/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and * Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and * Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: http://www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */ #ifndef _SNES9X_H_ #define _SNES9X_H_ #include #include #include "port.h" #include "65c816.h" #include "messages.h" #define ROM_NAME_LEN 23 #include #define STREAM memstream_t * #define READ_STREAM(p, l, s) memstream_read(s, p, l) #define WRITE_STREAM(p, l, s) memstream_write(s, p, l) #define OPEN_STREAM(f, m) memstream_open(0) #define CLOSE_STREAM(s) memstream_close(s) #define SEEK_STREAM(p,r,s) memstream_seek(p,r,s) /* SNES screen width and height */ #define SNES_WIDTH 256 #define SNES_HEIGHT 224 #define SNES_HEIGHT_EXTENDED 239 #define IMAGE_WIDTH (Settings.SupportHiRes ? SNES_WIDTH * 2 : SNES_WIDTH) #define IMAGE_HEIGHT (Settings.SupportHiRes ? SNES_HEIGHT_EXTENDED * 2 : SNES_HEIGHT_EXTENDED) #define SNES_MAX_NTSC_VCOUNTER 262 #define SNES_MAX_PAL_VCOUNTER 312 #define SNES_HCOUNTER_MAX 342 #define SPC700_TO_65C816_RATIO 2 #define AUTO_FRAMERATE 200 #define PPU_IGNORE_FIXEDCOLCHANGES (1<<0) #define PPU_IGNORE_WINDOW (1<<1) #define PPU_IGNORE_ADDSUB (1<<2) #define PPU_IGNORE_PALWRITE (1<<3) #define GFX_IGNORE_OBJ (1<<4) #define GFX_IGNORE_BG0 (1<<5) #define GFX_IGNORE_BG1 (1<<6) #define GFX_IGNORE_BG2 (1<<7) #define GFX_IGNORE_BG3 (1<<8) // NTSC master clock signal 21.47727MHz // PPU: master clock / 4 // 1 / PPU clock * 342 -> 63.695us // 63.695us / (1 / 3.579545MHz) -> 228 cycles per scanline // From Earth Worm Jim: APU executes an average of 65.14285714 cycles per // scanline giving an APU clock speed of 1.022731096MHz // PAL master clock signal 21.28137MHz // PPU: master clock / 4 // 1 / PPU clock * 342 -> 64.281us // 64.281us / (1 / 3.546895MHz) -> 228 cycles per scanline. //#define SNES_SCANLINE_TIME (63.695e-6) //#define SNES_CLOCK_SPEED (3579545) //#define SNES_CLOCK_LEN (1.0 / SNES_CLOCK_SPEED) //#define SNES_APUTIMER2_CYCLEx10000 ((uint32) 3355824) #ifdef VAR_CYCLES //#define SNES_CYCLES_PER_SCANLINE ((uint32) ((SNES_SCANLINE_TIME / SNES_CLOCK_LEN) * 6 + 0.5)) #define SNES_CYCLES_PER_SCANLINE ((uint32)(228*6)) #else //#define SNES_CYCLES_PER_SCANLINE ((uint32) (SNES_SCANLINE_TIME / SNES_CLOCK_LEN + 0.5)) #define SNES_CYCLES_PER_SCANLINE ((uint32)(228)) #endif #define SNES_TR_MASK (1 << 4) #define SNES_TL_MASK (1 << 5) #define SNES_X_MASK (1 << 6) #define SNES_A_MASK (1 << 7) #define SNES_RIGHT_MASK (1 << 8) #define SNES_LEFT_MASK (1 << 9) #define SNES_DOWN_MASK (1 << 10) #define SNES_UP_MASK (1 << 11) #define SNES_START_MASK (1 << 12) #define SNES_SELECT_MASK (1 << 13) #define SNES_Y_MASK (1 << 14) #define SNES_B_MASK (1 << 15) enum { SNES_MULTIPLAYER5, SNES_JOYPAD, SNES_MOUSE_SWAPPED, SNES_MOUSE, SNES_SUPERSCOPE, SNES_JUSTIFIER, SNES_JUSTIFIER_2, SNES_MAX_CONTROLLER_OPTIONS }; #define DEBUG_MODE_FLAG (1 << 0) #define TRACE_FLAG (1 << 1) #define SINGLE_STEP_FLAG (1 << 2) #define BREAK_FLAG (1 << 3) #define SCAN_KEYS_FLAG (1 << 4) #define SAVE_SNAPSHOT_FLAG (1 << 5) #define DELAYED_NMI_FLAG (1 << 6) #define NMI_FLAG (1 << 7) #define PROCESS_SOUND_FLAG (1 << 8) #define FRAME_ADVANCE_FLAG (1 << 9) #define DELAYED_NMI_FLAG2 (1 << 10) #define IRQ_PENDING_FLAG (1 << 11) #ifdef VAR_CYCLES #define ONE_CYCLE 6 #define SLOW_ONE_CYCLE 8 #define TWO_CYCLES 12 #else #define ONE_CYCLE 1 #define SLOW_ONE_CYCLE 1 #define TWO_CYCLES 2 #endif #undef MEMMAP_BLOCK_SIZE #define MEMMAP_BLOCK_SIZE (0x1000) #undef MEMMAP_NUM_BLOCKS #define MEMMAP_NUM_BLOCKS (0x1000000 / MEMMAP_BLOCK_SIZE) typedef struct { uint32 Flags; //0 bool8 BranchSkip; //4 bool8 NMIActive; //5 bool8 IRQActive; //6 bool8 WaitingForInterrupt; //7 SRegisters Regs; //8 //uint8 PB; //8 --> status //uint8 DB; //9 //pair P; //10 //pair A; //12 //pair D; //14 //pair X; //16 //pair S; //18 //pair Y; //20 //uint16 PC; //22 uint8* PC; //24 int32 Cycles; //28 uint8* PCBase; //32 uint8* PCAtOpcodeStart; //36 uint8* WaitAddress; //40 uint32 WaitCounter; //44 volatile int32 NextEvent; //48 int32 V_Counter; //52 int32 MemSpeed; //56 int32 MemSpeedx2; //60 int32 FastROMSpeed; //64 uint32 AutoSaveTimer; //68 uint32 NMITriggerPoint; //72 uint32 NMICycleCount; //76 uint32 IRQCycleCount; //80 bool8 InDMA; //84 uint8 WhichEvent; //85 bool8 SRAMModified; //86 bool8 BRKTriggered; //87 uint32 _ARM_asm_reserved_1; //88 to stock current jmp table bool8 TriedInterleavedMode2; //92 bool8 _ARM_asm_padding1[3]; //93 uint8* Memory_Map; //96 uint8* Memory_WriteMap; //100 uint32* Memory_MemorySpeed; //104 uint8* Memory_BlockIsRAM; //108 uint8* Memory_SRAM; //112 uint8* Memory_BWRAM; //116 uint32 Memory_SRAMMask; //120 bool32 APU_APUExecuting; //124 bool32 _ARM_asm_padding2; //128 uint32 _PALMSOS_R9; //132 uint32 _PALMSOS_R10; //136 volatile int32 APU_Cycles; //140 notaz void* DSPGet; void* DSPSet; int32 rstatus; } SCPUState; #define HBLANK_START_EVENT 0 #define HBLANK_END_EVENT 1 #define HTIMER_BEFORE_EVENT 2 #define HTIMER_AFTER_EVENT 3 #define NO_EVENT 4 typedef struct { // CPU options bool8 APUEnabled; bool8 Shutdown; uint8 SoundSkipMethod; long H_Max; long HBlankStart; long CyclesPercentage; bool8 DisableIRQ; bool8 Paused; bool8 ForcedPause; bool8 StopEmulation; // Tracing options bool8 TraceDMA; bool8 TraceHDMA; bool8 TraceVRAM; bool8 TraceUnknownRegisters; bool8 TraceDSP; // Joystick options bool8 SwapJoypads; bool8 JoystickEnabled; // ROM timing options (see also H_Max above) bool8 ForcePAL; bool8 ForceNTSC; bool8 PAL; uint32 FrameTimePAL; uint32 FrameTimeNTSC; uint32 FrameTime; uint32 SkipFrames; // ROM image options bool8 ForceLoROM; bool8 ForceHiROM; bool8 ForceHeader; bool8 ForceNoHeader; bool8 ForceInterleaved; bool8 ForceInterleaved2; bool8 ForceNotInterleaved; // Peripherial options bool8 ForceSuperFX; bool8 ForceNoSuperFX; bool8 ForceDSP1; bool8 ForceNoDSP1; bool8 ForceSA1; bool8 ForceNoSA1; bool8 ForceC4; bool8 ForceNoC4; bool8 ForceSDD1; bool8 ForceNoSDD1; bool8 MultiPlayer5; bool8 Mouse; bool8 SuperScope; bool8 SRTC; uint32 ControllerOption; bool8 ShutdownMaster; bool8 MultiPlayer5Master; bool8 SuperScopeMaster; bool8 MouseMaster; bool8 SuperFX; bool8 DSP1Master; bool8 SA1; bool8 C4; bool8 SDD1; // Sound options uint32 SoundPlaybackRate; bool8 TraceSoundDSP; bool8 Stereo; bool8 ReverseStereo; bool8 SixteenBitSound; int SoundBufferSize; int SoundMixInterval; bool8 SoundEnvelopeHeightReading; bool8 DisableSoundEcho; bool8 DisableSampleCaching; bool8 DisableMasterVolume; bool8 SoundSync; bool8 InterpolatedSound; bool8 Mute; // bool8 NextAPUEnabled; uint8 AltSampleDecode; bool8 FixFrequency; // Graphics options bool8 SixteenBit; bool8 Transparency; bool8 SupportHiRes; bool8 Mode7Interpolate; // SNES graphics options bool8 BGLayering; bool8 DisableGraphicWindows; bool8 ForceTransparency; bool8 ForceNoTransparency; bool8 DisableHDMA; bool8 DisplayFrameRate; // Others int32 AutoSaveDelay; // Time in seconds before S-RAM auto-saved if modified. bool8 ApplyCheats; bool8 TurboMode; uint32 TurboSkipFrames; uint32 AutoMaxSkipFrames; uint32 os9x_hack; // Fixes for individual games uint32 StrikeGunnerOffsetHack; bool8 ChuckRock; bool8 StarfoxHack; bool8 WinterGold; bool8 Dezaemon; bool8 WrestlemaniaArcade; bool8 BS; // Japanese Satellite System games. bool8 DaffyDuck; uint8 APURAMInitialValue; bool8 SDD1Pack; #ifdef ASM_SPC700 bool8 asmspc700; #endif bool8 SpeedHacks; } SSettings; typedef struct { uint8 NeedInit0x2137; uint8 umiharakawaseFix; uint8 alienVSpredetorFix; uint8 APU_OutPorts_ReturnValueFix; uint8 Old_Read0x4200; uint8 _0x213E_ReturnValue; uint8 TouhaidenControllerFix; uint8 SoundEnvelopeHeightReading2; uint8 SRAMInitialValue; uint8 Uniracers; uint8 Flintstones; uint8 Mode7Hack; } SSNESGameFixes; START_EXTERN_C extern SSettings Settings; extern SCPUState CPU; extern SSNESGameFixes SNESGameFixes; extern char String [513]; void S9xExit(); void S9xMessage(int type, int number, const char* message); void S9xLoadSDD1Data(); END_EXTERN_C enum { PAUSE_NETPLAY_CONNECT = (1 << 0), PAUSE_TOGGLE_FULL_SCREEN = (1 << 1), PAUSE_EXIT = (1 << 2), PAUSE_MENU = (1 << 3), PAUSE_INACTIVE_WINDOW = (1 << 4), PAUSE_WINDOW_ICONISED = (1 << 5), PAUSE_RESTORE_GUI = (1 << 6), PAUSE_FREEZE_FILE = (1 << 7) }; void S9xSetPause(uint32 mask); void S9xClearPause(uint32 mask); #ifndef MAX_PATH #define MAX_PATH 255 #endif #endif