From 804169dd621a3ad3eec1a32ce30350de667fee80 Mon Sep 17 00:00:00 2001 From: aliaspider Date: Thu, 30 Oct 2014 00:23:30 +0100 Subject: apply a facelift --- source/spc700.h | 59 ++++++++++++++++++++++++++++++++------------------------- 1 file changed, 33 insertions(+), 26 deletions(-) (limited to 'source/spc700.h') diff --git a/source/spc700.h b/source/spc700.h index 9500183..1b4ac03 100644 --- a/source/spc700.h +++ b/source/spc700.h @@ -1,6 +1,6 @@ /******************************************************************************* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - + (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and Jerremy Koot (jkoot@snes9x.com) @@ -43,46 +43,46 @@ S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive and John Weidman - + S-RTC C emulator code (c) Copyright 2001 John Weidman - + ST010 C++ emulator code (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault + Super FX x86 assembler emulator code + (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault - Super FX C emulator code + Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + - Specific ports contains the works of other authors. See headers in individual files. - + Snes9x homepage: http://www.snes9x.com - + Permission to use, copy, modify and distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. - + This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software. - + Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes charging money for Snes9x or software derived from Snes9x. - + The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. - + Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ @@ -134,20 +134,27 @@ typedef union { #ifdef LSB_FIRST - struct { uint8 A, Y; } B; + struct + { + uint8 A, Y; + } B; #else - struct { uint8 Y, A; } B; + struct + { + uint8 Y, A; + } B; #endif - uint16 W; + uint16 W; } YAndA; -typedef struct{ - uint8 P; - YAndA YA; - uint8 X; - uint8 S; - uint16 PC; -}SAPURegisters; +typedef struct +{ + uint8 P; + YAndA YA; + uint8 X; + uint8 S; + uint16 PC; +} SAPURegisters; // Needed by ILLUSION OF GAIA //#define ONE_APU_CYCLE 14 @@ -160,7 +167,7 @@ typedef struct{ // 1.953us := 1.024065.54MHz #ifdef SPCTOOL -int32 ESPC (int32); +int32 ESPC(int32); #define APU_EXECUTE() \ { \ @@ -184,7 +191,7 @@ int32 ESPC (int32); if (IAPU.APUExecuting) \ {\ while (APU.Cycles <= CPU.Cycles) \ - APU_EXECUTE1(); \ + APU_EXECUTE1(); \ } #endif -- cgit v1.2.3