/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and * Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and * Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: http://www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */ #ifdef USE_SA1 #include "snes9x.h" #include "memmap.h" #include "ppu.h" #include "cpuexec.h" #include "sa1.h" #define CPU SA1 #define ICPU SA1 #undef Registers #define Registers SA1Registers #define S9xGetByte S9xSA1GetByte #define S9xGetWord S9xSA1GetWord #define S9xSetByte S9xSA1SetByte #define S9xSetWord S9xSA1SetWord #define S9xSetPCBase S9xSA1SetPCBase #define S9xOpcodesM1X1 S9xSA1OpcodesM1X1 #define S9xOpcodesM1X0 S9xSA1OpcodesM1X0 #define S9xOpcodesM0X1 S9xSA1OpcodesM0X1 #define S9xOpcodesM0X0 S9xSA1OpcodesM0X0 #define S9xOpcode_IRQ S9xSA1Opcode_IRQ #define S9xOpcode_NMI S9xSA1Opcode_NMI #define S9xUnpackStatus S9xSA1UnpackStatus #define S9xPackStatus S9xSA1PackStatus #define S9xFixCycles S9xSA1FixCycles #define Immediate8 SA1Immediate8 #define Immediate16 SA1Immediate16 #define Relative SA1Relative #define RelativeLong SA1RelativeLong #define AbsoluteIndexedIndirect SA1AbsoluteIndexedIndirect #define AbsoluteIndirectLong SA1AbsoluteIndirectLong #define AbsoluteIndirect SA1AbsoluteIndirect #define Absolute SA1Absolute #define AbsoluteLong SA1AbsoluteLong #define Direct SA1Direct #define DirectIndirectIndexed SA1DirectIndirectIndexed #define DirectIndirectIndexedLong SA1DirectIndirectIndexedLong #define DirectIndexedIndirect SA1DirectIndexedIndirect #define DirectIndexedX SA1DirectIndexedX #define DirectIndexedY SA1DirectIndexedY #define AbsoluteIndexedX SA1AbsoluteIndexedX #define AbsoluteIndexedY SA1AbsoluteIndexedY #define AbsoluteLongIndexedX SA1AbsoluteLongIndexedX #define DirectIndirect SA1DirectIndirect #define DirectIndirectLong SA1DirectIndirectLong #define StackRelative SA1StackRelative #define StackRelativeIndirectIndexed SA1StackRelativeIndirectIndexed //#undef CPU_SHUTDOWN #undef VAR_CYCLES #define SA1_OPCODES #include "cpuops.c" void S9xSA1MainLoop () { int i; if (SA1.Flags & IRQ_PENDING_FLAG) { if (SA1.IRQActive) { if (SA1.WaitingForInterrupt) { SA1.WaitingForInterrupt = FALSE; SA1.PC++; } if (!SA1CheckFlag (IRQ)) S9xSA1Opcode_IRQ (); } else SA1.Flags &= ~IRQ_PENDING_FLAG; } for (i = 0; i < 3 && SA1.Executing; i++) { (*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) (); } } #endif // USE_SA1