From 78b32e05a8e3c221279ba40c8f19d762420be8a6 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Mon, 14 Aug 2017 08:06:11 +0200 Subject: C++ comments need to become C --- source/dsp4.h | 152 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 76 insertions(+), 76 deletions(-) (limited to 'source/dsp4.h') diff --git a/source/dsp4.h b/source/dsp4.h index 53ff365..65cd3a2 100644 --- a/source/dsp4.h +++ b/source/dsp4.h @@ -3,80 +3,80 @@ #ifndef _DSP4_H_ #define _DSP4_H_ -// op control -int8_t DSP4_Logic; // controls op flow - -// projection format -const int16_t PLANE_START = 0x7fff; // starting distance - -int16_t view_plane; // viewer location -int16_t far_plane; // next milestone into screen -int16_t segments; // # raster segments to draw -int16_t raster; // current raster line - -int16_t project_x; // current x-position -int16_t project_y; // current y-position - -int16_t project_centerx; // x-target of projection -int16_t project_centery; // y-target of projection - -int16_t project_x1; // current x-distance -int16_t project_x1low; // lower 16-bits -int16_t project_y1; // current y-distance -int16_t project_y1low; // lower 16-bits - -int16_t project_x2; // next projected x-distance -int16_t project_y2; // next projected y-distance - -int16_t project_pitchx; // delta center -int16_t project_pitchxlow; // lower 16-bits -int16_t project_pitchy; // delta center -int16_t project_pitchylow; // lower 16-bits - -int16_t project_focalx; // x-point of projection at viewer plane -int16_t project_focaly; // y-point of projection at viewer plane - -int16_t project_ptr; // data structure pointer - -// render window -int16_t center_x; // x-center of viewport -int16_t center_y; // y-center of viewport -int16_t viewport_left; // x-left of viewport -int16_t viewport_right; // x-right of viewport -int16_t viewport_top; // y-top of viewport -int16_t viewport_bottom; // y-bottom of viewport - -// sprite structure -int16_t sprite_x; // projected x-pos of sprite -int16_t sprite_y; // projected y-pos of sprite -int16_t sprite_offset; // data pointer offset -int8_t sprite_type; // vehicle, terrain -bool sprite_size; // sprite size: 8x8 or 16x16 - -// path strips -int16_t path_clipRight[4]; // value to clip to for x>b -int16_t path_clipLeft[4]; // value to clip to for xb */ +int16_t path_clipLeft[4]; /* value to clip to for x