From 339cdb48281846943e631a36128d53b241d3c176 Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Fri, 22 Feb 2013 02:41:50 -0500 Subject: Maybe Settings.FixFrequency is what's causing the emulated SNES to be slower than a real SNES? It does an adjustment of 15/1000, after all... --- source/nds/entry.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 042991c..456f078 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -444,7 +444,7 @@ void init_sfc_setting(void) Settings.DisableSoundEcho = FALSE; //sound settings Settings.APUEnabled = Settings.NextAPUEnabled = TRUE; - Settings.FixFrequency = 1; + // Settings.FixFrequency = 1; Settings.H_Max = SNES_CYCLES_PER_SCANLINE; Settings.SkipFrames = AUTO_FRAMERATE; -- cgit v1.2.3