From aef91917f7ae66da1e93e1f4c1b21f5b2555ad35 Mon Sep 17 00:00:00 2001 From: João Silva Date: Wed, 16 Aug 2017 17:59:11 +0100 Subject: Changed compile-time flags to use C89 and fixed new warnings raised. --- source/tile.c | 144 ++++++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 95 insertions(+), 49 deletions(-) (limited to 'source/tile.c') diff --git a/source/tile.c b/source/tile.c index 3c6b43f..aa0cfaf 100644 --- a/source/tile.c +++ b/source/tile.c @@ -257,61 +257,77 @@ static void WRITE_4PIXELS16_FLIPPEDx2x2(int32_t Offset, uint8_t* Pixels, uint16_ void DrawTile16(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount) { uint8_t* bp; - TILE_PREAMBLE(); + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); RENDER_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4); } void DrawClippedTile16(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount) { uint8_t* bp; - TILE_PREAMBLE(); - TILE_CLIP_PREAMBLE(); - RENDER_CLIPPED_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4); + TILE_PREAMBLE_VARS(); + TILE_CLIP_PREAMBLE_VARS(); + RENDER_CLIPPED_TILE_VARS(); + TILE_PREAMBLE_CODE(); + TILE_CLIP_PREAMBLE_CODE(); + RENDER_CLIPPED_TILE_CODE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4); } void DrawTile16HalfWidth(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount) { uint8_t* bp; - TILE_PREAMBLE(); + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); RENDER_TILE(WRITE_4PIXELS16_HALFWIDTH, WRITE_4PIXELS16_FLIPPED_HALFWIDTH, 2); } void DrawClippedTile16HalfWidth(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount) { uint8_t* bp; - TILE_PREAMBLE(); - TILE_CLIP_PREAMBLE(); - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_HALFWIDTH, WRITE_4PIXELS16_FLIPPED_HALFWIDTH, 2); + TILE_PREAMBLE_VARS(); + TILE_CLIP_PREAMBLE_VARS(); + RENDER_CLIPPED_TILE_VARS(); + TILE_PREAMBLE_CODE(); + TILE_CLIP_PREAMBLE_CODE(); + RENDER_CLIPPED_TILE_CODE(WRITE_4PIXELS16_HALFWIDTH, WRITE_4PIXELS16_FLIPPED_HALFWIDTH, 2); } void DrawTile16x2(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount) { uint8_t* bp; - TILE_PREAMBLE(); + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); RENDER_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8); } void DrawClippedTile16x2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount) { uint8_t* bp; - TILE_PREAMBLE(); - TILE_CLIP_PREAMBLE(); - RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8); + TILE_PREAMBLE_VARS(); + TILE_CLIP_PREAMBLE_VARS(); + RENDER_CLIPPED_TILE_VARS(); + TILE_PREAMBLE_CODE(); + TILE_CLIP_PREAMBLE_CODE(); + RENDER_CLIPPED_TILE_CODE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8); } void DrawTile16x2x2(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount) { uint8_t* bp; - TILE_PREAMBLE(); + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); RENDER_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8); } void DrawClippedTile16x2x2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount) { uint8_t* bp; - TILE_PREAMBLE(); - TILE_CLIP_PREAMBLE(); - RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8); + TILE_PREAMBLE_VARS(); + TILE_CLIP_PREAMBLE_VARS(); + RENDER_CLIPPED_TILE_VARS(); + TILE_PREAMBLE_CODE(); + TILE_CLIP_PREAMBLE_CODE(); + RENDER_CLIPPED_TILE_CODE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8); } void DrawLargePixel16(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Pixels, uint32_t StartLine, uint32_t LineCount) @@ -319,7 +335,8 @@ void DrawLargePixel16(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32 uint16_t pixel; uint16_t *sp; uint8_t *Depth; - TILE_PREAMBLE(); + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); sp = (uint16_t*) GFX.S + Offset; Depth = GFX.DB + Offset; RENDER_TILE_LARGE(ScreenColors [pixel], PLOT_PIXEL); @@ -330,7 +347,8 @@ void DrawLargePixel16HalfWidth(uint32_t Tile, int32_t Offset, uint32_t StartPixe uint16_t pixel; uint16_t *sp; uint8_t *Depth; - TILE_PREAMBLE(); + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); sp = (uint16_t*) GFX.S + Offset; Depth = GFX.DB + Offset; RENDER_TILE_LARGE_HALFWIDTH(ScreenColors [pixel], PLOT_PIXEL); @@ -563,12 +581,13 @@ static void WRITE_4PIXELS16_FLIPPED_SUB1_2(int32_t Offset, uint8_t* Pixels, uint void DrawTile16Add(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; - uint8_t Pixel; + uint8_t Pixel; uint16_t* Screen = (uint16_t*) GFX.S + Offset; - uint8_t* Depth = GFX.ZBuffer + Offset; - uint8_t* SubDepth = GFX.SubZBuffer + Offset; + uint8_t* Depth = GFX.ZBuffer + Offset; + uint8_t* SubDepth = GFX.SubZBuffer + Offset; + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); switch (Tile & (V_FLIP | H_FLIP)) { @@ -683,55 +702,70 @@ void DrawTile16Add(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t L void DrawClippedTile16Add(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; - TILE_CLIP_PREAMBLE(); - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD, WRITE_4PIXELS16_FLIPPED_ADD, 4); + TILE_PREAMBLE_VARS(); + TILE_CLIP_PREAMBLE_VARS(); + RENDER_CLIPPED_TILE_VARS(); + TILE_PREAMBLE_CODE(); + TILE_CLIP_PREAMBLE_CODE(); + RENDER_CLIPPED_TILE_CODE(WRITE_4PIXELS16_ADD, WRITE_4PIXELS16_FLIPPED_ADD, 4); } void DrawTile16Add1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); RENDER_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4); } void DrawClippedTile16Add1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; - TILE_CLIP_PREAMBLE(); - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4); + TILE_PREAMBLE_VARS(); + TILE_CLIP_PREAMBLE_VARS(); + RENDER_CLIPPED_TILE_VARS(); + TILE_PREAMBLE_CODE(); + TILE_CLIP_PREAMBLE_CODE(); + RENDER_CLIPPED_TILE_CODE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4); } void DrawTile16Sub(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); RENDER_TILE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4); } void DrawClippedTile16Sub(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; - TILE_CLIP_PREAMBLE(); - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4); + TILE_PREAMBLE_VARS(); + TILE_CLIP_PREAMBLE_VARS(); + RENDER_CLIPPED_TILE_VARS(); + TILE_PREAMBLE_CODE(); + TILE_CLIP_PREAMBLE_CODE(); + RENDER_CLIPPED_TILE_CODE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4); } void DrawTile16Sub1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); RENDER_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4); } void DrawClippedTile16Sub1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; - TILE_CLIP_PREAMBLE(); - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4); + TILE_PREAMBLE_VARS(); + TILE_CLIP_PREAMBLE_VARS(); + RENDER_CLIPPED_TILE_VARS(); + TILE_PREAMBLE_CODE(); + TILE_CLIP_PREAMBLE_CODE(); + RENDER_CLIPPED_TILE_CODE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4); } static void WRITE_4PIXELS16_ADDF1_2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors) @@ -812,40 +846,49 @@ static void WRITE_4PIXELS16_FLIPPED_SUBF1_2(int32_t Offset, uint8_t* Pixels, uin void DrawTile16FixedAdd1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); RENDER_TILE(WRITE_4PIXELS16_ADDF1_2, WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4); } void DrawClippedTile16FixedAdd1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; - TILE_CLIP_PREAMBLE(); - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADDF1_2, WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4); + TILE_PREAMBLE_VARS(); + TILE_CLIP_PREAMBLE_VARS(); + RENDER_CLIPPED_TILE_VARS(); + TILE_PREAMBLE_CODE(); + TILE_CLIP_PREAMBLE_CODE(); + RENDER_CLIPPED_TILE_CODE(WRITE_4PIXELS16_ADDF1_2, WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4); } void DrawTile16FixedSub1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); RENDER_TILE(WRITE_4PIXELS16_SUBF1_2, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4); } void DrawClippedTile16FixedSub1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint8_t* bp; - TILE_CLIP_PREAMBLE(); - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUBF1_2, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4); + TILE_PREAMBLE_VARS(); + TILE_CLIP_PREAMBLE_VARS(); + RENDER_CLIPPED_TILE_VARS(); + TILE_PREAMBLE_CODE(); + TILE_CLIP_PREAMBLE_CODE(); + RENDER_CLIPPED_TILE_CODE(WRITE_4PIXELS16_SUBF1_2, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4); } void DrawLargePixel16Add(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Pixels, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint16_t* sp = (uint16_t*) GFX.S + Offset; uint8_t* Depth = GFX.ZBuffer + Offset; uint16_t pixel; + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); #define LARGE_ADD_PIXEL(s, p) \ (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ @@ -857,10 +900,11 @@ void DrawLargePixel16Add(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uin void DrawLargePixel16Add1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Pixels, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint16_t* sp = (uint16_t*) GFX.S + Offset; uint8_t* Depth = GFX.ZBuffer + Offset; uint16_t pixel; + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); #define LARGE_ADD_PIXEL1_2(s, p) \ ((uint16_t) (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ @@ -872,10 +916,11 @@ void DrawLargePixel16Add1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, void DrawLargePixel16Sub(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Pixels, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint16_t* sp = (uint16_t*) GFX.S + Offset; uint8_t* Depth = GFX.ZBuffer + Offset; uint16_t pixel; + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); #define LARGE_SUB_PIXEL(s, p) \ (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ @@ -887,10 +932,11 @@ void DrawLargePixel16Sub(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uin void DrawLargePixel16Sub1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Pixels, uint32_t StartLine, uint32_t LineCount) { - TILE_PREAMBLE(); uint16_t* sp = (uint16_t*) GFX.S + Offset; uint8_t* Depth = GFX.ZBuffer + Offset; uint16_t pixel; + TILE_PREAMBLE_VARS(); + TILE_PREAMBLE_CODE(); #define LARGE_SUB_PIXEL1_2(s, p) \ (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ -- cgit v1.2.3