From a9c9cc3e30e50e8d90e355aa7ea84ae846e0c9bc Mon Sep 17 00:00:00 2001 From: aliaspider Date: Tue, 28 Oct 2014 08:51:20 +0100 Subject: del some more --- source/language.h | 328 ------------------------------------------------------ 1 file changed, 328 deletions(-) delete mode 100644 source/language.h (limited to 'source/language.h') diff --git a/source/language.h b/source/language.h deleted file mode 100644 index abcdcaf..0000000 --- a/source/language.h +++ /dev/null @@ -1,328 +0,0 @@ -/******************************************************************************* - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), - funkyass (funkyass@spam.shaw.ca), - Joel Yliluoma (http://iki.fi/bisqwit/) - Kris Bleakley (codeviolation@hotmail.com), - Matthew Kendora, - Nach (n-a-c-h@users.sourceforge.net), - Peter Bortas (peter@bortas.org) and - zones (kasumitokoduck@yahoo.com) - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), - _Demo_ (_demo_@zsnes.com), and Nach - - C4 C++ code - (c) Copyright 2003 Brad Jorsch - - DSP-1 emulator code - (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, - John Weidman, neviksti (neviksti@hotmail.com), - Kris Bleakley, Andreas Naive - - DSP-2 emulator code - (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and - Lord Nightmare (lord_nightmare@users.sourceforge.net - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, John Weidman, and Dark Force - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive and John Weidman - - S-RTC C emulator code - (c) Copyright 2001 John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman - - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - - Specific ports contains the works of other authors. See headers in - individual files. - - Snes9x homepage: http://www.snes9x.com - - Permission to use, copy, modify and distribute Snes9x in both binary and - source form, for non-commercial purposes, is hereby granted without fee, - providing that this license information and copyright notice appear with - all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes - charging money for Snes9x or software derived from Snes9x. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. -*******************************************************************************/ - -/* This is where all the GUI text strings will eventually end up */ - -#define WINDOW_TITLE "Snes9X v%s for Windows" - -#define MY_REG_KEY "Software\\Emulators\\Snes9X" - -#define REG_KEY_VER "1.31" - -#define DISCLAIMER_TEXT "Snes9X v%s for Windows.\r\n" \ - "(c) Copyright 1996 - 2002 Gary Henderson and Jerremy Koot.\r\n" \ - "(c) Copyright 2001- 2004 John Weidman.\r\n" \ - "(c) Copyright 2002 - 2004 blip, Brad Jorsch, funkyass, Joel Yliluoma, Kris Bleakley, Matthew Kendora, Nach, Peter Bortas, zones.\r\n\r\n" \ - "Snes9X is a Super Nintendo Entertainment System\r\n" \ - "emulator that allows you to play most games designed\r\n" \ - "for the SNES on your PC.\r\n\r\n" \ - "Please visit http://www.snes9x.com for\r\n" \ - "up-to-the-minute information and help on Snes9X.\r\n\r\n" \ - "Nintendo is a trade mark." - - -#define APP_NAME "Snes9x" -// possible global strings -#define SNES9X_INFO "Snes9x: Information" -#define SNES9X_WARN "Snes9x: WARNING!" -#define SNES9X_DXS "Snes9X: DirectSound" -#define SNES9X_SNDQ "Snes9X: Sound CPU Question" -#define SNES9X_NP_ERROR "Snes9X: NetPlay Error" -#define BUTTON_OK "&OK" -#define BUTTON_CANCEL "&Cancel" - -// Gamepad Dialog Strings -#define INPUTCONFIG_TITLE "Input Configuration" -#define INPUTCONFIG_JPTOGGLE "Disabled" -#define INPUTCONFIG_DIAGTOGGLE "Toggle Diagonals" -//#define INPUTCONFIG_OK "&OK" -//#define INPUTCONFIG_CANCEL "&Cancel" -#define INPUTCONFIG_JPCOMBO "Joypad #%d" -#define INPUTCONFIG_LABEL_UP "Up" -#define INPUTCONFIG_LABEL_DOWN "Down" -#define INPUTCONFIG_LABEL_LEFT "Left" -#define INPUTCONFIG_LABEL_RIGHT "Right" -#define INPUTCONFIG_LABEL_A "A" -#define INPUTCONFIG_LABEL_B "B" -#define INPUTCONFIG_LABEL_X "X" -#define INPUTCONFIG_LABEL_Y "Y" -#define INPUTCONFIG_LABEL_L "L" -#define INPUTCONFIG_LABEL_R "R" -#define INPUTCONFIG_LABEL_START "Start" -#define INPUTCONFIG_LABEL_SELECT "Select" -#define INPUTCONFIG_LABEL_UPLEFT "Up Left" -#define INPUTCONFIG_LABEL_UPRIGHT "Up Right" -#define INPUTCONFIG_LABEL_DOWNRIGHT "Down Right" -#define INPUTCONFIG_LABEL_DOWNLEFT "Down Left" -#define INPUTCONFIG_LABEL_BLUE "Blue means the current key/button is already mapped" - -//gaming buttons and axises -#define GAMEDEVICE_JOYNUMPREFIX "(J%d)" -#define GAMEDEVICE_JOYBUTPREFIX "#[%d]" -#define GAMEDEVICE_XNEG "Left" -#define GAMEDEVICE_XPOS "Right" -#define GAMEDEVICE_YPOS "Up" -#define GAMEDEVICE_YNEG "Down" -#define GAMEDEVICE_POVLEFT "POV Left" -#define GAMEDEVICE_POVRIGHT "POV Right" -#define GAMEDEVICE_POVUP "POV Up" -#define GAMEDEVICE_POVDOWN "POV Down" -#define GAMEDEVICE_POVDNLEFT "POV Dn Left" -#define GAMEDEVICE_POVDNRIGHT "POV Dn Right" -#define GAMEDEVICE_POVUPLEFT "POV Up Left" -#define GAMEDEVICE_POVUPRIGHT "POV Up Right" -#define GAMEDEVICE_ZPOS "Z Up" -#define GAMEDEVICE_ZNEG "Z Down" -#define GAMEDEVICE_RPOS "R Up" -#define GAMEDEVICE_RNEG "R Down" -#define GAMEDEVICE_UPOS "U Up" -#define GAMEDEVICE_UNEG "U Down" -#define GAMEDEVICE_VPOS "V Up" -#define GAMEDEVICE_VNEG "V Down" -#define GAMEDEVICE_BUTTON "Button %d" - -//gaming general -#define GAMEDEVICE_DISABLED "Disabled" - -//gaming keys -#define GAMEDEVICE_KEY "#%d" -#define GAMEDEVICE_NUMPADPREFIX "Numpad-%c" -#define GAMEDEVICE_VK_TAB "Tab" -#define GAMEDEVICE_VK_BACK "Backspace" -#define GAMEDEVICE_VK_CLEAR "Delete" -#define GAMEDEVICE_VK_RETURN "Enter" -#define GAMEDEVICE_VK_LSHIFT "LShift" -#define GAMEDEVICE_VK_RSHIFT "RShift" -#define GAMEDEVICE_VK_LCONTROL "LCTRL" -#define GAMEDEVICE_VK_RCONTROL "RCTRL" -#define GAMEDEVICE_VK_LMENU "LAlt" -#define GAMEDEVICE_VK_RMENU "RAlt" -#define GAMEDEVICE_VK_PAUSE "Pause" -#define GAMEDEVICE_VK_CAPITAL "Capslock" -#define GAMEDEVICE_VK_ESCAPE "Disabled" -#define GAMEDEVICE_VK_SPACE "Space" -#define GAMEDEVICE_VK_PRIOR "PgUp" -#define GAMEDEVICE_VK_NEXT "PgDn" -#define GAMEDEVICE_VK_HOME "Home" -#define GAMEDEVICE_VK_END "End" -#define GAMEDEVICE_VK_LEFT "Left" -#define GAMEDEVICE_VK_RIGHT "Right" -#define GAMEDEVICE_VK_UP "Up" -#define GAMEDEVICE_VK_DOWN "Down" -#define GAMEDEVICE_VK_SELECT "Select" -#define GAMEDEVICE_VK_PRINT "Print" -#define GAMEDEVICE_VK_EXECUTE "Execute" -#define GAMEDEVICE_VK_SNAPSHOT "SnapShot" -#define GAMEDEVICE_VK_INSERT "Insert" -#define GAMEDEVICE_VK_DELETE "Delete" -#define GAMEDEVICE_VK_HELP "Help" -#define GAMEDEVICE_VK_LWIN "LWinKey" -#define GAMEDEVICE_VK_RWIN "RWinKey" -#define GAMEDEVICE_VK_APPS "AppKey" -#define GAMEDEVICE_VK_MULTIPLY "Numpad *" -#define GAMEDEVICE_VK_ADD "Numpad +" -#define GAMEDEVICE_VK_SEPARATOR "\\" -#define GAMEDEVICE_VK_OEM_1 "Semi-Colon" -#define GAMEDEVICE_VK_OEM_7 "Apostrophe" -#define GAMEDEVICE_VK_OEM_COMMA "Comma" -#define GAMEDEVICE_VK_OEM_PERIOD "Period" -#define GAMEDEVICE_VK_SUBTRACT "Numpad -" -#define GAMEDEVICE_VK_DECIMAL "Numpad ." -#define GAMEDEVICE_VK_DIVIDE "Numpad /" -#define GAMEDEVICE_VK_NUMLOCK "Num-lock" -#define GAMEDEVICE_VK_SCROLL "Scroll-lock" - -//evil things I found in WinProc - -#define WINPROC_TURBOMODE_ON "Turbo Mode Activated" -#define WINPROC_TURBOMODE_OFF "Turbo Mode Deactivated" -#define WINPROC_TURBOMODE_TEXT "Turbo Mode" -#define WINPROC_HDMA_TEXT "HDMA emulation" -#define WINPROC_BG1 "BG#1" //Background Layers -#define WINPROC_BG2 "BG#2" -#define WINPROC_BG3 "BG#3" -#define WINPROC_BG4 "BG#4" -#define WINPROC_SPRITES "Sprites" -#define WINPROC_PADSWAP "Joypad swapping" -#define WINPROC_CONTROLERS0 "Multiplayer 5 on #0" -#define WINPROC_CONTROLERS1 "Joypad on #0" -#define WINPROC_CONTROLERS2 "Mouse on #1" -#define WINPROC_CONTROLERS3 "Mouse on #0" -#define WINPROC_CONTROLERS4 "Superscope on #1" -#define WINPROC_CONTROLERS5 "Justifier 1 on #1" -#define WINPROC_CONTROLERS6 "Justifier 2 on #1" -#define WINPROC_BGHACK "Background layering hack" -#define WINPROC_MODE7INTER "Mode 7 Interpolation" -#define WINPROC_TRANSPARENCY "Transparency effects" -#define WINPROC_CLIPWIN "Graphic clip windows" -#define WINPROC_PAUSE "Pause" -#define WINPROC_EMUFRAMETIME "Emulated frame time: %dms" -#define WINPROC_AUTOSKIP "Auto Frame Skip" -#define WINPROC_FRAMESKIP "Frame skip: %d" -#define WINPROC_TURBO_R_ON "Turbo R Activated" -#define WINPROC_TURBO_R_OFF "Turbo R Deactivated" -#define WINPROC_TURBO_L_ON "Turbo L Activated" -#define WINPROC_TURBO_L_OFF "Turbo L Deactivated" -#define WINPROC_TURBO_X_ON "Turbo X Activated" -#define WINPROC_TURBO_X_OFF "Turbo X Deactivated" -#define WINPROC_TURBO_Y_ON "Turbo Y Activated" -#define WINPROC_TURBO_Y_OFF "Turbo Y Deactivated" -#define WINPROC_TURBO_A_ON "Turbo A Activated" -#define WINPROC_TURBO_A_OFF "Turbo A Deactivated" -#define WINPROC_TURBO_B_ON "Turbo B Activated" -#define WINPROC_TURBO_B_OFF "Turbo B Deactivated" -#define WINPROC_TURBO_SEL_ON "Turbo Select Activated" -#define WINPROC_TURBO_SEL_OFF "Turbo Select Deactivated" -#define WINPROC_TURBO_START_ON "Turbo Start Activated" -#define WINPROC_TURBO_START_OFF "Turbo Start Deactivated" -#define WINPROC_FILTER_RESTART "You will need to restart Snes9x before the output image\nprocessing option change will take effect." -#define WINPROC_DISCONNECT "Disconnect from the NetPlay server first." -#define WINPROC_NET_RESTART "Your game will be reset after the ROM has been sent due to\nyour 'Sync Using Reset Game' setting.\n\n" -#define WINPROC_INTERPOLATED_SND "Interpolated sound" -#define WINPROC_SYNC_SND "Sync sound" -#define WINPROC_SND_OFF "Disabling the sound CPU emulation will help to improve\nemulation speed but you will not hear any sound effects\nor music. If you later want to re-enable the sound CPU\nemulation you will need to reset your game before it will\ntake effect.\n\nAre you sure this is what you want?" -#define WINPROC_SND_RESTART "You will need to reset your game or load another one\nbefore enabling the sound CPU will take effect." - -//Emulator Settings - -#define EMUSET_TITLE "Emulation Settings" -#define EMUSET_LABEL_FREEZE "Freeze Folder Directory" -#define EMUSET_BROWSE "&Browse..." -#define EMUSET_LABEL_ASRAM "Auto-Save S-RAM" -#define EMUSET_LABEL_ASRAM_TEXT "seconds after last change (0 disables auto-save)" -#define EMUSET_LABEL_SMAX "Skip at most" -#define EMUSET_LABEL_SMAX_TEXT "frames in auto-frame rate mode" -#define EMUSET_LABEL_STURBO "Skip Rendering" -#define EMUSET_LABEL_STURBO_TEXT "frames in Turbo mode" -#define EMUSET_TOGGLE_TURBO "Tab Toggles Turbo" - -//Netplay Options - -#define NPOPT_TITLE "Netplay Options" -#define NPOPT_LABEL_PORTNUM "Socket Port Number" -#define NPOPT_LABEL_PAUSEINTERVAL "Ask Server to Pause when" -#define NPOPT_LABEL_PAUSEINTERVAL_TEXT "frames behind" -#define NPOPT_LABEL_MAXSKIP "Maximum Frame Rate Skip" -#define NPOPT_SYNCBYRESET "Sync By Reset" -#define NPOPT_SENDROM "Send ROM Image to Client on Connect" -#define NPOPT_ACTASSERVER "Act As Server" -#define NPOPT_PORTNUMBLOCK "Port Settings" -#define NPOPT_CLIENTSETTINGSBLOCK "Client Settings" -#define NPOPT_SERVERSETTINGSBLOCK "Server Settings" - -//Netplay Connect - - -#define NPCON_TITLE "Connect to Server" -#define NPCON_LABEL_SERVERADDY "Server Address" -#define NPCON_LABEL_PORTNUM "Port Number" -#define NPCON_CLEARHISTORY "Clear History" - - -//Movie Messages - -#define MOVIE_INFO_REPLAY "Movie replay" -#define MOVIE_INFO_RECORD "Movie record" -#define MOVIE_INFO_RERECORD "Movie re-record" -#define MOVIE_INFO_REWIND "Movie rewind" -#define MOVIE_INFO_STOP "Movie stop" -#define MOVIE_INFO_END "Movie end" -#define MOVIE_INFO_RECORDING_ENABLED "Recording enabled" -#define MOVIE_INFO_RECORDING_DISABLED "Recording disabled" -#define MOVIE_ERR_SNAPSHOT_WRONG_MOVIE "Snapshot not from this movie" -#define MOVIE_ERR_SNAPSHOT_NOT_MOVIE "Not a movie snapshot" -#define MOVIE_ERR_COULD_NOT_OPEN "Could not open movie file." -#define MOVIE_ERR_NOT_FOUND "File not found." -#define MOVIE_ERR_WRONG_FORMAT "File is wrong format." -#define MOVIE_ERR_WRONG_VERSION "File is wrong version." - - -// AVI Messages - -#define AVI_CONFIGURATION_CHANGED "AVI recording stopped (configuration settings changed)." -- cgit v1.2.3