From 18e56b68fd90e19b699a17320646c9628f97f160 Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Sat, 9 Feb 2013 23:41:06 -0500 Subject: Add retro sound as a setting in all languages except Chinese. --- source/nds/gui.c | 22 ++++++++++++++-------- 1 file changed, 14 insertions(+), 8 deletions(-) (limited to 'source/nds/gui.c') diff --git a/source/nds/gui.c b/source/nds/gui.c index 9e69d48..2137a28 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -2816,7 +2816,10 @@ u32 menu(u16 *screen, bool8 FirstInvocation) &game_config.SoundSync, 2, NULL, ACTION_TYPE, 4), /* 05 */ STRING_SELECTION_OPTION(game_set_frameskip, NULL, &msg[FMT_VIDEO_FRAME_SKIPPING], frameskip_options, - &game_config.frameskip_value, 12 /* auto (0) and 0..10 (1..11) make 12 option values */, NULL, ACTION_TYPE, 5) + &game_config.frameskip_value, 12 /* auto (0) and 0..10 (1..11) make 12 option values */, NULL, ACTION_TYPE, 5), + + /* 06 */ STRING_SELECTION_OPTION(game_set_retro, NULL, &msg[FMT_AUDIO_RETRO_SOUND], on_off_options, + &game_config.RetroSound, 2, NULL, ACTION_TYPE, 6) }; MAKE_MENU(graphics, NULL, NULL, NULL, NULL, 0, 0); @@ -4281,6 +4284,7 @@ void init_game_config(void) game_config.graphic = 3; // By default, have a good-looking aspect ratio game_config.frameskip_value = 0; // Automatic frame skipping game_config.SoundSync = 0; // Prefer fluid images by default + game_config.RetroSound = 0; // Correct sound by default (else 8-bit) game_config.backward = 0; //time backward disable game_config.backward_time = 2; //time backward granularity 1s @@ -4312,18 +4316,18 @@ void load_game_config_file(void) char *pt; //Set default - init_game_config(); + init_game_config(); sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name); pt= strrchr(game_config_filename, '.'); if(NULL == pt) - return; + goto finalise; *pt= 0; strcat(game_config_filename, "_0.rts"); fp = fopen(game_config_filename, "r"); - if(NULL == fp) - return; + if(NULL == fp) + goto finalise; //Check file header pt= game_config_filename; @@ -4332,12 +4336,14 @@ void load_game_config_file(void) if (!strncmp(pt, GAME_CONFIG_HEADER, GAME_CONFIG_HEADER_SIZE)) { fread(&game_config, 1, sizeof(GAME_CONFIG), fp); - - game_set_frameskip(); - game_set_fluidity(); } fclose(fp); + +finalise: ; + game_set_frameskip(); + game_set_fluidity(); + game_set_retro(); } /*-------------------------------------------------------- -- cgit v1.2.3