From a6dc7abc9b8cc3986eda5a84141da7dc9e4e8f1a Mon Sep 17 00:00:00 2001 From: aliaspider Date: Wed, 29 Oct 2014 05:36:07 +0100 Subject: start moving everything to C --- source/screenshot.cpp | 235 -------------------------------------------------- 1 file changed, 235 deletions(-) delete mode 100644 source/screenshot.cpp (limited to 'source/screenshot.cpp') diff --git a/source/screenshot.cpp b/source/screenshot.cpp deleted file mode 100644 index f33b240..0000000 --- a/source/screenshot.cpp +++ /dev/null @@ -1,235 +0,0 @@ -/******************************************************************************* - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), - funkyass (funkyass@spam.shaw.ca), - Joel Yliluoma (http://iki.fi/bisqwit/) - Kris Bleakley (codeviolation@hotmail.com), - Matthew Kendora, - Nach (n-a-c-h@users.sourceforge.net), - Peter Bortas (peter@bortas.org) and - zones (kasumitokoduck@yahoo.com) - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), - _Demo_ (_demo_@zsnes.com), and Nach - - C4 C++ code - (c) Copyright 2003 Brad Jorsch - - DSP-1 emulator code - (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, - John Weidman, neviksti (neviksti@hotmail.com), - Kris Bleakley, Andreas Naive - - DSP-2 emulator code - (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and - Lord Nightmare (lord_nightmare@users.sourceforge.net - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, John Weidman, and Dark Force - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive and John Weidman - - S-RTC C emulator code - (c) Copyright 2001 John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman - - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - - Specific ports contains the works of other authors. See headers in - individual files. - - Snes9x homepage: http://www.snes9x.com - - Permission to use, copy, modify and distribute Snes9x in both binary and - source form, for non-commercial purposes, is hereby granted without fee, - providing that this license information and copyright notice appear with - all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes - charging money for Snes9x or software derived from Snes9x. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. -*******************************************************************************/ - - -#ifdef HAVE_CONFIG_H - #include -#endif -#include - -#ifndef __WIN32__ -#include -#else -#include -#endif -#include -#include - -#ifdef HAVE_LIBPNG -#include -#endif - -#include "snes9x.h" -#include "memmap.h" -#include "display.h" -#include "gfx.h" -#include "ppu.h" -#include "screenshot.h" - -bool8 S9xDoScreenshot(int width, int height){ -#ifdef HAVE_LIBPNG - FILE *fp; - png_structp png_ptr; - png_infop info_ptr; - png_color_8 sig_bit; - png_color pngpal[256]; - int imgwidth; - int imgheight; - const char *fname=S9xGetFilenameInc(".png"); - - Settings.TakeScreenshot=FALSE; - - if((fp=fopen(fname, "wb"))==NULL){ - perror("Screenshot failed"); - return FALSE; - } - - png_ptr=png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); - if(!png_ptr){ - fclose(fp); - unlink(fname); - return FALSE; - } - info_ptr=png_create_info_struct(png_ptr); - if(!info_ptr){ - png_destroy_write_struct(&png_ptr, (png_infopp)NULL); - fclose(fp); - unlink(fname); - return FALSE; - } - - if(setjmp(png_jmpbuf(png_ptr))){ - perror("Screenshot: setjmp"); - png_destroy_write_struct(&png_ptr, &info_ptr); - fclose(fp); - unlink(fname); - return FALSE; - } - - imgwidth=width; - imgheight=height; - if(Settings.StretchScreenshots==1){ - if(width<=256 && height>SNES_HEIGHT_EXTENDED) imgwidth=width<<1; - if(width>256 && height<=SNES_HEIGHT_EXTENDED) imgheight=height<<1; - } else if(Settings.StretchScreenshots==2){ - if(width<=256) imgwidth=width<<1; - if(height<=SNES_HEIGHT_EXTENDED) imgheight=height<<1; - } - - png_init_io(png_ptr, fp); - if(!Settings.SixteenBit){ - // BJ: credit sanmaiwashi for the idea to do palettized pngs, and to - // S9xSetPalette in x11.cpp for how to calculate the RGB values - int b=IPPU.MaxBrightness*140; - for(int i=0; i<256; i++){ - pngpal[i].red = (PPU.CGDATA[i] & 0x1f)*b>>8; - pngpal[i].green = ((PPU.CGDATA[i] >> 5) & 0x1f)*b>>8; - pngpal[i].blue = ((PPU.CGDATA[i] >> 10) & 0x1f)*b>>8; - } - png_set_PLTE(png_ptr, info_ptr, pngpal, 256); - } - png_set_IHDR(png_ptr, info_ptr, imgwidth, imgheight, 8, - (Settings.SixteenBit?PNG_COLOR_TYPE_RGB:PNG_COLOR_TYPE_PALETTE), - PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, - PNG_FILTER_TYPE_DEFAULT); - - if(Settings.SixteenBit){ - /* 5 bits per color */ - sig_bit.red=5; - sig_bit.green=5; - sig_bit.blue=5; - png_set_sBIT(png_ptr, info_ptr, &sig_bit); - png_set_shift(png_ptr, &sig_bit); - } - - png_write_info(png_ptr, info_ptr); - - png_set_packing(png_ptr); - - png_byte *row_pointer=new png_byte [png_get_rowbytes(png_ptr, info_ptr)]; - uint8 *screen=GFX.Screen; - for(int y=0; y