From d40ae99422e118188a7f48055dc340c6aca022aa Mon Sep 17 00:00:00 2001 From: Kitty Draper Date: Sat, 5 Mar 2011 21:39:25 -0500 Subject: first commit --- source/netplay.h | 285 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 285 insertions(+) create mode 100644 source/netplay.h (limited to 'source/netplay.h') diff --git a/source/netplay.h b/source/netplay.h new file mode 100644 index 0000000..fe7c66a --- /dev/null +++ b/source/netplay.h @@ -0,0 +1,285 @@ +/******************************************************************************* + Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. + + (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and + Jerremy Koot (jkoot@snes9x.com) + + (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) + + (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), + funkyass (funkyass@spam.shaw.ca), + Joel Yliluoma (http://iki.fi/bisqwit/) + Kris Bleakley (codeviolation@hotmail.com), + Matthew Kendora, + Nach (n-a-c-h@users.sourceforge.net), + Peter Bortas (peter@bortas.org) and + zones (kasumitokoduck@yahoo.com) + + C4 x86 assembler and some C emulation code + (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), + _Demo_ (_demo_@zsnes.com), and Nach + + C4 C++ code + (c) Copyright 2003 Brad Jorsch + + DSP-1 emulator code + (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, + John Weidman, neviksti (neviksti@hotmail.com), + Kris Bleakley, Andreas Naive + + DSP-2 emulator code + (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and + Lord Nightmare (lord_nightmare@users.sourceforge.net + + OBC1 emulator code + (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and + Kris Bleakley + Ported from x86 assembler to C by sanmaiwashi + + SPC7110 and RTC C++ emulator code + (c) Copyright 2002 Matthew Kendora with research by + zsKnight, John Weidman, and Dark Force + + S-DD1 C emulator code + (c) Copyright 2003 Brad Jorsch with research by + Andreas Naive and John Weidman + + S-RTC C emulator code + (c) Copyright 2001 John Weidman + + ST010 C++ emulator code + (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora + + Super FX x86 assembler emulator code + (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault + + Super FX C emulator code + (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman + + + SH assembler code partly based on x86 assembler code + (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + + + Specific ports contains the works of other authors. See headers in + individual files. + + Snes9x homepage: http://www.snes9x.com + + Permission to use, copy, modify and distribute Snes9x in both binary and + source form, for non-commercial purposes, is hereby granted without fee, + providing that this license information and copyright notice appear with + all copies and any derived work. + + This software is provided 'as-is', without any express or implied + warranty. In no event shall the authors be held liable for any damages + arising from the use of this software. + + Snes9x is freeware for PERSONAL USE only. Commercial users should + seek permission of the copyright holders first. Commercial use includes + charging money for Snes9x or software derived from Snes9x. + + The copyright holders request that bug fixes and improvements to the code + should be forwarded to them so everyone can benefit from the modifications + in future versions. + + Super NES and Super Nintendo Entertainment System are trademarks of + Nintendo Co., Limited and its subsidiary companies. +*******************************************************************************/ + +#ifndef _NETPLAY_H_ +#define _NETPLAY_H_ + +/* + * Client to server joypad update + * + * magic 1 + * sequence_no 1 + * opcode 1 + * joypad data 4 + * + * Server to client joypad update + * magic 1 + * sequence_no 1 + * opcode 1 + num joypads (top 3 bits) + * joypad data 4 * n + */ + +//#define NP_DEBUG 1 + +#define NP_VERSION 10 +#define NP_JOYPAD_HIST_SIZE 120 +#define NP_DEFAULT_PORT 6096 + +#define NP_MAX_CLIENTS 5 + +#define NP_SERV_MAGIC 'S' +#define NP_CLNT_MAGIC 'C' + +#define NP_CLNT_HELLO 0 +#define NP_CLNT_JOYPAD 1 +#define NP_CLNT_RESET 2 +#define NP_CLNT_PAUSE 3 +#define NP_CLNT_LOAD_ROM 4 +#define NP_CLNT_ROM_IMAGE 5 +#define NP_CLNT_FREEZE_FILE 6 +#define NP_CLNT_SRAM_DATA 7 +#define NP_CLNT_READY 8 +#define NP_CLNT_LOADED_ROM 9 +#define NP_CLNT_RECEIVED_ROM_IMAGE 10 +#define NP_CLNT_WAITING_FOR_ROM_IMAGE 11 + +#define NP_SERV_HELLO 0 +#define NP_SERV_JOYPAD 1 +#define NP_SERV_RESET 2 +#define NP_SERV_PAUSE 3 +#define NP_SERV_LOAD_ROM 4 +#define NP_SERV_ROM_IMAGE 5 +#define NP_SERV_FREEZE_FILE 6 +#define NP_SERV_SRAM_DATA 7 +#define NP_SERV_READY 8 + +struct SNPClient +{ + volatile uint8 SendSequenceNum; + volatile uint8 ReceiveSequenceNum; + volatile bool8 Connected; + volatile bool8 SaidHello; + volatile bool8 Paused; + volatile bool8 Ready; + int Socket; + char *ROMName; + char *HostName; + char *Who; +}; + +enum { + NP_SERVER_SEND_ROM_IMAGE, + NP_SERVER_SYNC_ALL, + NP_SERVER_SYNC_CLIENT, + NP_SERVER_SEND_FREEZE_FILE_ALL, + NP_SERVER_SEND_ROM_LOAD_REQUEST_ALL, + NP_SERVER_RESET_ALL, + NP_SERVER_SEND_SRAM_ALL, + NP_SERVER_SEND_SRAM +}; + +#define NP_MAX_TASKS 20 + +struct NPServerTask +{ + uint32 Task; + void *Data; +}; + +struct SNPServer +{ + struct SNPClient Clients [NP_MAX_CLIENTS]; + int NumClients; + volatile struct NPServerTask TaskQueue [NP_MAX_TASKS]; + volatile uint32 TaskHead; + volatile uint32 TaskTail; + int Socket; + uint32 FrameTime; + uint32 FrameCount; + char ROMName [30]; + uint32 Joypads [5]; + bool8 ClientPaused; + uint32 Paused; + bool8 SendROMImageOnConnect; + bool8 SyncByReset; +}; + +#define NP_MAX_ACTION_LEN 200 + +struct SNetPlay +{ + volatile uint8 MySequenceNum; + volatile uint8 ServerSequenceNum; + volatile bool8 Connected; + volatile bool8 Abort; + volatile uint8 Player; + volatile bool8 ClientsReady [NP_MAX_CLIENTS]; + volatile bool8 ClientsPaused [NP_MAX_CLIENTS]; + volatile bool8 Paused; + volatile bool8 PendingWait4Sync; + volatile uint8 PercentageComplete; + volatile bool8 Waiting4EmulationThread; + volatile bool8 Answer; +#ifdef __WIN32__ + HANDLE ReplyEvent; +#endif + volatile int Socket; + char *ServerHostName; + char *ROMName; + int Port; + volatile uint32 JoypadWriteInd; + volatile uint32 JoypadReadInd; + uint32 Joypads [NP_JOYPAD_HIST_SIZE][NP_MAX_CLIENTS]; + uint32 Frame [NP_JOYPAD_HIST_SIZE]; + uint32 FrameCount; + uint32 MaxFrameSkip; + uint32 MaxBehindFrameCount; + char ActionMsg [NP_MAX_ACTION_LEN]; + char ErrorMsg [NP_MAX_ACTION_LEN]; + char WarningMsg [NP_MAX_ACTION_LEN]; +}; + +extern "C" struct SNetPlay NetPlay; + +// +// NETPLAY_CLIENT_HELLO message format: +// header +// frame_time (4) +// ROMName (variable) + +#define WRITE_LONG(p, v) { \ +*((p) + 0) = (uint8) ((v) >> 24); \ +*((p) + 1) = (uint8) ((v) >> 16); \ +*((p) + 2) = (uint8) ((v) >> 8); \ +*((p) + 3) = (uint8) ((v) >> 0); \ +} + +#define READ_LONG(p) \ +((((uint8) *((p) + 0)) << 24) | \ + (((uint8) *((p) + 1)) << 16) | \ + (((uint8) *((p) + 2)) << 8) | \ + (((uint8) *((p) + 3)) << 0)) + +bool8 S9xNPConnectToServer (const char *server_name, int port, + const char *rom_name); +bool8 S9xNPWaitForHeartBeat (); +uint32 S9xNPGetJoypad (int which1); +bool8 S9xNPSendJoypadUpdate (uint32 joypad); +void S9xNPDisconnect (); +bool8 S9xNPInitialise (); +bool8 S9xNPSendData (int fd, const uint8 *data, int len); +bool8 S9xNPGetData (int fd, uint8 *data, int len); + +void S9xNPSyncClients (); +void S9xNPStepJoypadHistory (); + +void S9xNPResetJoypadReadPos (); +bool8 S9xNPSendReady (uint8 op = NP_CLNT_READY); +bool8 S9xNPSendPause (bool8 pause); +void S9xNPReset (); +void S9xNPSetAction (const char *action, bool8 force = FALSE); +void S9xNPSetError (const char *error); +void S9xNPSetWarning (const char *warning); +void S9xNPDiscardHeartbeats (); +void S9xNPServerQueueSendingFreezeFile (const char *filename); +void S9xNPServerQueueSyncAll (); +void S9xNPServerQueueSendingROMImage (); +void S9xNPServerQueueSendingLoadROMRequest (const char *filename); + +void S9xNPServerAddTask (uint32 task, void *data); + +bool8 S9xNPStartServer (int port); +void S9xNPStopServer (); +#ifdef __WIN32__ +#define S9xGetMilliTime timeGetTime +#else +uint32 S9xGetMilliTime (); +#endif +#endif + -- cgit v1.2.3