From d4dd98e8c180532f24de342482e54f28874f06ef Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Fri, 1 Feb 2013 20:09:24 -0500 Subject: Add an option that controls which element should be more fluid, per game: video or audio. This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks. --- source/nds/entry.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'source/nds/entry.cpp') diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index a55c10d..1cf31df 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -350,6 +350,18 @@ void game_set_frameskip() Settings.SkipFrames = game_config.frameskip_value - 1 /* 1 -> 0 and so on */; } } + +void game_set_fluidity() +{ + if( game_config.SoundSync == 1) + { + Settings.SoundSync = TRUE; + } + else + { + Settings.SoundSync = FALSE; + } +} void init_sfc_setting(void) { -- cgit v1.2.3