From a8c2fcdb2c3fa0211581cc82ea8e2d93d225fd7d Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Thu, 14 Feb 2013 03:02:33 -0500 Subject: Add hotkeys to quickly load from and save to saved state #1, as well as to toggle full-screen (going from mode 3, middle of screen, to mode 4, full-screen smoothed). This commit uses text that has not been validated in some languages. --- source/nds/entry.cpp | 72 +++++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 63 insertions(+), 9 deletions(-) (limited to 'source/nds/entry.cpp') diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index ec1be4e..042991c 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -33,6 +33,12 @@ void S9xProcessSound (unsigned int); char *rom_filename = NULL; char *SDD1_pack = NULL; +/* + * It is only safe to manipulate saved states between frames. + */ +static bool8 LoadStateNeeded = FALSE; +static bool8 SaveStateNeeded = FALSE; + static u8 Buf[MAX_BUFFER_SIZE]; #define FIXED_POINT 0x10000 @@ -626,16 +632,28 @@ int sfc_main (int argc, char **argv) } else #endif - if (Settings.Paused) { - S9xSetSoundMute (TRUE); - unsigned short screen[256*192]; + if (SaveStateNeeded) { + QuickSaveState (); + SaveStateNeeded = FALSE; + } - copy_screen((void*)screen, up_screen_addr, 0, 0, 256, 192); - menu(screen, FirstInvocation); - FirstInvocation = FALSE; - game_disableAudio(); - Settings.Paused = 0; + if (LoadStateNeeded) { + QuickLoadState (); + LoadStateNeeded = FALSE; + } + + if (Settings.Paused) + { + S9xSetSoundMute (TRUE); + unsigned short screen[256*192]; + + copy_screen((void*)screen, up_screen_addr, 0, 0, 256, 192); + menu(screen, FirstInvocation); + FirstInvocation = FALSE; + game_disableAudio(); + Settings.Paused = 0; + } } #ifdef JOYSTICK_SUPPORT @@ -658,7 +676,6 @@ void S9xSyncSpeed () { uint32 syncnow; int32 syncdif; - unsigned int LastAutoCPUFrequency = AutoCPUFrequency; #if 0 if (Settings.SoundSync == 2) @@ -1197,6 +1214,9 @@ const unsigned int keymap[12] = { */ static bool8 SoundToggleWasHeld = FALSE; +static bool8 LoadStateWasHeld = FALSE; +static bool8 SaveStateWasHeld = FALSE; +static bool8 ToggleFullScreenWasHeld = FALSE; #ifdef ACCUMULATE_JOYPAD // These are kept as DS key bitfields until it's time to send them to Snes9x. @@ -1252,6 +1272,9 @@ uint32 S9xReadJoypad (int which1) u32 HotkeyReturnToMenu = game_config.HotkeyReturnToMenu != 0 ? game_config.HotkeyReturnToMenu : emu_config.HotkeyReturnToMenu; u32 HotkeyTemporaryFastForward = game_config.HotkeyTemporaryFastForward != 0 ? game_config.HotkeyTemporaryFastForward : emu_config.HotkeyTemporaryFastForward; u32 HotkeyToggleSound = game_config.HotkeyToggleSound != 0 ? game_config.HotkeyToggleSound : emu_config.HotkeyToggleSound; + u32 HotkeyQuickLoadState = game_config.HotkeyQuickLoadState != 0 ? game_config.HotkeyQuickLoadState : emu_config.HotkeyQuickLoadState; + u32 HotkeyQuickSaveState = game_config.HotkeyQuickSaveState != 0 ? game_config.HotkeyQuickSaveState : emu_config.HotkeyQuickSaveState; + u32 HotkeyToggleFullScreen = game_config.HotkeyToggleFullScreen != 0 ? game_config.HotkeyToggleFullScreen : emu_config.HotkeyToggleFullScreen; if(Controls & KEY_TOUCH || (HotkeyReturnToMenu && ((Controls & HotkeyReturnToMenu) == HotkeyReturnToMenu)) @@ -1274,6 +1297,37 @@ uint32 S9xReadJoypad (int which1) SoundToggleWasHeld = SoundToggleIsHeld; + /* It is only safe to load/save a state between frames. + * entry.cpp:sfc_main will pick this up. */ + bool8 LoadStateIsHeld = + (HotkeyQuickLoadState && ((Controls & HotkeyQuickLoadState) == HotkeyQuickLoadState)) + ; + + if (LoadStateIsHeld && !LoadStateWasHeld) + LoadStateNeeded = TRUE; + + LoadStateWasHeld = LoadStateIsHeld; + + bool8 SaveStateIsHeld = + (HotkeyQuickSaveState && ((Controls & HotkeyQuickSaveState) == HotkeyQuickSaveState)) + ; + + if (SaveStateIsHeld && !SaveStateWasHeld) + SaveStateNeeded = TRUE; + + SaveStateWasHeld = SaveStateIsHeld; + + /* Full-screen toggle? */ + bool8 ToggleFullScreenIsHeld = + (HotkeyToggleFullScreen && ((Controls & HotkeyToggleFullScreen) == HotkeyToggleFullScreen)) + ; + + if (ToggleFullScreenIsHeld && !ToggleFullScreenWasHeld) { + ToggleFullScreen (); + } + + ToggleFullScreenWasHeld = ToggleFullScreenIsHeld; + uint32 key = 0x80000000; // Required by Snes9x // DS -> SNES -- cgit v1.2.3