From 48eb438a24f6427a17e6a14e37003bd894c5743c Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Mon, 20 May 2013 17:22:38 -0400 Subject: Fix a bug whereby quick saved states would have a screenshot of "Saving state...". --- source/nds/gui.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'source/nds') diff --git a/source/nds/gui.c b/source/nds/gui.c index 4b9c129..7502fcd 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -4678,10 +4678,17 @@ void QuickSaveState (void) { char BaseName[MAX_PATH + 1]; get_savestate_filename(0, BaseName); + void* screen_addr = emu_config.BottomScreenGame + ? down_screen_addr + : up_screen_addr; SCREEN_ID screen_num = emu_config.BottomScreenGame ? DOWN_SCREEN : UP_SCREEN; + S9xDeinitUpdate(256, 224, TRUE); + unsigned short screen[256*192]; + copy_screen((void*)screen, screen_addr, 0, 0, 256, 192); + mdelay(100); // needed to avoid ds2_setBacklight crashing ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num)); @@ -4691,8 +4698,6 @@ void QuickSaveState (void) ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); HighFrequencyCPU(); - unsigned short screen[256*192]; - copy_screen((void*)screen, up_screen_addr, 0, 0, 256, 192); int flag = save_state(BaseName, screen); GameFrequencyCPU(); if(flag < 0) -- cgit v1.2.3