From 5a96997f186b2cff1a24ed5572430fe0f031e8d3 Mon Sep 17 00:00:00 2001 From: aliaspider Date: Tue, 28 Oct 2014 03:13:05 +0100 Subject: initial libretro port. --- Makefile | 247 +++--- Makefile.org | 124 +++ libretro.cpp | 971 ++++++++++++++++++++++ libretro.h | 1926 +++++++++++++++++++++++++++++++++++++++++++ link.T | 6 + source/apu.cpp | 2 +- source/cpuexec.cpp | 6 +- source/display.h | 4 +- source/font.h | 2 +- source/getset.h | 14 +- source/gfx.h | 2 +- source/memmap.cpp | 6 +- source/movie.cpp | 2 +- source/nds/displaymodes.cpp | 4 +- source/nds/draw.h | 10 +- source/nds/entry.cpp | 10 +- source/nds/gui.h | 4 +- source/port.h | 6 +- source/sa1.cpp | 6 +- source/snapshot.cpp | 28 +- source/snes9x.h | 5 +- 21 files changed, 3209 insertions(+), 176 deletions(-) create mode 100644 Makefile.org create mode 100644 libretro.cpp create mode 100644 libretro.h create mode 100644 link.T diff --git a/Makefile b/Makefile index 3458e7a..4dc5c24 100644 --- a/Makefile +++ b/Makefile @@ -1,124 +1,123 @@ -# - - - Modifiable paths - - - -DS2SDKPATH := /opt/ds2sdk -CROSS := /opt/mipsel-4.1.2-nopic/bin/mipsel-linux- - -# - - - Libraries and includes - - - -FS_DIR = $(DS2SDKPATH)/libsrc/fs -CONSOLE_DIR = $(DS2SDKPATH)/libsrc/console -KEY_DIR = $(DS2SDKPATH)/libsrc/key -ZLIB_DIR = $(DS2SDKPATH)/libsrc/zlib -CORE_DIR = $(DS2SDKPATH)/libsrc/core - -LIBS := $(DS2SDKPATH)/lib/libds2b.a -lc -lm -lgcc -EXTLIBS := $(DS2SDKPATH)/lib/libds2a.a - -INCLUDE := -Isource -Isource/unzip -Isource/nds -I$(DS2SDKPATH)/include \ - -I$(FS_DIR) -I$(CONSOLE_DIR) -I$(KEY_DIR) -I$(ZLIB_DIR) \ - -I$(CORE_DIR) - -LINK_SPEC := $(DS2SDKPATH)/specs/link.xn -START_ASM := $(DS2SDKPATH)/specs/start.S -START_O := start.o - -# - - - Names - - - -OUTPUT := catsfc -PLUGIN_DIR := CATSFC - -# - - - Tools - - - -CC = $(CROSS)gcc -AR = $(CROSS)ar rcsv -LD = $(CROSS)ld -OBJCOPY = $(CROSS)objcopy -NM = $(CROSS)nm -OBJDUMP = $(CROSS)objdump - -# - - - Sources and objects - - - -C_SOURCES = source/unzip/explode.c source/unzip/unreduce.c \ - source/unzip/unshrink.c source/unzip/unzip.c \ - source/nds/bdf_font.c source/nds/bitmap.c \ - source/nds/draw.c source/nds/ds2_main.c source/nds/gcheat.c \ - source/nds/gui.c source/nds/dma_adj.c source/nds/cheatgrp.c -CPP_SOURCES = source/apu.cpp source/apudebug.cpp source/c4.cpp \ - source/c4emu.cpp source/cheats2.cpp source/cheats.cpp \ - source/clip.cpp source/cpu.cpp source/cpuexec.cpp \ - source/cpuops.cpp source/data.cpp source/debug.cpp \ - source/dma.cpp source/dsp1.cpp \ - source/fxdbg.cpp source/fxemu.cpp source/fxinst.cpp \ - source/gfx.cpp source/globals.cpp source/loadzip.cpp \ - source/memmap.cpp source/movie.cpp \ - source/obc1.cpp source/ppu.cpp \ - source/sa1.cpp source/sa1cpu.cpp source/screenshot.cpp \ - source/sdd1.cpp source/sdd1emu.cpp \ - source/seta010.cpp source/seta011.cpp source/seta018.cpp \ - source/seta.cpp source/snaporig.cpp source/snapshot.cpp \ - source/soundux.cpp \ - source/spc700.cpp source/spc7110.cpp \ - source/srtc.cpp \ - source/tile.cpp \ - source/nds/displaymodes.cpp source/nds/entry.cpp -SOURCES = $(C_SOURCES) $(CPP_SOURCES) -C_OBJECTS = $(C_SOURCES:.c=.o) -CPP_OBJECTS = $(CPP_SOURCES:.cpp=.o) -OBJECTS = $(C_OBJECTS) $(CPP_OBJECTS) - -# - - - Compilation flags - - - -CFLAGS := -mips32 -mno-abicalls -fno-pic -fno-builtin \ - -fno-exceptions -ffunction-sections -mno-long-calls \ - -msoft-float -G 4 \ - -O3 -fomit-frame-pointer -fgcse-sm -fgcse-las -fgcse-after-reload \ - -fweb -fpeel-loops - -DEFS := -DSPC700_C -DEXECUTE_SUPERFX_PER_LINE -DSDD1_DECOMP \ - -DVAR_CYCLES -DCPU_SHUTDOWN -DSPC700_SHUTDOWN \ - -DNO_INLINE_SET_GET -DNOASM -DHAVE_MKSTEMP '-DACCEPT_SIZE_T=size_t' \ - -DUNZIP_SUPPORT -DFOREVER_16_BIT_SOUND -DFOREVER_STEREO \ - -DFOREVER_FORWARD_STEREO -DNO_VOLATILE_SOUND \ - -DDS2_DMA - -.PHONY: clean makedirs -.SUFFIXES: .elf .dat .plg - -all: $(OUTPUT).plg makedirs - -release: all - -rm -f $(OUTPUT).zip - zip -r $(OUTPUT).zip $(PLUGIN_DIR) $(OUTPUT).plg $(OUTPUT).bmp $(OUTPUT).ini copyright installation.txt README.md source.txt version - -# $< is the source (OUTPUT.dat); $@ is the target (OUTPUT.plg) -.dat.plg: - $(DS2SDKPATH)/tools/makeplug $< $@ - -# $< is the source (OUTPUT.elf); $@ is the target (OUTPUT.dat) -.elf.dat: - $(OBJCOPY) -x -O binary $< $@ - -$(OUTPUT).elf: Makefile $(OBJECTS) $(START_O) $(LINK_SPEC) $(EXTLIBS) - $(CC) -nostdlib -static -T $(LINK_SPEC) -o $@ $(START_O) $(OBJECTS) $(EXTLIBS) $(LIBS) - -$(EXTLIBS): - $(MAKE) -C $(DS2SDKPATH)/source/ - -$(START_O): $(START_ASM) - $(CC) $(CFLAGS) $(INCLUDE) -o $@ -c $< - -makedirs: - -mkdir $(PLUGIN_DIR)/gamepak - -mkdir $(PLUGIN_DIR)/gamecht - -mkdir $(PLUGIN_DIR)/gamerts - -mkdir $(PLUGIN_DIR)/gamepic - -clean: - -rm -rf $(OUTPUT).plg $(OUTPUT).dat $(OUTPUT).elf depend $(OBJECTS) $(START_O) - -.c.o: - $(CC) $(CFLAGS) $(INCLUDE) $(DEFS) -o $@ -c $< -.cpp.o: - $(CC) $(CFLAGS) $(INCLUDE) $(DEFS) -fno-rtti -o $@ -c $< - -Makefile: depend - -depend: $(SOURCES) - $(CC) -MM $(CFLAGS) $(INCLUDE) $(DEFS) $(SOURCES) > $@ - touch Makefile - --include depend +TARGET_NAME := catsfc + +INCLUDE := -Isource -Isource/unzip -Isource/nds +INCLUDE += -I. + +platform = unix + +ifeq ($(platform), unix) + TARGET := $(TARGET_NAME)_libretro.so + fpic := -fPIC + SHARED := -shared -Wl,--version-script=link.T + CROSS := + + CFLAGS := -fno-builtin \ + -fno-exceptions -ffunction-sections \ + -fomit-frame-pointer -fgcse-sm -fgcse-las -fgcse-after-reload \ + -fweb -fpeel-loops \ + -Wall -Wno-unused-function -Wno-unused-variable + + DEFS := +else + TARGET := $(TARGET_NAME)_libretro_psp1.a + CROSS := psp- + CFLAGS := -G0 -march=allegrex -mno-abicalls -fno-pic -fno-builtin \ + -fno-exceptions -ffunction-sections -mno-long-calls \ + -fomit-frame-pointer -fgcse-sm -fgcse-las -fgcse-after-reload \ + -fweb -fpeel-loops \ + -Wall -Wno-unused-function -Wno-unused-variable + +# CFLAGS += -march=allegrex -mfp32 -mgp32 -mlong32 -mabi=eabi +# CFLAGS += -fomit-frame-pointer -fstrict-aliasing +# CFLAGS += -falign-functions=32 -falign-loops -falign-labels -falign-jumps +# CFLAGS += -Wall -Wundef -Wpointer-arith -Wbad-function-cast -Wwrite-strings -Wsign-compare + + DEFS := -DPSP -D_PSP_FW_VERSION=371 + + INCLUDE += -I$(shell psp-config --pspsdk-path)/include +# INCLUDE += -I$(shell psp-config --psp-prefix)/include + STATIC_LINKING := 1 +endif + +# - - - Tools - - - +CC = $(CROSS)gcc +AR = $(CROSS)ar +LD = $(CROSS)ld +OBJCOPY = $(CROSS)objcopy +NM = $(CROSS)nm +OBJDUMP = $(CROSS)objdump + +#C_SOURCES = libretro.c +CPP_SOURCES = source/apu.cpp source/apudebug.cpp source/c4.cpp \ + source/c4emu.cpp source/cheats2.cpp source/cheats.cpp \ + source/clip.cpp source/cpu.cpp source/cpuexec.cpp \ + source/cpuops.cpp source/data.cpp source/debug.cpp \ + source/dma.cpp source/dsp1.cpp \ + source/fxdbg.cpp source/fxemu.cpp source/fxinst.cpp \ + source/gfx.cpp source/globals.cpp source/loadzip.cpp \ + source/memmap.cpp source/movie.cpp \ + source/obc1.cpp source/ppu.cpp \ + source/sa1.cpp source/sa1cpu.cpp source/screenshot.cpp \ + source/sdd1.cpp source/sdd1emu.cpp \ + source/seta010.cpp source/seta011.cpp source/seta018.cpp \ + source/seta.cpp source/snaporig.cpp source/snapshot.cpp \ + source/soundux.cpp \ + source/spc700.cpp source/spc7110.cpp \ + source/srtc.cpp \ + source/tile.cpp \ + libretro.cpp + +SOURCES = $(C_SOURCES) $(CPP_SOURCES) +C_OBJECTS = $(C_SOURCES:.c=.o) +CPP_OBJECTS = $(CPP_SOURCES:.cpp=.o) +OBJECTS = $(C_OBJECTS) $(CPP_OBJECTS) + +# - - - Compilation flags - - - + +DEFS += -DSPC700_C -DEXECUTE_SUPERFX_PER_LINE -DSDD1_DECOMP \ + -DVAR_CYCLES -DCPU_SHUTDOWN -DSPC700_SHUTDOWN \ + -DNO_INLINE_SET_GET -DNOASM -DHAVE_MKSTEMP '-DACCEPT_SIZE_T=size_t' \ + -DFOREVER_16_BIT_SOUND -DFOREVER_STEREO \ + -DFOREVER_FORWARD_STEREO -DNO_VOLATILE_SOUND + +ifeq ($(DEBUG), 1) +OPTIMIZE := -O0 -g +OPTIMIZE_SAFE := -O0 -g +else +OPTIMIZE := -O3 +OPTIMIZE_SAFE := -O2 +endif + + +DEFS += -D__LIBRETRO__ + +CFLAGS += $(fpic) + +all: $(TARGET) + +$(TARGET): $(OBJECTS) +ifeq ($(STATIC_LINKING), 1) + $(AR) rcs $@ $(OBJECTS) +else + $(CC) $(fpic) $(SHARED) $(INCLUDES) $(LDFLAGS) -o $@ $(OBJECTS) $(LIBM) +endif + +clean: + rm -f $(OBJECTS) + rm -f depend + rm -f $(TARGET) + +.c.o: + $(CC) $(OPTIMIZE) $(CFLAGS) $(INCLUDE) $(DEFS) -o $@ -c $< +.cpp.o: + $(CC) $(OPTIMIZE) $(CFLAGS) $(INCLUDE) $(DEFS) -fno-rtti -o $@ -c $< + +Makefile: depend + +depend: $(SOURCES) + $(CC) -MM $(CFLAGS) $(INCLUDE) $(DEFS) $(SOURCES) > $@ + touch Makefile + +.PHONY: clean + +-include depend diff --git a/Makefile.org b/Makefile.org new file mode 100644 index 0000000..3458e7a --- /dev/null +++ b/Makefile.org @@ -0,0 +1,124 @@ +# - - - Modifiable paths - - - +DS2SDKPATH := /opt/ds2sdk +CROSS := /opt/mipsel-4.1.2-nopic/bin/mipsel-linux- + +# - - - Libraries and includes - - - +FS_DIR = $(DS2SDKPATH)/libsrc/fs +CONSOLE_DIR = $(DS2SDKPATH)/libsrc/console +KEY_DIR = $(DS2SDKPATH)/libsrc/key +ZLIB_DIR = $(DS2SDKPATH)/libsrc/zlib +CORE_DIR = $(DS2SDKPATH)/libsrc/core + +LIBS := $(DS2SDKPATH)/lib/libds2b.a -lc -lm -lgcc +EXTLIBS := $(DS2SDKPATH)/lib/libds2a.a + +INCLUDE := -Isource -Isource/unzip -Isource/nds -I$(DS2SDKPATH)/include \ + -I$(FS_DIR) -I$(CONSOLE_DIR) -I$(KEY_DIR) -I$(ZLIB_DIR) \ + -I$(CORE_DIR) + +LINK_SPEC := $(DS2SDKPATH)/specs/link.xn +START_ASM := $(DS2SDKPATH)/specs/start.S +START_O := start.o + +# - - - Names - - - +OUTPUT := catsfc +PLUGIN_DIR := CATSFC + +# - - - Tools - - - +CC = $(CROSS)gcc +AR = $(CROSS)ar rcsv +LD = $(CROSS)ld +OBJCOPY = $(CROSS)objcopy +NM = $(CROSS)nm +OBJDUMP = $(CROSS)objdump + +# - - - Sources and objects - - - +C_SOURCES = source/unzip/explode.c source/unzip/unreduce.c \ + source/unzip/unshrink.c source/unzip/unzip.c \ + source/nds/bdf_font.c source/nds/bitmap.c \ + source/nds/draw.c source/nds/ds2_main.c source/nds/gcheat.c \ + source/nds/gui.c source/nds/dma_adj.c source/nds/cheatgrp.c +CPP_SOURCES = source/apu.cpp source/apudebug.cpp source/c4.cpp \ + source/c4emu.cpp source/cheats2.cpp source/cheats.cpp \ + source/clip.cpp source/cpu.cpp source/cpuexec.cpp \ + source/cpuops.cpp source/data.cpp source/debug.cpp \ + source/dma.cpp source/dsp1.cpp \ + source/fxdbg.cpp source/fxemu.cpp source/fxinst.cpp \ + source/gfx.cpp source/globals.cpp source/loadzip.cpp \ + source/memmap.cpp source/movie.cpp \ + source/obc1.cpp source/ppu.cpp \ + source/sa1.cpp source/sa1cpu.cpp source/screenshot.cpp \ + source/sdd1.cpp source/sdd1emu.cpp \ + source/seta010.cpp source/seta011.cpp source/seta018.cpp \ + source/seta.cpp source/snaporig.cpp source/snapshot.cpp \ + source/soundux.cpp \ + source/spc700.cpp source/spc7110.cpp \ + source/srtc.cpp \ + source/tile.cpp \ + source/nds/displaymodes.cpp source/nds/entry.cpp +SOURCES = $(C_SOURCES) $(CPP_SOURCES) +C_OBJECTS = $(C_SOURCES:.c=.o) +CPP_OBJECTS = $(CPP_SOURCES:.cpp=.o) +OBJECTS = $(C_OBJECTS) $(CPP_OBJECTS) + +# - - - Compilation flags - - - +CFLAGS := -mips32 -mno-abicalls -fno-pic -fno-builtin \ + -fno-exceptions -ffunction-sections -mno-long-calls \ + -msoft-float -G 4 \ + -O3 -fomit-frame-pointer -fgcse-sm -fgcse-las -fgcse-after-reload \ + -fweb -fpeel-loops + +DEFS := -DSPC700_C -DEXECUTE_SUPERFX_PER_LINE -DSDD1_DECOMP \ + -DVAR_CYCLES -DCPU_SHUTDOWN -DSPC700_SHUTDOWN \ + -DNO_INLINE_SET_GET -DNOASM -DHAVE_MKSTEMP '-DACCEPT_SIZE_T=size_t' \ + -DUNZIP_SUPPORT -DFOREVER_16_BIT_SOUND -DFOREVER_STEREO \ + -DFOREVER_FORWARD_STEREO -DNO_VOLATILE_SOUND \ + -DDS2_DMA + +.PHONY: clean makedirs +.SUFFIXES: .elf .dat .plg + +all: $(OUTPUT).plg makedirs + +release: all + -rm -f $(OUTPUT).zip + zip -r $(OUTPUT).zip $(PLUGIN_DIR) $(OUTPUT).plg $(OUTPUT).bmp $(OUTPUT).ini copyright installation.txt README.md source.txt version + +# $< is the source (OUTPUT.dat); $@ is the target (OUTPUT.plg) +.dat.plg: + $(DS2SDKPATH)/tools/makeplug $< $@ + +# $< is the source (OUTPUT.elf); $@ is the target (OUTPUT.dat) +.elf.dat: + $(OBJCOPY) -x -O binary $< $@ + +$(OUTPUT).elf: Makefile $(OBJECTS) $(START_O) $(LINK_SPEC) $(EXTLIBS) + $(CC) -nostdlib -static -T $(LINK_SPEC) -o $@ $(START_O) $(OBJECTS) $(EXTLIBS) $(LIBS) + +$(EXTLIBS): + $(MAKE) -C $(DS2SDKPATH)/source/ + +$(START_O): $(START_ASM) + $(CC) $(CFLAGS) $(INCLUDE) -o $@ -c $< + +makedirs: + -mkdir $(PLUGIN_DIR)/gamepak + -mkdir $(PLUGIN_DIR)/gamecht + -mkdir $(PLUGIN_DIR)/gamerts + -mkdir $(PLUGIN_DIR)/gamepic + +clean: + -rm -rf $(OUTPUT).plg $(OUTPUT).dat $(OUTPUT).elf depend $(OBJECTS) $(START_O) + +.c.o: + $(CC) $(CFLAGS) $(INCLUDE) $(DEFS) -o $@ -c $< +.cpp.o: + $(CC) $(CFLAGS) $(INCLUDE) $(DEFS) -fno-rtti -o $@ -c $< + +Makefile: depend + +depend: $(SOURCES) + $(CC) -MM $(CFLAGS) $(INCLUDE) $(DEFS) $(SOURCES) > $@ + touch Makefile + +-include depend diff --git a/libretro.cpp b/libretro.cpp new file mode 100644 index 0000000..d94ffce --- /dev/null +++ b/libretro.cpp @@ -0,0 +1,971 @@ + +#include + +#include "snes9x.h" +#include "soundux.h" +#include "memmap.h" +#include "apu.h" +#include "cheats.h" +#include "snapshot.h" +#include "display.h" +#include "gfx.h" +#include "cpuexec.h" +#include "spc7110.h" + +#ifdef PSP +#include +#else +#ifndef PSP_LEGACY_TYPES_DEFINED +#define PSP_LEGACY_TYPES_DEFINED +typedef uint8_t u8; +typedef uint16_t u16; + +typedef uint32_t u32; +typedef uint64_t u64; + +typedef int8_t s8; +typedef int16_t s16; + +typedef int32_t s32; +typedef int64_t s64; +#endif +#endif + +#include + +static retro_log_printf_t log_cb = NULL; +static retro_video_refresh_t video_cb = NULL; +static retro_input_poll_t poll_cb = NULL; +static retro_input_state_t input_cb = NULL; +static retro_audio_sample_batch_t audio_batch_cb = NULL; +static retro_environment_t environ_cb = NULL; + + +struct retro_perf_callback perf_cb; + +void retro_set_environment(retro_environment_t cb) +{ + struct retro_log_callback log; + + environ_cb = cb; + + if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log)) + log_cb = log.log; + else + log_cb = NULL; + + environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb); + +} + + +void retro_set_video_refresh(retro_video_refresh_t cb) +{ + video_cb = cb; +} + +void retro_set_audio_sample(retro_audio_sample_t cb) +{} + +void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) +{ + audio_batch_cb = cb; +} + +void retro_set_input_poll(retro_input_poll_t cb) +{ + poll_cb = cb; +} + +void retro_set_input_state(retro_input_state_t cb) +{ + input_cb = cb; +} + +void retro_set_controller_port_device(unsigned port, unsigned device) {} + +unsigned retro_api_version() { return RETRO_API_VERSION; } + + + +void S9xProcessSound (unsigned int); + +char *rom_filename = NULL; +char *SDD1_pack = NULL; + +/* + * It is only safe to manipulate saved states between frames. + */ +static bool8 LoadStateNeeded = FALSE; +static bool8 SaveStateNeeded = FALSE; + +static u8 Buf[MAX_BUFFER_SIZE]; + +#define FIXED_POINT 0x10000 +#define FIXED_POINT_SHIFT 16 +#define FIXED_POINT_REMAINDER 0xffff + +void S9xMessage (int /*type*/, int /*number*/, const char *message) +{ +#if 1 +#define MAX_MESSAGE_LEN (36 * 3) + + static char buffer [MAX_MESSAGE_LEN + 1]; + + printf ("%s\n", message); + strncpy (buffer, message, MAX_MESSAGE_LEN); + buffer [MAX_MESSAGE_LEN] = 0; + S9xSetInfoString (buffer); +#endif +} + +void S9xExtraUsage () +{ + /*empty*/ +} + +/* +* Release display device +*/ +void S9xDeinitDisplay (void) +{ +#ifdef DS2_DMA + if(GFX.Screen) AlignedFree(GFX.Screen, PtrAdj.GFXScreen); +#else + if(GFX.Screen) free(GFX.Screen); +#endif + if(GFX.SubScreen) free(GFX.SubScreen); + if(GFX.ZBuffer) free(GFX.ZBuffer); + if(GFX.SubZBuffer) free(GFX.SubZBuffer); +} + +void S9xInitDisplay (void) +{ + int h = IMAGE_HEIGHT; + + GFX.Pitch = IMAGE_WIDTH * 2; +#ifdef DS2_DMA + GFX.Screen = (unsigned char*) AlignedMalloc (GFX.Pitch * h, 32, &PtrAdj.GFXScreen); +#else + GFX.Screen = (unsigned char*) malloc (GFX.Pitch * h); +#endif + GFX.SubScreen = (unsigned char*) malloc (GFX.Pitch * h); + GFX.ZBuffer = (unsigned char*) malloc ((GFX.Pitch >> 1) * h); + GFX.SubZBuffer =(unsigned char*) malloc ((GFX.Pitch >> 1) * h); + GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1; +} + +void S9xParseArg (char **argv, int &i, int argc) +{ +} + +void S9xParseDisplayArg (char **argv, int &ind, int) +{ +} + +void S9xExit () +{ +// if(Settings.SPC7110) +// (*CleanUp7110)(); + +// S9xSetSoundMute (TRUE); +// S9xDeinitDisplay (); +// Memory.SaveSRAM (S9xGetFilename (".srm")); +// // S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary file +// // Do this when loading a cheat file! +// Memory.Deinit (); +// S9xDeinitAPU (); + +//#ifdef _NETPLAY_SUPPORT +// if (Settings.NetPlay) +// S9xNetPlayDisconnect (); +//#endif + +// exit(0); +} + +const char *S9xBasename (const char *f) +{ + const char *p; + if ((p = strrchr (f, '/')) != NULL || (p = strrchr (f, '\\')) != NULL) + return (p + 1); + + return (f); +} + +bool8 S9xInitUpdate () +{ +// IPPU.RenderThisFrame = 0; +// video_cb(dummy_frame,256,224,512); +// return (FALSE); + + return (TRUE); +} + + +extern void NDSSFCDrawFrameAntialiased(void* screen_addr); + +#ifdef PSP +#include +#include +void S9xDeinitUpdate (int width, int height, bool8 /*sixteen_bit*/) +{ + static unsigned int __attribute__((aligned(16))) d_list[32]; + void* const texture_vram_p = (void*) (0x44200000 - (512 * 512)); // max VRAM address - frame size + + sceKernelDcacheWritebackRange(GFX.Screen, GFX.Pitch*height); + + sceGuStart(GU_DIRECT, d_list); + + sceGuCopyImage(GU_PSM_4444, 0, 0, width, height, GFX.Pitch>>1, GFX.Screen, 0, 0, 512, texture_vram_p); + + sceGuTexSync(); + sceGuTexImage(0, 512, 512, 512, texture_vram_p); + sceGuTexMode(GU_PSM_5551, 0, 0, GU_FALSE); + sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); + sceGuDisable(GU_BLEND); + + sceGuFinish(); + + + video_cb(texture_vram_p, width, height, GFX.Pitch); +} + +#else +void S9xDeinitUpdate (int width, int height, bool8 /*sixteen_bit*/) +{ + video_cb(GFX.Screen, width, height, GFX.Pitch); +} + +#endif + +void _makepath (char *path, const char *, const char *dir, + const char *fname, const char *ext) +{ + if (dir && *dir) + { + strcpy (path, dir); + strcat (path, "/"); + } + else + *path = 0; + strcat (path, fname); + if (ext && *ext) + { + strcat (path, "."); + strcat (path, ext); + } +} + +void _splitpath (const char *path, char *drive, char *dir, char *fname, + char *ext) +{ + *drive = 0; + + char *slash = strrchr ((char*)path, '/'); + if (!slash) + slash = strrchr ((char*)path, '\\'); + + char *dot = strrchr ((char*)path, '.'); + + if (dot && slash && dot < slash) + dot = NULL; + + if (!slash) + { + strcpy (dir, ""); + strcpy (fname, path); + if (dot) + { + *(fname + (dot - path)) = 0; + strcpy (ext, dot + 1); + } + else + strcpy (ext, ""); + } + else + { + strcpy (dir, path); + *(dir + (slash - path)) = 0; + strcpy (fname, slash + 1); + if (dot) + { + *(fname + (dot - slash) - 1) = 0; + strcpy (ext, dot + 1); + } + else + strcpy (ext, ""); + } +} + +void S9xProcessEvents (bool8 block) +{ + +} + +void OutOfMemory () +{ +} + + +const char *S9xGetROMDirectory () +{ + return "./"; +} + + +const char *S9xGetSnapshotDirectory () +{ + return "./"; +} + +const char *S9xGetFilename (const char *ex) +{ + static char filename [PATH_MAX + 1]; + char drive [_MAX_DRIVE + 1]; + char dir [_MAX_DIR + 1]; + char fname [_MAX_FNAME + 1]; + char ext [_MAX_EXT + 1]; + + _splitpath (Memory.ROMFilename, drive, dir, fname, ext); + strcpy (filename, S9xGetSnapshotDirectory ()); + strcat (filename, SLASH_STR); + strcat (filename, fname); + strcat (filename, ex); + + return (filename); +} + +const char *S9xGetFilenameInc (const char *e) +{ + return e; +#if 0 + static char filename [_MAX_PATH + 1]; + char drive [_MAX_DRIVE + 1]; + char dir [_MAX_DIR + 1]; + char fname [_MAX_FNAME + 1]; + char ext [_MAX_EXT + 1]; + char *ptr; + struct stat buf; + + if (strlen (S9xGetSnapshotDirectory())) + { + _splitpath (Memory.ROMFilename, drive, dir, fname, ext); + strcpy (filename, S9xGetSnapshotDirectory()); + strcat (filename, "/"); + strcat (filename, fname); + ptr = filename + strlen (filename); + strcat (filename, "00/"); + strcat (filename, e); + } + else + { + _splitpath (Memory.ROMFilename, drive, dir, fname, ext); + strcat (fname, "00/"); + _makepath (filename, drive, dir, fname, e); + ptr = strstr (filename, "00/"); + } + + do + { + if (++*(ptr + 2) > '9') + { + *(ptr + 2) = '0'; + if (++*(ptr + 1) > '9') + { + *(ptr + 1) = '0'; + if (++*ptr > '9') + break; + } + } + } while( stat(filename, &buf) == 0 ); + + return (filename); +#endif +} + +void S9xInitInputDevices () +{ +#ifdef JOYSTICK_SUPPORT + InitJoysticks (); +#endif +} + + +void init_sfc_setting(void) +{ + ZeroMemory (&Settings, sizeof (Settings)); +#ifdef JOYSTICK_SUPPORT + Settings.JoystickEnabled = TRUE; +#else + Settings.JoystickEnabled = FALSE; +#endif + + Settings.SoundPlaybackRate = 44100; // -> ds2sound.h for defs +#ifndef FOREVER_STEREO + Settings.Stereo = TRUE; +#endif + Settings.SoundBufferSize = 512; + Settings.CyclesPercentage = 100; + Settings.DisableSoundEcho = FALSE; + //sound settings + Settings.APUEnabled = Settings.NextAPUEnabled = TRUE; + // Settings.FixFrequency = 1; + + Settings.H_Max = SNES_CYCLES_PER_SCANLINE; + Settings.SkipFrames = AUTO_FRAMERATE; + Settings.ShutdownMaster = TRUE; + Settings.FrameTimePAL = 20000; + Settings.FrameTimeNTSC = 16667; + Settings.DisableMasterVolume = FALSE; + Settings.Mouse = TRUE; + Settings.SuperScope = TRUE; + Settings.MultiPlayer5 = TRUE; + Settings.ControllerOption = SNES_JOYPAD; + + Settings.Transparency = TRUE; +#ifndef FOREVER_16_BIT + Settings.SixteenBit = TRUE; +#endif +#ifndef FOREVER_16_BIT_SOUND + Settings.SixteenBitSound = TRUE; +#endif + + Settings.SupportHiRes = FALSE; + Settings.ThreadSound = FALSE; + Settings.SoundSync = TRUE; + Settings.AutoSaveDelay = 0; +#ifdef _NETPLAY_SUPPORT + Settings.NetPlay = FALSE; + Settings.ServerName [0] = 0; + Settings.Port = NP_DEFAULT_PORT; +#endif + Settings.ApplyCheats = TRUE; + Settings.TurboMode = FALSE; + Settings.TurboSkipFrames = 10; + Settings.StretchScreenshots = 1; + + Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX; +} + +void S9xAutoSaveSRAM () +{ + Memory.SaveSRAM (S9xGetFilename (".srm")); +} + +int game_load_state(char* file) +{ + int flag; + + flag = 0; + if(S9xUnfreezeGame(file) == FALSE) + flag = -1; + + return flag; +} + +int game_save_state(char* file) +{ + int flag; + + flag = 0; + if(S9xFreezeGame(file) == FALSE) + flag = -1; + + S9xAutoSaveSRAM (); + + return flag; +} + +void game_restart(void) +{ + CPU.Flags = 0; + S9xReset (); +} + +int load_gamepak(const char* file) +{ + CPU.Flags = 0; + // mdelay(50); // Delete this delay + if (!Memory.LoadROM (file)) + return -1; + S9xReset (); + + Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL : Settings.FrameTimeNTSC); + + Memory.LoadSRAM (S9xGetFilename (".srm")); + // mdelay(50); // Delete this delay + S9xLoadCheatFile (S9xGetFilename (".chb")); // cheat binary file, as opposed to text + +#ifdef _NETPLAY_SUPPORT + if (strlen (Settings.ServerName) == 0) + { + char *server = getenv ("S9XSERVER"); + if (server) + { + strncpy (Settings.ServerName, server, 127); + Settings.ServerName [127] = 0; + } + } + char *port = getenv ("S9XPORT"); + if (Settings.Port >= 0 && port) + Settings.Port = atoi (port); + else if (Settings.Port < 0) + Settings.Port = -Settings.Port; + + if (Settings.NetPlay) + { + int player; + + if (!S9xNetPlayConnectToServer (Settings.ServerName, Settings.Port, + Memory.ROMName, player)) + { + fprintf (stderr, "Failed to connected to Snes9x netplay" + " server \"%s\" on port %d.\n", + Settings.ServerName, Settings.Port); + S9xExit (); + } + fprintf (stderr, "Connected to \"%s\" on port %d as" + " player #%d playing \"%s\"\n", + Settings.ServerName, Settings.Port, player, Memory.ROMName); + } + +#endif +/* + if (snapshot_filename) + { + int Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG); + if (!S9xLoadSnapshot (snapshot_filename)) + exit (1); + CPU.Flags |= Flags; + } +*/ + + // mdelay(50); // Delete this delay + + return 0; +} + +extern "C" void sfc_main(void); + +void retro_init (void) +{ + struct retro_log_callback log; + enum retro_pixel_format rgb565; + + if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log)) + log_cb = log.log; + else + log_cb = NULL; + + rgb565 = RETRO_PIXEL_FORMAT_RGB565; + if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565) && log_cb) + log_cb(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n"); + + init_sfc_setting(); + + if (!Memory.Init () || !S9xInitAPU()) + OutOfMemory (); + + S9xInitDisplay (); + if (!S9xGraphicsInit()) + OutOfMemory (); + + S9xInitSound (Settings.SoundPlaybackRate, +#ifndef FOREVER_STEREO + Settings.Stereo, +#else + TRUE, +#endif + Settings.SoundBufferSize); +#ifdef GFX_MULTI_FORMAT +// S9xSetRenderPixelFormat (RGB565); + S9xSetRenderPixelFormat (BGR555); +#endif + +#ifdef JOYSTICK_SUPPORT + uint32 JoypadSkip = 0; +#endif + + +} + + +uint32 S9xReadJoypad (int port) +{ + static const uint32 snes_lut[] = { + SNES_B_MASK, + SNES_Y_MASK, + SNES_SELECT_MASK, + SNES_START_MASK, + SNES_UP_MASK, + SNES_DOWN_MASK, + SNES_LEFT_MASK, + SNES_RIGHT_MASK, + SNES_A_MASK, + SNES_X_MASK, + SNES_TL_MASK, + SNES_TR_MASK + }; + + int i; + uint32 joypad = 0; + + for ( i = RETRO_DEVICE_ID_JOYPAD_B; i <= RETRO_DEVICE_ID_JOYPAD_R; i++) + if (input_cb(port, RETRO_DEVICE_JOYPAD, 0, i)) + joypad |= snes_lut[i]; + + return joypad; +} + +//#define FRAMESKIP +void retro_run (void) +{ + int i, port; + + bool updated = false; + poll_cb(); + +// so.sound_switch = 0; + S9xSetPlaybackRate(32040); + so.mute_sound = FALSE; + SoundData.echo_enable = FALSE; + + S9xMainLoop(); + + static s16 audio_buf[534 << 1]; + S9xMixSamples ((uint8*)audio_buf, 534 << 1); + audio_batch_cb(audio_buf, 534); + + +#ifdef FRAMESKIP + if (IPPU.RenderThisFrame) + IPPU.RenderThisFrame = false; + else + { + video_cb(NULL, 256, 224, GFX.Pitch); + IPPU.RenderThisFrame = true; + } +#endif + +// if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) +// check_variables(); +} + + +static unsigned int sync_last= 0; +static unsigned int sync_next = 0; + +static unsigned int skip_rate= 0; + +void S9xSyncSpeed () +{ +} + +bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size) +{ + return (TRUE); +} + +void S9xGenerateSound () +{ +// static s16 audio_buf[855 << 1]; +// S9xMixSamples ((uint8*)audio_buf, 855 << 1); +// audio_batch_cb(audio_buf, 855); + + + +} + +void S9xGenerateSound0 () +{ +#ifndef FOREVER_16_BIT_SOUND + int bytes_so_far = so.sixteen_bit ? (so.samples_mixed_so_far << 1) : + so.samples_mixed_so_far; +#else + int bytes_so_far = so.samples_mixed_so_far << 1; +#endif + + if (bytes_so_far >= so.buffer_size) + return; + + so.err_counter += so.err_rate; + if (so.err_counter >= FIXED_POINT) + { + // Write this many samples overall + int samples_to_write = so.err_counter >> FIXED_POINT_SHIFT; +#ifndef FOREVER_STEREO + if (so.stereo) +#endif + samples_to_write <<= 1; + int byte_offset = (bytes_so_far + so.play_position) & SOUND_BUFFER_SIZE_MASK; + + so.err_counter &= FIXED_POINT_REMAINDER; + + do + { + int bytes_this_run = samples_to_write; +#ifndef FOREVER_16_BIT_SOUND + if (so.sixteen_bit) +#endif + bytes_this_run <<= 1; + + if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE) + { + bytes_this_run = SOUND_BUFFER_SIZE - byte_offset; + } + + if (bytes_so_far + bytes_this_run > so.buffer_size) + { + bytes_this_run = so.buffer_size - bytes_so_far; + if (bytes_this_run == 0) + break; + } + + int samples_this_run = bytes_this_run; +#ifndef FOREVER_16_BIT_SOUND + if (so.sixteen_bit) +#endif + samples_this_run >>= 1; + + S9xMixSamples (Buf + byte_offset, samples_this_run); + so.samples_mixed_so_far += samples_this_run; + samples_to_write -= samples_this_run; +#ifndef FOREVER_16_BIT_SOUND + bytes_so_far += so.sixteen_bit ? (samples_this_run << 1) : + samples_this_run; +#else + bytes_so_far += samples_this_run << 1; +#endif + byte_offset = (byte_offset + bytes_this_run) & SOUND_BUFFER_SIZE_MASK; + } while (samples_to_write > 0); + } +} + +#define SOUND_EMISSION_INTERVAL ((unsigned int) ((((unsigned long long) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128)) +#define TRUE_SOUND_EMISSION_INTERVAL ((((double) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128) +#define SOUND_EMISSION_INTERVAL_ERROR ((int) ((TRUE_SOUND_EMISSION_INTERVAL - SOUND_EMISSION_INTERVAL) * FIXED_POINT)) +static unsigned int LastSoundEmissionTime = 0; + +/* + * Accumulated error in the sound emission time. The unit is as follows: + * FIXED_POINT = 42.667 microseconds. + * As the error goes past FIXED_POINT, the new target for sound emission + * becomes 42.667 microseconds LATER. This helps with sound buffer overruns, + * correctly dealing with the fact that 42.667 microseconds does not fit + * an integer number of times in 1/32000 second (or whatever sampling rate). + */ +static unsigned int SoundEmissionTimeError = 0; + +void S9xProcessSound (unsigned int) +{ + +} + +/* +const unsigned int keymap[12] = { + 0x80, //KEY_A + 0x8000, //KEY_B + 0x2000, //KEY_SELECT + 0x1000, //KEY_START + 0x100, //KEY_RIGHT + 0x200, //KEY_LEFT + 0x800, //KEY_UP + 0x400, //KEY_DOWN + 0x10, //KEY_R + 0x20, //KEY_L + 0x40, //KEY_X + 0x4000 //KEY_Y + }; +*/ + +static bool8 SoundToggleWasHeld = FALSE; +static bool8 LoadStateWasHeld = FALSE; +static bool8 SaveStateWasHeld = FALSE; +static bool8 ToggleFullScreenWasHeld = FALSE; + +#ifdef ACCUMULATE_JOYPAD +// These are kept as DS key bitfields until it's time to send them to Snes9x. +static uint32 PreviousControls = 0x00000000; +static uint32 ControlsPressed = 0x00000000; +static uint32 ControlsReleased = 0x00000000; + +void NDSSFCAccumulateJoypad () +{ + struct key_buf inputdata; + ds2_getrawInput(&inputdata); + + ControlsPressed |= inputdata.key & ~PreviousControls; + ControlsReleased |= PreviousControls & ~inputdata.key; +} +#endif // ACCUMULATE_JOYPAD + +static int S9xCompareSDD1IndexEntries (const void *p1, const void *p2) +{ + return (*(uint32 *) p1 - *(uint32 *) p2); +} + +void S9xLoadSDD1Data () +{ + +} + +bool8 S9xReadMousePosition (int which1, int &x, int &y, uint32 &buttons) +{ + return (FALSE); +} + +bool8 S9xReadSuperScopePosition (int &x, int &y, uint32 &buttons) +{ + return (TRUE); +} + +bool JustifierOffscreen() +{ + return (FALSE); +} + +void JustifierButtons(uint32& justifiers) +{ +} + +START_EXTERN_C +char* osd_GetPackDir() +{ + static char filename[_MAX_PATH]; + memset(filename, 0, _MAX_PATH); + + if(strlen(S9xGetSnapshotDirectory())!=0) + strcpy (filename, S9xGetSnapshotDirectory()); + else + { + char dir [_MAX_DIR + 1]; + char drive [_MAX_DRIVE + 1]; + char name [_MAX_FNAME + 1]; + char ext [_MAX_EXT + 1]; + _splitpath(Memory.ROMFilename, drive, dir, name, ext); + _makepath(filename, drive, dir, NULL, NULL); + } + + if(!strncmp((char*)&Memory.ROM [0xffc0], "SUPER POWER LEAG 4 ", 21)) + { + if (getenv("SPL4PACK")) + return getenv("SPL4PACK"); + else + strcat(filename, "/SPL4-SP7"); + } + else if(!strncmp((char*)&Memory.ROM [0xffc0], "MOMOTETSU HAPPY ",21)) + { + if (getenv("MDHPACK")) + return getenv("MDHPACK"); + else + strcat(filename, "/SMHT-SP7"); + } + else if(!strncmp((char*)&Memory.ROM [0xffc0], "HU TENGAI MAKYO ZERO ", 21)) + { + if (getenv("FEOEZPACK")) + return getenv("FEOEZPACK"); + else + strcat(filename, "/FEOEZSP7"); + } + else if(!strncmp((char*)&Memory.ROM [0xffc0], "JUMP TENGAIMAKYO ZERO",21)) + { + if (getenv("SJNSPACK")) + return getenv("SJNSPACK"); + else + strcat(filename, "/SJUMPSP7"); + } else strcat(filename, "/MISC-SP7"); + return filename; +} +END_EXTERN_C + + +void retro_deinit (void) +{ +} +unsigned retro_get_region (void) +{ + return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC; +} +void retro_get_system_info(struct retro_system_info *info) +{ + info->need_fullpath = true; + info->valid_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc"; + info->library_version = "v1.4"; + info->library_name = "SNES9x(CATSFC)"; + info->block_extract = false; +} +void retro_get_system_av_info(struct retro_system_av_info *info) +{ + info->geometry.base_width = 256; + info->geometry.base_height = 224; + info->geometry.max_width = 512; + info->geometry.max_height = 512; + info->geometry.aspect_ratio = 4.0 / 3.0; +// if (!Settings.PAL) +// info->timing.fps = 21477272.0 / 357366.0; +// else +// info->timing.fps = 21281370.0 / 425568.0; +// info->timing.sample_rate = 32040.5; + + + info->timing.fps = 60.0; + info->timing.sample_rate = 32040.0; +} + +void retro_reset(void) +{ + +} + +size_t retro_serialize_size(void) +{ + return 0; +} + +bool retro_serialize(void *data, size_t size) +{ + return false; +} +bool retro_unserialize(const void *data, size_t size) +{ + return false; +} + +void retro_cheat_reset(void) +{ + +} +void retro_cheat_set(unsigned index, bool enabled, const char *code) +{ + +} + +bool retro_load_game(const struct retro_game_info *game) + +{ + Memory.LoadROM(game->path); + return true; +} + +bool retro_load_game_special( + unsigned game_type, + const struct retro_game_info *info, size_t num_info +) +{ + return false; +} +void retro_unload_game(void) +{ + +} + +void *retro_get_memory_data(unsigned id) +{ + return NULL; +} + +size_t retro_get_memory_size(unsigned id) +{ + return 0; +} diff --git a/libretro.h b/libretro.h new file mode 100644 index 0000000..c8fb147 --- /dev/null +++ b/libretro.h @@ -0,0 +1,1926 @@ +/* Copyright (C) 2010-2014 The RetroArch team + * + * --------------------------------------------------------------------------------------- + * The following license statement only applies to this libretro API header (libretro.h). + * --------------------------------------------------------------------------------------- + * + * Permission is hereby granted, free of charge, + * to any person obtaining a copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, + * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef LIBRETRO_H__ +#define LIBRETRO_H__ + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef __cplusplus +#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) +/* Hack applied for MSVC when compiling in C89 mode + * as it isn't C99-compliant. */ +#define bool unsigned char +#define true 1 +#define false 0 +#else +#include +#endif +#endif + +/* Used for checking API/ABI mismatches that can break libretro + * implementations. + * It is not incremented for compatible changes to the API. + */ +#define RETRO_API_VERSION 1 + +/* + * Libretro's fundamental device abstractions. + * + * Libretro's input system consists of some standardized device types, + * such as a joypad (with/without analog), mouse, keyboard, lightgun + * and a pointer. + * + * The functionality of these devices are fixed, and individual cores + * map their own concept of a controller to libretro's abstractions. + * This makes it possible for frontends to map the abstract types to a + * real input device, and not having to worry about binding input + * correctly to arbitrary controller layouts. + */ + +#define RETRO_DEVICE_TYPE_SHIFT 8 +#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1) +#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base) + +/* Input disabled. */ +#define RETRO_DEVICE_NONE 0 + +/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo + * controller, but with additional L2/R2/L3/R3 buttons, similar to a + * PS1 DualShock. */ +#define RETRO_DEVICE_JOYPAD 1 + +/* The mouse is a simple mouse, similar to Super Nintendo's mouse. + * X and Y coordinates are reported relatively to last poll (poll callback). + * It is up to the libretro implementation to keep track of where the mouse + * pointer is supposed to be on the screen. + * The frontend must make sure not to interfere with its own hardware + * mouse pointer. + */ +#define RETRO_DEVICE_MOUSE 2 + +/* KEYBOARD device lets one poll for raw key pressed. + * It is poll based, so input callback will return with the current + * pressed state. + * For event/text based keyboard input, see + * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. + */ +#define RETRO_DEVICE_KEYBOARD 3 + +/* Lightgun X/Y coordinates are reported relatively to last poll, + * similar to mouse. */ +#define RETRO_DEVICE_LIGHTGUN 4 + +/* The ANALOG device is an extension to JOYPAD (RetroPad). + * Similar to DualShock it adds two analog sticks. + * This is treated as a separate device type as it returns values in the + * full analog range of [-0x8000, 0x7fff]. Positive X axis is right. + * Positive Y axis is down. + * Only use ANALOG type when polling for analog values of the axes. + */ +#define RETRO_DEVICE_ANALOG 5 + +/* Abstracts the concept of a pointing mechanism, e.g. touch. + * This allows libretro to query in absolute coordinates where on the + * screen a mouse (or something similar) is being placed. + * For a touch centric device, coordinates reported are the coordinates + * of the press. + * + * Coordinates in X and Y are reported as: + * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen, + * and 0x7fff corresponds to the far right/bottom of the screen. + * The "screen" is here defined as area that is passed to the frontend and + * later displayed on the monitor. + * + * The frontend is free to scale/resize this screen as it sees fit, however, + * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the + * game image, etc. + * + * To check if the pointer coordinates are valid (e.g. a touch display + * actually being touched), PRESSED returns 1 or 0. + * + * If using a mouse on a desktop, PRESSED will usually correspond to the + * left mouse button, but this is a frontend decision. + * PRESSED will only return 1 if the pointer is inside the game screen. + * + * For multi-touch, the index variable can be used to successively query + * more presses. + * If index = 0 returns true for _PRESSED, coordinates can be extracted + * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with + * index = 1, and so on. + * Eventually _PRESSED will return false for an index. No further presses + * are registered at this point. */ +#define RETRO_DEVICE_POINTER 6 + +/* Buttons for the RetroPad (JOYPAD). + * The placement of these is equivalent to placements on the + * Super Nintendo controller. + * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */ +#define RETRO_DEVICE_ID_JOYPAD_B 0 +#define RETRO_DEVICE_ID_JOYPAD_Y 1 +#define RETRO_DEVICE_ID_JOYPAD_SELECT 2 +#define RETRO_DEVICE_ID_JOYPAD_START 3 +#define RETRO_DEVICE_ID_JOYPAD_UP 4 +#define RETRO_DEVICE_ID_JOYPAD_DOWN 5 +#define RETRO_DEVICE_ID_JOYPAD_LEFT 6 +#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7 +#define RETRO_DEVICE_ID_JOYPAD_A 8 +#define RETRO_DEVICE_ID_JOYPAD_X 9 +#define RETRO_DEVICE_ID_JOYPAD_L 10 +#define RETRO_DEVICE_ID_JOYPAD_R 11 +#define RETRO_DEVICE_ID_JOYPAD_L2 12 +#define RETRO_DEVICE_ID_JOYPAD_R2 13 +#define RETRO_DEVICE_ID_JOYPAD_L3 14 +#define RETRO_DEVICE_ID_JOYPAD_R3 15 + +/* Index / Id values for ANALOG device. */ +#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0 +#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1 +#define RETRO_DEVICE_ID_ANALOG_X 0 +#define RETRO_DEVICE_ID_ANALOG_Y 1 + +/* Id values for MOUSE. */ +#define RETRO_DEVICE_ID_MOUSE_X 0 +#define RETRO_DEVICE_ID_MOUSE_Y 1 +#define RETRO_DEVICE_ID_MOUSE_LEFT 2 +#define RETRO_DEVICE_ID_MOUSE_RIGHT 3 +#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4 +#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5 +#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6 + +/* Id values for LIGHTGUN types. */ +#define RETRO_DEVICE_ID_LIGHTGUN_X 0 +#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 +#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2 +#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 +#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 +#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 +#define RETRO_DEVICE_ID_LIGHTGUN_START 6 + +/* Id values for POINTER. */ +#define RETRO_DEVICE_ID_POINTER_X 0 +#define RETRO_DEVICE_ID_POINTER_Y 1 +#define RETRO_DEVICE_ID_POINTER_PRESSED 2 + +/* Returned from retro_get_region(). */ +#define RETRO_REGION_NTSC 0 +#define RETRO_REGION_PAL 1 + +/* Id values for LANGUAGE */ +enum retro_language +{ + RETRO_LANGUAGE_ENGLISH = 0, + RETRO_LANGUAGE_JAPANESE = 1, + RETRO_LANGUAGE_FRENCH = 2, + RETRO_LANGUAGE_SPANISH = 3, + RETRO_LANGUAGE_GERMAN = 4, + RETRO_LANGUAGE_ITALIAN = 5, + RETRO_LANGUAGE_DUTCH = 6, + RETRO_LANGUAGE_PORTUGUESE = 7, + RETRO_LANGUAGE_RUSSIAN = 8, + RETRO_LANGUAGE_KOREAN = 9, + RETRO_LANGUAGE_CHINESE_TRADITIONAL = 10, + RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 11, + RETRO_LANGUAGE_LAST, + + /* Ensure sizeof(enum) == sizeof(int) */ + RETRO_LANGUAGE_DUMMY = INT_MAX +}; + +/* Passed to retro_get_memory_data/size(). + * If the memory type doesn't apply to the + * implementation NULL/0 can be returned. + */ +#define RETRO_MEMORY_MASK 0xff + +/* Regular save RAM. This RAM is usually found on a game cartridge, + * backed up by a battery. + * If save game data is too complex for a single memory buffer, + * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment + * callback can be used. */ +#define RETRO_MEMORY_SAVE_RAM 0 + +/* Some games have a built-in clock to keep track of time. + * This memory is usually just a couple of bytes to keep track of time. + */ +#define RETRO_MEMORY_RTC 1 + +/* System ram lets a frontend peek into a game systems main RAM. */ +#define RETRO_MEMORY_SYSTEM_RAM 2 + +/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */ +#define RETRO_MEMORY_VIDEO_RAM 3 + +/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */ +enum retro_key +{ + RETROK_UNKNOWN = 0, + RETROK_FIRST = 0, + RETROK_BACKSPACE = 8, + RETROK_TAB = 9, + RETROK_CLEAR = 12, + RETROK_RETURN = 13, + RETROK_PAUSE = 19, + RETROK_ESCAPE = 27, + RETROK_SPACE = 32, + RETROK_EXCLAIM = 33, + RETROK_QUOTEDBL = 34, + RETROK_HASH = 35, + RETROK_DOLLAR = 36, + RETROK_AMPERSAND = 38, + RETROK_QUOTE = 39, + RETROK_LEFTPAREN = 40, + RETROK_RIGHTPAREN = 41, + RETROK_ASTERISK = 42, + RETROK_PLUS = 43, + RETROK_COMMA = 44, + RETROK_MINUS = 45, + RETROK_PERIOD = 46, + RETROK_SLASH = 47, + RETROK_0 = 48, + RETROK_1 = 49, + RETROK_2 = 50, + RETROK_3 = 51, + RETROK_4 = 52, + RETROK_5 = 53, + RETROK_6 = 54, + RETROK_7 = 55, + RETROK_8 = 56, + RETROK_9 = 57, + RETROK_COLON = 58, + RETROK_SEMICOLON = 59, + RETROK_LESS = 60, + RETROK_EQUALS = 61, + RETROK_GREATER = 62, + RETROK_QUESTION = 63, + RETROK_AT = 64, + RETROK_LEFTBRACKET = 91, + RETROK_BACKSLASH = 92, + RETROK_RIGHTBRACKET = 93, + RETROK_CARET = 94, + RETROK_UNDERSCORE = 95, + RETROK_BACKQUOTE = 96, + RETROK_a = 97, + RETROK_b = 98, + RETROK_c = 99, + RETROK_d = 100, + RETROK_e = 101, + RETROK_f = 102, + RETROK_g = 103, + RETROK_h = 104, + RETROK_i = 105, + RETROK_j = 106, + RETROK_k = 107, + RETROK_l = 108, + RETROK_m = 109, + RETROK_n = 110, + RETROK_o = 111, + RETROK_p = 112, + RETROK_q = 113, + RETROK_r = 114, + RETROK_s = 115, + RETROK_t = 116, + RETROK_u = 117, + RETROK_v = 118, + RETROK_w = 119, + RETROK_x = 120, + RETROK_y = 121, + RETROK_z = 122, + RETROK_DELETE = 127, + + RETROK_KP0 = 256, + RETROK_KP1 = 257, + RETROK_KP2 = 258, + RETROK_KP3 = 259, + RETROK_KP4 = 260, + RETROK_KP5 = 261, + RETROK_KP6 = 262, + RETROK_KP7 = 263, + RETROK_KP8 = 264, + RETROK_KP9 = 265, + RETROK_KP_PERIOD = 266, + RETROK_KP_DIVIDE = 267, + RETROK_KP_MULTIPLY = 268, + RETROK_KP_MINUS = 269, + RETROK_KP_PLUS = 270, + RETROK_KP_ENTER = 271, + RETROK_KP_EQUALS = 272, + + RETROK_UP = 273, + RETROK_DOWN = 274, + RETROK_RIGHT = 275, + RETROK_LEFT = 276, + RETROK_INSERT = 277, + RETROK_HOME = 278, + RETROK_END = 279, + RETROK_PAGEUP = 280, + RETROK_PAGEDOWN = 281, + + RETROK_F1 = 282, + RETROK_F2 = 283, + RETROK_F3 = 284, + RETROK_F4 = 285, + RETROK_F5 = 286, + RETROK_F6 = 287, + RETROK_F7 = 288, + RETROK_F8 = 289, + RETROK_F9 = 290, + RETROK_F10 = 291, + RETROK_F11 = 292, + RETROK_F12 = 293, + RETROK_F13 = 294, + RETROK_F14 = 295, + RETROK_F15 = 296, + + RETROK_NUMLOCK = 300, + RETROK_CAPSLOCK = 301, + RETROK_SCROLLOCK = 302, + RETROK_RSHIFT = 303, + RETROK_LSHIFT = 304, + RETROK_RCTRL = 305, + RETROK_LCTRL = 306, + RETROK_RALT = 307, + RETROK_LALT = 308, + RETROK_RMETA = 309, + RETROK_LMETA = 310, + RETROK_LSUPER = 311, + RETROK_RSUPER = 312, + RETROK_MODE = 313, + RETROK_COMPOSE = 314, + + RETROK_HELP = 315, + RETROK_PRINT = 316, + RETROK_SYSREQ = 317, + RETROK_BREAK = 318, + RETROK_MENU = 319, + RETROK_POWER = 320, + RETROK_EURO = 321, + RETROK_UNDO = 322, + + RETROK_LAST, + + RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */ +}; + +enum retro_mod +{ + RETROKMOD_NONE = 0x0000, + + RETROKMOD_SHIFT = 0x01, + RETROKMOD_CTRL = 0x02, + RETROKMOD_ALT = 0x04, + RETROKMOD_META = 0x08, + + RETROKMOD_NUMLOCK = 0x10, + RETROKMOD_CAPSLOCK = 0x20, + RETROKMOD_SCROLLOCK = 0x40, + + RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */ +}; + +/* If set, this call is not part of the public libretro API yet. It can + * change or be removed at any time. */ +#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000 +/* Environment callback to be used internally in frontend. */ +#define RETRO_ENVIRONMENT_PRIVATE 0x20000 + +/* Environment commands. */ +#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * -- + * Sets screen rotation of graphics. + * Is only implemented if rotation can be accelerated by hardware. + * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, + * 270 degrees counter-clockwise respectively. + */ +#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * -- + * Boolean value whether or not the implementation should use overscan, + * or crop away overscan. + */ +#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * -- + * Boolean value whether or not frontend supports frame duping, + * passing NULL to video frame callback. + */ + + /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), + * and reserved to avoid possible ABI clash. + */ + +#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * -- + * Sets a message to be displayed in implementation-specific manner + * for a certain amount of 'frames'. + * Should not be used for trivial messages, which should simply be + * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a + * fallback, stderr). + */ +#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) -- + * Requests the frontend to shutdown. + * Should only be used if game has a specific + * way to shutdown the game from a menu item or similar. + */ +#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8 + /* const unsigned * -- + * Gives a hint to the frontend how demanding this implementation + * is on a system. E.g. reporting a level of 2 means + * this implementation should run decently on all frontends + * of level 2 and up. + * + * It can be used by the frontend to potentially warn + * about too demanding implementations. + * + * The levels are "floating". + * + * This function can be called on a per-game basis, + * as certain games an implementation can play might be + * particularly demanding. + * If called, it should be called in retro_load_game(). + */ +#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9 + /* const char ** -- + * Returns the "system" directory of the frontend. + * This directory can be used to store system specific + * content such as BIOSes, configuration data, etc. + * The returned value can be NULL. + * If so, no such directory is defined, + * and it's up to the implementation to find a suitable directory. + * + * NOTE: Some cores used this folder also for "save" data such as + * memory cards, etc, for lack of a better place to put it. + * This is now discouraged, and if possible, cores should try to + * use the new GET_SAVE_DIRECTORY. + */ +#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10 + /* const enum retro_pixel_format * -- + * Sets the internal pixel format used by the implementation. + * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555. + * This pixel format however, is deprecated (see enum retro_pixel_format). + * If the call returns false, the frontend does not support this pixel + * format. + * + * This function should be called inside retro_load_game() or + * retro_get_system_av_info(). + */ +#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11 + /* const struct retro_input_descriptor * -- + * Sets an array of retro_input_descriptors. + * It is up to the frontend to present this in a usable way. + * The array is terminated by retro_input_descriptor::description + * being set to NULL. + * This function can be called at any time, but it is recommended + * to call it as early as possible. + */ +#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12 + /* const struct retro_keyboard_callback * -- + * Sets a callback function used to notify core about keyboard events. + */ +#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13 + /* const struct retro_disk_control_callback * -- + * Sets an interface which frontend can use to eject and insert + * disk images. + * This is used for games which consist of multiple images and + * must be manually swapped out by the user (e.g. PSX). + */ +#define RETRO_ENVIRONMENT_SET_HW_RENDER 14 + /* struct retro_hw_render_callback * -- + * Sets an interface to let a libretro core render with + * hardware acceleration. + * Should be called in retro_load_game(). + * If successful, libretro cores will be able to render to a + * frontend-provided framebuffer. + * The size of this framebuffer will be at least as large as + * max_width/max_height provided in get_av_info(). + * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or + * NULL to retro_video_refresh_t. + */ +#define RETRO_ENVIRONMENT_GET_VARIABLE 15 + /* struct retro_variable * -- + * Interface to acquire user-defined information from environment + * that cannot feasibly be supported in a multi-system way. + * 'key' should be set to a key which has already been set by + * SET_VARIABLES. + * 'data' will be set to a value or NULL. + */ +#define RETRO_ENVIRONMENT_SET_VARIABLES 16 + /* const struct retro_variable * -- + * Allows an implementation to signal the environment + * which variables it might want to check for later using + * GET_VARIABLE. + * This allows the frontend to present these variables to + * a user dynamically. + * This should be called as early as possible (ideally in + * retro_set_environment). + * + * 'data' points to an array of retro_variable structs + * terminated by a { NULL, NULL } element. + * retro_variable::key should be namespaced to not collide + * with other implementations' keys. E.g. A core called + * 'foo' should use keys named as 'foo_option'. + * retro_variable::value should contain a human readable + * description of the key as well as a '|' delimited list + * of expected values. + * + * The number of possible options should be very limited, + * i.e. it should be feasible to cycle through options + * without a keyboard. + * + * First entry should be treated as a default. + * + * Example entry: + * { "foo_option", "Speed hack coprocessor X; false|true" } + * + * Text before first ';' is description. This ';' must be + * followed by a space, and followed by a list of possible + * values split up with '|'. + * + * Only strings are operated on. The possible values will + * generally be displayed and stored as-is by the frontend. + */ +#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17 + /* bool * -- + * Result is set to true if some variables are updated by + * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE. + * Variables should be queried with GET_VARIABLE. + */ +#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18 + /* const bool * -- + * If true, the libretro implementation supports calls to + * retro_load_game() with NULL as argument. + * Used by cores which can run without particular game data. + * This should be called within retro_set_environment() only. + */ +#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19 + /* const char ** -- + * Retrieves the absolute path from where this libretro + * implementation was loaded. + * NULL is returned if the libretro was loaded statically + * (i.e. linked statically to frontend), or if the path cannot be + * determined. + * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can + * be loaded without ugly hacks. + */ + + /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK. + * It was not used by any known core at the time, + * and was removed from the API. */ +#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22 + /* const struct retro_audio_callback * -- + * Sets an interface which is used to notify a libretro core about audio + * being available for writing. + * The callback can be called from any thread, so a core using this must + * have a thread safe audio implementation. + * It is intended for games where audio and video are completely + * asynchronous and audio can be generated on the fly. + * This interface is not recommended for use with emulators which have + * highly synchronous audio. + * + * The callback only notifies about writability; the libretro core still + * has to call the normal audio callbacks + * to write audio. The audio callbacks must be called from within the + * notification callback. + * The amount of audio data to write is up to the implementation. + * Generally, the audio callback will be called continously in a loop. + * + * Due to thread safety guarantees and lack of sync between audio and + * video, a frontend can selectively disallow this interface based on + * internal configuration. A core using this interface must also + * implement the "normal" audio interface. + * + * A libretro core using SET_AUDIO_CALLBACK should also make use of + * SET_FRAME_TIME_CALLBACK. + */ +#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21 + /* const struct retro_frame_time_callback * -- + * Lets the core know how much time has passed since last + * invocation of retro_run(). + * The frontend can tamper with the timing to fake fast-forward, + * slow-motion, frame stepping, etc. + * In this case the delta time will use the reference value + * in frame_time_callback.. + */ +#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23 + /* struct retro_rumble_interface * -- + * Gets an interface which is used by a libretro core to set + * state of rumble motors in controllers. + * A strong and weak motor is supported, and they can be + * controlled indepedently. + */ +#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24 + /* uint64_t * -- + * Gets a bitmask telling which device type are expected to be + * handled properly in a call to retro_input_state_t. + * Devices which are not handled or recognized always return + * 0 in retro_input_state_t. + * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG). + * Should only be called in retro_run(). + */ +#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* struct retro_sensor_interface * -- + * Gets access to the sensor interface. + * The purpose of this interface is to allow + * setting state related to sensors such as polling rate, + * enabling/disable it entirely, etc. + * Reading sensor state is done via the normal + * input_state_callback API. + */ +#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* struct retro_camera_callback * -- + * Gets an interface to a video camera driver. + * A libretro core can use this interface to get access to a + * video camera. + * New video frames are delivered in a callback in same + * thread as retro_run(). + * + * GET_CAMERA_INTERFACE should be called in retro_load_game(). + * + * Depending on the camera implementation used, camera frames + * will be delivered as a raw framebuffer, + * or as an OpenGL texture directly. + * + * The core has to tell the frontend here which types of + * buffers can be handled properly. + * An OpenGL texture can only be handled when using a + * libretro GL core (SET_HW_RENDER). + * It is recommended to use a libretro GL core when + * using camera interface. + * + * The camera is not started automatically. The retrieved start/stop + * functions must be used to explicitly + * start and stop the camera driver. + */ +#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27 + /* struct retro_log_callback * -- + * Gets an interface for logging. This is useful for + * logging in a cross-platform way + * as certain platforms cannot use use stderr for logging. + * It also allows the frontend to + * show logging information in a more suitable way. + * If this interface is not used, libretro cores should + * log to stderr as desired. + */ +#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28 + /* struct retro_perf_callback * -- + * Gets an interface for performance counters. This is useful + * for performance logging in a cross-platform way and for detecting + * architecture-specific features, such as SIMD support. + */ +#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29 + /* struct retro_location_callback * -- + * Gets access to the location interface. + * The purpose of this interface is to be able to retrieve + * location-based information from the host device, + * such as current latitude / longitude. + */ +#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 + /* const char ** -- + * Returns the "content" directory of the frontend. + * This directory can be used to store specific assets that the + * core relies upon, such as art assets, + * input data, etc etc. + * The returned value can be NULL. + * If so, no such directory is defined, + * and it's up to the implementation to find a suitable directory. + */ +#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31 + /* const char ** -- + * Returns the "save" directory of the frontend. + * This directory can be used to store SRAM, memory cards, + * high scores, etc, if the libretro core + * cannot use the regular memory interface (retro_get_memory_data()). + * + * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for + * similar things before. + * They should still check GET_SYSTEM_DIRECTORY if they want to + * be backwards compatible. + * The path here can be NULL. It should only be non-NULL if the + * frontend user has set a specific save path. + */ +#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32 + /* const struct retro_system_av_info * -- + * Sets a new av_info structure. This can only be called from + * within retro_run(). + * This should *only* be used if the core is completely altering the + * internal resolutions, aspect ratios, timings, sampling rate, etc. + * Calling this can require a full reinitialization of video/audio + * drivers in the frontend, + * + * so it is important to call it very sparingly, and usually only with + * the users explicit consent. + * An eventual driver reinitialize will happen so that video and + * audio callbacks + * happening after this call within the same retro_run() call will + * target the newly initialized driver. + * + * This callback makes it possible to support configurable resolutions + * in games, which can be useful to + * avoid setting the "worst case" in max_width/max_height. + * + * ***HIGHLY RECOMMENDED*** Do not call this callback every time + * resolution changes in an emulator core if it's + * expected to be a temporary change, for the reasons of possible + * driver reinitialization. + * This call is not a free pass for not trying to provide + * correct values in retro_get_system_av_info(). If you need to change + * things like aspect ratio or nominal width/height, + * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant + * of SET_SYSTEM_AV_INFO. + * + * If this returns false, the frontend does not acknowledge a + * changed av_info struct. + */ +#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33 + /* const struct retro_get_proc_address_interface * -- + * Allows a libretro core to announce support for the + * get_proc_address() interface. + * This interface allows for a standard way to extend libretro where + * use of environment calls are too indirect, + * e.g. for cases where the frontend wants to call directly into the core. + * + * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK + * **MUST** be called from within retro_set_environment(). + */ +#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34 + /* const struct retro_subsystem_info * -- + * This environment call introduces the concept of libretro "subsystems". + * A subsystem is a variant of a libretro core which supports + * different kinds of games. + * The purpose of this is to support e.g. emulators which might + * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo. + * It can also be used to pick among subsystems in an explicit way + * if the libretro implementation is a multi-system emulator itself. + * + * Loading a game via a subsystem is done with retro_load_game_special(), + * and this environment call allows a libretro core to expose which + * subsystems are supported for use with retro_load_game_special(). + * A core passes an array of retro_game_special_info which is terminated + * with a zeroed out retro_game_special_info struct. + * + * If a core wants to use this functionality, SET_SUBSYSTEM_INFO + * **MUST** be called from within retro_set_environment(). + */ +#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35 + /* const struct retro_controller_info * -- + * This environment call lets a libretro core tell the frontend + * which controller types are recognized in calls to + * retro_set_controller_port_device(). + * + * Some emulators such as Super Nintendo + * support multiple lightgun types which must be specifically + * selected from. + * It is therefore sometimes necessary for a frontend to be able + * to tell the core about a special kind of input device which is + * not covered by the libretro input API. + * + * In order for a frontend to understand the workings of an input device, + * it must be a specialized type + * of the generic device types already defined in the libretro API. + * + * Which devices are supported can vary per input port. + * The core must pass an array of const struct retro_controller_info which + * is terminated with a blanked out struct. Each element of the struct + * corresponds to an ascending port index to + * retro_set_controller_port_device(). + * Even if special device types are set in the libretro core, + * libretro should only poll input based on the base input device types. + */ +#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* const struct retro_memory_map * -- + * This environment call lets a libretro core tell the frontend + * about the memory maps this core emulates. + * This can be used to implement, for example, cheats in a core-agnostic way. + * + * Should only be used by emulators; it doesn't make much sense for + * anything else. + * It is recommended to expose all relevant pointers through + * retro_get_memory_* as well. + * + * Can be called from retro_init and retro_load_game. + */ +#define RETRO_ENVIRONMENT_SET_GEOMETRY 37 + /* const struct retro_game_geometry * -- + * This environment call is similar to SET_SYSTEM_AV_INFO for changing + * video parameters, but provides a guarantee that drivers will not be + * reinitialized. + * This can only be called from within retro_run(). + * + * The purpose of this call is to allow a core to alter nominal + * width/heights as well as aspect ratios on-the-fly, which can be + * useful for some emulators to change in run-time. + * + * max_width/max_height arguments are ignored and cannot be changed + * with this call as this could potentially require a reinitialization or a + * non-constant time operation. + * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required. + * + * A frontend must guarantee that this environment call completes in + * constant time. + */ +#define RETRO_ENVIRONMENT_GET_USERNAME 38 + /* const char ** + * Returns the specified username of the frontend, if specified by the user. + * This username can be used as a nickname for a core that has online facilities + * or any other mode where personalization of the user is desirable. + * The returned value can be NULL. + * If this environ callback is used by a core that requires a valid username, + * a default username should be specified by the core. + */ +#define RETRO_ENVIRONMENT_GET_LANGUAGE 39 + /* unsigned * -- + * Returns the specified language of the frontend, if specified by the user. + * It can be used by the core for localization purposes. + */ + +#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */ +#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */ +#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */ +#define RETRO_MEMDESC_ALIGN_4 (2 << 16) +#define RETRO_MEMDESC_ALIGN_8 (3 << 16) +#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */ +#define RETRO_MEMDESC_MINSIZE_4 (2 << 24) +#define RETRO_MEMDESC_MINSIZE_8 (3 << 24) +struct retro_memory_descriptor +{ + uint64_t flags; + + /* Pointer to the start of the relevant ROM or RAM chip. + * It's strongly recommended to use 'offset' if possible, rather than + * doing math on the pointer. + * + * If the same byte is mapped my multiple descriptors, their descriptors + * must have the same pointer. + * If 'start' does not point to the first byte in the pointer, put the + * difference in 'offset' instead. + * + * May be NULL if there's nothing usable here (e.g. hardware registers and + * open bus). No flags should be set if the pointer is NULL. + * It's recommended to minimize the number of descriptors if possible, + * but not mandatory. */ + void *ptr; + size_t offset; + + /* This is the location in the emulated address space + * where the mapping starts. */ + size_t start; + + /* Which bits must be same as in 'start' for this mapping to apply. + * The first memory descriptor to claim a certain byte is the one + * that applies. + * A bit which is set in 'start' must also be set in this. + * Can be zero, in which case each byte is assumed mapped exactly once. + * In this case, 'len' must be a power of two. */ + size_t select; + + /* If this is nonzero, the set bits are assumed not connected to the + * memory chip's address pins. */ + size_t disconnect; + + /* This one tells the size of the current memory area. + * If, after start+disconnect are applied, the address is higher than + * this, the highest bit of the address is cleared. + * + * If the address is still too high, the next highest bit is cleared. + * Can be zero, in which case it's assumed to be infinite (as limited + * by 'select' and 'disconnect'). */ + size_t len; + + /* To go from emulated address to physical address, the following + * order applies: + * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. + * + * The address space name must consist of only a-zA-Z0-9_-, + * should be as short as feasible (maximum length is 8 plus the NUL), + * and may not be any other address space plus one or more 0-9A-F + * at the end. + * However, multiple memory descriptors for the same address space is + * allowed, and the address space name can be empty. NULL is treated + * as empty. + * + * Address space names are case sensitive, but avoid lowercase if possible. + * The same pointer may exist in multiple address spaces. + * + * Examples: + * blank+blank - valid (multiple things may be mapped in the same namespace) + * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace) + * 'A'+'B' - valid (neither is a prefix of each other) + * 'S'+blank - valid ('S' is not in 0-9A-F) + * 'a'+blank - valid ('a' is not in 0-9A-F) + * 'a'+'A' - valid (neither is a prefix of each other) + * 'AR'+blank - valid ('R' is not in 0-9A-F) + * 'ARB'+blank - valid (the B can't be part of the address either, because + * there is no namespace 'AR') + * blank+'B' - not valid, because it's ambigous which address space B1234 + * would refer to. + * The length can't be used for that purpose; the frontend may want + * to append arbitrary data to an address, without a separator. */ + const char *addrspace; +}; + +/* The frontend may use the largest value of 'start'+'select' in a + * certain namespace to infer the size of the address space. + * + * If the address space is larger than that, a mapping with .ptr=NULL + * should be at the end of the array, with .select set to all ones for + * as long as the address space is big. + * + * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags): + * SNES WRAM: + * .start=0x7E0000, .len=0x20000 + * (Note that this must be mapped before the ROM in most cases; some of the + * ROM mappers + * try to claim $7E0000, or at least $7E8000.) + * SNES SPC700 RAM: + * .addrspace="S", .len=0x10000 + * SNES WRAM mirrors: + * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000 + * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000 + * SNES WRAM mirrors, alternate equivalent descriptor: + * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF + * (Various similar constructions can be created by combining parts of + * the above two.) + * SNES LoROM (512KB, mirrored a couple of times): + * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024 + * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024 + * SNES HiROM (4MB): + * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024 + * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024 + * SNES ExHiROM (8MB): + * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024 + * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024 + * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024 + * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024 + * Clarify the size of the address space: + * .ptr=NULL, .select=0xFFFFFF + * .len can be implied by .select in many of them, but was included for clarity. + */ + +struct retro_memory_map +{ + const struct retro_memory_descriptor *descriptors; + unsigned num_descriptors; +}; + +struct retro_controller_description +{ + /* Human-readable description of the controller. Even if using a generic + * input device type, this can be set to the particular device type the + * core uses. */ + const char *desc; + + /* Device type passed to retro_set_controller_port_device(). If the device + * type is a sub-class of a generic input device type, use the + * RETRO_DEVICE_SUBCLASS macro to create an ID. + * + * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */ + unsigned id; +}; + +struct retro_controller_info +{ + const struct retro_controller_description *types; + unsigned num_types; +}; + +struct retro_subsystem_memory_info +{ + /* The extension associated with a memory type, e.g. "psram". */ + const char *extension; + + /* The memory type for retro_get_memory(). This should be at + * least 0x100 to avoid conflict with standardized + * libretro memory types. */ + unsigned type; +}; + +struct retro_subsystem_rom_info +{ + /* Describes what the content is (SGB BIOS, GB ROM, etc). */ + const char *desc; + + /* Same definition as retro_get_system_info(). */ + const char *valid_extensions; + + /* Same definition as retro_get_system_info(). */ + bool need_fullpath; + + /* Same definition as retro_get_system_info(). */ + bool block_extract; + + /* This is set if the content is required to load a game. + * If this is set to false, a zeroed-out retro_game_info can be passed. */ + bool required; + + /* Content can have multiple associated persistent + * memory types (retro_get_memory()). */ + const struct retro_subsystem_memory_info *memory; + unsigned num_memory; +}; + +struct retro_subsystem_info +{ + /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */ + const char *desc; + + /* A computer friendly short string identifier for the subsystem type. + * This name must be [a-z]. + * E.g. if desc is "Super GameBoy", this can be "sgb". + * This identifier can be used for command-line interfaces, etc. + */ + const char *ident; + + /* Infos for each content file. The first entry is assumed to be the + * "most significant" content for frontend purposes. + * E.g. with Super GameBoy, the first content should be the GameBoy ROM, + * as it is the most "significant" content to a user. + * If a frontend creates new file paths based on the content used + * (e.g. savestates), it should use the path for the first ROM to do so. */ + const struct retro_subsystem_rom_info *roms; + + /* Number of content files associated with a subsystem. */ + unsigned num_roms; + + /* The type passed to retro_load_game_special(). */ + unsigned id; +}; + +typedef void (*retro_proc_address_t)(void); + +/* libretro API extension functions: + * (None here so far). + * + * Get a symbol from a libretro core. + * Cores should only return symbols which are actual + * extensions to the libretro API. + * + * Frontends should not use this to obtain symbols to standard + * libretro entry points (static linking or dlsym). + * + * The symbol name must be equal to the function name, + * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo". + * The returned function pointer must be cast to the corresponding type. + */ +typedef retro_proc_address_t (*retro_get_proc_address_t)(const char *sym); + +struct retro_get_proc_address_interface +{ + retro_get_proc_address_t get_proc_address; +}; + +enum retro_log_level +{ + RETRO_LOG_DEBUG = 0, + RETRO_LOG_INFO, + RETRO_LOG_WARN, + RETRO_LOG_ERROR, + + RETRO_LOG_DUMMY = INT_MAX +}; + +/* Logging function. Takes log level argument as well. */ +typedef void (*retro_log_printf_t)(enum retro_log_level level, + const char *fmt, ...); + +struct retro_log_callback +{ + retro_log_printf_t log; +}; + +/* Performance related functions */ + +/* ID values for SIMD CPU features */ +#define RETRO_SIMD_SSE (1 << 0) +#define RETRO_SIMD_SSE2 (1 << 1) +#define RETRO_SIMD_VMX (1 << 2) +#define RETRO_SIMD_VMX128 (1 << 3) +#define RETRO_SIMD_AVX (1 << 4) +#define RETRO_SIMD_NEON (1 << 5) +#define RETRO_SIMD_SSE3 (1 << 6) +#define RETRO_SIMD_SSSE3 (1 << 7) +#define RETRO_SIMD_MMX (1 << 8) +#define RETRO_SIMD_MMXEXT (1 << 9) +#define RETRO_SIMD_SSE4 (1 << 10) +#define RETRO_SIMD_SSE42 (1 << 11) +#define RETRO_SIMD_AVX2 (1 << 12) +#define RETRO_SIMD_VFPU (1 << 13) +#define RETRO_SIMD_PS (1 << 14) +#define RETRO_SIMD_AES (1 << 15) + +typedef uint64_t retro_perf_tick_t; +typedef int64_t retro_time_t; + +struct retro_perf_counter +{ + const char *ident; + retro_perf_tick_t start; + retro_perf_tick_t total; + retro_perf_tick_t call_cnt; + + bool registered; +}; + +/* Returns current time in microseconds. + * Tries to use the most accurate timer available. + */ +typedef retro_time_t (*retro_perf_get_time_usec_t)(void); + +/* A simple counter. Usually nanoseconds, but can also be CPU cycles. + * Can be used directly if desired (when creating a more sophisticated + * performance counter system). + * */ +typedef retro_perf_tick_t (*retro_perf_get_counter_t)(void); + +/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */ +typedef uint64_t (*retro_get_cpu_features_t)(void); + +/* Asks frontend to log and/or display the state of performance counters. + * Performance counters can always be poked into manually as well. + */ +typedef void (*retro_perf_log_t)(void); + +/* Register a performance counter. + * ident field must be set with a discrete value and other values in + * retro_perf_counter must be 0. + * Registering can be called multiple times. To avoid calling to + * frontend redundantly, you can check registered field first. */ +typedef void (*retro_perf_register_t)(struct retro_perf_counter *counter); + +/* Starts a registered counter. */ +typedef void (*retro_perf_start_t)(struct retro_perf_counter *counter); + +/* Stops a registered counter. */ +typedef void (*retro_perf_stop_t)(struct retro_perf_counter *counter); + +/* For convenience it can be useful to wrap register, start and stop in macros. + * E.g.: + * #ifdef LOG_PERFORMANCE + * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name)) + * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name)) + * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name)) + * #else + * ... Blank macros ... + * #endif + * + * These can then be used mid-functions around code snippets. + * + * extern struct retro_perf_callback perf_cb; * Somewhere in the core. + * + * void do_some_heavy_work(void) + * { + * RETRO_PERFORMANCE_INIT(cb, work_1; + * RETRO_PERFORMANCE_START(cb, work_1); + * heavy_work_1(); + * RETRO_PERFORMANCE_STOP(cb, work_1); + * + * RETRO_PERFORMANCE_INIT(cb, work_2); + * RETRO_PERFORMANCE_START(cb, work_2); + * heavy_work_2(); + * RETRO_PERFORMANCE_STOP(cb, work_2); + * } + * + * void retro_deinit(void) + * { + * perf_cb.perf_log(); * Log all perf counters here for example. + * } + */ + +struct retro_perf_callback +{ + retro_perf_get_time_usec_t get_time_usec; + retro_get_cpu_features_t get_cpu_features; + + retro_perf_get_counter_t get_perf_counter; + retro_perf_register_t perf_register; + retro_perf_start_t perf_start; + retro_perf_stop_t perf_stop; + retro_perf_log_t perf_log; +}; + +/* FIXME: Document the sensor API and work out behavior. + * It will be marked as experimental until then. + */ +enum retro_sensor_action +{ + RETRO_SENSOR_ACCELEROMETER_ENABLE = 0, + RETRO_SENSOR_ACCELEROMETER_DISABLE, + + RETRO_SENSOR_DUMMY = INT_MAX +}; + +/* Id values for SENSOR types. */ +#define RETRO_SENSOR_ACCELEROMETER_X 0 +#define RETRO_SENSOR_ACCELEROMETER_Y 1 +#define RETRO_SENSOR_ACCELEROMETER_Z 2 + +typedef bool (*retro_set_sensor_state_t)(unsigned port, + enum retro_sensor_action action, unsigned rate); + +typedef float (*retro_sensor_get_input_t)(unsigned port, unsigned id); + +struct retro_sensor_interface +{ + retro_set_sensor_state_t set_sensor_state; + retro_sensor_get_input_t get_sensor_input; +}; + +enum retro_camera_buffer +{ + RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0, + RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER, + + RETRO_CAMERA_BUFFER_DUMMY = INT_MAX +}; + +/* Starts the camera driver. Can only be called in retro_run(). */ +typedef bool (*retro_camera_start_t)(void); + +/* Stops the camera driver. Can only be called in retro_run(). */ +typedef void (*retro_camera_stop_t)(void); + +/* Callback which signals when the camera driver is initialized + * and/or deinitialized. + * retro_camera_start_t can be called in initialized callback. + */ +typedef void (*retro_camera_lifetime_status_t)(void); + +/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer. + * Width, height and pitch are similar to retro_video_refresh_t. + * First pixel is top-left origin. + */ +typedef void (*retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer, + unsigned width, unsigned height, size_t pitch); + +/* A callback for when OpenGL textures are used. + * + * texture_id is a texture owned by camera driver. + * Its state or content should be considered immutable, except for things like + * texture filtering and clamping. + * + * texture_target is the texture target for the GL texture. + * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly + * more depending on extensions. + * + * affine points to a packed 3x3 column-major matrix used to apply an affine + * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0)) + * After transform, normalized texture coord (0, 0) should be bottom-left + * and (1, 1) should be top-right (or (width, height) for RECTANGLE). + * + * GL-specific typedefs are avoided here to avoid relying on gl.h in + * the API definition. + */ +typedef void (*retro_camera_frame_opengl_texture_t)(unsigned texture_id, + unsigned texture_target, const float *affine); + +struct retro_camera_callback +{ + /* Set by libretro core. + * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER). + */ + uint64_t caps; + + unsigned width; /* Desired resolution for camera. Is only used as a hint. */ + unsigned height; + retro_camera_start_t start; /* Set by frontend. */ + retro_camera_stop_t stop; /* Set by frontend. */ + + /* Set by libretro core if raw framebuffer callbacks will be used. */ + retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer; + /* Set by libretro core if OpenGL texture callbacks will be used. */ + retro_camera_frame_opengl_texture_t frame_opengl_texture; + + /* Set by libretro core. Called after camera driver is initialized and + * ready to be started. + * Can be NULL, in which this callback is not called. + */ + retro_camera_lifetime_status_t initialized; + + /* Set by libretro core. Called right before camera driver is + * deinitialized. + * Can be NULL, in which this callback is not called. + */ + retro_camera_lifetime_status_t deinitialized; +}; + +/* Sets the interval of time and/or distance at which to update/poll + * location-based data. + * + * To ensure compatibility with all location-based implementations, + * values for both interval_ms and interval_distance should be provided. + * + * interval_ms is the interval expressed in milliseconds. + * interval_distance is the distance interval expressed in meters. + */ +typedef void (*retro_location_set_interval_t)(unsigned interval_ms, + unsigned interval_distance); + +/* Start location services. The device will start listening for changes to the + * current location at regular intervals (which are defined with + * retro_location_set_interval_t). */ +typedef bool (*retro_location_start_t)(void); + +/* Stop location services. The device will stop listening for changes + * to the current location. */ +typedef void (*retro_location_stop_t)(void); + +/* Get the position of the current location. Will set parameters to + * 0 if no new location update has happened since the last time. */ +typedef bool (*retro_location_get_position_t)(double *lat, double *lon, + double *horiz_accuracy, double *vert_accuracy); + +/* Callback which signals when the location driver is initialized + * and/or deinitialized. + * retro_location_start_t can be called in initialized callback. + */ +typedef void (*retro_location_lifetime_status_t)(void); + +struct retro_location_callback +{ + retro_location_start_t start; + retro_location_stop_t stop; + retro_location_get_position_t get_position; + retro_location_set_interval_t set_interval; + + retro_location_lifetime_status_t initialized; + retro_location_lifetime_status_t deinitialized; +}; + +enum retro_rumble_effect +{ + RETRO_RUMBLE_STRONG = 0, + RETRO_RUMBLE_WEAK = 1, + + RETRO_RUMBLE_DUMMY = INT_MAX +}; + +/* Sets rumble state for joypad plugged in port 'port'. + * Rumble effects are controlled independently, + * and setting e.g. strong rumble does not override weak rumble. + * Strength has a range of [0, 0xffff]. + * + * Returns true if rumble state request was honored. + * Calling this before first retro_run() is likely to return false. */ +typedef bool (*retro_set_rumble_state_t)(unsigned port, + enum retro_rumble_effect effect, uint16_t strength); + +struct retro_rumble_interface +{ + retro_set_rumble_state_t set_rumble_state; +}; + +/* Notifies libretro that audio data should be written. */ +typedef void (*retro_audio_callback_t)(void); + +/* True: Audio driver in frontend is active, and callback is + * expected to be called regularily. + * False: Audio driver in frontend is paused or inactive. + * Audio callback will not be called until set_state has been + * called with true. + * Initial state is false (inactive). + */ +typedef void (*retro_audio_set_state_callback_t)(bool enabled); + +struct retro_audio_callback +{ + retro_audio_callback_t callback; + retro_audio_set_state_callback_t set_state; +}; + +/* Notifies a libretro core of time spent since last invocation + * of retro_run() in microseconds. + * + * It will be called right before retro_run() every frame. + * The frontend can tamper with timing to support cases like + * fast-forward, slow-motion and framestepping. + * + * In those scenarios the reference frame time value will be used. */ +typedef int64_t retro_usec_t; +typedef void (*retro_frame_time_callback_t)(retro_usec_t usec); +struct retro_frame_time_callback +{ + retro_frame_time_callback_t callback; + /* Represents the time of one frame. It is computed as + * 1000000 / fps, but the implementation will resolve the + * rounding to ensure that framestepping, etc is exact. */ + retro_usec_t reference; +}; + +/* Pass this to retro_video_refresh_t if rendering to hardware. + * Passing NULL to retro_video_refresh_t is still a frame dupe as normal. + * */ +#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1) + +/* Invalidates the current HW context. + * Any GL state is lost, and must not be deinitialized explicitly. + * If explicit deinitialization is desired by the libretro core, + * it should implement context_destroy callback. + * If called, all GPU resources must be reinitialized. + * Usually called when frontend reinits video driver. + * Also called first time video driver is initialized, + * allowing libretro core to initialize resources. + */ +typedef void (*retro_hw_context_reset_t)(void); + +/* Gets current framebuffer which is to be rendered to. + * Could change every frame potentially. + */ +typedef uintptr_t (*retro_hw_get_current_framebuffer_t)(void); + +/* Get a symbol from HW context. */ +typedef retro_proc_address_t (*retro_hw_get_proc_address_t)(const char *sym); + +enum retro_hw_context_type +{ + RETRO_HW_CONTEXT_NONE = 0, + /* OpenGL 2.x. Driver can choose to use latest compatibility context. */ + RETRO_HW_CONTEXT_OPENGL = 1, + /* OpenGL ES 2.0. */ + RETRO_HW_CONTEXT_OPENGLES2 = 2, + /* Modern desktop core GL context. Use version_major/ + * version_minor fields to set GL version. */ + RETRO_HW_CONTEXT_OPENGL_CORE = 3, + /* OpenGL ES 3.0 */ + RETRO_HW_CONTEXT_OPENGLES3 = 4, + /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3, + * use the corresponding enums directly. */ + RETRO_HW_CONTEXT_OPENGLES_VERSION = 5, + + RETRO_HW_CONTEXT_DUMMY = INT_MAX +}; + +struct retro_hw_render_callback +{ + /* Which API to use. Set by libretro core. */ + enum retro_hw_context_type context_type; + + /* Called when a context has been created or when it has been reset. + * An OpenGL context is only valid after context_reset() has been called. + * + * When context_reset is called, OpenGL resources in the libretro + * implementation are guaranteed to be invalid. + * + * It is possible that context_reset is called multiple times during an + * application lifecycle. + * If context_reset is called without any notification (context_destroy), + * the OpenGL context was lost and resources should just be recreated + * without any attempt to "free" old resources. + */ + retro_hw_context_reset_t context_reset; + + /* Set by frontend. */ + retro_hw_get_current_framebuffer_t get_current_framebuffer; + + /* Set by frontend. */ + retro_hw_get_proc_address_t get_proc_address; + + /* Set if render buffers should have depth component attached. */ + bool depth; + + /* Set if stencil buffers should be attached. */ + bool stencil; + + /* If depth and stencil are true, a packed 24/8 buffer will be added. + * Only attaching stencil is invalid and will be ignored. */ + + /* Use conventional bottom-left origin convention. If false, + * standard libretro top-left origin semantics are used. */ + bool bottom_left_origin; + + /* Major version number for core GL context or GLES 3.1+. */ + unsigned version_major; + + /* Minor version number for core GL context or GLES 3.1+. */ + unsigned version_minor; + + /* If this is true, the frontend will go very far to avoid + * resetting context in scenarios like toggling fullscreen, etc. + */ + bool cache_context; + + /* The reset callback might still be called in extreme situations + * such as if the context is lost beyond recovery. + * + * For optimal stability, set this to false, and allow context to be + * reset at any time. + */ + + /* A callback to be called before the context is destroyed in a + * controlled way by the frontend. */ + retro_hw_context_reset_t context_destroy; + + /* OpenGL resources can be deinitialized cleanly at this step. + * context_destroy can be set to NULL, in which resources will + * just be destroyed without any notification. + * + * Even when context_destroy is non-NULL, it is possible that + * context_reset is called without any destroy notification. + * This happens if context is lost by external factors (such as + * notified by GL_ARB_robustness). + * + * In this case, the context is assumed to be already dead, + * and the libretro implementation must not try to free any OpenGL + * resources in the subsequent context_reset. + */ + + /* Creates a debug context. */ + bool debug_context; +}; + +/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. + * Called by the frontend in response to keyboard events. + * down is set if the key is being pressed, or false if it is being released. + * keycode is the RETROK value of the char. + * character is the text character of the pressed key. (UTF-32). + * key_modifiers is a set of RETROKMOD values or'ed together. + * + * The pressed/keycode state can be indepedent of the character. + * It is also possible that multiple characters are generated from a + * single keypress. + * Keycode events should be treated separately from character events. + * However, when possible, the frontend should try to synchronize these. + * If only a character is posted, keycode should be RETROK_UNKNOWN. + * + * Similarily if only a keycode event is generated with no corresponding + * character, character should be 0. + */ +typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode, + uint32_t character, uint16_t key_modifiers); + +struct retro_keyboard_callback +{ + retro_keyboard_event_t callback; +}; + +/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE. + * Should be set for implementations which can swap out multiple disk + * images in runtime. + * + * If the implementation can do this automatically, it should strive to do so. + * However, there are cases where the user must manually do so. + * + * Overview: To swap a disk image, eject the disk image with + * set_eject_state(true). + * Set the disk index with set_image_index(index). Insert the disk again + * with set_eject_state(false). + */ + +/* If ejected is true, "ejects" the virtual disk tray. + * When ejected, the disk image index can be set. + */ +typedef bool (*retro_set_eject_state_t)(bool ejected); + +/* Gets current eject state. The initial state is 'not ejected'. */ +typedef bool (*retro_get_eject_state_t)(void); + +/* Gets current disk index. First disk is index 0. + * If return value is >= get_num_images(), no disk is currently inserted. + */ +typedef unsigned (*retro_get_image_index_t)(void); + +/* Sets image index. Can only be called when disk is ejected. + * The implementation supports setting "no disk" by using an + * index >= get_num_images(). + */ +typedef bool (*retro_set_image_index_t)(unsigned index); + +/* Gets total number of images which are available to use. */ +typedef unsigned (*retro_get_num_images_t)(void); + +struct retro_game_info; + +/* Replaces the disk image associated with index. + * Arguments to pass in info have same requirements as retro_load_game(). + * Virtual disk tray must be ejected when calling this. + * + * Replacing a disk image with info = NULL will remove the disk image + * from the internal list. + * As a result, calls to get_image_index() can change. + * + * E.g. replace_image_index(1, NULL), and previous get_image_index() + * returned 4 before. + * Index 1 will be removed, and the new index is 3. + */ +typedef bool (*retro_replace_image_index_t)(unsigned index, + const struct retro_game_info *info); + +/* Adds a new valid index (get_num_images()) to the internal disk list. + * This will increment subsequent return values from get_num_images() by 1. + * This image index cannot be used until a disk image has been set + * with replace_image_index. */ +typedef bool (*retro_add_image_index_t)(void); + +struct retro_disk_control_callback +{ + retro_set_eject_state_t set_eject_state; + retro_get_eject_state_t get_eject_state; + + retro_get_image_index_t get_image_index; + retro_set_image_index_t set_image_index; + retro_get_num_images_t get_num_images; + + retro_replace_image_index_t replace_image_index; + retro_add_image_index_t add_image_index; +}; + +enum retro_pixel_format +{ + /* 0RGB1555, native endian. + * 0 bit must be set to 0. + * This pixel format is default for compatibility concerns only. + * If a 15/16-bit pixel format is desired, consider using RGB565. */ + RETRO_PIXEL_FORMAT_0RGB1555 = 0, + + /* XRGB8888, native endian. + * X bits are ignored. */ + RETRO_PIXEL_FORMAT_XRGB8888 = 1, + + /* RGB565, native endian. + * This pixel format is the recommended format to use if a 15/16-bit + * format is desired as it is the pixel format that is typically + * available on a wide range of low-power devices. + * + * It is also natively supported in APIs like OpenGL ES. */ + RETRO_PIXEL_FORMAT_RGB565 = 2, + + /* Ensure sizeof() == sizeof(int). */ + RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX +}; + +struct retro_message +{ + const char *msg; /* Message to be displayed. */ + unsigned frames; /* Duration in frames of message. */ +}; + +/* Describes how the libretro implementation maps a libretro input bind + * to its internal input system through a human readable string. + * This string can be used to better let a user configure input. */ +struct retro_input_descriptor +{ + /* Associates given parameters with a description. */ + unsigned port; + unsigned device; + unsigned index; + unsigned id; + + /* Human readable description for parameters. + * The pointer must remain valid until + * retro_unload_game() is called. */ + const char *description; +}; + +struct retro_system_info +{ + /* All pointers are owned by libretro implementation, and pointers must + * remain valid until retro_deinit() is called. */ + + const char *library_name; /* Descriptive name of library. Should not + * contain any version numbers, etc. */ + const char *library_version; /* Descriptive version of core. */ + + const char *valid_extensions; /* A string listing probably content + * extensions the core will be able to + * load, separated with pipe. + * I.e. "bin|rom|iso". + * Typically used for a GUI to filter + * out extensions. */ + + /* If true, retro_load_game() is guaranteed to provide a valid pathname + * in retro_game_info::path. + * ::data and ::size are both invalid. + * + * If false, ::data and ::size are guaranteed to be valid, but ::path + * might not be valid. + * + * This is typically set to true for libretro implementations that must + * load from file. + * Implementations should strive for setting this to false, as it allows + * the frontend to perform patching, etc. */ + bool need_fullpath; + + /* If true, the frontend is not allowed to extract any archives before + * loading the real content. + * Necessary for certain libretro implementations that load games + * from zipped archives. */ + bool block_extract; +}; + +struct retro_game_geometry +{ + unsigned base_width; /* Nominal video width of game. */ + unsigned base_height; /* Nominal video height of game. */ + unsigned max_width; /* Maximum possible width of game. */ + unsigned max_height; /* Maximum possible height of game. */ + + float aspect_ratio; /* Nominal aspect ratio of game. If + * aspect_ratio is <= 0.0, an aspect ratio + * of base_width / base_height is assumed. + * A frontend could override this setting, + * if desired. */ +}; + +struct retro_system_timing +{ + double fps; /* FPS of video content. */ + double sample_rate; /* Sampling rate of audio. */ +}; + +struct retro_system_av_info +{ + struct retro_game_geometry geometry; + struct retro_system_timing timing; +}; + +struct retro_variable +{ + /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. + * If NULL, obtains the complete environment string if more + * complex parsing is necessary. + * The environment string is formatted as key-value pairs + * delimited by semicolons as so: + * "key1=value1;key2=value2;..." + */ + const char *key; + + /* Value to be obtained. If key does not exist, it is set to NULL. */ + const char *value; +}; + +struct retro_game_info +{ + const char *path; /* Path to game, UTF-8 encoded. + * Usually used as a reference. + * May be NULL if rom was loaded from stdin + * or similar. + * retro_system_info::need_fullpath guaranteed + * that this path is valid. */ + const void *data; /* Memory buffer of loaded game. Will be NULL + * if need_fullpath was set. */ + size_t size; /* Size of memory buffer. */ + const char *meta; /* String of implementation specific meta-data. */ +}; + +/* Callbacks */ + +/* Environment callback. Gives implementations a way of performing + * uncommon tasks. Extensible. */ +typedef bool (*retro_environment_t)(unsigned cmd, void *data); + +/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian + * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT). + * + * Width and height specify dimensions of buffer. + * Pitch specifices length in bytes between two lines in buffer. + * + * For performance reasons, it is highly recommended to have a frame + * that is packed in memory, i.e. pitch == width * byte_per_pixel. + * Certain graphic APIs, such as OpenGL ES, do not like textures + * that are not packed in memory. + */ +typedef void (*retro_video_refresh_t)(const void *data, unsigned width, + unsigned height, size_t pitch); + +/* Renders a single audio frame. Should only be used if implementation + * generates a single sample at a time. + * Format is signed 16-bit native endian. + */ +typedef void (*retro_audio_sample_t)(int16_t left, int16_t right); + +/* Renders multiple audio frames in one go. + * + * One frame is defined as a sample of left and right channels, interleaved. + * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames. + * Only one of the audio callbacks must ever be used. + */ +typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data, + size_t frames); + +/* Polls input. */ +typedef void (*retro_input_poll_t)(void); + +/* Queries for input for player 'port'. device will be masked with + * RETRO_DEVICE_MASK. + * + * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that + * have been set with retro_set_controller_port_device() + * will still use the higher level RETRO_DEVICE_JOYPAD to request input. + */ +typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device, + unsigned index, unsigned id); + +/* Sets callbacks. retro_set_environment() is guaranteed to be called + * before retro_init(). + * + * The rest of the set_* functions are guaranteed to have been called + * before the first call to retro_run() is made. */ +void retro_set_environment(retro_environment_t); +void retro_set_video_refresh(retro_video_refresh_t); +void retro_set_audio_sample(retro_audio_sample_t); +void retro_set_audio_sample_batch(retro_audio_sample_batch_t); +void retro_set_input_poll(retro_input_poll_t); +void retro_set_input_state(retro_input_state_t); + +/* Library global initialization/deinitialization. */ +void retro_init(void); +void retro_deinit(void); + +/* Must return RETRO_API_VERSION. Used to validate ABI compatibility + * when the API is revised. */ +unsigned retro_api_version(void); + +/* Gets statically known system info. Pointers provided in *info + * must be statically allocated. + * Can be called at any time, even before retro_init(). */ +void retro_get_system_info(struct retro_system_info *info); + +/* Gets information about system audio/video timings and geometry. + * Can be called only after retro_load_game() has successfully completed. + * NOTE: The implementation of this function might not initialize every + * variable if needed. + * E.g. geom.aspect_ratio might not be initialized if core doesn't + * desire a particular aspect ratio. */ +void retro_get_system_av_info(struct retro_system_av_info *info); + +/* Sets device to be used for player 'port'. + * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all + * available ports. + * Setting a particular device type is not a guarantee that libretro cores + * will only poll input based on that particular device type. It is only a + * hint to the libretro core when a core cannot automatically detect the + * appropriate input device type on its own. It is also relevant when a + * core can change its behavior depending on device type. */ +void retro_set_controller_port_device(unsigned port, unsigned device); + +/* Resets the current game. */ +void retro_reset(void); + +/* Runs the game for one video frame. + * During retro_run(), input_poll callback must be called at least once. + * + * If a frame is not rendered for reasons where a game "dropped" a frame, + * this still counts as a frame, and retro_run() should explicitly dupe + * a frame if GET_CAN_DUPE returns true. + * In this case, the video callback can take a NULL argument for data. + */ +void retro_run(void); + +/* Returns the amount of data the implementation requires to serialize + * internal state (save states). + * Between calls to retro_load_game() and retro_unload_game(), the + * returned size is never allowed to be larger than a previous returned + * value, to ensure that the frontend can allocate a save state buffer once. + */ +size_t retro_serialize_size(void); + +/* Serializes internal state. If failed, or size is lower than + * retro_serialize_size(), it should return false, true otherwise. */ +bool retro_serialize(void *data, size_t size); +bool retro_unserialize(const void *data, size_t size); + +void retro_cheat_reset(void); +void retro_cheat_set(unsigned index, bool enabled, const char *code); + +/* Loads a game. */ +bool retro_load_game(const struct retro_game_info *game); + +/* Loads a "special" kind of game. Should not be used, + * except in extreme cases. */ +bool retro_load_game_special( + unsigned game_type, + const struct retro_game_info *info, size_t num_info +); + +/* Unloads a currently loaded game. */ +void retro_unload_game(void); + +/* Gets region of game. */ +unsigned retro_get_region(void); + +/* Gets region of memory. */ +void *retro_get_memory_data(unsigned id); +size_t retro_get_memory_size(unsigned id); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/link.T b/link.T new file mode 100644 index 0000000..a90d3a8 --- /dev/null +++ b/link.T @@ -0,0 +1,6 @@ +{ + global: retro_*; + local: *; +}; + + diff --git a/source/apu.cpp b/source/apu.cpp index 769d2bc..53e0425 100644 --- a/source/apu.cpp +++ b/source/apu.cpp @@ -408,7 +408,7 @@ void S9xSetAPUDSP (uint8 byte) { IAPU.Registers.PC = IAPU.PC - IAPU.RAM; S9xAPUPackStatus(); - S9xSPCDump (S9xGetFilenameInc (".spc")); + S9xSPCDump (".spc"); spc_is_dumping = 0; } } diff --git a/source/cpuexec.cpp b/source/cpuexec.cpp index 30dff21..d8c2b31 100644 --- a/source/cpuexec.cpp +++ b/source/cpuexec.cpp @@ -86,9 +86,9 @@ Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ -#include "ds2_timer.h" -#include "ds2_cpu.h" -#include "ds2io.h" +//#include "ds2_timer.h" +//#include "ds2_cpu.h" +//#include "ds2io.h" #include "snes9x.h" #include "memmap.h" diff --git a/source/display.h b/source/display.h index d00c5ed..fb01934 100644 --- a/source/display.h +++ b/source/display.h @@ -100,12 +100,12 @@ void S9xExtraUsage (); #ifdef ACCUMULATE_JOYPAD void NDSSFCAccumulateJoypad (); #endif -uint32 S9xReadJoypad (int which1_0_to_4); +uint32 S9xReadJoypad (int port); bool8 S9xReadMousePosition (int which1_0_to_1, int &x, int &y, uint32 &buttons); bool8 S9xReadSuperScopePosition (int &x, int &y, uint32 &buttons); void S9xUsage (); -void S9xInitDisplay (int argc, char **argv); +void S9xInitDisplay (void); void S9xDeinitDisplay (); void S9xInitInputDevices (); void S9xSetTitle (const char *title); diff --git a/source/font.h b/source/font.h index f2edfd2..5720fbd 100644 --- a/source/font.h +++ b/source/font.h @@ -86,7 +86,7 @@ Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ -static char *font[] = { +static const char *font[] = { " . . . . .. . . ", " .#. .#.#. . . ... .#. . . .##. .#. .#. . . . . ", " .#. .#.#. .#.#. .###. .#..#. .#. .#. .#. .#. .#.#. .#. .#. ", diff --git a/source/getset.h b/source/getset.h index 02a3845..be81c23 100644 --- a/source/getset.h +++ b/source/getset.h @@ -120,7 +120,7 @@ uint8 S9xGetByte (uint32 Address) return (*(GetAddress + (Address & 0xffff))); } - switch ((int) GetAddress) + switch ((intptr_t) GetAddress) { case CMemory::MAP_PPU: return (S9xGetPPU (Address & 0xffff)); @@ -224,7 +224,7 @@ uint16 S9xGetWord (uint32 Address) #endif } - switch ((int) GetAddress) + switch ((intptr_t) GetAddress) { case CMemory::MAP_PPU: return (S9xGetPPU (Address & 0xffff) | @@ -347,7 +347,7 @@ void S9xSetByte (uint8 Byte, uint32 Address) return; } - switch ((int) SetAddress) + switch ((intptr_t) SetAddress) { case CMemory::MAP_PPU: S9xSetPPU (Byte, Address & 0xffff); @@ -480,7 +480,7 @@ void S9xSetWord (uint16 Word, uint32 Address) return; } - switch ((int) SetAddress) + switch ((intptr_t) SetAddress) { case CMemory::MAP_PPU: S9xSetPPU ((uint8) Word, Address & 0xffff); @@ -601,7 +601,7 @@ uint8 *GetBasePointer (uint32 Address) { return s7r.bank50; } - switch ((int) GetAddress) + switch ((intptr_t) GetAddress) { case CMemory::MAP_SPC7110_DRAM: #ifdef SPC7110_DEBUG @@ -667,7 +667,7 @@ uint8 *S9xGetMemPointer (uint32 Address) if(Settings.SPC7110&&((Address&0x7FFFFF)==0x4800)) return s7r.bank50; - switch ((int) GetAddress) + switch ((intptr_t) GetAddress) { case CMemory::MAP_SPC7110_DRAM: #ifdef SPC7110_DEBUG @@ -727,7 +727,7 @@ void S9xSetPCBase (uint32 Address) return; } - switch ((int) GetAddress) + switch ((intptr_t) GetAddress) { case CMemory::MAP_PPU: CPU.PCBase = Memory.FillRAM; diff --git a/source/gfx.h b/source/gfx.h index 88b2640..37a082e 100644 --- a/source/gfx.h +++ b/source/gfx.h @@ -109,7 +109,7 @@ extern struct SGFX GFX; bool8 S9xGraphicsInit (); void S9xGraphicsDeinit(); bool8 S9xInitUpdate (void); -bool8 S9xDeinitUpdate (int Width, int Height, bool8 sixteen_bit); +void S9xDeinitUpdate (int width, int height, bool8 sixteen_bit); void S9xSyncSpeed (); #ifdef GFX_MULTI_FORMAT diff --git a/source/memmap.cpp b/source/memmap.cpp index 20110f9..9ff1c02 100644 --- a/source/memmap.cpp +++ b/source/memmap.cpp @@ -114,9 +114,9 @@ #include "unzip/unzip.h" #ifdef DS2_DMA -#include "ds2_cpu.h" -#include "ds2_dma.h" -#include "dma_adj.h" +//#include "ds2_cpu.h" +//#include "ds2_dma.h" +//#include "dma_adj.h" #endif #ifdef __W32_HEAP diff --git a/source/movie.cpp b/source/movie.cpp index 9156a48..3ae0934 100644 --- a/source/movie.cpp +++ b/source/movie.cpp @@ -95,7 +95,7 @@ #include #include -#if defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP) +#if defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP) || defined (PSP) #include #include #include diff --git a/source/nds/displaymodes.cpp b/source/nds/displaymodes.cpp index ead3c93..173ead3 100644 --- a/source/nds/displaymodes.cpp +++ b/source/nds/displaymodes.cpp @@ -18,8 +18,8 @@ */ #include -#include "ds2_types.h" -#include "ds2io.h" +//#include "ds2_types.h" +//#include "ds2io.h" #include "gfx.h" diff --git a/source/nds/draw.h b/source/nds/draw.h index b696407..473fc30 100644 --- a/source/nds/draw.h +++ b/source/nds/draw.h @@ -20,8 +20,10 @@ #ifndef __DRAW_H__ #define __DRAW_H__ -#include "ds2_types.h" -#include "ds2io.h" +//#include "ds2_types.h" +//#include "ds2io.h" +#include + #include "bdf_font.h" #define NDS_SCREEN_WIDTH 256 @@ -176,8 +178,8 @@ extern void draw_hscroll_over(u32 index); extern void boxfill_alpha(u32 sx, u32 sy, u32 ex, u32 ey, u32 color, u32 alpha); extern void scrollbar(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 all, u32 view, u32 now); extern u32 yesno_dialog(char *text); -extern u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no); -extern u32 draw_hotkey_dialog(enum SCREEN_ID screen, u32 sy, char *clear, char *cancel); +//extern u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no); +//extern u32 draw_hotkey_dialog(enum SCREEN_ID screen, u32 sy, char *clear, char *cancel); extern void msg_screen_init(const char *title); extern void msg_screen_draw(); extern void msg_printf(const char *text, ...); diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 1270d01..a6c1f7d 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -1,11 +1,11 @@ //entry.c #include -#include "ds2_types.h" -#include "ds2_cpu.h" -#include "ds2_timer.h" -#include "ds2io.h" -#include "fs_api.h" +//#include "ds2_types.h" +//#include "ds2_cpu.h" +//#include "ds2_timer.h" +//#include "ds2io.h" +//#include "fs_api.h" #include "snes9x.h" #include "soundux.h" diff --git a/source/nds/gui.h b/source/nds/gui.h index 980553b..92dc81d 100644 --- a/source/nds/gui.h +++ b/source/nds/gui.h @@ -20,8 +20,8 @@ #ifndef __GUI_H__ #define __GUI_H__ -#include "ds2_types.h" -#include "fs_api.h" +//#include "ds2_types.h" +//#include "fs_api.h" #include "gcheat.h" #define UP_SCREEN_UPDATE_METHOD 0 diff --git a/source/port.h b/source/port.h index 1e34410..719fc18 100644 --- a/source/port.h +++ b/source/port.h @@ -93,7 +93,7 @@ #include #ifndef STORM -#include +//#include #include #else #include @@ -111,7 +111,11 @@ #include /* #define PIXEL_FORMAT RGB565 */ +#ifdef PSP #define PIXEL_FORMAT BGR555 +#else +#define PIXEL_FORMAT RGB565 +#endif #define FOREVER_16_BIT // The above is used to disable the 16-bit graphics mode checks sprinkled // throughout the code, if the pixel format is always 16-bit. diff --git a/source/sa1.cpp b/source/sa1.cpp index addeed7..f67a9d6 100644 --- a/source/sa1.cpp +++ b/source/sa1.cpp @@ -201,7 +201,7 @@ uint8 S9xSA1GetByte (uint32 address) if (GetAddress >= (uint8 *) CMemory::MAP_LAST) return (*(GetAddress + (address & 0xffff))); - switch ((int) GetAddress) + switch ((intptr_t) GetAddress) { case CMemory::MAP_PPU: return (S9xGetSA1 (address & 0xffff)); @@ -248,7 +248,7 @@ void S9xSA1SetByte (uint8 byte, uint32 address) return; } - switch ((int) Setaddress) + switch ((intptr_t) Setaddress) { case CMemory::MAP_PPU: S9xSetSA1 (byte, address & 0xffff); @@ -310,7 +310,7 @@ void S9xSA1SetPCBase (uint32 address) return; } - switch ((int) GetAddress) + switch ((intptr_t) GetAddress) { case CMemory::MAP_PPU: SA1.PCBase = Memory.FillRAM - 0x2000; diff --git a/source/snapshot.cpp b/source/snapshot.cpp index c414dc2..a0575e7 100644 --- a/source/snapshot.cpp +++ b/source/snapshot.cpp @@ -532,19 +532,19 @@ static FreezeData SnapS7RTC [] = { //static char ROMFilename [_MAX_PATH]; //static char SnapshotFilename [_MAX_PATH]; -void FreezeStruct (STREAM stream, char *name, void *base, FreezeData *fields, - int num_fields); -void FreezeBlock (STREAM stream, char *name, uint8 *block, int size); +void FreezeStruct (STREAM stream, const char *name, void *base, FreezeData *fields, + int num_fields); +void FreezeBlock (STREAM stream, const char *name, uint8 *block, int size); -int UnfreezeStruct (STREAM stream, char *name, void *base, FreezeData *fields, +int UnfreezeStruct (STREAM stream, const char *name, void *base, FreezeData *fields, int num_fields); -int UnfreezeBlock (STREAM stream, char *name, uint8 *block, int size); +int UnfreezeBlock (STREAM stream, const char *name, uint8 *block, int size); -int UnfreezeStructCopy (STREAM stream, char *name, uint8** block, FreezeData *fields, int num_fields); +int UnfreezeStructCopy (STREAM stream, const char *name, uint8** block, FreezeData *fields, int num_fields); void UnfreezeStructFromCopy (void *base, FreezeData *fields, int num_fields, uint8* block); -int UnfreezeBlockCopy (STREAM stream, char *name, uint8** block, int size); +int UnfreezeBlockCopy (STREAM stream, const char *name, uint8** block, int size); bool8 Snapshot (const char *filename) { @@ -977,7 +977,7 @@ int FreezeSize (int size, int type) } } -void FreezeStruct (STREAM stream, char *name, void *base, FreezeData *fields, +void FreezeStruct (STREAM stream, const char *name, void *base, FreezeData *fields, int num_fields) { // Work out the size of the required block @@ -1065,7 +1065,7 @@ void FreezeStruct (STREAM stream, char *name, void *base, FreezeData *fields, delete[] block; } -void FreezeBlock (STREAM stream, char *name, uint8 *block, int size) +void FreezeBlock (STREAM stream, const char *name, uint8 *block, int size) { char buffer [512]; sprintf (buffer, "%s:%06d:", name, size); @@ -1074,8 +1074,8 @@ void FreezeBlock (STREAM stream, char *name, uint8 *block, int size) } -int UnfreezeStruct (STREAM stream, char *name, void *base, FreezeData *fields, - int num_fields) +int UnfreezeStruct (STREAM stream, const char *name, void *base, FreezeData *fields, + int num_fields) { // Work out the size of the required block int len = 0; @@ -1169,7 +1169,7 @@ int UnfreezeStruct (STREAM stream, char *name, void *base, FreezeData *fields, return (result); } -int UnfreezeBlock (STREAM stream, char *name, uint8 *block, int size) +int UnfreezeBlock (STREAM stream, const char *name, uint8 *block, int size) { char buffer [20]; int len = 0; @@ -1203,7 +1203,7 @@ int UnfreezeBlock (STREAM stream, char *name, uint8 *block, int size) return (SUCCESS); } -int UnfreezeStructCopy (STREAM stream, char *name, uint8** block, FreezeData *fields, int num_fields) +int UnfreezeStructCopy (STREAM stream, const char *name, uint8** block, FreezeData *fields, int num_fields) { // Work out the size of the required block int len = 0; @@ -1292,7 +1292,7 @@ void UnfreezeStructFromCopy (void *base, FreezeData *fields, int num_fields, uin } } -int UnfreezeBlockCopy (STREAM stream, char *name, uint8** block, int size) +int UnfreezeBlockCopy (STREAM stream, const char *name, uint8** block, int size) { *block = new uint8 [size]; int result; diff --git a/source/snes9x.h b/source/snes9x.h index ab70efa..443f518 100644 --- a/source/snes9x.h +++ b/source/snes9x.h @@ -93,9 +93,10 @@ #include #include +#include -#include "fs_api.h" -#include "ds2_malloc.h" +//#include "fs_api.h" +//#include "ds2_malloc.h" #ifdef __cplusplus extern "C" { -- cgit v1.2.3