#ifndef __THEME_H__ #define __THEME_H__ #include "graphics.h" #ifdef __cplusplus extern "C" { #endif extern gBITMAP *tBmpBackground; extern gBITMAP *tBmpBar; extern gBITMAP *tBmpLoading; extern gBITMAP *tBmpInGame; extern unsigned short tTextColorTitle; extern unsigned short tTextColorFocus; extern unsigned short tTextColorItem; extern unsigned short tTextColorVersion; extern unsigned short tTextColorLoading; extern unsigned short tBackgroundColor; int initTheme(); int loadTheme(char *name); void destroyTheme(); int isThemeActive(); #ifdef __cplusplus } #endif #endif