From 4c887d89f8cd9ce8e6f135ce5caa92b2b23491e0 Mon Sep 17 00:00:00 2001 From: Tatsuya79 Date: Fri, 9 Feb 2018 18:44:47 +0100 Subject: Add sprite limit hack. --- source/gfx.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/gfx.c b/source/gfx.c index 6dd9ff5..1b9928d 100644 --- a/source/gfx.c +++ b/source/gfx.c @@ -36,6 +36,8 @@ extern SLineMatrixData LineMatrixData [240]; extern uint8_t Mode7Depths [2]; +extern bool reduce_sprite_flicker; + #define CLIP_10_BIT_SIGNED(a) \ ((a) & ((1 << 10) - 1)) + (((((a) & (1 << 13)) ^ (1 << 13)) - (1 << 13)) >> 3) @@ -611,7 +613,7 @@ void S9xSetupOBJ(void) for (i = 0; i < SNES_HEIGHT_EXTENDED; i++) { GFX.OBJLines[i].RTOFlags = 0; - GFX.OBJLines[i].Tiles = 34; + GFX.OBJLines[i].Tiles = (reduce_sprite_flicker ? 60 : 34); } FirstSprite = PPU.FirstSprite; S = FirstSprite; @@ -733,7 +735,7 @@ void S9xSetupOBJ(void) for (Y = 0; Y < SNES_HEIGHT_EXTENDED; Y++) { GFX.OBJLines[Y].RTOFlags = Y ? GFX.OBJLines[Y - 1].RTOFlags : 0; - GFX.OBJLines[Y].Tiles = 34; + GFX.OBJLines[Y].Tiles = (reduce_sprite_flicker ? 60 : 34); j = 0; if (AnyOBJOnLine[Y]) { -- cgit v1.2.3