From 3b8323853f4eeddb61398e77c51bb2349f430227 Mon Sep 17 00:00:00 2001 From: João Silva Date: Sat, 14 Jan 2017 23:08:50 +0000 Subject: Removed a LOT of useless stuff. --- source/gfx.c | 51 +++------------------------------------------------ 1 file changed, 3 insertions(+), 48 deletions(-) (limited to 'source/gfx.c') diff --git a/source/gfx.c b/source/gfx.c index bc6edbc..bf018b7 100644 --- a/source/gfx.c +++ b/source/gfx.c @@ -266,8 +266,6 @@ bool S9xInitGFX() GFX.ZPitch >>= 1; GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1; GFX.DepthDelta = GFX.SubZBuffer - GFX.ZBuffer; - //GFX.InfoStringTimeout = 0; - //GFX.InfoString = NULL; PPU.BG_Forced = 0; IPPU.OBJChanged = true; @@ -854,13 +852,11 @@ void S9xSetupOBJ() /* First, find out which sprites are on which lines */ uint8_t OBJOnLine[SNES_HEIGHT_EXTENDED][128]; - // memset(OBJOnLine, 0, sizeof(OBJOnLine)); - /* Hold on here, that's a lot of bytes to initialise at once! - * So we only initialise them per line, as needed. [Neb] + /* We only initialise this per line, as needed. [Neb] * Bonus: We can quickly avoid looping if a line has no OBJs. */ bool AnyOBJOnLine[SNES_HEIGHT_EXTENDED]; - memset(AnyOBJOnLine, false, sizeof(AnyOBJOnLine)); // better + memset(AnyOBJOnLine, false, sizeof(AnyOBJOnLine)); for (S = 0; S < 128; S++) { @@ -1515,7 +1511,6 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 for (Y = GFX.StartY; Y <= GFX.EndY; Y++) { uint32_t VOff = LineData [Y].BG[2].VOffset - 1; - // uint32_t VOff = LineData [Y].BG[2].VOffset; uint32_t HOff = LineData [Y].BG[2].HOffset; int VirtAlign; @@ -1573,7 +1568,6 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 uint32_t VOffset; uint32_t HOffset; - //added: uint32_t LineHOffset = LineData [Y].BG[bg].HOffset; uint32_t Offset; @@ -1606,8 +1600,6 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 VOffset = LineData [Y].BG[bg].VOffset; //MKendora; use temp var to reduce memory accesses - //HOffset = LineData [Y].BG[bg].HOffset; - HOffset = LineHOffset; //End MK @@ -1632,8 +1624,7 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 { VOffset = LineData [Y].BG[bg].VOffset; - //MKendora another mem access hack - //HOffset = LineData [Y].BG[bg].HOffset; + //MKendora; use temp var to reduce memory accesses HOffset = LineHOffset; //end MK @@ -1655,17 +1646,9 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 //MKendora Strike Gunner fix if ((HCellOffset & OffsetEnableMask)) - { - //HOffset= HCellOffset; - HOffset = (HCellOffset & ~7) | (LineHOffset & 7); - //HOffset |= LineData [Y].BG[bg].HOffset&7; - } else HOffset = LineHOffset; - //HOffset = LineData [Y].BG[bg].HOffset - - //Settings.StrikeGunnerOffsetHack; - //HOffset &= (~7); //end MK } } @@ -1715,7 +1698,6 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 Offset = HPos & 7; - //Count =1; Count = 8 - Offset; if (Count > MaxCount) Count = MaxCount; @@ -1816,19 +1798,12 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2) int Lines; -// int VOffsetMask; int VOffsetShift; if (BG.TileSize == 16) - { -// VOffsetMask = 0x3ff; VOffsetShift = 4; - } else - { -// VOffsetMask = 0x1ff; VOffsetShift = 3; - } int endy = IPPU.Interlace ? 1 + (GFX.EndY << 1) : GFX.EndY; int Y; @@ -2095,7 +2070,6 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2) } GFX.Pitch = IPPU.DoubleHeightPixels ? GFX.RealPitch * 2 : GFX.RealPitch; GFX.PPL = IPPU.DoubleHeightPixels ? GFX.PPLx2 : (GFX.PPLx2 >> 1); - } static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) @@ -2129,14 +2103,10 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) case 5: case 6: // XXX: is also offset per tile. - // if (Settings.SupportHiRes) - // { if (!Settings.SupportHiRes) SelectTileRenderer(true /* normal */); DrawBackgroundMode5(bg, Z1, Z2); return; - // } - break; } uint32_t Tile; @@ -3297,20 +3267,7 @@ void DisplayChar(uint8_t* Screen, uint8_t c) uint8_t p = font [line][offset + w]; if (p == '#') - { - /* - if(Memory.Hacked) - *s= BUILD_PIXEL(31,0,0); - else if(Memory.Iffy) - *s= BUILD_PIXEL(31,31,0); - else if(Memory.Iformat==1) - *s= BUILD_PIXEL(0,31,0); - else if(Memory.Iformat==2) - *s= BUILD_PIXEL(0,31,31); - else *s = 0xffff; - */ *s = Settings.DisplayColor; - } else if (p == '.') *s = BLACK; } @@ -3885,5 +3842,3 @@ void S9xUpdateScreen(void) IPPU.PreviousLine = IPPU.CurrentLine; } - - -- cgit v1.2.3