From 804169dd621a3ad3eec1a32ce30350de667fee80 Mon Sep 17 00:00:00 2001 From: aliaspider Date: Thu, 30 Oct 2014 00:23:30 +0100 Subject: apply a facelift --- source/port.h | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'source/port.h') diff --git a/source/port.h b/source/port.h index 2ddab20..2d33513 100644 --- a/source/port.h +++ b/source/port.h @@ -1,6 +1,6 @@ /******************************************************************************* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - + (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and Jerremy Koot (jkoot@snes9x.com) @@ -43,46 +43,46 @@ S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive and John Weidman - + S-RTC C emulator code (c) Copyright 2001 John Weidman - + ST010 C++ emulator code (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault + Super FX x86 assembler emulator code + (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault - Super FX C emulator code + Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + - Specific ports contains the works of other authors. See headers in individual files. - + Snes9x homepage: http://www.snes9x.com - + Permission to use, copy, modify and distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. - + This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software. - + Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes charging money for Snes9x or software derived from Snes9x. - + The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. - + Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ @@ -135,8 +135,8 @@ #undef DEBUGGER /* Apple Universal Headers sometimes #define DEBUGGER */ -int strncasecmp(const char *s1, const char *s2, unsigned n); -int strcasecmp(const char *s1, const char *s2 ); +int strncasecmp(const char* s1, const char* s2, unsigned n); +int strcasecmp(const char* s1, const char* s2); #endif /* TARGET_OS_MAC */ @@ -214,16 +214,16 @@ typedef __int64 int64; #define ZeroMemory(a,b) memset((a),0,(b)) -void _makepath (char *path, const char *drive, const char *dir, - const char *fname, const char *ext); -void _splitpath (const char *path, char *drive, char *dir, char *fname, - char *ext); +void _makepath(char* path, const char* drive, const char* dir, + const char* fname, const char* ext); +void _splitpath(const char* path, char* drive, char* dir, char* fname, + char* ext); #else /* __WIN32__ */ #define strcasecmp stricmp #define strncasecmp strnicmp #endif -void S9xGenerateSound (); +void S9xGenerateSound(); #ifdef STORM int soundsignal; -- cgit v1.2.3