From 78b32e05a8e3c221279ba40c8f19d762420be8a6 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Mon, 14 Aug 2017 08:06:11 +0200 Subject: C++ comments need to become C --- source/apu.c | 34 ++++---- source/apu.h | 4 +- source/c4.c | 16 ++-- source/c4emu.c | 106 ++++++++++++------------- source/cheats2.c | 4 +- source/clip.c | 12 +-- source/cpu.c | 2 +- source/cpuexec.c | 12 +-- source/cpuops.c | 44 +++++------ source/display.h | 2 +- source/dma.c | 36 ++++----- source/dsp4.h | 152 ++++++++++++++++++------------------ source/gfx.c | 230 +++++++++++++++++++++++++++---------------------------- source/gfx.h | 16 ++-- source/globals.c | 12 +-- source/memmap.h | 4 +- source/port.h | 8 +- source/ppu.h | 17 ++-- source/sa1.h | 2 +- source/snes9x.h | 14 ++-- source/soundux.c | 8 +- source/soundux.h | 2 +- source/spc700.h | 2 +- source/srtc.h | 6 +- 24 files changed, 372 insertions(+), 373 deletions(-) (limited to 'source') diff --git a/source/apu.c b/source/apu.c index b051744..1c9a758 100644 --- a/source/apu.c +++ b/source/apu.c @@ -49,11 +49,11 @@ void S9xResetAPU() memset(APU.OutPorts, 0, sizeof(APU.OutPorts)); IAPU.DirectPage = IAPU.RAM; - // memmove converted: Different mallocs [Neb] - // DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] + /* memmove converted: Different mallocs [Neb] + * DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] */ memcpy(&IAPU.RAM [0xffc0], APUROM, sizeof(APUROM)); - // memmove converted: Different mallocs [Neb] - // DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] + /* memmove converted: Different mallocs [Neb] + * DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] */ memcpy(APU.ExtraRAM, APUROM, sizeof(APUROM)); IAPU.PC = IAPU.RAM + IAPU.RAM [0xfffe] + (IAPU.RAM [0xffff] << 8); APU.Cycles = 0; @@ -112,7 +112,7 @@ void S9xSetAPUDSP(uint8_t byte) APU.DSP [APU_KON] = 0; S9xSetEchoWriteEnable(false); - // Kill sound + /* Kill sound */ S9xResetSound(false); } else @@ -200,8 +200,8 @@ void S9xSetAPUDSP(uint8_t byte) { if ((byte & mask) != 0) { - // Pac-In-Time requires that channels can be key-on - // regardeless of their current state. + /* Pac-In-Time requires that channels can be key-on + * regardeless of their current state. */ if ((APU.DSP [APU_KOFF] & mask) == 0) { KeyOnPrev &= ~mask; @@ -325,14 +325,14 @@ void S9xSetAPUDSP(uint8_t byte) void S9xFixEnvelope(int32_t channel, uint8_t gain, uint8_t adsr1, uint8_t adsr2) { - if (adsr1 & 0x80) // ADSR mode + if (adsr1 & 0x80) /* ADSR mode */ { - // XXX: can DSP be switched to ADSR mode directly from GAIN/INCREASE/ - // DECREASE mode? And if so, what stage of the sequence does it start - // at? + /* XXX: can DSP be switched to ADSR mode directly from GAIN/INCREASE/ + * DECREASE mode? And if so, what stage of the sequence does it start + * at? */ if(S9xSetSoundMode(channel, MODE_ADSR)) S9xSetSoundADSR(channel, adsr1 & 0xf, (adsr1 >> 4) & 7, adsr2 & 0x1f, (adsr2 >> 5) & 7, 8); - } // Gain mode + } /* Gain mode */ else if (!(gain & 0x80)) { if (S9xSetSoundMode(channel, MODE_GAIN)) @@ -343,7 +343,7 @@ void S9xFixEnvelope(int32_t channel, uint8_t gain, uint8_t adsr1, uint8_t adsr2) } else if (gain & 0x40) { - // Increase mode + /* Increase mode */ if(S9xSetSoundMode(channel, (gain & 0x20) ? MODE_INCREASE_BENT_LINE : MODE_INCREASE_LINEAR)) S9xSetEnvelopeRate(channel, gain, 1, 127, (3 << 28) | gain); } @@ -396,8 +396,8 @@ void S9xSetAPUControl(uint8_t byte) { if (!APU.ShowROM) { - // memmove converted: Different mallocs [Neb] - // DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] + /* memmove converted: Different mallocs [Neb] + * DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] */ memcpy(&IAPU.RAM [0xffc0], APUROM, sizeof(APUROM)); APU.ShowROM = true; } @@ -405,8 +405,8 @@ void S9xSetAPUControl(uint8_t byte) else if (APU.ShowROM) { APU.ShowROM = false; - // memmove converted: Different mallocs [Neb] - // DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] + /* memmove converted: Different mallocs [Neb] + * DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] */ memcpy(&IAPU.RAM [0xffc0], APU.ExtraRAM, sizeof(APUROM)); } IAPU.RAM [0xf1] = byte; diff --git a/source/apu.h b/source/apu.h index 0197a20..42d266f 100644 --- a/source/apu.h +++ b/source/apu.h @@ -78,8 +78,8 @@ void S9xSetAPUDSP(uint8_t byte); uint8_t S9xGetAPUDSP(void); bool S9xInitSound(void); void S9xPrintAPUState(void); -extern uint8_t S9xAPUCycles [256]; // Scaled cycle lengths -extern uint8_t S9xAPUCycleLengths [256]; // Raw data. +extern uint8_t S9xAPUCycles [256]; /* Scaled cycle lengths */ +extern uint8_t S9xAPUCycleLengths [256]; /* Raw data. */ extern void (*S9xApuOpcodes [256])(void); #define APU_VOL_LEFT 0x00 diff --git a/source/c4.c b/source/c4.c index 04e4d21..d784a7c 100644 --- a/source/c4.c +++ b/source/c4.c @@ -137,22 +137,22 @@ void C4TransfWireFrame() c4y = C4WFYVal; c4z = C4WFZVal - 0x95; - // Rotate X + /* Rotate X */ tanval = -C4WFX2Val << 9; c4y2 = (c4y * C4_Cos(tanval) - c4z * C4_Sin(tanval)) >> 15; c4z2 = (c4y * C4_Sin(tanval) + c4z * C4_Cos(tanval)) >> 15; - // Rotate Y + /* Rotate Y */ tanval = -C4WFY2Val << 9; c4x2 = (c4x * C4_Cos(tanval) + c4z2 * C4_Sin(tanval)) >> 15; c4z = (c4x * -C4_Sin(tanval) + c4z2 * C4_Cos(tanval)) >> 15; - // Rotate Z + /* Rotate Z */ tanval = -C4WFDist << 9; c4x = (c4x2 * C4_Cos(tanval) - c4y2 * C4_Sin(tanval)) >> 15; c4y = (c4x2 * C4_Sin(tanval) + c4y2 * C4_Cos(tanval)) >> 15; - // Scale + /* Scale */ C4WFXVal = (int16_t)(((int32_t)c4x * C4WFScale * 0x95) / (0x90 * (c4z + 0x95))); C4WFYVal = (int16_t)(((int32_t)c4y * C4WFScale * 0x95) / (0x90 * (c4z + 0x95))); } @@ -163,22 +163,22 @@ void C4TransfWireFrame2() c4y = C4WFYVal; c4z = C4WFZVal; - // Rotate X + /* Rotate X */ tanval = -C4WFX2Val << 9; c4y2 = (c4y * C4_Cos(tanval) - c4z * C4_Sin(tanval)) >> 15; c4z2 = (c4y * C4_Sin(tanval) + c4z * C4_Cos(tanval)) >> 15; - // Rotate Y + /* Rotate Y */ tanval = -C4WFY2Val << 9; c4x2 = (c4x * C4_Cos(tanval) + c4z2 * C4_Sin(tanval)) >> 15; c4z = (c4x * -C4_Sin(tanval) + c4z2 * C4_Cos(tanval)) >> 15; - // Rotate Z + /* Rotate Z */ tanval = -C4WFDist << 9; c4x = (c4x2 * C4_Cos(tanval) - c4y2 * C4_Sin(tanval)) >> 15; c4y = (c4x2 * C4_Sin(tanval) + c4y2 * C4_Cos(tanval)) >> 15; - // Scale + /* Scale */ C4WFXVal = (int16_t)(((int32_t)c4x * C4WFScale) / 0x100); C4WFYVal = (int16_t)(((int32_t)c4y * C4WFScale) / 0x100); } diff --git a/source/c4emu.c b/source/c4emu.c index 300e421..f38c897 100644 --- a/source/c4emu.c +++ b/source/c4emu.c @@ -44,7 +44,7 @@ static void C4ConvOAM() uint8_t* i; uint8_t* OAMptr = Memory.C4RAM + (Memory.C4RAM[0x626] << 2); for (i = Memory.C4RAM + 0x1fd; i > OAMptr; i -= 4) - *i = 0xe0; // Clear OAM-to-be + *i = 0xe0; /* Clear OAM-to-be */ globalX = READ_WORD(Memory.C4RAM + 0x0621); globalY = READ_WORD(Memory.C4RAM + 0x0623); @@ -67,7 +67,7 @@ static void C4ConvOAM() SprX = READ_WORD(srcptr) - globalX; SprY = READ_WORD(srcptr + 2) - globalY; SprName = srcptr[5]; - SprAttr = srcptr[4] | srcptr[0x06]; // XXX: mask bits? + SprAttr = srcptr[4] | srcptr[0x06]; /* XXX: mask bits? */ sprptr = S9xGetMemPointer(READ_3WORD(srcptr + 7)); if (*sprptr != 0) { @@ -76,7 +76,7 @@ static void C4ConvOAM() for (SprCnt = *sprptr++; SprCnt > 0 && SprCount > 0; SprCnt--, sprptr += 4) { X = (int8_t)sprptr[1]; - if (SprAttr & 0x40) // flip X + if (SprAttr & 0x40) /* flip X */ X = -X - ((sprptr[0] & 0x20) ? 16 : 8); X += SprX; if (X >= -16 && X <= 272) @@ -90,7 +90,7 @@ static void C4ConvOAM() OAMptr[0] = X & 0xff; OAMptr[1] = (uint8_t)Y; OAMptr[2] = SprName + sprptr[3]; - OAMptr[3] = SprAttr ^ (sprptr[0] & 0xc0); // XXX: Carry from SprName addition? + OAMptr[3] = SprAttr ^ (sprptr[0] & 0xc0); /* XXX: Carry from SprName addition? */ *OAMptr2 &= ~(3 << offset); if (X & 0x100) *OAMptr2 |= 1 << offset; @@ -140,7 +140,7 @@ static void C4DoScaleRotate(int32_t row_padding) int32_t x, y; uint8_t bit = 0x80; - // Calculate matrix + /* Calculate matrix */ int32_t XScale = READ_WORD(Memory.C4RAM + 0x1f8f); if (XScale & 0x8000) XScale = 0x7fff; @@ -150,33 +150,33 @@ static void C4DoScaleRotate(int32_t row_padding) if (READ_WORD(Memory.C4RAM + 0x1f80) == 0) { - // no rotation - // XXX: only do this for C and D? - // XXX: and then only when YScale is 0x1000? + /* no rotation + * XXX: only do this for C and D? + * XXX: and then only when YScale is 0x1000? */ A = (int16_t)XScale; B = 0; C = 0; D = (int16_t)YScale; } - else if (READ_WORD(Memory.C4RAM + 0x1f80) == 128) // 90 degree rotation + else if (READ_WORD(Memory.C4RAM + 0x1f80) == 128) /* 90 degree rotation */ { - // XXX: Really do this? + /* XXX: Really do this? */ A = 0; B = (int16_t)(-YScale); C = (int16_t)XScale; D = 0; } - else if (READ_WORD(Memory.C4RAM + 0x1f80) == 256) // 180 degree rotation + else if (READ_WORD(Memory.C4RAM + 0x1f80) == 256) /* 180 degree rotation */ { - // XXX: Really do this? + /* XXX: Really do this? */ A = (int16_t)(-XScale); B = 0; C = 0; D = (int16_t)(-YScale); } - else if (READ_WORD(Memory.C4RAM + 0x1f80) == 384) // 270 degree rotation + else if (READ_WORD(Memory.C4RAM + 0x1f80) == 384) /* 270 degree rotation */ { - // XXX: Really do this? + /* XXX: Really do this? */ A = 0; B = (int16_t)YScale; C = (int16_t)(-XScale); @@ -190,24 +190,24 @@ static void C4DoScaleRotate(int32_t row_padding) D = (int16_t) SAR16(C4CosTable[READ_WORD(Memory.C4RAM + 0x1f80) & 0x1ff] * YScale, 15); } - // Calculate Pixel Resolution + /* Calculate Pixel Resolution */ w = Memory.C4RAM[0x1f89] & ~7; h = Memory.C4RAM[0x1f8c] & ~7; - // Clear the output RAM + /* Clear the output RAM */ memset(Memory.C4RAM, 0, (w + row_padding / 4)*h / 2); Cx = (int16_t)READ_WORD(Memory.C4RAM + 0x1f83); Cy = (int16_t)READ_WORD(Memory.C4RAM + 0x1f86); - // Calculate start position (i.e. (Ox, Oy) = (0, 0)) - // The low 12 bits are fractional, so (Cx<<12) gives us the Cx we want in - // the function. We do Cx*A etc normally because the matrix parameters - // already have the fractional parts. + /* Calculate start position (i.e. (Ox, Oy) = (0, 0)) + * The low 12 bits are fractional, so (Cx<<12) gives us the Cx we want in + * the function. We do Cx*A etc normally because the matrix parameters + * already have the fractional parts. */ LineX = (Cx << 12) - Cx * A - Cx * B; LineY = (Cy << 12) - Cy * C - Cy * D; - // Start loop + /* Start loop */ for (y = 0; y < h; y++) { X = LineX; @@ -224,7 +224,7 @@ static void C4DoScaleRotate(int32_t row_padding) byte >>= 4; } - // De-bitplanify + /* De-bitplanify */ if (byte & 1) Memory.C4RAM[outidx] |= bit; if (byte & 2) @@ -241,7 +241,7 @@ static void C4DoScaleRotate(int32_t row_padding) outidx += 32; } - X += A; // Add 1 to output x => add an A and a C + X += A; /* Add 1 to output x => add an A and a C */ Y += C; } outidx += 2 + row_padding; @@ -249,7 +249,7 @@ static void C4DoScaleRotate(int32_t row_padding) outidx &= ~0x10; else outidx -= w * 4 + row_padding; - LineX += B; // Add 1 to output y => add a B and a D + LineX += B; /* Add 1 to output y => add a B and a D */ LineY += D; } } @@ -258,7 +258,7 @@ static void C4DrawLine(int32_t X1, int32_t Y1, int16_t Z1, int32_t X2, int32_t Y { int32_t i; - // Transform coordinates + /* Transform coordinates */ C4WFXVal = (int16_t)X1; C4WFYVal = (int16_t)Y1; C4WFZVal = Z1; @@ -277,7 +277,7 @@ static void C4DrawLine(int32_t X1, int32_t Y1, int16_t Z1, int32_t X2, int32_t Y X2 = (C4WFXVal + 48) << 8; Y2 = (C4WFYVal + 48) << 8; - // get line info + /* get line info */ C4WFXVal = (int16_t)(X1 >> 8); C4WFYVal = (int16_t)(Y1 >> 8); C4WFX2Val = (int16_t)(X2 >> 8); @@ -286,10 +286,10 @@ static void C4DrawLine(int32_t X1, int32_t Y1, int16_t Z1, int32_t X2, int32_t Y X2 = (int16_t)C4WFXVal; Y2 = (int16_t)C4WFYVal; - // render line + /* render line */ for (i = C4WFDist ? C4WFDist : 1; i > 0; i--) { - //.loop + /*.loop */ if (X1 > 0xff && Y1 > 0xff && X1 < 0x6000 && Y1 < 0x6000) { uint16_t addr = (((Y1 >> 8) >> 3) << 8) - (((Y1 >> 8) >> 3) << 6) + (((X1 >> 8) >> 3) << 4) + ((Y1 >> 8) & 7) * 2; @@ -348,7 +348,7 @@ static void C4TransformLines() C4WFDist = Memory.C4RAM[0x1f89]; C4WFScale = Memory.C4RAM[0x1f8c]; - // transform vertices + /* transform vertices */ ptr = Memory.C4RAM; for (i = READ_WORD(Memory.C4RAM + 0x1f80); i > 0; i--, ptr += 0x10) @@ -358,7 +358,7 @@ static void C4TransformLines() C4WFZVal = READ_WORD(ptr + 9); C4TransfWireFrame(); - // displace + /* displace */ WRITE_WORD(ptr + 1, C4WFXVal + 0x80); WRITE_WORD(ptr + 5, C4WFYVal + 0x50); } @@ -491,25 +491,25 @@ static void S9xC4ProcessSprites() { switch (Memory.C4RAM[0x1f4d]) { - case 0x00: // Build OAM + case 0x00: /* Build OAM */ C4ConvOAM(); break; - case 0x03: // Scale/Rotate + case 0x03: /* Scale/Rotate */ C4DoScaleRotate(0); break; - case 0x05: // Transform Lines + case 0x05: /* Transform Lines */ C4TransformLines(); break; - case 0x07: // Scale/Rotate + case 0x07: /* Scale/Rotate */ C4DoScaleRotate(64); break; - case 0x08: // Draw wireframe + case 0x08: /* Draw wireframe */ C4DrawWireFrame(); break; - case 0x0b: // Disintegrate + case 0x0b: /* Disintegrate */ C4SprDisintegrate(); break; - case 0x0c: // Wave + case 0x0c: /* Wave */ C4BitPlaneWave(); break; default: @@ -529,14 +529,14 @@ void S9xSetC4(uint8_t byte, uint16_t Address) { switch (byte) { - case 0x00: // Sprite + case 0x00: /* Sprite */ S9xC4ProcessSprites(); break; - case 0x01: // Draw wireframe + case 0x01: /* Draw wireframe */ memset(Memory.C4RAM + 0x300, 0, 16 * 12 * 3 * 4); C4DrawWireFrame(); break; - case 0x05: // Propulsion (?) + case 0x05: /* Propulsion (?) */ { int32_t tmp = 0x10000; if (READ_WORD(Memory.C4RAM + 0x1f83)) @@ -544,7 +544,7 @@ void S9xSetC4(uint8_t byte, uint16_t Address) WRITE_WORD(Memory.C4RAM + 0x1f80, (uint16_t)tmp); break; } - case 0x0d: // Set vector length + case 0x0d: /* Set vector length */ C41FXVal = READ_WORD(Memory.C4RAM + 0x1f80); C41FYVal = READ_WORD(Memory.C4RAM + 0x1f83); C41FDistVal = READ_WORD(Memory.C4RAM + 0x1f86); @@ -554,7 +554,7 @@ void S9xSetC4(uint8_t byte, uint16_t Address) WRITE_WORD(Memory.C4RAM + 0x1f89, C41FXVal); WRITE_WORD(Memory.C4RAM + 0x1f8c, C41FYVal); break; - case 0x10: // Polar to rectangluar + case 0x10: /* Polar to rectangular */ { int32_t tmp = SAR32((int32_t)READ_WORD(Memory.C4RAM + 0x1f83) * C4CosTable[READ_WORD(Memory.C4RAM + 0x1f80) & 0x1ff] * 2, 16); WRITE_3WORD(Memory.C4RAM + 0x1f86, tmp); @@ -562,7 +562,7 @@ void S9xSetC4(uint8_t byte, uint16_t Address) WRITE_3WORD(Memory.C4RAM + 0x1f89, (tmp - SAR32(tmp, 6))); break; } - case 0x13: // Polar to rectangluar + case 0x13: /* Polar to rectangular */ { int32_t tmp = SAR32((int32_t)READ_WORD(Memory.C4RAM + 0x1f83) * C4CosTable[READ_WORD(Memory.C4RAM + 0x1f80) & 0x1ff] * 2, 8); WRITE_3WORD(Memory.C4RAM + 0x1f86, tmp); @@ -570,13 +570,13 @@ void S9xSetC4(uint8_t byte, uint16_t Address) WRITE_3WORD(Memory.C4RAM + 0x1f89, tmp); break; } - case 0x15: // Pythagorean + case 0x15: /* Pythagorean */ C41FXVal = READ_WORD(Memory.C4RAM + 0x1f80); C41FYVal = READ_WORD(Memory.C4RAM + 0x1f83); C41FDist = (int16_t)_isqrt((int32_t) C41FXVal * C41FXVal + (int32_t) C41FYVal * C41FYVal); WRITE_WORD(Memory.C4RAM + 0x1f80, C41FDist); break; - case 0x1f: // atan + case 0x1f: /* atan */ C41FXVal = READ_WORD(Memory.C4RAM + 0x1f80); C41FYVal = READ_WORD(Memory.C4RAM + 0x1f83); if (C41FXVal == 0) @@ -595,7 +595,7 @@ void S9xSetC4(uint8_t byte, uint16_t Address) } WRITE_WORD(Memory.C4RAM + 0x1f86, C41FAngleRes); break; - case 0x22: // Trapezoid + case 0x22: /* Trapezoid */ { int16_t angle1 = READ_WORD(Memory.C4RAM + 0x1f8c) & 0x1ff; int16_t angle2 = READ_WORD(Memory.C4RAM + 0x1f8f) & 0x1ff; @@ -641,7 +641,7 @@ void S9xSetC4(uint8_t byte, uint16_t Address) } break; } - case 0x25: // Multiply + case 0x25: /* Multiply */ { int32_t foo = READ_3WORD(Memory.C4RAM + 0x1f80); int32_t bar = READ_3WORD(Memory.C4RAM + 0x1f83); @@ -649,7 +649,7 @@ void S9xSetC4(uint8_t byte, uint16_t Address) WRITE_3WORD(Memory.C4RAM + 0x1f80, foo); break; } - case 0x2d: // Transform Coords + case 0x2d: /* Transform Coords */ C4WFXVal = READ_WORD(Memory.C4RAM + 0x1f81); C4WFYVal = READ_WORD(Memory.C4RAM + 0x1f84); C4WFZVal = READ_WORD(Memory.C4RAM + 0x1f87); @@ -661,7 +661,7 @@ void S9xSetC4(uint8_t byte, uint16_t Address) WRITE_WORD(Memory.C4RAM + 0x1f80, C4WFXVal); WRITE_WORD(Memory.C4RAM + 0x1f83, C4WFYVal); break; - case 0x40: // Sum + case 0x40: /* Sum */ { int32_t i; uint16_t sum = 0; @@ -669,7 +669,7 @@ void S9xSetC4(uint8_t byte, uint16_t Address) WRITE_WORD(Memory.C4RAM + 0x1f80, sum); break; } - case 0x54: // Square + case 0x54: /* Square */ { int64_t a = SAR64((int64_t)READ_3WORD(Memory.C4RAM + 0x1f80) << 40, 40); a *= a; @@ -677,11 +677,11 @@ void S9xSetC4(uint8_t byte, uint16_t Address) WRITE_3WORD(Memory.C4RAM + 0x1f86, (a >> 24)); break; } - case 0x5c: // Immediate Reg + case 0x5c: /* Immediate Reg */ for (i = 0; i < 12 * 4; i++) Memory.C4RAM [i] = C4TestPattern [i]; break; - case 0x89: // Immediate ROM + case 0x89: /* Immediate ROM */ Memory.C4RAM [0x1f80] = 0x36; Memory.C4RAM [0x1f81] = 0x43; Memory.C4RAM [0x1f82] = 0x05; @@ -692,7 +692,7 @@ void S9xSetC4(uint8_t byte, uint16_t Address) } } else if (Address == 0x7f47) - // memmove required: Can overlap arbitrarily [Neb] + /* memmove required: Can overlap arbitrarily [Neb] */ memmove(Memory.C4RAM + (READ_WORD(Memory.C4RAM + 0x1f45) & 0x1fff), S9xGetMemPointer(READ_3WORD(Memory.C4RAM + 0x1f40)), READ_WORD(Memory.C4RAM + 0x1f43)); } diff --git a/source/cheats2.c b/source/cheats2.c index f113cd9..cc303b8 100644 --- a/source/cheats2.c +++ b/source/cheats2.c @@ -41,7 +41,7 @@ void S9xDeleteCheat(uint32_t which1) if (Cheat.c [which1].enabled) S9xRemoveCheat(which1); - // memmove required: Overlapping addresses [Neb] + /* memmove required: Overlapping addresses [Neb] */ memmove(&Cheat.c [which1], &Cheat.c [which1 + 1], sizeof(Cheat.c [0]) * (Cheat.num_cheats - which1 - 1)); Cheat.num_cheats--; } @@ -84,7 +84,7 @@ void S9xRemoveCheat(uint32_t which1) *(ptr + (address & 0xffff)) = Cheat.c [which1].saved_byte; else S9xSetByte(Cheat.c [which1].saved_byte, address); - // Unsave the address for the next call to S9xRemoveCheat. + /* Unsave the address for the next call to S9xRemoveCheat. */ Cheat.c [which1].saved = false; } } diff --git a/source/clip.c b/source/clip.c index 7cafc10..cc0f48b 100644 --- a/source/clip.c +++ b/source/clip.c @@ -41,18 +41,18 @@ void ComputeClipWindows() ClipData* pClip = &IPPU.Clip [0]; int32_t c, w, i; - // Loop around the main screen then the sub-screen. + /* Loop around the main screen then the sub-screen. */ for (c = 0; c < 2; c++, pClip++) { - // Loop around the colour window then a clip window for each of the - // background layers. + /* Loop around the colour window then a clip window for each of the + * background layers. */ for (w = 5; w >= 0; w--) { pClip->Count[w] = 0; - if (w == 5) // The colour window... + if (w == 5) /* The colour window... */ { - if (c == 0) // ... on the main screen + if (c == 0) /* ... on the main screen */ { if ((Memory.FillRAM [0x2130] & 0xc0) == 0xc0) { @@ -629,5 +629,5 @@ Clip_ok:; } } // if (w == 5 || pClip->Count [5] ... } // for (w... - } // for (c... + } /* for (c... */ } diff --git a/source/cpu.c b/source/cpu.c index 1724fd6..f0d983e 100644 --- a/source/cpu.c +++ b/source/cpu.c @@ -51,7 +51,7 @@ void S9xResetCPU() CPU.PCAtOpcodeStart = NULL; CPU.WaitAddress = NULL; CPU.WaitCounter = 1; - CPU.Cycles = 188; // This is the cycle count just after the jump to the Reset Vector. + CPU.Cycles = 188; /* This is the cycle count just after the jump to the Reset Vector. */ CPU.NextEvent = Settings.HBlankStart; CPU.V_Counter = 0; CPU.MemSpeed = SLOW_ONE_CYCLE; diff --git a/source/cpuexec.c b/source/cpuexec.c index fedb318..e031483 100644 --- a/source/cpuexec.c +++ b/source/cpuexec.c @@ -297,8 +297,8 @@ void S9xSetIRQ(uint32_t source) CPU.IRQCycleCount = 3; if (CPU.WaitingForInterrupt) { - // Force IRQ to trigger immediately after WAI - - // Final Fantasy Mystic Quest crashes without this. + /* Force IRQ to trigger immediately after WAI - + * Final Fantasy Mystic Quest crashes without this. */ CPU.IRQCycleCount = 0; CPU.WaitingForInterrupt = false; CPU.PC++; @@ -358,10 +358,10 @@ void S9xDoHBlankProcessing_SFX() if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE) { - // Start of V-blank + /* Start of V-blank */ S9xEndScreenRefresh(); IPPU.HDMA = 0; - // Bits 7 and 6 of $4212 are computed when read in S9xGetPPU. + /* Bits 7 and 6 of $4212 are computed when read in S9xGetPPU. */ PPU.ForcedBlanking = (Memory.FillRAM [0x2100] >> 7) & 1; if (!PPU.ForcedBlanking) @@ -488,10 +488,10 @@ void S9xDoHBlankProcessing_NoSFX() if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE) { - // Start of V-blank + /* Start of V-blank */ S9xEndScreenRefresh(); IPPU.HDMA = 0; - // Bits 7 and 6 of $4212 are computed when read in S9xGetPPU. + /* Bits 7 and 6 of $4212 are computed when read in S9xGetPPU. */ PPU.ForcedBlanking = (Memory.FillRAM [0x2100] >> 7) & 1; if (!PPU.ForcedBlanking) diff --git a/source/cpuops.c b/source/cpuops.c index 9a15852..e529e98 100644 --- a/source/cpuops.c +++ b/source/cpuops.c @@ -2382,10 +2382,10 @@ static INLINE void CPUShutdown(void) { if (Settings.Shutdown && CPU.PC == CPU.WaitAddress) { - // Don't skip cycles with a pending NMI or IRQ - could cause delayed - // interrupt. Interrupts are delayed for a few cycles already, but - // the delay could allow the shutdown code to cycle skip again. - // Was causing screen flashing on Top Gear 3000. + /* Don't skip cycles with a pending NMI or IRQ - could cause delayed + * interrupt. Interrupts are delayed for a few cycles already, but + * the delay could allow the shutdown code to cycle skip again. + * Was causing screen flashing on Top Gear 3000. */ if (CPU.WaitCounter == 0 && !(CPU.Flags & (IRQ_PENDING_FLAG | NMI_FLAG))) { CPU.WaitAddress = NULL; @@ -2424,7 +2424,7 @@ static INLINE void CPUShutdown(void) } #endif -// From the speed-hacks branch of CatSFC +/* From the speed-hacks branch of CatSFC */ static INLINE void ForceShutdown(void) { #ifndef SA1_OPCODES @@ -3586,7 +3586,7 @@ static void Op20(void) #endif } -//JSR a,x +/* JSR a,x */ static void OpFCE1(void) { AbsoluteIndexedIndirect(false); @@ -3777,7 +3777,7 @@ static void OpCB(void) #ifdef SA1_OPCODES SA1.WaitingForInterrupt = true; SA1.PC--; -#else // SA_OPCODES +#else /* SA_OPCODES */ CPU.WaitingForInterrupt = true; CPU.PC--; if (Settings.Shutdown) @@ -3799,7 +3799,7 @@ static void OpCB(void) #endif } -// Usually an STP opcode; SNESAdvance speed hack, not implemented in Snes9xTYL | Snes9x-Euphoria (from the speed-hacks branch of CatSFC) +/* Usually an STP opcode; SNESAdvance speed hack, not implemented in Snes9xTYL | Snes9x-Euphoria (from the speed-hacks branch of CatSFC) */ static void OpDB(void) { #ifndef NO_SPEEDHACKS @@ -3809,12 +3809,12 @@ static void OpDB(void) ForceShutdown(); BranchOffset = (NextByte & 0x7F) | ((NextByte & 0x40) << 1); - // ^ -64 .. +63, sign extend bit 6 into 7 for unpacking + /* ^ -64 .. +63, sign extend bit 6 into 7 for unpacking */ OpAddress = ((int32_t) (CPU.PC - CPU.PCBase) + BranchOffset) & 0xffff; switch (NextByte & 0x80) { - case 0x00: // BNE + case 0x00: /* BNE */ BranchCheck(); if (!CheckZero ()) { @@ -3825,7 +3825,7 @@ static void OpDB(void) CPUShutdown (); } return; - case 0x80: // BEQ + case 0x80: /* BEQ */ BranchCheck(); if (CheckZero ()) { @@ -3843,7 +3843,7 @@ static void OpDB(void) #endif } -// SNESAdvance speed hack, as implemented in Snes9xTYL / Snes9x-Euphoria (from the speed-hacks branch of CatSFC) +/* SNESAdvance speed hack, as implemented in Snes9xTYL / Snes9x-Euphoria (from the speed-hacks branch of CatSFC) */ static void Op42(void) { #ifndef NO_SPEEDHACKS @@ -3852,12 +3852,12 @@ static void Op42(void) ForceShutdown(); - BranchOffset = 0xF0 | (NextByte & 0xF); // always negative + BranchOffset = 0xF0 | (NextByte & 0xF); /* always negative */ OpAddress = ((int32_t) (CPU.PC - CPU.PCBase) + BranchOffset) & 0xffff; switch (NextByte & 0xF0) { - case 0x10: // BPL + case 0x10: /* BPL */ BranchCheck(); if (!CheckNegative ()) { @@ -3868,7 +3868,7 @@ static void Op42(void) CPUShutdown (); } return; - case 0x30: // BMI + case 0x30: /* BMI */ BranchCheck(); if (CheckNegative ()) { @@ -3879,7 +3879,7 @@ static void Op42(void) CPUShutdown (); } return; - case 0x50: // BVC + case 0x50: /* BVC */ BranchCheck(); if (!CheckOverflow ()) { @@ -3890,7 +3890,7 @@ static void Op42(void) CPUShutdown (); } return; - case 0x70: // BVS + case 0x70: /* BVS */ BranchCheck(); if (CheckOverflow ()) { @@ -3901,14 +3901,14 @@ static void Op42(void) CPUShutdown (); } return; - case 0x80: // BRA + case 0x80: /* BRA */ CPU.PC = CPU.PCBase + OpAddress; #ifndef SA1_OPCODES CPU.Cycles += ONE_CYCLE; #endif CPUShutdown (); return; - case 0x90: // BCC + case 0x90: /* BCC */ BranchCheck(); if (!CheckCarry ()) { @@ -3919,7 +3919,7 @@ static void Op42(void) CPUShutdown (); } return; - case 0xB0: // BCS + case 0xB0: /* BCS */ BranchCheck(); if (CheckCarry ()) { @@ -3930,7 +3930,7 @@ static void Op42(void) CPUShutdown (); } return; - case 0xD0: // BNE + case 0xD0: /* BNE */ BranchCheck(); if (!CheckZero ()) { @@ -3941,7 +3941,7 @@ static void Op42(void) CPUShutdown (); } return; - case 0xF0: // BEQ + case 0xF0: /* BEQ */ BranchCheck(); if (CheckZero ()) { diff --git a/source/display.h b/source/display.h index e43b80c..213955b 100644 --- a/source/display.h +++ b/source/display.h @@ -3,7 +3,7 @@ #ifndef _DISPLAY_H_ #define _DISPLAY_H_ -// Routines the port specific code has to implement +/* Routines the port specific code has to implement */ uint32_t S9xReadJoypad(int32_t port); bool S9xReadMousePosition(int32_t which1_0_to_1, int32_t* x, int32_t* y, uint32_t* buttons); bool S9xReadSuperScopePosition(int32_t* x, int32_t* y, uint32_t* buttons); diff --git a/source/dma.c b/source/dma.c index 6bc7922..58aa2f1 100644 --- a/source/dma.c +++ b/source/dma.c @@ -39,7 +39,7 @@ void S9xDoDMA(uint8_t Channel) d = &DMA[Channel]; count = d->TransferBytes; - // Prepare for custom chip DMA + /* Prepare for custom chip DMA */ if (count == 0) count = 0x10000; @@ -48,9 +48,9 @@ void S9xDoDMA(uint8_t Channel) if ((d->ABank == 0x7E || d->ABank == 0x7F) && d->BAddress == 0x80 && !d->TransferDirection) { d->AAddress += d->TransferBytes; - // Does an invalid DMA actually take time? - // I'd say yes, since 'invalid' is probably just the WRAM chip - // not being able to read and write itself at the same time + /* Does an invalid DMA actually take time? + * I'd say yes, since 'invalid' is probably just the WRAM chip + * not being able to read and write itself at the same time */ CPU.Cycles += (d->TransferBytes + 1) * SLOW_ONE_CYCLE; goto update_address; } @@ -67,8 +67,8 @@ void S9xDoDMA(uint8_t Channel) if (d->AAddressFixed && Memory.FillRAM [0x4801] > 0) { uint8_t* in_ptr; - // XXX: Should probably verify that we're DMAing from ROM? - // And somewhere we should make sure we're not running across a mapping boundary too. + /* XXX: Should probably verify that we're DMAing from ROM? + * And somewhere we should make sure we're not running across a mapping boundary too. */ inc = !d->AAddressDecrement ? 1 : -1; in_ptr = GetBasePointer(((d->ABank << 16) | d->AAddress)); @@ -96,8 +96,8 @@ void S9xDoDMA(uint8_t Channel) } if (d->BAddress == 0x18 && SA1.in_char_dma && (d->ABank & 0xf0) == 0x40) { - // Perform packed bitmap to PPU character format conversion on the - // data before transmitting it to V-RAM via-DMA. + /* Perform packed bitmap to PPU character format conversion on the + * data before transmitting it to V-RAM via-DMA. */ int32_t i; int32_t num_chars = 1 << ((Memory.FillRAM [0x2231] >> 2) & 7); int32_t depth = (Memory.FillRAM [0x2231] & 3) == 0 ? 8 : (Memory.FillRAM [0x2231] & 3) == 1 ? 4 : 2; @@ -219,7 +219,7 @@ void S9xDoDMA(uint8_t Channel) * XXX: PPU->PPU transfers don't work). */ - //reflects extra cycle used by DMA + /* reflects extra cycle used by DMA */ CPU.Cycles += SLOW_ONE_CYCLE * (count + 1); base = GetBasePointer((d->ABank << 16) + d->AAddress); @@ -332,7 +332,7 @@ void S9xDoDMA(uint8_t Channel) { if (d->BAddress == 0x18) { - // Write to V-RAM + /* Write to V-RAM */ IPPU.FirstVRAMRead = true; if (!PPU.VMA.FullGraphicCount) { @@ -375,7 +375,7 @@ void S9xDoDMA(uint8_t Channel) } else { - // DMA mode 1 general case + /* DMA mode 1 general case */ while (count > 1) { Work = *(base + p); @@ -553,11 +553,11 @@ void S9xDoDMA(uint8_t Channel) free(spc7110_dma); update_address: - // Super Punch-Out requires that the A-BUS address be updated after the DMA transfer. + /* Super Punch-Out requires that the A-BUS address be updated after the DMA transfer. */ Memory.FillRAM[0x4302 + (Channel << 4)] = (uint8_t) d->AAddress; Memory.FillRAM[0x4303 + (Channel << 4)] = d->AAddress >> 8; - // Secret of the Mana requires that the DMA bytes transfer count be set to zero when DMA has completed. + /* Secret of Mana requires that the DMA bytes transfer count be set to zero when DMA has completed. */ Memory.FillRAM [0x4305 + (Channel << 4)] = 0; Memory.FillRAM [0x4306 + (Channel << 4)] = 0; @@ -605,8 +605,8 @@ uint8_t S9xDoHDMA(uint8_t byte) if (!p->LineCount) { uint8_t line; - //remember, InDMA is set. - //Get/Set incur no charges! + /* remember, InDMA is set. + * Get/Set incur no charges! */ CPU.Cycles += SLOW_ONE_CYCLE; line = S9xGetByte((p->ABank << 16) + p->Address); @@ -621,8 +621,8 @@ uint8_t S9xDoHDMA(uint8_t byte) p->LineCount = line & 0x7f; } - // Disable H-DMA'ing into V-RAM (register 2118) for Hook - /* XXX: instead of p->BAddress == 0x18, make S9xSetPPU fail + /* Disable H-DMA'ing into V-RAM (register 2118) for Hook + * XXX: instead of p->BAddress == 0x18, make S9xSetPPU fail * XXX: writes to $2118/9 when appropriate */ if (!p->LineCount || p->BAddress == 0x18) @@ -639,7 +639,7 @@ uint8_t S9xDoHDMA(uint8_t byte) if (p->HDMAIndirectAddressing) { p->IndirectBank = Memory.FillRAM [0x4307 + (d << 4)]; - //again, no cycle charges while InDMA is set! + /* again, no cycle charges while InDMA is set! */ CPU.Cycles += SLOW_ONE_CYCLE << 2; p->IndirectAddress = S9xGetWord((p->ABank << 16) + p->Address); p->Address += 2; diff --git a/source/dsp4.h b/source/dsp4.h index 53ff365..65cd3a2 100644 --- a/source/dsp4.h +++ b/source/dsp4.h @@ -3,80 +3,80 @@ #ifndef _DSP4_H_ #define _DSP4_H_ -// op control -int8_t DSP4_Logic; // controls op flow - -// projection format -const int16_t PLANE_START = 0x7fff; // starting distance - -int16_t view_plane; // viewer location -int16_t far_plane; // next milestone into screen -int16_t segments; // # raster segments to draw -int16_t raster; // current raster line - -int16_t project_x; // current x-position -int16_t project_y; // current y-position - -int16_t project_centerx; // x-target of projection -int16_t project_centery; // y-target of projection - -int16_t project_x1; // current x-distance -int16_t project_x1low; // lower 16-bits -int16_t project_y1; // current y-distance -int16_t project_y1low; // lower 16-bits - -int16_t project_x2; // next projected x-distance -int16_t project_y2; // next projected y-distance - -int16_t project_pitchx; // delta center -int16_t project_pitchxlow; // lower 16-bits -int16_t project_pitchy; // delta center -int16_t project_pitchylow; // lower 16-bits - -int16_t project_focalx; // x-point of projection at viewer plane -int16_t project_focaly; // y-point of projection at viewer plane - -int16_t project_ptr; // data structure pointer - -// render window -int16_t center_x; // x-center of viewport -int16_t center_y; // y-center of viewport -int16_t viewport_left; // x-left of viewport -int16_t viewport_right; // x-right of viewport -int16_t viewport_top; // y-top of viewport -int16_t viewport_bottom; // y-bottom of viewport - -// sprite structure -int16_t sprite_x; // projected x-pos of sprite -int16_t sprite_y; // projected y-pos of sprite -int16_t sprite_offset; // data pointer offset -int8_t sprite_type; // vehicle, terrain -bool sprite_size; // sprite size: 8x8 or 16x16 - -// path strips -int16_t path_clipRight[4]; // value to clip to for x>b -int16_t path_clipLeft[4]; // value to clip to for xb */ +int16_t path_clipLeft[4]; /* value to clip to for x> 1) | (p & 2), ((c & 0xc0) >> 3) | (p & 4)); // XXX: Brightness + DirectColourMaps [p][c] = BUILD_PIXEL(((c & 7) << 2) | ((p & 1) << 1), ((c & 0x38) >> 1) | (p & 2), ((c & 0xc0) >> 3) | (p & 4)); /* XXX: Brightness */ IPPU.DirectColourMapsNeedRebuild = false; } @@ -453,7 +453,7 @@ void RenderLine(uint8_t C) else { /* if we're not rendering this frame, we still need to update this */ - // XXX: Check ForceBlank? Or anything else? + /* XXX: Check ForceBlank? Or anything else? */ if (IPPU.OBJChanged) S9xSetupOBJ(); PPU.RangeTimeOver |= GFX.OBJLines[C].RTOFlags; @@ -516,7 +516,7 @@ static INLINE void SelectTileRenderer(bool normal) } else { - // Fixed colour addition + /* Fixed colour addition */ DrawTilePtr = DrawTile16FixedAdd1_2; DrawClippedTilePtr = DrawClippedTile16FixedAdd1_2; } @@ -535,7 +535,7 @@ static INLINE void SelectTileRenderer(bool normal) } else { - // Fixed colour substraction + /* Fixed colour substraction */ DrawTilePtr = DrawTile16FixedSub1_2; DrawClippedTilePtr = DrawClippedTile16FixedSub1_2; } @@ -650,8 +650,8 @@ void S9xSetupOBJ(void) GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Sprite = S; if (PPU.OBJ[S].VFlip) { - // Yes, Width not Height. It so happens that the - // sprites with H = 2 * W flip as two W * W sprites. + /* Yes, Width not Height. It so happens that the + * sprites with H = 2 * W flip as two W * W sprites. */ GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line = line ^ (GFX.OBJWidths[S] - 1); } else @@ -663,7 +663,7 @@ void S9xSetupOBJ(void) } while (S != FirstSprite); for (Y = 0; Y < SNES_HEIGHT_EXTENDED; Y++) - if (LineOBJ[Y] < 32) // Add the sentinel + if (LineOBJ[Y] < 32) /* Add the sentinel */ GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Sprite = -1; for (Y = 1; Y < SNES_HEIGHT_EXTENDED; Y++) GFX.OBJLines[Y].RTOFlags |= GFX.OBJLines[Y - 1].RTOFlags; @@ -715,8 +715,8 @@ void S9xSetupOBJ(void) } if (PPU.OBJ[S].VFlip) { - // Yes, Width not Height. It so happens that the - // sprites with H=2*W flip as two WxW sprites. + /* Yes, Width not Height. It so happens that the + * sprites with H=2*W flip as two WxW sprites. */ OBJOnLine[Y][S] = (line ^ (GFX.OBJWidths[S] - 1)) | 0x80; } else @@ -808,7 +808,7 @@ static void DrawOBJS(bool OnMain, uint8_t D) Windows[j].Value = true; else { - // memmove required: Overlapping addresses [Neb] + /* memmove required: Overlapping addresses [Neb] */ if (j < i) memmove(&Windows[j + 1], &Windows[j], sizeof(Windows[0]) * (i - j)); Windows[j].Pos = GFX.pCurrentClip->Left[clip][4]; @@ -818,7 +818,7 @@ static void DrawOBJS(bool OnMain, uint8_t D) for (j = 0; j < i && Windows[j].Pos < GFX.pCurrentClip->Right[clip][4]; j++); if (j >= i || Windows[j].Pos != GFX.pCurrentClip->Right[clip][4]) { - // memmove required: Overlapping addresses [Neb] + /* memmove required: Overlapping addresses [Neb] */ if (j < i) memmove(&Windows[j + 1], &Windows[j], sizeof(Windows[0]) * (i - j)); Windows[j].Pos = GFX.pCurrentClip->Right[clip][4]; @@ -830,10 +830,10 @@ static void DrawOBJS(bool OnMain, uint8_t D) if (PPU.BGMode == 5 || PPU.BGMode == 6) { - // Bah, OnMain is never used except to determine if calling - // SelectTileRenderer is necessary. So let's hack it to false here - // to stop SelectTileRenderer from being called when it causes - // problems. + /* Bah, OnMain is never used except to determine if calling + * SelectTileRenderer is necessary. So let's hack it to false here + * to stop SelectTileRenderer from being called when it causes + * problems. */ OnMain = false; GFX.PixSize = 2; if (IPPU.DoubleHeightPixels) @@ -1084,15 +1084,15 @@ static void DrawBackgroundMosaic(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 Tile = READ_2BYTES(t); GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13]; - // Draw tile... + /* Draw tile... */ if (BG.TileSize != 8) { if (Tile & H_FLIP) { - // Horizontal flip, but what about vertical flip ? + /* Horizontal flip, but what about vertical flip ? */ if (Tile & V_FLIP) { - // Both horzontal & vertical flip + /* Both horzontal & vertical flip */ if (Rem16 < 8) (*DrawLargePixelPtr)(Tile + 17 - (Quot & 1), s, HPos & 7, PixWidth, VirtAlign, Lines); else @@ -1100,7 +1100,7 @@ static void DrawBackgroundMosaic(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 } else { - // Horizontal flip only + /* Horizontal flip only */ if (Rem16 > 7) (*DrawLargePixelPtr)(Tile + 17 - (Quot & 1), s, HPos & 7, PixWidth, VirtAlign, Lines); else @@ -1109,10 +1109,10 @@ static void DrawBackgroundMosaic(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 } else { - // No horizontal flip, but is there a vertical flip ? + /* No horizontal flip, but is there a vertical flip ? */ if (Tile & V_FLIP) { - // Vertical flip only + /* Vertical flip only */ if (Rem16 < 8) (*DrawLargePixelPtr)(Tile + 16 + (Quot & 1), s, HPos & 7, PixWidth, VirtAlign, Lines); else @@ -1120,7 +1120,7 @@ static void DrawBackgroundMosaic(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 } else { - // Normal unflipped + /* Normal unflipped */ if (Rem16 > 7) (*DrawLargePixelPtr)(Tile + 16 + (Quot & 1), s, HPos & 7, PixWidth, VirtAlign, Lines); else @@ -1301,17 +1301,17 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 { if (left_hand_edge) { - // The SNES offset-per-tile background mode has a - // hardware limitation that the offsets cannot be set - // for the tile at the left-hand edge of the screen. + /* The SNES offset-per-tile background mode has a + * hardware limitation that the offsets cannot be set + * for the tile at the left-hand edge of the screen. */ VOffset = LineData [Y].BG[bg].VOffset; HOffset = LineHOffset; left_hand_edge = false; } else { - // All subsequent offset tile data is shifted left by one, - // hence the - 1 below. + /* All subsequent offset tile data is shifted left by one, + * hence the - 1 below. */ Quot2 = ((HOff + Left - 1) & OffsetMask) >> 3; if (Quot2 > 31) @@ -1341,12 +1341,12 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 else VOffset = LineData [Y].BG[bg].VOffset; - //MKendora Strike Gunner fix + /* MKendora Strike Gunner fix */ if ((HCellOffset & OffsetEnableMask)) HOffset = (HCellOffset & ~7) | (LineHOffset & 7); else HOffset = LineHOffset; - //end MK + /* end MK */ } } VirtAlign = ((Y + VOffset) & 7) << 3; @@ -1407,16 +1407,16 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8 (*DrawClippedTilePtr)(Tile, s, Offset, Count, VirtAlign, Lines); else { - if (!(Tile & (V_FLIP | H_FLIP))) // Normal, unflipped + if (!(Tile & (V_FLIP | H_FLIP))) /* Normal, unflipped */ (*DrawClippedTilePtr)(Tile + t1 + (Quot & 1), s, Offset, Count, VirtAlign, Lines); else if (Tile & H_FLIP) { - if (Tile & V_FLIP) // H & V flip + if (Tile & V_FLIP) /* H & V flip */ (*DrawClippedTilePtr)(Tile + t2 + 1 - (Quot & 1), s, Offset, Count, VirtAlign, Lines); - else // H flip only + else /* H flip only */ (*DrawClippedTilePtr)(Tile + t1 + 1 - (Quot & 1), s, Offset, Count, VirtAlign, Lines); } - else // V flip only + else /* V flip only */ (*DrawClippedTilePtr)(Tile + t2 + (Quot & 1), s, Offset, Count, VirtAlign, Lines); } @@ -1569,7 +1569,7 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2) t = b1 + (Quot >> 1); Width = Right - Left; - // Left hand edge clipped tile + /* Left hand edge clipped tile */ if (HPos & 7) { int32_t Offset = (HPos & 7); @@ -1582,23 +1582,23 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2) if (BG.TileSize == 8) { - if (!(Tile & H_FLIP)) // Normal, unflipped + if (!(Tile & H_FLIP)) /* Normal, unflipped */ (*DrawHiResClippedTilePtr)(Tile + (Quot & 1), s, Offset, Count, VirtAlign, Lines); - else // H flip + else /* H flip */ (*DrawHiResClippedTilePtr)(Tile + 1 - (Quot & 1), s, Offset, Count, VirtAlign, Lines); } else { - if (!(Tile & (V_FLIP | H_FLIP))) // Normal, unflipped + if (!(Tile & (V_FLIP | H_FLIP))) /* Normal, unflipped */ (*DrawHiResClippedTilePtr)(Tile + t1 + (Quot & 1), s, Offset, Count, VirtAlign, Lines); else if (Tile & H_FLIP) { - if (Tile & V_FLIP) // H & V flip + if (Tile & V_FLIP) /* H & V flip */ (*DrawHiResClippedTilePtr)(Tile + t2 + 1 - (Quot & 1), s, Offset, Count, VirtAlign, Lines); - else // H flip only + else /* H flip only */ (*DrawHiResClippedTilePtr)(Tile + t1 + 1 - (Quot & 1), s, Offset, Count, VirtAlign, Lines); } - else // V flip only + else /* V flip only */ (*DrawHiResClippedTilePtr)(Tile + t2 + (Quot & 1), s, Offset, Count, VirtAlign, Lines); } @@ -1611,7 +1611,7 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2) s += (IPPU.HalfWidthPixels ? 4 : 8); } - // Middle, unclipped tiles + /* Middle, unclipped tiles */ Count = Width - Count; Middle = Count >> 3; Count &= 7; @@ -1622,23 +1622,23 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2) GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13]; if (BG.TileSize == 8) { - if (!(Tile & H_FLIP)) // Normal, unflipped + if (!(Tile & H_FLIP)) /* Normal, unflipped */ (*DrawHiResTilePtr)(Tile + (Quot & 1), s, VirtAlign, Lines); - else // H flip + else /* H flip */ (*DrawHiResTilePtr)(Tile + 1 - (Quot & 1), s, VirtAlign, Lines); } else { - if (!(Tile & (V_FLIP | H_FLIP))) // Normal, unflipped + if (!(Tile & (V_FLIP | H_FLIP))) /* Normal, unflipped */ (*DrawHiResTilePtr)(Tile + t1 + (Quot & 1), s, VirtAlign, Lines); else if (Tile & H_FLIP) { - if (Tile & V_FLIP) // H & V flip + if (Tile & V_FLIP) /* H & V flip */ (*DrawHiResTilePtr)(Tile + t2 + 1 - (Quot & 1), s, VirtAlign, Lines); - else // H flip only + else /* H flip only */ (*DrawHiResTilePtr)(Tile + t1 + 1 - (Quot & 1), s, VirtAlign, Lines); } - else // V flip only + else /* V flip only */ (*DrawHiResTilePtr)(Tile + t2 + (Quot & 1), s, VirtAlign, Lines); } @@ -1649,30 +1649,30 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2) t = b1; } - // Right-hand edge clipped tiles + /* Right-hand edge clipped tiles */ if (Count) { Tile = READ_2BYTES(t); GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13]; if (BG.TileSize == 8) { - if (!(Tile & H_FLIP)) // Normal, unflipped + if (!(Tile & H_FLIP)) /* Normal, unflipped */ (*DrawHiResClippedTilePtr)(Tile + (Quot & 1), s, 0, Count, VirtAlign, Lines); - else // H flip + else /* H flip */ (*DrawHiResClippedTilePtr)(Tile + 1 - (Quot & 1), s, 0, Count, VirtAlign, Lines); } else { - if (!(Tile & (V_FLIP | H_FLIP))) // Normal, unflipped + if (!(Tile & (V_FLIP | H_FLIP))) /* Normal, unflipped */ (*DrawHiResClippedTilePtr)(Tile + t1 + (Quot & 1), s, 0, Count, VirtAlign, Lines); else if (Tile & H_FLIP) { - if (Tile & V_FLIP) // H & V flip + if (Tile & V_FLIP) /* H & V flip */ (*DrawHiResClippedTilePtr)(Tile + t2 + 1 - (Quot & 1), s, 0, Count, VirtAlign, Lines); - else // H flip only + else /* H flip only */ (*DrawHiResClippedTilePtr)(Tile + t1 + 1 - (Quot & 1), s, 0, Count, VirtAlign, Lines); } - else // V flip only + else /* V flip only */ (*DrawHiResClippedTilePtr)(Tile + t2 + (Quot & 1), s, 0, Count, VirtAlign, Lines); } } @@ -1716,12 +1716,12 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) switch (BGMode) { case 2: - case 4: // Used by Puzzle Bobble + case 4: /* Used by Puzzle Bobble */ DrawBackgroundOffset(BGMode, bg, Z1, Z2); return; case 5: - case 6: // XXX: is also offset per tile. + case 6: /* XXX: is also offset per tile. */ DrawBackgroundMode5(bg, Z1, Z2); return; } @@ -1860,7 +1860,7 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) } Width = Right - Left; - // Left hand edge clipped tile + /* Left hand edge clipped tile */ if (HPos & 7) { uint32_t Offset = (HPos & 7); @@ -1873,16 +1873,16 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) if (BG.TileSize == 8) (*DrawClippedTilePtr)(Tile, s, Offset, Count, VirtAlign, Lines); - else if (!(Tile & (V_FLIP | H_FLIP))) // Normal, unflipped + else if (!(Tile & (V_FLIP | H_FLIP))) /* Normal, unflipped */ (*DrawClippedTilePtr)(Tile + t1 + (Quot & 1), s, Offset, Count, VirtAlign, Lines); else if (Tile & H_FLIP) { - if (Tile & V_FLIP) // H & V flip + if (Tile & V_FLIP) /* H & V flip */ (*DrawClippedTilePtr)(Tile + t2 + 1 - (Quot & 1), s, Offset, Count, VirtAlign, Lines); - else // H flip only + else /* H flip only */ (*DrawClippedTilePtr)(Tile + t1 + 1 - (Quot & 1), s, Offset, Count, VirtAlign, Lines); } - else // V flip only + else /* V flip only */ (*DrawClippedTilePtr)(Tile + t2 + (Quot & 1), s, Offset, Count, VirtAlign, Lines); if (BG.TileSize == 8) @@ -1905,7 +1905,7 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) s += (IPPU.HalfWidthPixels ? 4 : 8) * GFX.PixSize; } - // Middle, unclipped tiles + /* Middle, unclipped tiles */ Count = Width - Count; Middle = Count >> 3; Count &= 7; @@ -1917,16 +1917,16 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) if (BG.TileSize != 8) { - if (Tile & H_FLIP) // Horizontal flip, but what about vertical flip? + if (Tile & H_FLIP) /* Horizontal flip, but what about vertical flip? */ { - if (Tile & V_FLIP) // Both horzontal & vertical flip + if (Tile & V_FLIP) /* Both horzontal & vertical flip */ (*DrawTilePtr)(Tile + t2 + 1 - (Quot & 1), s, VirtAlign, Lines); - else // Horizontal flip only + else /* Horizontal flip only */ (*DrawTilePtr)(Tile + t1 + 1 - (Quot & 1), s, VirtAlign, Lines); } - else if (Tile & V_FLIP) // Vertical flip only + else if (Tile & V_FLIP) /* Vertical flip only */ (*DrawTilePtr)(Tile + t2 + (Quot & 1), s, VirtAlign, Lines); - else // Normal unflipped + else /* Normal unflipped */ (*DrawTilePtr)(Tile + t1 + (Quot & 1), s, VirtAlign, Lines); } else @@ -1949,7 +1949,7 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) t = b1; } } - // Right-hand edge clipped tiles + /* Right-hand edge clipped tiles */ if (Count) { Tile = READ_2BYTES(t); @@ -1959,16 +1959,16 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) (*DrawClippedTilePtr)(Tile, s, 0, Count, VirtAlign, Lines); else { - if (!(Tile & (V_FLIP | H_FLIP))) // Normal, unflipped + if (!(Tile & (V_FLIP | H_FLIP))) /* Normal, unflipped */ (*DrawClippedTilePtr)(Tile + t1 + (Quot & 1), s, 0, Count, VirtAlign, Lines); else if (Tile & H_FLIP) { - if (Tile & V_FLIP) // H & V flip + if (Tile & V_FLIP) /* H & V flip */ (*DrawClippedTilePtr)(Tile + t2 + 1 - (Quot & 1), s, 0, Count, VirtAlign, Lines); - else // H flip only + else /* H flip only */ (*DrawClippedTilePtr)(Tile + t1 + 1 - (Quot & 1), s, 0, Count, VirtAlign, Lines); } - else // V flip only + else /* V flip only */ (*DrawClippedTilePtr)(Tile + t2 + (Quot & 1), s, 0, Count, VirtAlign, Lines); } } @@ -2730,7 +2730,7 @@ void S9xUpdateScreen(void) if ((GFX.EndY = IPPU.CurrentLine - 1) >= PPU.ScreenHeight) GFX.EndY = PPU.ScreenHeight - 1; - // XXX: Check ForceBlank? Or anything else? + /* XXX: Check ForceBlank? Or anything else? */ PPU.RangeTimeOver |= GFX.OBJLines[GFX.EndY].RTOFlags; uint32_t starty = GFX.StartY; @@ -2752,8 +2752,8 @@ void S9xUpdateScreen(void) if ((PPU.BGMode == 5 || PPU.BGMode == 6) && !IPPU.DoubleWidthPixels) { - // The game has switched from lo-res to hi-res mode part way down - // the screen. Scale any existing lo-res pixels on screen + /* The game has switched from lo-res to hi-res mode part way down + * the screen. Scale any existing lo-res pixels on screen */ uint32_t y; for (y = 0; y < starty; y++) { @@ -2766,8 +2766,8 @@ void S9xUpdateScreen(void) IPPU.DoubleWidthPixels = true; IPPU.HalfWidthPixels = false; } - // BJ: And we have to change the height if Interlace gets set, - // too. + /* BJ: And we have to change the height if Interlace gets set, + * too. */ if (IPPU.Interlace && !IPPU.DoubleHeightPixels) { starty = GFX.StartY * 2; @@ -2779,15 +2779,15 @@ void S9xUpdateScreen(void) GFX.PPL = GFX.PPLx2 = GFX.RealPitch; - // The game has switched from non-interlaced to interlaced mode - // part way down the screen. Scale everything. + /* The game has switched from non-interlaced to interlaced mode + * part way down the screen. Scale everything. */ int32_t y; for (y = (int32_t) GFX.StartY - 1; y >= 0; y--) { - // memmove converted: Same malloc, different addresses, and identical addresses at line 0 [Neb] - // DS2 DMA notes: This code path is unused [Neb] + /* memmove converted: Same malloc, different addresses, and identical addresses at line 0 [Neb] + * DS2 DMA notes: This code path is unused [Neb] */ memcpy(GFX.Screen + y * 2 * GFX.Pitch2, GFX.Screen + y * GFX.Pitch2, GFX.Pitch2); - // memmove converted: Same malloc, different addresses [Neb] + /* memmove converted: Same malloc, different addresses [Neb] */ memcpy(GFX.Screen + (y * 2 + 1) * GFX.Pitch2, GFX.Screen + y * GFX.Pitch2, GFX.Pitch2); } } @@ -2809,14 +2809,14 @@ void S9xUpdateScreen(void) GFX.FixedColour = BUILD_PIXEL(IPPU.XB [PPU.FixedColourRed], IPPU.XB [PPU.FixedColourGreen], IPPU.XB [PPU.FixedColourBlue]); - // Clear the z-buffer, marking areas 'covered' by the fixed - // colour as depth 1. + /* Clear the z-buffer, marking areas 'covered' by the fixed + * colour as depth 1. */ pClip = &IPPU.Clip [1]; - // Clear the z-buffer + /* Clear the z-buffer */ if (pClip->Count [5]) { - // Colour window enabled. + /* Colour window enabled. */ uint32_t y; for (y = starty; y <= endy; y++) { @@ -2840,10 +2840,10 @@ void S9xUpdateScreen(void) if (IPPU.Clip [0].Count [5]) { - // Blast, have to clear the sub-screen to the fixed-colour - // because there is a colour window in effect clipping - // the main screen that will allow the sub-screen - // 'underneath' to show through. + /* Blast, have to clear the sub-screen to the fixed-colour + * because there is a colour window in effect clipping + * the main screen that will allow the sub-screen + * 'underneath' to show through. */ uint16_t* p = (uint16_t*)(GFX.SubScreen + y * GFX.Pitch2); uint16_t* q = p + pClip->Right [c][5] * x2; @@ -2866,10 +2866,10 @@ void S9xUpdateScreen(void) if (IPPU.Clip [0].Count [5]) { - // Blast, have to clear the sub-screen to the fixed-colour - // because there is a colour window in effect clipping - // the main screen that will allow the sub-screen - // 'underneath' to show through. + /* Blast, have to clear the sub-screen to the fixed-colour + * because there is a colour window in effect clipping + * the main screen that will allow the sub-screen + * 'underneath' to show through. */ uint32_t b = GFX.FixedColour | (GFX.FixedColour << 16); uint32_t* p = (uint32_t*)(GFX.SubScreen + y * GFX.Pitch2); uint32_t* q = (uint32_t*)((uint16_t*) p + IPPU.RenderedScreenWidth); @@ -2972,7 +2972,7 @@ void S9xUpdateScreen(void) } else { - // Subtract + /* Subtract */ uint16_t* p = (uint16_t*)(GFX.Screen + y * GFX.Pitch2) + Left; uint8_t* s = GFX.SubZBuffer + y * GFX.ZPitch + Left; uint8_t* d = GFX.ZBuffer + y * GFX.ZPitch; @@ -3058,10 +3058,10 @@ void S9xUpdateScreen(void) { if (!pClip->Count [5]) { - // The backdrop has not been cleared yet - so - // copy the sub-screen to the main screen - // or fill it with the back-drop colour if the - // sub-screen is clear. + /* The backdrop has not been cleared yet - so + * copy the sub-screen to the main screen + * or fill it with the back-drop colour if the + * sub-screen is clear. */ uint16_t* p = (uint16_t*)(GFX.Screen + y * GFX.Pitch2) + Left; uint8_t* d = GFX.ZBuffer + y * GFX.ZPitch; uint8_t* s = GFX.SubZBuffer + y * GFX.ZPitch + Left; @@ -3089,11 +3089,11 @@ void S9xUpdateScreen(void) } } } - } // --if (SUB_OR_ADD(5)) + } /* --if (SUB_OR_ADD(5)) */ else { uint32_t y; - // Subscreen not being added to back + /* Subscreen not being added to back */ uint32_t back = IPPU.ScreenColors [0] | (IPPU.ScreenColors [0] << 16); pClip = &IPPU.Clip [0]; @@ -3139,11 +3139,11 @@ void S9xUpdateScreen(void) } } } - } //force blanking + } /* force blanking */ else { - // 16bit and transparency but currently no transparency effects in - // operation. + /* 16bit and transparency but currently no transparency effects in + * operation. */ uint32_t back = IPPU.ScreenColors [0] | (IPPU.ScreenColors [0] << 16); @@ -3200,8 +3200,8 @@ void S9xUpdateScreen(void) if (PPU.BGMode != 5 && PPU.BGMode != 6 && IPPU.DoubleWidthPixels) { - // Mixture of background modes used on screen - scale width - // of all non-mode 5 and 6 pixels. + /* Mixture of background modes used on screen - scale width + * of all non-mode 5 and 6 pixels. */ uint32_t y; for (y = starty; y <= endy; y++) { @@ -3213,7 +3213,7 @@ void S9xUpdateScreen(void) } } - // Double the height of the pixels just drawn + /* Double the height of the pixels just drawn */ FIX_INTERLACE(GFX.Screen, false, GFX.ZBuffer); IPPU.PreviousLine = IPPU.CurrentLine; diff --git a/source/gfx.h b/source/gfx.h index 5599527..582f7c2 100644 --- a/source/gfx.h +++ b/source/gfx.h @@ -36,17 +36,17 @@ typedef struct uint16_t* X2; uint16_t* ZERO_OR_X2; uint16_t* ZERO; - uint32_t RealPitch; // True pitch of Screen buffer. - uint32_t Pitch2; // Same as RealPitch except while using speed up hack for Glide. - uint32_t ZPitch; // Pitch of ZBuffer - uint32_t PPL; // Number of pixels on each of Screen buffer + uint32_t RealPitch; /* True pitch of Screen buffer. */ + uint32_t Pitch2; /* Same as RealPitch except while using speed up hack for Glide. */ + uint32_t ZPitch; /* Pitch of ZBuffer */ + uint32_t PPL; /* Number of pixels on each of Screen buffer */ uint32_t PPLx2; uint32_t PixSize; uint8_t* S; uint8_t* DB; ptrdiff_t DepthDelta; - uint8_t Z1; // Depth for comparison - uint8_t Z2; // Depth to save + uint8_t Z1; /* Depth for comparison */ + uint8_t Z2; /* Depth to save */ uint32_t FixedColour; uint32_t StartY; uint32_t EndY; @@ -75,7 +75,7 @@ typedef struct bool Pseudo; } SGFX; -// External port interface which must be implemented or initialised for each port. +/* External port interface which must be implemented or initialised for each port. */ extern SGFX GFX; typedef struct @@ -126,7 +126,7 @@ extern uint16_t DirectColourMaps [8][256]; extern uint8_t mul_brightness [16][32]; -// Could use BSWAP instruction on Intel port... +/* Could use BSWAP instruction on Intel port... */ #define SWAP_DWORD(dword) dword = ((((dword) & 0x000000ff) << 24) \ | (((dword) & 0x0000ff00) << 8) \ | (((dword) & 0x00ff0000) >> 8) \ diff --git a/source/globals.c b/source/globals.c index 36d0e67..233ca42 100644 --- a/source/globals.c +++ b/source/globals.c @@ -84,7 +84,7 @@ uint16_t SignExtend [2] = 0x00, 0xff00 }; -//modified per anomie Mode 5 findings +/*modified per anomie Mode 5 findings */ int32_t HDMA_ModeByteCounts [8] = { 1, 2, 2, 4, 4, 4, 2, 4 @@ -92,8 +92,8 @@ int32_t HDMA_ModeByteCounts [8] = uint8_t BitShifts[8][4] = { - {2, 2, 2, 2}, // 0 - {4, 4, 2, 0}, // 1 + {2, 2, 2, 2}, /* 0 */ + {4, 4, 2, 0}, /* 1 */ {4, 4, 0, 0}, // 2 {8, 4, 0, 0}, // 3 {8, 2, 0, 0}, // 4 @@ -192,7 +192,7 @@ uint8_t APUROM [64] = 0xF6, 0xDA, 0x00, 0xBA, 0xF4, 0xC4, 0xF4, 0xDD, 0x5D, 0xD0, 0xDB, 0x1F, 0x00, 0x00, 0xC0, 0xFF }; -// Raw SPC700 instruction cycle lengths +/* Raw SPC700 instruction cycle lengths */ uint8_t S9xAPUCycleLengths [256] = { /* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f, */ @@ -214,8 +214,8 @@ uint8_t S9xAPUCycleLengths [256] = /* f0 */ 2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3 }; -// Actual data used by CPU emulation, will be scaled by APUReset routine -// to be relative to the 65c816 instruction lengths. +/* Actual data used by CPU emulation, will be scaled by APUReset routine + * to be relative to the 65c816 instruction lengths. */ uint8_t S9xAPUCycles [256] = { /* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f, */ diff --git a/source/memmap.h b/source/memmap.h index 157f4f3..a17a207 100644 --- a/source/memmap.h +++ b/source/memmap.h @@ -27,7 +27,7 @@ #define MEMMAP_SHIFT 12 #define MEMMAP_MASK (MEMMAP_BLOCK_SIZE - 1) -//Extended ROM Formats +/* Extended ROM Formats */ #define NOPE 0 #define YEAH 1 #define BIGFIRST 2 @@ -150,4 +150,4 @@ uint8_t* S9xGetMemPointer(uint32_t Address); uint8_t* GetBasePointer(uint32_t Address); extern uint8_t OpenBus; -#endif // _memmap_h_ +#endif /* _memmap_h_ */ diff --git a/source/port.h b/source/port.h index dfd08f1..c2a9b7f 100644 --- a/source/port.h +++ b/source/port.h @@ -13,8 +13,8 @@ #else #define PIXEL_FORMAT RGB565 #endif -// The above is used to disable the 16-bit graphics mode checks sprinkled -// throughout the code, if the pixel format is always 16-bit. +/* The above is used to disable the 16-bit graphics mode checks sprinkled + * throughout the code, if the pixel format is always 16-bit. */ #include "pixform.h" @@ -57,8 +57,8 @@ void _splitpath(const char* path, char* drive, char* dir, char* fname, char* ext #if defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__WIN32__) || defined(__alpha__) #define FAST_LSB_WORD_ACCESS #elif defined(__MIPSEL__) -// On little-endian MIPS, a 16-bit word can be read directly from an address -// only if it's aligned. +/* On little-endian MIPS, a 16-bit word can be read directly from an address + * only if it's aligned. */ #define FAST_ALIGNED_LSB_WORD_ACCESS #endif diff --git a/source/ppu.h b/source/ppu.h index fef59d3..e04c4ad 100644 --- a/source/ppu.h +++ b/source/ppu.h @@ -188,10 +188,10 @@ typedef struct uint16_t Address; uint8_t BAddress; - // General DMA only: + /* General DMA only: */ uint16_t TransferBytes; - // H-DMA only: + /* H-DMA only: */ bool HDMAIndirectAddressing; uint16_t IndirectAddress; uint8_t IndirectBank; @@ -240,7 +240,7 @@ extern SnesModel M2SNES; #define MAX_5A22_VERSION 0x02 #define MAX_5C78_VERSION 0x03 -//Platform specific input functions used by PPU.CPP +/* Platform specific input functions used by PPU.C */ void JustifierButtons(uint32_t*); bool JustifierOffscreen(void); @@ -262,7 +262,7 @@ static INLINE void REGISTER_2104(uint8_t byte) PPU.OAMData [addr] = byte; IPPU.OBJChanged = true; - // X position high bit, and sprite size (x4) + /* X position high bit, and sprite size (x4) */ pObj = &PPU.OBJ [(addr & 0x1f) * 4]; pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 0) & 1]; @@ -314,10 +314,9 @@ static INLINE void REGISTER_2104(uint8_t byte) IPPU.OBJChanged = true; if (addr & 2) { - // Tile + /* Tile */ PPU.OBJ[addr = PPU.OAMAddr >> 1].Name = PPU.OAMWriteRegister & 0x1ff; - - // priority, h and v flip. + /* priority, h and v flip. */ PPU.OBJ[addr].Palette = (highbyte >> 1) & 7; PPU.OBJ[addr].Priority = (highbyte >> 4) & 3; PPU.OBJ[addr].HFlip = (highbyte >> 6) & 1; @@ -325,11 +324,11 @@ static INLINE void REGISTER_2104(uint8_t byte) } else { - // X position (low) + /* X position (low) */ PPU.OBJ[addr = PPU.OAMAddr >> 1].HPos &= 0xFF00; PPU.OBJ[addr].HPos |= lowbyte; - // Sprite Y position + /* Sprite Y position */ PPU.OBJ[addr].VPos = highbyte; } } diff --git a/source/sa1.h b/source/sa1.h index 6679a1c..cf6cdb3 100644 --- a/source/sa1.h +++ b/source/sa1.h @@ -48,7 +48,7 @@ typedef struct uint8_t* WriteMap [MEMMAP_NUM_BLOCKS]; int16_t op1; int16_t op2; - int arithmetic_op; // For savestate compatibility can't change to int32_t + int arithmetic_op; /* For savestate compatibility can't change to int32_t */ int64_t sum; bool overflow; uint8_t VirtualBitmapFormat; diff --git a/source/snes9x.h b/source/snes9x.h index 536642b..fdeae61 100644 --- a/source/snes9x.h +++ b/source/snes9x.h @@ -101,12 +101,12 @@ typedef struct uint8_t* PCAtOpcodeStart; uint8_t* WaitAddress; uint32_t WaitCounter; - long Cycles; // For savestate compatibility can't change to int32_t - long NextEvent; // For savestate compatibility can't change to int32_t - long V_Counter; // For savestate compatibility can't change to int32_t - long MemSpeed; // For savestate compatibility can't change to int32_t - long MemSpeedx2; // For savestate compatibility can't change to int32_t - long FastROMSpeed; // For savestate compatibility can't change to int32_t + long Cycles; /* For savestate compatibility can't change to int32_t */ + long NextEvent; /* For savestate compatibility can't change to int32_t */ + long V_Counter; /* For savestate compatibility can't change to int32_t */ + long MemSpeed; /* For savestate compatibility can't change to int32_t */ + long MemSpeedx2; /* For savestate compatibility can't change to int32_t */ + long FastROMSpeed; /* For savestate compatibility can't change to int32_t */ uint32_t SaveStateVersion; bool SRAMModified; uint32_t NMITriggerPoint; @@ -188,7 +188,7 @@ typedef struct uint32_t SoundInputRate; #endif bool TraceSoundDSP; - bool EightBitConsoleSound; // due to caching, this needs S9xSetEightBitConsoleSound() + bool EightBitConsoleSound; /* due to caching, this needs S9xSetEightBitConsoleSound() */ int32_t SoundBufferSize; int32_t SoundMixInterval; bool SoundEnvelopeHeightReading; diff --git a/source/soundux.c b/source/soundux.c index f053290..90cf18e 100644 --- a/source/soundux.c +++ b/source/soundux.c @@ -31,7 +31,7 @@ extern int32_t MixBuffer [SOUND_BUFFER_SIZE]; extern int32_t EchoBuffer [SOUND_BUFFER_SIZE]; extern int32_t FilterTaps [8]; static uint8_t FilterTapDefinitionBitfield; -// In the above, bit I is set if FilterTaps[I] is non-zero. +/* In the above, bit I is set if FilterTaps[I] is non-zero. */ extern uint32_t Z; extern int32_t Loop [16]; @@ -66,7 +66,7 @@ uint32_t IncreaseRate [32] = #define SustainRate DecreaseRateExp -// precalculated env rates for S9xSetEnvRate +/* precalculated env rates for S9xSetEnvRate */ uint32_t AttackERate [16][10]; uint32_t DecayERate [8][10]; uint32_t SustainERate [32][10]; @@ -81,8 +81,8 @@ uint32_t KeyOffERate [10]; #define VOL_DIV16 0x0080 #define ENVX_SHIFT 24 -// F is channel's current frequency and M is the 16-bit modulation waveform -// from the previous channel multiplied by the current envelope volume level. +/* F is channel's current frequency and M is the 16-bit modulation waveform + * from the previous channel multiplied by the current envelope volume level. */ #define PITCH_MOD(F,M) ((F) * ((((uint32_t) (M)) + 0x800000) >> 16) >> 7) #define LAST_SAMPLE 0xffffff diff --git a/source/soundux.h b/source/soundux.h index acf4664..a3b4bbc 100644 --- a/source/soundux.h +++ b/source/soundux.h @@ -44,7 +44,7 @@ typedef struct { int32_t playback_rate; int32_t noise_gen; - uint32_t freqbase; // notaz + uint32_t freqbase; /* notaz */ bool mute_sound; } SoundStatus; diff --git a/source/spc700.h b/source/spc700.h index 3de94ae..b2c6e81 100644 --- a/source/spc700.h +++ b/source/spc700.h @@ -59,7 +59,7 @@ typedef struct uint16_t PC; } SAPURegisters; -// Needed by ILLUSION OF GAIA +/* Needed by ILLUSION OF GAIA */ #define ONE_APU_CYCLE 21 #define APU_EXECUTE1() \ diff --git a/source/srtc.h b/source/srtc.h index 2bd3490..0459524 100644 --- a/source/srtc.h +++ b/source/srtc.h @@ -36,11 +36,11 @@ Index Description Range (nibble) typedef struct { bool needs_init; - bool count_enable; // Does RTC mark time or is it frozen + bool count_enable; /* Does RTC mark time or is it frozen */ uint8_t data [MAX_RTC_INDEX + 1]; int8_t index; uint8_t mode; - time_t system_timestamp; // Of latest RTC load time + time_t system_timestamp; /* Of latest RTC load time */ } SRTC_DATA; extern SRTC_DATA rtc; @@ -52,4 +52,4 @@ void S9xSRTCPreSaveState(void); void S9xSRTCPostLoadState(void); void S9xResetSRTC(void); void S9xHardResetSRTC(void); -#endif // _srtc_h +#endif /* _srtc_h */ -- cgit v1.2.3