From 688b13d065178dada2974aefbcd18b8a5912af4f Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Wed, 27 Mar 2013 00:37:40 -0400 Subject: Use update method 0 everywhere in the code except that double-buffered update workaround for hangs. --- source/nds/gui.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'source') diff --git a/source/nds/gui.c b/source/nds/gui.c index bd07af6..0ddd7a4 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -1361,7 +1361,7 @@ u32 play_screen_snapshot(void) } } - ds2_flipScreen(UP_SCREEN, 1); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); } closeBMP(&SbmpInfo); @@ -1951,7 +1951,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { ds2_clearScreen(UP_SCREEN, 0); draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, 1); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); } else if(SavedStateFileExists(savestate_index)) { @@ -1978,7 +1978,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { ds2_clearScreen(UP_SCREEN, 0); draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, 1); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); } } @@ -2052,7 +2052,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { ds2_clearScreen(UP_SCREEN, 0); draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, 1); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); } else if(SavedStateFileExists(delette_savestate_num)) { @@ -2079,7 +2079,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { ds2_clearScreen(UP_SCREEN, 0); draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, 1); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); } } @@ -2828,7 +2828,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) ds2_clearScreen(UP_SCREEN, 0); draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, 1); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); // mdelay(500); // Delete this delay } @@ -2864,7 +2864,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { ds2_clearScreen(UP_SCREEN, 0); draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, 1); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); } LowFrequencyCPU(); // and back down @@ -3774,7 +3774,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { ds2_clearScreen(UP_SCREEN, COLOR_BLACK); draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, 1); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); } } else -- cgit v1.2.3