From efe43d2f628b636679297e3b3693f778bdbdcccf Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Fri, 29 Mar 2013 05:45:39 -0400 Subject: Stop the odd disappearing text when moving between files in recently played games. --- source/nds/draw.c | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) (limited to 'source/nds/draw.c') diff --git a/source/nds/draw.c b/source/nds/draw.c index e33d0c6..56d5051 100644 --- a/source/nds/draw.c +++ b/source/nds/draw.c @@ -418,7 +418,7 @@ static u32 scroll_string_num= 0; * Output: the scroller's handle, to be used to scroll the text in * draw_hscroll. */ -u32 draw_hscroll_init(void* screen_addr, u32 sx, u32 sy, u32 width, +u32 hscroll_init(void* screen_addr, u32 sx, u32 sy, u32 width, u32 color_bg, u32 color_fg, char *string) { u32 index, x, textWidth, num, len, i; @@ -497,12 +497,19 @@ u32 draw_hscroll_init(void* screen_addr, u32 sx, u32 sy, u32 width, x += BDF_render16_ucs(screenp + x, textWidth, 0, color_bg, color_fg, unicode[i++]); } - // 5. Draw text to the screen at its initial position (left justified). - draw_hscroll(index, 0 /* stay on the left */); - return index; // (1. Which scroller?) } +u32 draw_hscroll_init(void* screen_addr, u32 sx, u32 sy, u32 width, + u32 color_bg, u32 color_fg, char *string) +{ + u32 ret = hscroll_init(screen_addr, sx, sy, width, color_bg, color_fg, string); + + draw_hscroll(index, 0 /* stay on the left */); + + return ret; +} + /* * Scrolls an initialised scroller's text. * A scroller is never allowed to go past the beginning of the text when -- cgit v1.2.3