From a6dc7abc9b8cc3986eda5a84141da7dc9e4e8f1a Mon Sep 17 00:00:00 2001 From: aliaspider Date: Wed, 29 Oct 2014 05:36:07 +0100 Subject: start moving everything to C --- source/tile.cpp | 1065 ------------------------------------------------------- 1 file changed, 1065 deletions(-) delete mode 100644 source/tile.cpp (limited to 'source/tile.cpp') diff --git a/source/tile.cpp b/source/tile.cpp deleted file mode 100644 index 3dcab74..0000000 --- a/source/tile.cpp +++ /dev/null @@ -1,1065 +0,0 @@ -/******************************************************************************* - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), - funkyass (funkyass@spam.shaw.ca), - Joel Yliluoma (http://iki.fi/bisqwit/) - Kris Bleakley (codeviolation@hotmail.com), - Matthew Kendora, - Nach (n-a-c-h@users.sourceforge.net), - Peter Bortas (peter@bortas.org) and - zones (kasumitokoduck@yahoo.com) - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), - _Demo_ (_demo_@zsnes.com), and Nach - - C4 C++ code - (c) Copyright 2003 Brad Jorsch - - DSP-1 emulator code - (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, - John Weidman, neviksti (neviksti@hotmail.com), - Kris Bleakley, Andreas Naive - - DSP-2 emulator code - (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and - Lord Nightmare (lord_nightmare@users.sourceforge.net - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, John Weidman, and Dark Force - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive and John Weidman - - S-RTC C emulator code - (c) Copyright 2001 John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman - - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - - Specific ports contains the works of other authors. See headers in - individual files. - - Snes9x homepage: http://www.snes9x.com - - Permission to use, copy, modify and distribute Snes9x in both binary and - source form, for non-commercial purposes, is hereby granted without fee, - providing that this license information and copyright notice appear with - all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes - charging money for Snes9x or software derived from Snes9x. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. -*******************************************************************************/ -#include "snes9x.h" - -#include "memmap.h" -#include "ppu.h" -#include "display.h" -#include "gfx.h" -#include "tile.h" - -extern uint32 HeadMask [4]; -extern uint32 TailMask [5]; - -static uint8 ConvertTile (uint8 *pCache, uint32 TileAddr) -{ - register uint8 *tp = &Memory.VRAM[TileAddr]; - uint32 *p = (uint32 *) pCache; - uint32 non_zero = 0; - uint8 line; - - switch (BG.BitShift) - { - case 8: - for (line = 8; line != 0; line--, tp += 2) - { - uint32 p1 = 0; - uint32 p2 = 0; - register uint8 pix; - - if ((pix = *(tp + 0))) - { - p1 |= odd_high[0][pix >> 4]; - p2 |= odd_low[0][pix & 0xf]; - } - if ((pix = *(tp + 1))) - { - p1 |= even_high[0][pix >> 4]; - p2 |= even_low[0][pix & 0xf]; - } - if ((pix = *(tp + 16))) - { - p1 |= odd_high[1][pix >> 4]; - p2 |= odd_low[1][pix & 0xf]; - } - if ((pix = *(tp + 17))) - { - p1 |= even_high[1][pix >> 4]; - p2 |= even_low[1][pix & 0xf]; - } - if ((pix = *(tp + 32))) - { - p1 |= odd_high[2][pix >> 4]; - p2 |= odd_low[2][pix & 0xf]; - } - if ((pix = *(tp + 33))) - { - p1 |= even_high[2][pix >> 4]; - p2 |= even_low[2][pix & 0xf]; - } - if ((pix = *(tp + 48))) - { - p1 |= odd_high[3][pix >> 4]; - p2 |= odd_low[3][pix & 0xf]; - } - if ((pix = *(tp + 49))) - { - p1 |= even_high[3][pix >> 4]; - p2 |= even_low[3][pix & 0xf]; - } - *p++ = p1; - *p++ = p2; - non_zero |= p1 | p2; - } - break; - - case 4: - for (line = 8; line != 0; line--, tp += 2) - { - uint32 p1 = 0; - uint32 p2 = 0; - register uint8 pix; - if ((pix = *(tp + 0))) - { - p1 |= odd_high[0][pix >> 4]; - p2 |= odd_low[0][pix & 0xf]; - } - if ((pix = *(tp + 1))) - { - p1 |= even_high[0][pix >> 4]; - p2 |= even_low[0][pix & 0xf]; - } - if ((pix = *(tp + 16))) - { - p1 |= odd_high[1][pix >> 4]; - p2 |= odd_low[1][pix & 0xf]; - } - if ((pix = *(tp + 17))) - { - p1 |= even_high[1][pix >> 4]; - p2 |= even_low[1][pix & 0xf]; - } - *p++ = p1; - *p++ = p2; - non_zero |= p1 | p2; - } - break; - - case 2: - for (line = 8; line != 0; line--, tp += 2) - { - uint32 p1 = 0; - uint32 p2 = 0; - register uint8 pix; - if ((pix = *(tp + 0))) - { - p1 |= odd_high[0][pix >> 4]; - p2 |= odd_low[0][pix & 0xf]; - } - if ((pix = *(tp + 1))) - { - p1 |= even_high[0][pix >> 4]; - p2 |= even_low[0][pix & 0xf]; - } - *p++ = p1; - *p++ = p2; - non_zero |= p1 | p2; - } - break; - } - return (non_zero ? TRUE : BLANK_TILE); -} -#define PLOT_PIXEL(screen, pixel) (pixel) - - -static void WRITE_4PIXELS16 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - Screen [N] = ScreenColors [Pixel]; - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_FLIPPED (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) - { - Screen [N] = ScreenColors [Pixel]; - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_HALFWIDTH (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N += 2) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - Screen [N >> 1] = ScreenColors [Pixel]; - Depth [N >> 1] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_FLIPPED_HALFWIDTH (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N += 2) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[2 - N])) - { - Screen [N >> 1] = ScreenColors [Pixel]; - Depth [N >> 1] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16x2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - Screen [N * 2] = Screen [N * 2 + 1] = ScreenColors [Pixel]; - Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_FLIPPEDx2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) - { - Screen [N * 2] = Screen [N * 2 + 1] = ScreenColors [Pixel]; - Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16x2x2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] = Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = ScreenColors [Pixel]; - Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX.RealPitch >> 1) + N * 2] = Depth [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_FLIPPEDx2x2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) - { - Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] = Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = ScreenColors [Pixel]; - Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX.RealPitch >> 1) + N * 2] = Depth [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.Z2; - } - } -} - -void DrawTile16 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4) -} - -void DrawClippedTile16 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4) -} - -void DrawTile16HalfWidth (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16_HALFWIDTH, WRITE_4PIXELS16_FLIPPED_HALFWIDTH, 2) -} - -void DrawClippedTile16HalfWidth (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_HALFWIDTH, WRITE_4PIXELS16_FLIPPED_HALFWIDTH, 2) -} - -void DrawTile16x2 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8) -} - -void DrawClippedTile16x2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8) -} - -void DrawTile16x2x2 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8) -} - -void DrawClippedTile16x2x2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8) -} - -void DrawLargePixel16 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - uint16 pixel; - - RENDER_TILE_LARGE (ScreenColors [pixel], PLOT_PIXEL) -} - -void DrawLargePixel16HalfWidth (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.DB + Offset; - uint16 pixel; - - RENDER_TILE_LARGE_HALFWIDTH (ScreenColors [pixel], PLOT_PIXEL) -} - -static void WRITE_4PIXELS16_ADD (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], Screen [GFX.Delta + N]); - break; - } - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_FLIPPED_ADD (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], Screen [GFX.Delta + N]); - break; - } - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_ADD1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = (uint16) (COLOR_ADD1_2 (ScreenColors [Pixel], Screen [GFX.Delta + N])); - break; - } - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_FLIPPED_ADD1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = (uint16) (COLOR_ADD1_2 (ScreenColors [Pixel], Screen [GFX.Delta + N])); - break; - } - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_SUB (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], Screen [GFX.Delta + N]); - break; - } - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_FLIPPED_SUB (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], Screen [GFX.Delta + N]); - break; - } - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_SUB1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = (uint16) COLOR_SUB1_2 (ScreenColors [Pixel], Screen [GFX.Delta + N]); - break; - } - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_FLIPPED_SUB1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint8 N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = (uint16) COLOR_SUB (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = (uint16) COLOR_SUB1_2 (ScreenColors [Pixel], Screen [GFX.Delta + N]); - break; - } - Depth [N] = GFX.Z2; - } - } -} - - -void DrawTile16Add (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - switch (Tile & (V_FLIP | H_FLIP)) - { - case 0: - bp = pCache + StartLine; - for (l = LineCount; l != 0; l--, bp += 8, Screen += GFX.PPL, Depth += GFX.PPL, SubDepth += GFX.PPL) - { - for (uint8 N = 0; N < 8; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = bp[N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], Screen [GFX.Delta + N]); - break; - } - Depth [N] = GFX.Z2; - } - } - } - break; - case H_FLIP: - bp = pCache + StartLine; - for (l = LineCount; l != 0; l--, bp += 8, Screen += GFX.PPL, Depth += GFX.PPL, SubDepth += GFX.PPL) - { - for (uint8 N = 0; N < 8; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = bp[7 - N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], Screen [GFX.Delta + N]); - break; - } - Depth [N] = GFX.Z2; - } - } - } - break; - case H_FLIP | V_FLIP: - bp = pCache + 56 - StartLine; - for (l = LineCount; l != 0; l--, bp -= 8, Screen += GFX.PPL, Depth += GFX.PPL, SubDepth += GFX.PPL) - { - for (uint8 N = 0; N < 8; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = bp[7 - N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], Screen [GFX.Delta + N]); - break; - } - Depth [N] = GFX.Z2; - } - } - } - break; - case V_FLIP: - bp = pCache + 56 - StartLine; - for (l = LineCount; l != 0; l--, bp -= 8, Screen += GFX.PPL, Depth += GFX.PPL, SubDepth += GFX.PPL) - { - for (uint8 N = 0; N < 8; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = bp[N])) - { - switch (SubDepth [N]) - { - case 0: - Screen [N] = ScreenColors [Pixel]; - break; - case 1: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], GFX.FixedColour); - break; - default: - Screen [N] = COLOR_ADD (ScreenColors [Pixel], Screen [GFX.Delta + N]); - break; - } - Depth [N] = GFX.Z2; - } - } - } - break; - default: - break; - } -} - -void DrawClippedTile16Add (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD, WRITE_4PIXELS16_FLIPPED_ADD, 4) -} - -void DrawTile16Add1_2 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4) -} - -void DrawClippedTile16Add1_2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4) -} - -void DrawTile16Sub (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4) -} - -void DrawClippedTile16Sub (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4) -} - -void DrawTile16Sub1_2 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4) -} - -void DrawClippedTile16Sub1_2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4) -} - -static void WRITE_4PIXELS16_ADDF1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - if (SubDepth [N] == 1) - Screen [N] = (uint16) (COLOR_ADD1_2 (ScreenColors [Pixel], GFX.FixedColour)); - else - Screen [N] = ScreenColors [Pixel]; - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) - { - if (SubDepth [N] == 1) - Screen [N] = (uint16) (COLOR_ADD1_2 (ScreenColors [Pixel], GFX.FixedColour)); - else - Screen [N] = ScreenColors [Pixel]; - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_SUBF1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) - { - if (SubDepth [N] == 1) - Screen [N] = (uint16) COLOR_SUB1_2 (ScreenColors [Pixel], GFX.FixedColour); - else - Screen [N] = ScreenColors [Pixel]; - Depth [N] = GFX.Z2; - } - } -} - -static void WRITE_4PIXELS16_FLIPPED_SUBF1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors) -{ - uint8 Pixel; - uint16 *Screen = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint8 *SubDepth = GFX.SubZBuffer + Offset; - - for (uint N = 0; N < 4; N++) - { - if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) - { - if (SubDepth [N] == 1) - Screen [N] = (uint16) COLOR_SUB1_2 (ScreenColors [Pixel], GFX.FixedColour); - else - Screen [N] = ScreenColors [Pixel]; - Depth [N] = GFX.Z2; - } - } -} - -void DrawTile16FixedAdd1_2 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16_ADDF1_2, WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4) -} - -void DrawClippedTile16FixedAdd1_2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADDF1_2, - WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4) -} - -void DrawTile16FixedSub1_2 (uint32 Tile, int32 Offset, uint32 StartLine, - uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - RENDER_TILE(WRITE_4PIXELS16_SUBF1_2, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4) -} - -void DrawClippedTile16FixedSub1_2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Width, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - register uint8 *bp; - - TILE_CLIP_PREAMBLE - RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUBF1_2, - WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4) -} - -void DrawLargePixel16Add (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint16 pixel; - -#define LARGE_ADD_PIXEL(s, p) \ -(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ - COLOR_ADD (p, *(s + GFX.Delta)) : \ - COLOR_ADD (p, GFX.FixedColour)) \ - : p) - - RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_ADD_PIXEL) -} - -void DrawLargePixel16Add1_2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint16 pixel; - -#define LARGE_ADD_PIXEL1_2(s, p) \ -((uint16) (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ - COLOR_ADD1_2 (p, *(s + GFX.Delta)) : \ - COLOR_ADD (p, GFX.FixedColour)) \ - : p)) - - RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_ADD_PIXEL1_2) -} - -void DrawLargePixel16Sub (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint16 pixel; - -#define LARGE_SUB_PIXEL(s, p) \ -(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ - COLOR_SUB (p, *(s + GFX.Delta)) : \ - COLOR_SUB (p, GFX.FixedColour)) \ - : p) - - RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_SUB_PIXEL) -} - -void DrawLargePixel16Sub1_2 (uint32 Tile, int32 Offset, - uint32 StartPixel, uint32 Pixels, - uint32 StartLine, uint32 LineCount) -{ - TILE_PREAMBLE - - register uint16 *sp = (uint16 *) GFX.S + Offset; - uint8 *Depth = GFX.ZBuffer + Offset; - uint16 pixel; - -#define LARGE_SUB_PIXEL1_2(s, p) \ -(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ - COLOR_SUB1_2 (p, *(s + GFX.Delta)) : \ - COLOR_SUB (p, GFX.FixedColour)) \ - : p) - - RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_SUB_PIXEL1_2) -} - -- cgit v1.2.3