From 7dc3469237068e1cdaae44be31c8be04811cfa39 Mon Sep 17 00:00:00 2001 From: xperia64 Date: Mon, 22 Aug 2016 00:24:37 -0400 Subject: Fix type of SSA1.IRQActive Exact same issue as the main CPU fixed here: https://github.com/libretro/snes9x2005/commit/735bc9b39a4eb1de6aef4c4b1af6e0b48d578bde Fixes Super Mario RPG's level up screen freezing.--- source/sa1.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/sa1.h b/source/sa1.h index 5f3bad1..a52df1e 100644 --- a/source/sa1.h +++ b/source/sa1.h @@ -119,7 +119,7 @@ typedef struct uint32_t Flags; bool Executing; bool NMIActive; - bool IRQActive; + uint8_t IRQActive; bool WaitingForInterrupt; bool Waiting; // uint8_t WhichEvent; -- cgit v1.2.3