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author | Nebuleon Fumika | 2013-01-22 04:55:46 -0500 |
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committer | Nebuleon Fumika | 2013-01-22 04:55:46 -0500 |
commit | 44164cce8c3fa2f0f34d9c5d8c55d4cc576cbe69 (patch) | |
tree | 62397444b9a16fd85f6ef2e94d4f0fc5e03a6cc1 /README.md | |
parent | 3f4590517617ef82b00a8eddb961cac711211ea2 (diff) | |
download | snes9x2005-44164cce8c3fa2f0f34d9c5d8c55d4cc576cbe69.tar.gz snes9x2005-44164cce8c3fa2f0f34d9c5d8c55d4cc576cbe69.tar.bz2 snes9x2005-44164cce8c3fa2f0f34d9c5d8c55d4cc576cbe69.zip |
Release 1.23.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 24 |
1 files changed, 23 insertions, 1 deletions
@@ -1,4 +1,4 @@ -CATSFC version 1.22, 2013-01-20
+CATSFC version 1.23, 2013-01-22
A Super Nintendo emulator for the Supercard DSTWO.
@@ -86,6 +86,28 @@ It is recommended to start with frame skipping 4 (Show 1 frame every 5) and go to 3 or 2 if the game doesn't run with major slowdowns with them. If you
don't like the slowdowns, return to frame skipping 4 or -.
+# Hotkeys
+
+You can set buttons to press to perform certain actions. For each action,
+there is a *global hotkey* and a *game-specific override hotkey*. You might,
+for example, want to have the R button bound to Temporary fast-forward, but
+a specific game uses R for something important. In that case, you can set the
+global hotkey to R and make an override with X for that game.
+
+Hotkeys are sent to the current game as well as to their corresponding action.
+The criterion for a hotkey is met when **at least** all of its buttons are
+held. Additional keys are sent to the game and can trigger another hotkey.
+For example, setting a hotkey to L and another to R+X, then pressing L+R+X+Y
+will trigger both and send L+R+X+Y to the game.
+
+Available actions are:
+* Go to main menu. In addition to tapping the Touch Screen to return to
+ the main menu, you can set a hotkey to do the same.
+* Temporary fast-forward. While this hotkey is held, the fast-forward option
+ will be forced on.
+* Toggle sound. Each time this hotkey is held, the sound will be disabled if
+ it's currently enabled, and vice-versa.
+
# The font
The font used by CATSFC is now similar to the Pictochat font. To modify it,
|