From 804169dd621a3ad3eec1a32ce30350de667fee80 Mon Sep 17 00:00:00 2001
From: aliaspider
Date: Thu, 30 Oct 2014 00:23:30 +0100
Subject: apply a facelift
---
source/dsp4.h | 134 +++++++++++++++++++++++++++++-----------------------------
1 file changed, 67 insertions(+), 67 deletions(-)
(limited to 'source/dsp4.h')
diff --git a/source/dsp4.h b/source/dsp4.h
index 2e7e711..a214db6 100644
--- a/source/dsp4.h
+++ b/source/dsp4.h
@@ -1,6 +1,6 @@
/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
+
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
@@ -43,46 +43,46 @@
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
-
+
S-RTC C emulator code
(c) Copyright 2001 John Weidman
-
+
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
- Super FX C emulator code
+ Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
-
Specific ports contains the works of other authors. See headers in
individual files.
-
+
Snes9x homepage: http://www.snes9x.com
-
+
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
-
+
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
-
+
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
-
+
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
-
+
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
@@ -91,84 +91,84 @@
#define _DSP4_H_
// debug
-int block; // current block number
+int block; // current block number
extern int c;
// op control
-int8 DSP4_Logic; // controls op flow
+int8 DSP4_Logic; // controls op flow
// projection format
-const int16 PLANE_START = 0x7fff; // starting distance
+const int16 PLANE_START = 0x7fff; // starting distance
-int16 view_plane; // viewer location
-int16 far_plane; // next milestone into screen
-int16 segments; // # raster segments to draw
-int16 raster; // current raster line
+int16 view_plane; // viewer location
+int16 far_plane; // next milestone into screen
+int16 segments; // # raster segments to draw
+int16 raster; // current raster line
-int16 project_x; // current x-position
-int16 project_y; // current y-position
+int16 project_x; // current x-position
+int16 project_y; // current y-position
-int16 project_centerx; // x-target of projection
-int16 project_centery; // y-target of projection
+int16 project_centerx; // x-target of projection
+int16 project_centery; // y-target of projection
-int16 project_x1; // current x-distance
-int16 project_x1low; // lower 16-bits
-int16 project_y1; // current y-distance
-int16 project_y1low; // lower 16-bits
+int16 project_x1; // current x-distance
+int16 project_x1low; // lower 16-bits
+int16 project_y1; // current y-distance
+int16 project_y1low; // lower 16-bits
-int16 project_x2; // next projected x-distance
-int16 project_y2; // next projected y-distance
+int16 project_x2; // next projected x-distance
+int16 project_y2; // next projected y-distance
-int16 project_pitchx; // delta center
-int16 project_pitchxlow; // lower 16-bits
-int16 project_pitchy; // delta center
-int16 project_pitchylow; // lower 16-bits
+int16 project_pitchx; // delta center
+int16 project_pitchxlow; // lower 16-bits
+int16 project_pitchy; // delta center
+int16 project_pitchylow; // lower 16-bits
-int16 project_focalx; // x-point of projection at viewer plane
-int16 project_focaly; // y-point of projection at viewer plane
+int16 project_focalx; // x-point of projection at viewer plane
+int16 project_focaly; // y-point of projection at viewer plane
-int16 project_ptr; // data structure pointer
+int16 project_ptr; // data structure pointer
// render window
-int16 center_x; // x-center of viewport
-int16 center_y; // y-center of viewport
-int16 viewport_left; // x-left of viewport
-int16 viewport_right; // x-right of viewport
-int16 viewport_top; // y-top of viewport
-int16 viewport_bottom; // y-bottom of viewport
+int16 center_x; // x-center of viewport
+int16 center_y; // y-center of viewport
+int16 viewport_left; // x-left of viewport
+int16 viewport_right; // x-right of viewport
+int16 viewport_top; // y-top of viewport
+int16 viewport_bottom; // y-bottom of viewport
// sprite structure
-int16 sprite_x; // projected x-pos of sprite
-int16 sprite_y; // projected y-pos of sprite
-int16 sprite_offset; // data pointer offset
-int8 sprite_type; // vehicle, terrain
-bool8 sprite_size; // sprite size: 8x8 or 16x16
+int16 sprite_x; // projected x-pos of sprite
+int16 sprite_y; // projected y-pos of sprite
+int16 sprite_offset; // data pointer offset
+int8 sprite_type; // vehicle, terrain
+bool8 sprite_size; // sprite size: 8x8 or 16x16
// path strips
-int16 path_clipRight[4]; // value to clip to for x>b
-int16 path_clipLeft[4]; // value to clip to for xb
+int16 path_clipLeft[4]; // value to clip to for x