From ad4866e0cb1f7ddefbe1e31a890741e4cbc50181 Mon Sep 17 00:00:00 2001 From: aliaspider Date: Tue, 28 Oct 2014 06:47:04 +0100 Subject: remove unused files --- source/nds/ds2sound.h | 24 ------------------------ 1 file changed, 24 deletions(-) delete mode 100644 source/nds/ds2sound.h (limited to 'source/nds/ds2sound.h') diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h deleted file mode 100644 index 8c0e2bf..0000000 --- a/source/nds/ds2sound.h +++ /dev/null @@ -1,24 +0,0 @@ -// The sound buffer sizes used on the DS2's side, for each value of -// Settings.SoundPlaybackRate. -// * Don't buffer too much, otherwise audio is delayed from video. -// * Don't go below one frame (20 milliseconds). -// * Buffer sizes must be multiples of 128. -#define DS2_BUFFER_SIZE_4 512 /* tested working */ -#define DS2_BUFFER_SIZE_5 640 /* like the SNES! tested working */ -#define DS2_BUFFER_SIZE_6 896 /* tested working */ -#define DS2_BUFFER_SIZE_7 1024 /* tested working */ - -// The sampling rate for the sound, in Hz, for each value of -// Settings.SoundPlaybackRate. -#define SND_SAMPLE_RATE_1 8000 -#define SND_SAMPLE_RATE_2 11025 -#define SND_SAMPLE_RATE_3 16000 -#define SND_SAMPLE_RATE_4 22050 /* NDSSFC 1.06 - CATSFC 1.28 used this one */ -#define SND_SAMPLE_RATE_5 32000 /* like the SNES! */ -#define SND_SAMPLE_RATE_6 44100 -#define SND_SAMPLE_RATE_7 48000 /* CATSFC 1.25 made using this one possible */ - -// Settings in use. The number should match in all three settings. -#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_5 -#define SND_SAMPLE_RATE SND_SAMPLE_RATE_5 -#define SNES9X_SRATE_ID 5 -- cgit v1.2.3