From 7aeebe97e72b07d60ea77041a5259086e68e2db2 Mon Sep 17 00:00:00 2001 From: Nebuleon Fumika Date: Sat, 2 Feb 2013 02:21:52 -0500 Subject: Fix an oddity in the sound when returning from a global mute. Fixes music loading in Super Mario World. --- source/nds/entry.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 35ebec1..986ecce 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -922,7 +922,7 @@ unsigned int LastSoundEmissionTime = 0; void S9xProcessSound (unsigned int) { - if (so.mute_sound || !game_enable_audio) + if (!game_enable_audio) return; if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT * 3/4) -- cgit v1.2.3