From 286bfd58050a13e2e0e30bb35a7a1d189ec7edd1 Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Tue, 18 Dec 2012 00:40:18 -0500 Subject: Sync sound. In addition to having less sound skipping going on, certain platformer games (I'm looking at you, Super Mario World) are helped by having more synchronised controls. In other words, synchronising the audio also synchronises the controls a bit more. --- source/nds/entry.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index c14902c..24c0e03 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -385,6 +385,7 @@ void init_sfc_setting(void) Settings.NetPlay = FALSE; Settings.ServerName [0] = 0; Settings.ThreadSound = FALSE; + Settings.SoundSync = TRUE; Settings.AutoSaveDelay = 0; #ifdef _NETPLAY_SUPPORT Settings.Port = NP_DEFAULT_PORT; -- cgit v1.2.3