From 3cd20e203f3b0af8c32921f86547a126d74b34eb Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Tue, 1 Jan 2013 03:53:45 -0500 Subject: Render double-width-res tiles from Background Mode 5 as half-width tiles. This makes the menu text in Secret of Mana readable. Sprites in Background Mode 5 are still messed up. At least they're at the right X coordinate, roughly... --- source/ppu.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source/ppu.cpp') diff --git a/source/ppu.cpp b/source/ppu.cpp index 44dbece..91e16a0 100644 --- a/source/ppu.cpp +++ b/source/ppu.cpp @@ -2615,6 +2615,7 @@ static void CommonPPUReset () IPPU.Interlace = FALSE; IPPU.InterlaceSprites = FALSE; IPPU.DoubleWidthPixels = FALSE; + IPPU.HalfWidthPixels = FALSE; IPPU.DoubleHeightPixels = FALSE; IPPU.RenderedScreenWidth = SNES_WIDTH; IPPU.RenderedScreenHeight = SNES_HEIGHT; -- cgit v1.2.3