From 91d7bf5b9177ac8d80d586723f2b6c10a9649148 Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Sat, 2 Feb 2013 01:37:16 -0500 Subject: Correct overzealous detection of buffer overruns. It was making the sound crackle constantly, like a record player. Most audible with earphones. --- source/nds/entry.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 1cf31df..35ebec1 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -925,7 +925,7 @@ void S9xProcessSound (unsigned int) if (so.mute_sound || !game_enable_audio) return; - if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT / 2) + if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT * 3/4) { LastSoundEmissionTime++; return; -- cgit v1.2.3