From 07f0fe97fd23983dc25df0b1961d3e46b596f442 Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Mon, 14 Jan 2013 03:50:43 -0500 Subject: The delete (delette?) save state submenu still had 10 slots hardcoded. --- source/nds/gui.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/nds/gui.c b/source/nds/gui.c index 70b66ca..8311263 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -2811,7 +2811,7 @@ u32 menu(u16 *screen) /* 01 */ ACTION_OPTION(delette_savestate, NULL, &msg[MSG_SAVED_STATE_DELETE_ALL], NULL, 1), /* 02 */ NUMERIC_SELECTION_ACTION_OPTION(delette_savestate, NULL, - &msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, 10, NULL, 2) + &msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, SAVE_STATE_SLOT_NUM, NULL, 2) }; MAKE_MENU(gamestate_delette, NULL, gamestate_delette_menu_passive, NULL, NULL, 0, 0); -- cgit v1.2.3