuperFX) return; switch (Address) { case 0x3030: if ((Memory.FillRAM [0x3030] ^ Byte) & FLG_G) { Memory.FillRAM [Address] = Byte; // Go flag has been changed if (Byte & FLG_G) S9xSuperFXExec(); else FxFlushCache(); } else Memory.FillRAM [Address] = Byte; break; case 0x3031: Memory.FillRAM [Address] = Byte; break; case 0x3033: Memory.FillRAM [Address] = Byte; break; case 0x3034: Memory.FillRAM [Address] = Byte & 0x7f; break; case 0x3036: Memory.FillRAM [Address] = Byte & 0x7f; break; case 0x3037: Memory.FillRAM [Address] = Byte; break; case 0x3038: Memory.FillRAM [Address] = Byte; break; case 0x3039: Memory.FillRAM [Address] = Byte; break; case 0x303a: Memory.FillRAM [Address] = Byte; break; case 0x303b: break; case 0x303f: Memory.FillRAM [Address] = Byte; break; case 0x301f: Memory.FillRAM [Address] = Byte; Memory.FillRAM [0x3000 + GSU_SFR] |= FLG_G; S9xSuperFXExec(); return; default: Memory.FillRAM[Address] = Byte; if (Address >= 0x3100) FxCacheWriteAccess(Address); break; } return; } } Memory.FillRAM[Address] = Byte; } /**********************************************************************************************/ /* S9xGetPPU() */ /* This function retrieves a PPU Register */ /**********************************************************************************************/ uint8 S9xGetPPU(uint16 Address) { uint8 byte = 0; if (Address <= 0x2190) { switch (Address) { case 0x2100: case 0x2101: return (Memory.FillRAM[Address]); case 0x2102: #ifdef DEBUGGER missing.oam_address_read = 1; #endif return (uint8)(PPU.OAMAddr); case 0x2103: return (((PPU.OAMAddr >> 8) & 1) | (PPU.OAMPriorityRotation << 7)); case 0x2104: case 0x2105: case 0x2106: case 0x2107: case 0x2108: case 0x2109: case 0x210a: case 0x210b: case 0x210c: return (Memory.FillRAM[Address]); case 0x210d: case 0x210e: case 0x210f: case 0x2110: case 0x2111: case 0x2112: case 0x2113: case 0x2114: #ifdef DEBUGGER missing.bg_offset_read = 1; #endif return (Memory.FillRAM[Address]); case 0x2115: return (Memory.FillRAM[Address]); case 0x2116: return (uint8)(PPU.VMA.Address); case 0x2117: return (PPU.VMA.Address >> 8); case 0x2118: case 0x2119: case 0x211a: return (Memory.FillRAM[Address]); case 0x211b: case 0x211c: case 0x211d: case 0x211e: case 0x211f: case 0x2120: #ifdef DEBUGGER missing.matrix_read = 1; #endif return (Memory.FillRAM[Address]); case 0x2121: return (PPU.CGADD); case 0x2122: case 0x2123: case 0x2124: case 0x2125: case 0x2126: case 0x2127: case 0x2128: case 0x2129: case 0x212a: case 0x212b: case 0x212c: case 0x212d: case 0x212e: case 0x212f: case 0x2130: case 0x2131: case 0x2132: case 0x2133: return (Memory.FillRAM[Address]); case 0x2134: case 0x2135: case 0x2136: // 16bit x 8bit multiply read result. if (PPU.Need16x8Mulitply) { int32 r = (int32) PPU.MatrixA * (int32)(PPU.MatrixB >> 8); Memory.FillRAM[0x2134] = (uint8) r; Memory.FillRAM[0x2135] = (uint8)(r >> 8); Memory.FillRAM[0x2136] = (uint8)(r >> 16); PPU.Need16x8Mulitply = FALSE; } #ifdef DEBUGGER missing.matrix_multiply = 1; #endif return (Memory.FillRAM[Address]); case 0x2137: // Latch h and v counters #ifdef DEBUGGER missing.h_v_latch = 1; #endif #if 0 #ifdef CPU_SHUTDOWN CPU.WaitAddress = CPU.PCAtOpcodeStart; #endif #endif PPU.HVBeamCounterLatched = 1; PPU.VBeamPosLatched = (uint16) CPU.V_Counter; PPU.HBeamPosLatched = (uint16)((CPU.Cycles * SNES_HCOUNTER_MAX) / Settings.H_Max); // Causes screen flicker for Yoshi's Island if uncommented //CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE); if (SNESGameFixes.NeedInit0x2137) PPU.VBeamFlip = 0; //jyam sword world sfc2 & godzill return (0); case 0x2138: // Read OAM (sprite) control data if (!PPU.OAMReadFlip) byte = PPU.OAMData [PPU.OAMAddr << 1]; else { byte = PPU.OAMData [(PPU.OAMAddr << 1) + 1]; if (++PPU.OAMAddr >= 0x110) PPU.OAMAddr = 0; } PPU.OAMReadFlip ^= 1; #ifdef DEBUGGER missing.oam_read = 1; #endif return (byte); case 0x2139: // Read vram low byte #ifdef DEBUGGER missing.vram_read = 1; #endif if (IPPU.FirstVRAMRead) byte = Memory.VRAM[PPU.VMA.Address << 1]; else if (PPU.VMA.FullGraphicCount) { uint32 addr = PPU.VMA.Address - 1; uint32 rem = addr & PPU.VMA.Mask1; uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3); byte = Memory.VRAM [((address << 1) - 2) & 0xFFFF]; } else byte = Memory.VRAM[((PPU.VMA.Address << 1) - 2) & 0xffff]; if (!PPU.VMA.High) { PPU.VMA.Address += PPU.VMA.Increment; IPPU.FirstVRAMRead = FALSE; } break; case 0x213A: // Read vram high byte #ifdef DEBUGGER missing.vram_read = 1; #endif if (IPPU.FirstVRAMRead) byte = Memory.VRAM[((PPU.VMA.Address << 1) + 1) & 0xffff]; else if (PPU.VMA.FullGraphicCount) { uint32 addr = PPU.VMA.Address - 1; uint32 rem = addr & PPU.VMA.Mask1; uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3); byte = Memory.VRAM [((address << 1) - 1) & 0xFFFF]; } else byte = Memory.VRAM[((PPU.VMA.Address << 1) - 1) & 0xFFFF]; if (PPU.VMA.High) { PPU.VMA.Address += PPU.VMA.Increment; IPPU.FirstVRAMRead = FALSE; } break; case 0x213B: // Read palette data #ifdef DEBUGGER missing.cgram_read = 1; #endif if (PPU.CGFLIPRead) byte = PPU.CGDATA [PPU.CGADD++] >> 8; else byte = PPU.CGDATA [PPU.CGADD] & 0xff; PPU.CGFLIPRead ^= 1; return (byte); case 0x213C: // Horizontal counter value 0-339 #ifdef DEBUGGER missing.h_counter_read = 1; #endif if (PPU.HBeamFlip) byte = PPU.HBeamPosLatched >> 8; else byte = (uint8)PPU.HBeamPosLatched; PPU.HBeamFlip ^= 1; break; case 0x213D: // Vertical counter value 0-262 #ifdef DEBUGGER missing.v_counter_read = 1; #endif if (PPU.VBeamFlip) byte = PPU.VBeamPosLatched >> 8; else byte = (uint8)PPU.VBeamPosLatched; PPU.VBeamFlip ^= 1; break; case 0x213E: // PPU time and range over flags return (SNESGameFixes._0x213E_ReturnValue); case 0x213F: // NTSC/PAL and which field flags PPU.VBeamFlip = PPU.HBeamFlip = 0; return ((Settings.PAL ? 0x10 : 0) | (Memory.FillRAM[0x213f] & 0xc0)); case 0x2140: case 0x2141: case 0x2142: case 0x2143: case 0x2144: case 0x2145: case 0x2146: case 0x2147: case 0x2148: case 0x2149: case 0x214a: case 0x214b: case 0x214c: case 0x214d: case 0x214e: case 0x214f: case 0x2150: case 0x2151: case 0x2152: case 0x2153: case 0x2154: case 0x2155: case 0x2156: case 0x2157: case 0x2158: case 0x2159: case 0x215a: case 0x215b: case 0x215c: case 0x215d: case 0x215e: case 0x215f: case 0x2160: case 0x2161: case 0x2162: case 0x2163: case 0x2164: case 0x2165: case 0x2166: case 0x2167: case 0x2168: case 0x2169: case 0x216a: case 0x216b: case 0x216c: case 0x216d: case 0x216e: case 0x216f: case 0x2170: case 0x2171: case 0x2172: case 0x2173: case 0x2174: case 0x2175: case 0x2176: case 0x2177: case 0x2178: case 0x2179: case 0x217a: case 0x217b: case 0x217c: case 0x217d: case 0x217e: case 0x217f: #ifdef SPCTOOL return ((uint8) _SPCOutP [Address & 3]); #else // CPU.Flags |= DEBUG_MODE_FLAG; #ifdef SPC700_SHUTDOWN IAPU.APUExecuting = Settings.APUEnabled; IAPU.WaitCounter++; #endif if (Settings.APUEnabled) { #ifdef CPU_SHUTDOWN // CPU.WaitAddress = CPU.PCAtOpcodeStart; #endif if (SNESGameFixes.APU_OutPorts_ReturnValueFix && Address >= 0x2140 && Address <= 0x2143 && !CPU.V_Counter) { return (uint8)((Address & 1) ? ((rand() & 0xff00) >> 8) : (rand() & 0xff)); } return (APU.OutPorts [Address & 3]); } switch (Settings.SoundSkipMethod) { case 0: case 1: CPU.BranchSkip = TRUE; break; case 2: break; case 3: CPU.BranchSkip = TRUE; break; } if (Address & 3 < 2) { int r = rand(); if (r & 2) { if (r & 4) return (Address & 3 == 1 ? 0xaa : 0xbb); else return ((r >> 3) & 0xff); } } else { int r = rand(); if (r & 2) return ((r >> 3) & 0xff); } return (Memory.FillRAM[Address]); #endif // SPCTOOL case 0x2180: // Read WRAM #ifdef DEBUGGER missing.wram_read = 1; #endif byte = Memory.RAM [PPU.WRAM++]; PPU.WRAM &= 0x1FFFF; break; case 0x2181: case 0x2182: case 0x2183: return (Memory.FillRAM [Address]); case 0x2190: return (1); } } else { if (Settings.SA1) return (S9xGetSA1(Address)); if (Address <= 0x2fff || Address >= 0x3000 + 768) { switch (Address) { case 0x21c2: return (0x20); case 0x21c3: return (0); case 0x2800: // For Dai Kaijyu Monogatari II if (Settings.SRTC) return (S9xGetSRTC(Address)); /*FALL*/ default: #ifdef DEBUGGER missing.unknownppu_read = Address; if (Settings.TraceUnknownRegisters) { sprintf(String, "Unknown register read: $%04X\n", Address); S9xMessage(S9X_TRACE, S9X_PPU_TRACE, String); } #endif // XXX: return (0); //Memory.FillRAM[Address]); } } if (!Settings.SuperFX) return (0x30); byte = Memory.FillRAM [Address]; //if (Address != 0x3030 && Address != 0x3031) //printf ("%04x\n", Address); #ifdef CPU_SHUTDOWN if (Address == 0x3030) CPU.WaitAddress = CPU.PCAtOpcodeStart; else #endif if (Address == 0x3031) { CLEAR_IRQ_SOURCE(GSU_IRQ_SOURCE); Memory.FillRAM [0x3031] = byte & 0x7f; } return (byte); } return (byte); } /**********************************************************************************************/ /* S9xSetCPU() */ /* This function sets a CPU/DMA Register to a specific byte */ /**********************************************************************************************/ void S9xSetCPU(uint8 byte, uint16 Address) { int d; if (Address < 0x4200) { #ifdef VAR_CYCLES CPU.Cycles += ONE_CYCLE; #endif switch (Address) { case 0x4016: // S9xReset reading of old-style joypads if ((byte & 1) && !(Memory.FillRAM [Address] & 1)) { PPU.Joypad1ButtonReadPos = 0; PPU.Joypad2ButtonReadPos = 0; PPU.Joypad3ButtonReadPos = 0; } break; case 0x4017: return; default: #ifdef DEBUGGER missing.unknowncpu_write = Address; if (Settings.TraceUnknownRegisters) { sprintf(String, "Unknown register register write: $%02X->$%04X\n", byte, Address); S9xMessage(S9X_TRACE, S9X_PPU_TRACE, String); } #endif break; } } else switch (Address) { case 0x4200: // NMI, V & H IRQ and joypad reading enable flags if ((byte & 0x20) && (!SNESGameFixes.umiharakawaseFix || PPU.IRQVBeamPos < 209)) { if (!PPU.VTimerEnabled) { #ifdef DEBUGGER missing.virq = 1; missing.virq_pos = PPU.IRQVBeamPos; #endif PPU.VTimerEnabled = TRUE; if (PPU.HTimerEnabled) S9xUpdateHTimer(); else if (PPU.IRQVBeamPos == CPU.V_Counter) S9xSetIRQ(PPU_V_BEAM_IRQ_SOURCE); } } else { PPU.VTimerEnabled = FALSE; #ifndef RC_OPTIMIZED if (SNESGameFixes.umiharakawaseFix) byte &= ~0x20; #endif } if (byte & 0x10) { if (!PPU.HTimerEnabled) { #ifdef DEBUGGER missing.hirq = 1; missing.hirq_pos = PPU.IRQHBeamPos; #endif PPU.HTimerEnabled = TRUE; S9xUpdateHTimer(); } } else { // No need to check for HTimer being disabled as the scanline // event trigger code won't trigger an H-IRQ unless its enabled. PPU.HTimerEnabled = FALSE; PPU.HTimerPosition = Settings.H_Max + 1; } #ifndef RC_OPTIMIZED if (!Settings.DaffyDuck) CLEAR_IRQ_SOURCE(PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE); if ((byte & 0x80) && !(Memory.FillRAM [0x4200] & 0x80) && CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE && CPU.V_Counter <= PPU.ScreenHeight + (SNESGameFixes.alienVSpredetorFix ? 25 : 15) && //jyam 15->25 alien vs predetor // Panic Bomberman clears the NMI pending flag @ scanline 230 before enabling // NMIs again. The NMI routine crashes the CPU if it is called without the NMI // pending flag being set... (Memory.FillRAM [0x4210] & 0x80) && !CPU.NMIActive) { CPU.Flags |= NMI_FLAG; CPU.NMIActive = TRUE; CPU.NMICycleCount = CPU.NMITriggerPoint; } #endif break; case 0x4201: // I/O port output case 0x4202: // Multiplier (for multply) break; case 0x4203: { // Multiplicand uint32 res = Memory.FillRAM[0x4202] * byte; Memory.FillRAM[0x4216] = (uint8) res; Memory.FillRAM[0x4217] = (uint8)(res >> 8); break; } case 0x4204: case 0x4205: // Low and high muliplier (for divide) break; case 0x4206: { // Divisor uint16 a = Memory.FillRAM[0x4204] + (Memory.FillRAM[0x4205] << 8); uint16 div = byte ? a / byte : 0xffff; uint16 rem = byte ? a % byte : a; Memory.FillRAM[0x4214] = (uint8)div; Memory.FillRAM[0x4215] = div >> 8; Memory.FillRAM[0x4216] = (uint8)rem; Memory.FillRAM[0x4217] = rem >> 8; break; } case 0x4207: d = PPU.IRQHBeamPos; PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xFF00) | byte; if (PPU.HTimerEnabled && PPU.IRQHBeamPos != d) S9xUpdateHTimer(); break; case 0x4208: d = PPU.IRQHBeamPos; PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xFF) | ((byte & 1) << 8); if (PPU.HTimerEnabled && PPU.IRQHBeamPos != d) S9xUpdateHTimer(); break; case 0x4209: d = PPU.IRQVBeamPos; PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xFF00) | byte; #ifdef DEBUGGER missing.virq_pos = PPU.IRQVBeamPos; #endif if (PPU.VTimerEnabled && PPU.IRQVBeamPos != d) { if (PPU.HTimerEnabled) S9xUpdateHTimer(); else { if (PPU.IRQVBeamPos == CPU.V_Counter) S9xSetIRQ(PPU_V_BEAM_IRQ_SOURCE); } } break; case 0x420A: d = PPU.IRQVBeamPos; PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xFF) | ((byte & 1) << 8); #ifdef DEBUGGER missing.virq_pos = PPU.IRQVBeamPos; #endif if (PPU.VTimerEnabled && PPU.IRQVBeamPos != d) { if (PPU.HTimerEnabled) S9xUpdateHTimer(); else { if (PPU.IRQVBeamPos == CPU.V_Counter) S9xSetIRQ(PPU_V_BEAM_IRQ_SOURCE); } } break; case 0x420B: #ifdef DEBUGGER missing.dma_this_frame = byte; missing.dma_channels = byte; #endif if ((byte & 0x01) != 0) S9xDoDMA(0); if ((byte & 0x02) != 0) S9xDoDMA(1); if ((byte & 0x04) != 0) S9xDoDMA(2); if ((byte & 0x08) != 0) S9xDoDMA(3); if ((byte & 0x10) != 0) S9xDoDMA(4); if ((byte & 0x20) != 0) S9xDoDMA(5); if ((byte & 0x40) != 0) S9xDoDMA(6); if ((byte & 0x80) != 0) S9xDoDMA(7); break; case 0x420C: #ifdef DEBUGGER missing.hdma_this_frame |= byte; missing.hdma_channels |= byte; #endif if (Settings.DisableHDMA) byte = 0; Memory.FillRAM[0x420c] = byte; IPPU.HDMA = byte; break; case 0x420d: // Cycle speed 0 - 2.68Mhz, 1 - 3.58Mhz (banks 0x80 +) if ((byte & 1) != (Memory.FillRAM [0x420d] & 1)) { if (byte & 1) { CPU.FastROMSpeed = ONE_CYCLE; #ifdef DEBUGGER missing.fast_rom = 1; #endif } else CPU.FastROMSpeed = SLOW_ONE_CYCLE; FixROMSpeed(); } /* FALL */ case 0x420e: case 0x420f: // --->>> Unknown break; case 0x4210: // NMI ocurred flag (reset on read or write) Memory.FillRAM[0x4210] = 0; return; case 0x4211: // IRQ ocurred flag (reset on read or write) CLEAR_IRQ_SOURCE(PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE); break; case 0x4212: // v-blank, h-blank and joypad being scanned flags (read-only) case 0x4213: // I/O Port (read-only) case 0x4214: case 0x4215: // Quotent of divide (read-only) case 0x4216: case 0x4217: // Multiply product (read-only) return; case 0x4218: case 0x4219: case 0x421a: case 0x421b: case 0x421c: case 0x421d: case 0x421e: case 0x421f: // Joypad values (read-only) return; case 0x4300: case 0x4310: case 0x4320: case 0x4330: case 0x4340: case 0x4350: case 0x4360: case 0x4370: d = (Address >> 4) & 0x7; DMA[d].TransferDirection = (byte & 128) != 0 ? 1 : 0; DMA[d].HDMAIndirectAddressing = (byte & 64) != 0 ? 1 : 0; DMA[d].AAddressDecrement = (byte & 16) != 0 ? 1 : 0; DMA[d].AAddressFixed = (byte & 8) != 0 ? 1 : 0; DMA[d].TransferMode = (byte & 7); break; case 0x4301: case 0x4311: case 0x4321: case 0x4331: case 0x4341: case 0x4351: case 0x4361: case 0x4371: DMA[((Address >> 4) & 0x7)].BAddress = byte; break; case 0x4302: case 0x4312: case 0x4322: case 0x4332: case 0x4342: case 0x4352: case 0x4362: case 0x4372: d = (Address >> 4) & 0x7; DMA[d].AAddress &= 0xFF00; DMA[d].AAddress |= byte; break; case 0x4303: case 0x4313: case 0x4323: case 0x4333: case 0x4343: case 0x4353: case 0x4363: case 0x4373: d = (Address >> 4) & 0x7; DMA[d].AAddress &= 0xFF; DMA[d].AAddress |= byte << 8; break; case 0x4304: case 0x4314: case 0x4324: case 0x4334: case 0x4344: case 0x4354: case 0x4364: case 0x4374: DMA[((Address >> 4) & 0x7)].ABank = byte; break; case 0x4305: case 0x4315: case 0x4325: case 0x4335: case 0x4345: case 0x4355: case 0x4365: case 0x4375: d = (Address >> 4) & 0x7; DMA[d].TransferBytes &= 0xFF00; DMA[d].TransferBytes |= byte; DMA[d].IndirectAddress &= 0xff00; DMA[d].IndirectAddress |= byte; break; case 0x4306: case 0x4316: case 0x4326: case 0x4336: case 0x4346: case 0x4356: case 0x4366: case 0x4376: d = (Address >> 4) & 0x7; DMA[d].TransferBytes &= 0xFF; DMA[d].TransferBytes |= byte << 8; DMA[d].IndirectAddress &= 0xff; DMA[d].IndirectAddress |= byte << 8; break; case 0x4307: case 0x4317: case 0x4327: case 0x4337: case 0x4347: case 0x4357: case 0x4367: case 0x4377: DMA[d = ((Address >> 4) & 0x7)].IndirectBank = byte; break; case 0x4308: case 0x4318: case 0x4328: case 0x4338: case 0x4348: case 0x4358: case 0x4368: case 0x4378: d = (Address >> 4) & 7; DMA[d].Address &= 0xff00; DMA[d].Address |= byte; break; case 0x4309: case 0x4319: case 0x4329: case 0x4339: case 0x4349: case 0x4359: case 0x4369: case 0x4379: d = (Address >> 4) & 0x7; DMA[d].Address &= 0xff; DMA[d].Address |= byte << 8; break; case 0x430A: case 0x431A: case 0x432A: case 0x433A: case 0x434A: case 0x435A: case 0x436A: case 0x437A: d = (Address >> 4) & 0x7; DMA[d].LineCount = byte & 0x7f; DMA[d].Repeat = !(byte & 0x80); break; case 0x4800: case 0x4801: case 0x4802: case 0x4803: //printf ("%02x->%04x\n", byte, Address); break; case 0x4804: case 0x4805: case 0x4806: case 0x4807: //printf ("%02x->%04x\n", byte, Address); S9xSetSDD1MemoryMap(Address - 0x4804, byte & 7); break; default: #ifdef DEBUGGER missing.unknowncpu_write = Address; if (Settings.TraceUnknownRegisters) { sprintf(String, "Unknown register write: $%02X->$%04X\n", byte, Address); S9xMessage(S9X_TRACE, S9X_PPU_TRACE, String); } #endif break; } Memory.FillRAM [Address] = byte; } /**********************************************************************************************/ /* S9xGetCPU() */ /* This function retrieves a CPU/DMA Register */ /**********************************************************************************************/ uint8 S9xGetCPU(uint16 Address) { uint8 byte; if (Address < 0x4200) { #ifdef VAR_CYCLES CPU.Cycles += ONE_CYCLE; #endif switch (Address) { // Secret of the Evermore case 0x4000: case 0x4001: return (0x40); case 0x4016: { if (Memory.FillRAM [0x4016] & 1) return (0); if (PPU.Joypad1ButtonReadPos >= 16) // Joypad 1 is enabled return 1; byte = IPPU.Joypads[0] >> (PPU.Joypad1ButtonReadPos ^ 15); PPU.Joypad1ButtonReadPos++; return (byte & 1); } case 0x4017: { if (Memory.FillRAM [0x4016] & 1) { // MultiPlayer5 adaptor is only allowed to be plugged into port 2 switch (IPPU.Controller) { case SNES_MULTIPLAYER5: return (2); case SNES_MOUSE: break; } return (0x00); } if (IPPU.Controller == SNES_MULTIPLAYER5) { if (Memory.FillRAM [0x4201] & 0x80) { byte = ((IPPU.Joypads[1] >> (PPU.Joypad2ButtonReadPos ^ 15)) & 1) | (((IPPU.Joypads[2] >> (PPU.Joypad2ButtonReadPos ^ 15)) & 1) << 1); PPU.Joypad2ButtonReadPos++; return (byte); } else { byte = ((IPPU.Joypads[3] >> (PPU.Joypad3ButtonReadPos ^ 15)) & 1) | (((IPPU.Joypads[4] >> (PPU.Joypad3ButtonReadPos ^ 15)) & 1) << 1); PPU.Joypad3ButtonReadPos++; return (byte); } } if (PPU.Joypad2ButtonReadPos >= 16) // Joypad 2 is enabled return 1; return ((IPPU.Joypads[1] >> (PPU.Joypad2ButtonReadPos++ ^ 15)) & 1); } default: #ifdef DEBUGGER missing.unknowncpu_read = Address; if (Settings.TraceUnknownRegisters) { sprintf(String, "Unknown register read: $%04X\n", Address); S9xMessage(S9X_TRACE, S9X_PPU_TRACE, String); } #endif break; } return (Memory.FillRAM [Address]); } else switch (Address) { // BS Dynami Tracer! needs to be able to check if NMIs are enabled // already, otherwise the game locks up. case 0x4200: // NMI, h & v timers and joypad reading enable if (SNESGameFixes.Old_Read0x4200) { #ifdef CPU_SHUTDOWN CPU.WaitAddress = CPU.PCAtOpcodeStart; #endif return (REGISTER_4212()); } case 0x4201: // I/O port (output - write only?) case 0x4202: case 0x4203: // Multiplier and multiplicand (write) case 0x4204: case 0x4205: case 0x4206: // Divisor and dividend (write) return (Memory.FillRAM[Address]); case 0x4207: return (uint8)(PPU.IRQHBeamPos); case 0x4208: return (PPU.IRQHBeamPos >> 8); case 0x4209: return (uint8)(PPU.IRQVBeamPos); case 0x420a: return (PPU.IRQVBeamPos >> 8); case 0x420b: // General purpose DMA enable // Super Formation Soccer 95 della Serie A UCC Xaqua requires this // register should not always return zero. // .. But Aero 2 waits until this register goes zero.. // Just keep toggling the value for now in the hope that it breaks // the game out of its wait loop... Memory.FillRAM [0x420b] = !Memory.FillRAM [0x420b]; return (Memory.FillRAM [0x420b]); case 0x420c: // H-DMA enable return (IPPU.HDMA); case 0x420d: // Cycle speed 0 - 2.68Mhz, 1 - 3.58Mhz (banks 0x80 +) return (Memory.FillRAM[Address]); case 0x420e: case 0x420f: // --->>> Unknown return (Memory.FillRAM[Address]); case 0x4210: #ifdef CPU_SHUTDOWN CPU.WaitAddress = CPU.PCAtOpcodeStart; #endif byte = Memory.FillRAM[0x4210]; Memory.FillRAM[0x4210] = 0; return (byte); case 0x4211: byte = (CPU.IRQActive & (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE)) ? 0x80 : 0; // Super Robot Wars Ex ROM bug requires this. byte |= CPU.Cycles >= Settings.HBlankStart ? 0x40 : 0; CLEAR_IRQ_SOURCE(PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE); return (byte); case 0x4212: // V-blank, h-blank and joypads being read flags (read-only) #ifdef CPU_SHUTDOWN CPU.WaitAddress = CPU.PCAtOpcodeStart; #endif return (REGISTER_4212()); case 0x4213: // I/O port input case 0x4214: case 0x4215: // Quotient of divide result case 0x4216: case 0x4217: // Multiplcation result (for multiply) or remainder of // divison. return (Memory.FillRAM[Address]); case 0x4218: case 0x4219: case 0x421a: case 0x421b: case 0x421c: case 0x421d: case 0x421e: case 0x421f: // Joypads 1-4 button and direction state. return (Memory.FillRAM [Address]); case 0x4300: case 0x4310: case 0x4320: case 0x4330: case 0x4340: case 0x4350: case 0x4360: case 0x4370: // DMA direction, address type, fixed flag, return (Memory.FillRAM[Address]); case 0x4301: case 0x4311: case 0x4321: case 0x4331: case 0x4341: case 0x4351: case 0x4361: case 0x4371: return (Memory.FillRAM[Address]); case 0x4302: case 0x4312: case 0x4322: case 0x4332: case 0x4342: case 0x4352: case 0x4362: case 0x4372: return (Memory.FillRAM[Address]); case 0x4303: case 0x4313: case 0x4323: case 0x4333: case 0x4343: case 0x4353: case 0x4363: case 0x4373: return (Memory.FillRAM[Address]); case 0x4304: case 0x4314: case 0x4324: case 0x4334: case 0x4344: case 0x4354: case 0x4364: case 0x4374: return (Memory.FillRAM[Address]); case 0x4305: case 0x4315: case 0x4325: case 0x4335: case 0x4345: case 0x4355: case 0x4365: case 0x4375: return (Memory.FillRAM[Address]); case 0x4306: case 0x4316: case 0x4326: case 0x4336: case 0x4346: case 0x4356: case 0x4366: case 0x4376: return (Memory.FillRAM[Address]); case 0x4307: case 0x4317: case 0x4327: case 0x4337: case 0x4347: case 0x4357: case 0x4367: case 0x4377: return (DMA[(Address >> 4) & 7].IndirectBank); case 0x4308: case 0x4318: case 0x4328: case 0x4338: case 0x4348: case 0x4358: case 0x4368: case 0x4378: return (Memory.FillRAM[Address]); case 0x4309: case 0x4319: case 0x4329: case 0x4339: case 0x4349: case 0x4359: case 0x4369: case 0x4379: return (Memory.FillRAM[Address]); case 0x430A: case 0x431A: case 0x432A: case 0x433A: case 0x434A: case 0x435A: case 0x436A: case 0x437A: { int d = (Address & 0x70) >> 4; if (IPPU.HDMA & (1 << d)) return (DMA[d].LineCount); return (Memory.FillRAM[Address]); } default: #ifdef DEBUGGER missing.unknowncpu_read = Address; if (Settings.TraceUnknownRegisters) { sprintf(String, "Unknown register read: $%04X\n", Address); S9xMessage(S9X_TRACE, S9X_PPU_TRACE, String); } #endif break; } return (Memory.FillRAM[Address]); } void S9xResetPPU(void) { uint8 B; int Sprite; int c; PPU.BGMode = 0; PPU.BG3Priority = 0; PPU.Brightness = 0; PPU.VMA.High = 0; PPU.VMA.Increment = 1; PPU.VMA.Address = 0; PPU.VMA.FullGraphicCount = 0; PPU.VMA.Shift = 0; for (B = 0; B < 4; B++) { PPU.BG[B].SCBase = 0; PPU.BG[B].VOffset = 0; PPU.BG[B].HOffset = 0; PPU.BG[B].BGSize = 0; PPU.BG[B].NameBase = 0; PPU.BG[B].SCSize = 0; PPU.ClipCounts[B] = 0; PPU.ClipWindowOverlapLogic [B] = CLIP_OR; PPU.ClipWindow1Enable[B] = FALSE; PPU.ClipWindow2Enable[B] = FALSE; PPU.ClipWindow1Inside[B] = TRUE; PPU.ClipWindow2Inside[B] = TRUE; } PPU.ClipCounts[4] = 0; PPU.ClipCounts[5] = 0; PPU.ClipWindowOverlapLogic[4] = PPU.ClipWindowOverlapLogic[5] = CLIP_OR; PPU.ClipWindow1Enable[4] = PPU.ClipWindow1Enable[5] = FALSE; PPU.ClipWindow2Enable[4] = PPU.ClipWindow2Enable[5] = FALSE; PPU.ClipWindow1Inside[4] = PPU.ClipWindow1Inside[5] = TRUE; PPU.ClipWindow2Inside[4] = PPU.ClipWindow2Inside[5] = TRUE; PPU.CGFLIP = 0; for (c = 0; c < 256; c++) { IPPU.Red [c] = (c & 7) << 2; IPPU.Green [c] = ((c >> 3) & 7) << 2; IPPU.Blue [c] = ((c >> 6) & 2) << 3; PPU.CGDATA [c] = IPPU.Red [c] | (IPPU.Green [c] << 5) | (IPPU.Blue [c] << 10); } PPU.FirstSprite = 0; PPU.LastSprite = 127; for (Sprite = 0; Sprite < 128; Sprite++) { PPU.OBJ[Sprite].HPos = 0; PPU.OBJ[Sprite].VPos = 0; PPU.OBJ[Sprite].VFlip = 0; PPU.OBJ[Sprite].HFlip = 0; PPU.OBJ[Sprite].Priority = 0; PPU.OBJ[Sprite].Palette = 0; PPU.OBJ[Sprite].Name = 0; PPU.OBJ[Sprite].Size = 0; } PPU.OAMPriorityRotation = 0; PPU.OAMFlip = 0; PPU.OAMTileAddress = 0; PPU.OAMAddr = 0; PPU.IRQVBeamPos = 0; PPU.IRQHBeamPos = 0; PPU.VBeamPosLatched = 0; PPU.HBeamPosLatched = 0; PPU.HBeamFlip = 0; PPU.VBeamFlip = 0; PPU.HVBeamCounterLatched = 0; PPU.MatrixA = PPU.MatrixB = PPU.MatrixC = PPU.MatrixD = 0; PPU.CentreX = PPU.CentreY = 0; PPU.Joypad1ButtonReadPos = 0; PPU.Joypad2ButtonReadPos = 0; PPU.Joypad3ButtonReadPos = 0; PPU.CGADD = 0; PPU.FixedColourRed = PPU.FixedColourGreen = PPU.FixedColourBlue = 0; PPU.SavedOAMAddr = 0; PPU.ScreenHeight = SNES_HEIGHT; PPU.WRAM = 0; PPU.BG_Forced = 0; PPU.ForcedBlanking = TRUE; PPU.OBJThroughMain = FALSE; PPU.OBJThroughSub = FALSE; PPU.OBJSizeSelect = 0; PPU.OBJNameSelect = 0; PPU.OBJNameBase = 0; PPU.OBJAddition = FALSE; PPU.OAMReadFlip = 0; memset(PPU.OAMData, 0, 512 + 32); PPU.VTimerEnabled = FALSE; PPU.HTimerEnabled = FALSE; PPU.HTimerPosition = Settings.H_Max + 1; PPU.Mosaic = 0; PPU.BGMosaic [0] = PPU.BGMosaic [1] = FALSE; PPU.BGMosaic [2] = PPU.BGMosaic [3] = FALSE; PPU.Mode7HFlip = FALSE; PPU.Mode7VFlip = FALSE; PPU.Mode7Repeat = 0; PPU.Window1Left = 1; PPU.Window1Right = 0; PPU.Window2Left = 1; PPU.Window2Right = 0; PPU.RecomputeClipWindows = TRUE; PPU.CGFLIPRead = 0; PPU.Need16x8Mulitply = FALSE; PPU.MouseSpeed[0] = PPU.MouseSpeed[1] = 0; IPPU.ColorsChanged = TRUE; IPPU.HDMA = 0; IPPU.HDMAStarted = FALSE; IPPU.MaxBrightness = 0; IPPU.LatchedBlanking = 0; IPPU.OBJChanged = TRUE; IPPU.RenderThisFrame = TRUE; IPPU.DirectColourMapsNeedRebuild = TRUE; IPPU.FrameCount = 0; IPPU.RenderedFramesCount = 0; IPPU.DisplayedRenderedFrameCount = 0; IPPU.SkippedFrames = 0; IPPU.FrameSkip = 0; memset(IPPU.TileCached [TILE_2BIT], 0, MAX_2BIT_TILES); memset(IPPU.TileCached [TILE_4BIT], 0, MAX_4BIT_TILES); memset(IPPU.TileCached [TILE_8BIT], 0, MAX_8BIT_TILES); IPPU.FirstVRAMRead = FALSE; IPPU.LatchedInterlace = FALSE; IPPU.DoubleWidthPixels = FALSE; IPPU.RenderedScreenWidth = SNES_WIDTH; IPPU.RenderedScreenHeight = SNES_HEIGHT; IPPU.XB = NULL; for (c = 0; c < 256; c++) IPPU.ScreenColors [c] = c; S9xFixColourBrightness(); IPPU.PreviousLine = IPPU.CurrentLine = 0; IPPU.Joypads[0] = IPPU.Joypads[1] = IPPU.Joypads[2] = 0; IPPU.Joypads[3] = IPPU.Joypads[4] = 0; IPPU.SuperScope = 0; IPPU.Mouse[0] = IPPU.Mouse[1] = 0; IPPU.PrevMouseX[0] = IPPU.PrevMouseX[1] = 256 / 2; IPPU.PrevMouseY[0] = IPPU.PrevMouseY[1] = 224 / 2; if (Settings.ControllerOption == 0) IPPU.Controller = SNES_MAX_CONTROLLER_OPTIONS - 1; else IPPU.Controller = Settings.ControllerOption - 1; S9xNextController(); for (c = 0; c < 2; c++) memset(&IPPU.Clip [c], 0, sizeof(ClipData)); if (Settings.MouseMaster) { S9xProcessMouse(0); S9xProcessMouse(1); } for (c = 0; c < 0x8000; c += 0x100) memset(&Memory.FillRAM [c], c >> 8, 0x100); memset(&Memory.FillRAM [0x2100], 0, 0x100); memset(&Memory.FillRAM [0x4200], 0, 0x100); memset(&Memory.FillRAM [0x4000], 0, 0x100); // For BS Suttehakkun 2... memset(&Memory.FillRAM [0x1000], 0, 0x1000); } void S9xProcessMouse(int which1) { int x, y; uint32 buttons; if (IPPU.Controller == SNES_MOUSE && S9xReadMousePosition(which1, &x, &y, &buttons)) { int delta_x, delta_y; #define MOUSE_SIGNATURE 0x1 IPPU.Mouse [which1] = MOUSE_SIGNATURE | (PPU.MouseSpeed [which1] << 4) | ((buttons & 1) << 6) | ((buttons & 2) << 6); delta_x = x - IPPU.PrevMouseX[which1]; delta_y = y - IPPU.PrevMouseY[which1]; if (delta_x > 63) { delta_x = 63; IPPU.PrevMouseX[which1] += 63; } else if (delta_x < -63) { delta_x = -63; IPPU.PrevMouseX[which1] -= 63; } else IPPU.PrevMouseX[which1] = x; if (delta_y > 63) { delta_y = 63; IPPU.PrevMouseY[which1] += 63; } else if (delta_y < -63) { delta_y = -63; IPPU.PrevMouseY[which1] -= 63; } else IPPU.PrevMouseY[which1] = y; if (delta_x < 0) { delta_x = -delta_x; IPPU.Mouse [which1] |= (delta_x | 0x80) << 16; } else IPPU.Mouse [which1] |= delta_x << 16; if (delta_y < 0) { delta_y = -delta_y; IPPU.Mouse [which1] |= (delta_y | 0x80) << 24; } else IPPU.Mouse [which1] |= delta_y << 24; IPPU.Joypads [1] = IPPU.Mouse [which1]; } } void ProcessSuperScope(void) { int x, y; uint32 buttons; if (IPPU.Controller == SNES_SUPERSCOPE && S9xReadSuperScopePosition(&x, &y, &buttons)) { #define SUPERSCOPE_SIGNATURE 0x00ff uint32 scope; scope = SUPERSCOPE_SIGNATURE | ((buttons & 1) << (7 + 8)) | ((buttons & 2) << (5 + 8)) | ((buttons & 4) << (3 + 8)) | ((buttons & 8) << (1 + 8)); if (x > 255) x = 255; if (x < 0) x = 0; if (y > PPU.ScreenHeight - 1) y = PPU.ScreenHeight - 1; if (y < 0) y = 0; PPU.VBeamPosLatched = (uint16)(y + 1); PPU.HBeamPosLatched = (uint16) x; PPU.HVBeamCounterLatched = TRUE; Memory.FillRAM [0x213F] |= 0x40; IPPU.Joypads [1] = scope; } } void S9xNextController(void) { switch (IPPU.Controller) { case SNES_MULTIPLAYER5: IPPU.Controller = SNES_JOYPAD; break; case SNES_JOYPAD: if (Settings.MouseMaster) { IPPU.Controller = SNES_MOUSE; break; } case SNES_MOUSE: if (Settings.SuperScopeMaster) { IPPU.Controller = SNES_SUPERSCOPE; break; } case SNES_SUPERSCOPE: if (Settings.MultiPlayer5Master) { IPPU.Controller = SNES_MULTIPLAYER5; break; } default: IPPU.Controller = SNES_JOYPAD; break; } } void S9xUpdateJoypads(void) { int i; for (i = 0; i < 5; i++) { IPPU.Joypads [i] = S9xReadJoypad(i); if (IPPU.Joypads [i] & SNES_LEFT_MASK) IPPU.Joypads [i] &= ~SNES_RIGHT_MASK; if (IPPU.Joypads [i] & SNES_UP_MASK) IPPU.Joypads [i] &= ~SNES_DOWN_MASK; } //touhaiden controller Fix if (SNESGameFixes.TouhaidenControllerFix && (IPPU.Controller == SNES_JOYPAD || IPPU.Controller == SNES_MULTIPLAYER5)) { for (i = 0; i < 5; i++) { if (IPPU.Joypads [i]) IPPU.Joypads [i] |= 0xffff0000; } } // Read mouse position if enabled if (Settings.MouseMaster) { for (i = 0; i < 2; i++) S9xProcessMouse(i); } // Read SuperScope if enabled if (Settings.SuperScopeMaster) ProcessSuperScope(); if (Memory.FillRAM [0x4200] & 1) { PPU.Joypad1ButtonReadPos = 16; if (Memory.FillRAM [0x4201] & 0x80) { PPU.Joypad2ButtonReadPos = 16; PPU.Joypad3ButtonReadPos = 0; } else { PPU.Joypad2ButtonReadPos = 0; PPU.Joypad3ButtonReadPos = 16; } Memory.FillRAM [0x4218] = (uint8) IPPU.Joypads [0]; Memory.FillRAM [0x4219] = (uint8)(IPPU.Joypads [0] >> 8); Memory.FillRAM [0x421a] = (uint8) IPPU.Joypads [1]; Memory.FillRAM [0x421b] = (uint8)(IPPU.Joypads [1] >> 8); if (Memory.FillRAM [0x4201] & 0x80) { Memory.FillRAM [0x421c] = (uint8) IPPU.Joypads [0]; Memory.FillRAM [0x421d] = (uint8)(IPPU.Joypads [0] >> 8); Memory.FillRAM [0x421e] = (uint8) IPPU.Joypads [2]; Memory.FillRAM [0x421f] = (uint8)(IPPU.Joypads [2] >> 8); } else { Memory.FillRAM [0x421c] = (uint8) IPPU.Joypads [3]; Memory.FillRAM [0x421d] = (uint8)(IPPU.Joypads [3] >> 8); Memory.FillRAM [0x421e] = (uint8) IPPU.Joypads [4]; Memory.FillRAM [0x421f] = (uint8)(IPPU.Joypads [4] >> 8); } } } void S9xSuperFXExec(void) { if (Settings.SuperFX) { if ((Memory.FillRAM [0x3000 + GSU_SFR] & FLG_G) && (Memory.FillRAM [0x3000 + GSU_SCMR] & 0x18) == 0x18) { int GSUStatus; if (!Settings.WinterGold) FxEmulate(~0); else FxEmulate((Memory.FillRAM [0x3000 + GSU_CLSR] & 1) ? 700 : 350); GSUStatus = Memory.FillRAM [0x3000 + GSU_SFR] | (Memory.FillRAM [0x3000 + GSU_SFR + 1] << 8); if ((GSUStatus & (FLG_G | FLG_IRQ)) == FLG_IRQ) { // Trigger a GSU IRQ. S9xSetIRQ(GSU_IRQ_SOURCE); } } } }