#ifndef LIBRETRO_CORE_OPTIONS_H__ #define LIBRETRO_CORE_OPTIONS_H__ #include #include #include #include #ifndef HAVE_NO_LANGEXTRA #include "libretro_core_options_intl.h" #endif /* ******************************** * VERSION: 1.3 ******************************** * * - 1.3: Move translations to libretro_core_options_intl.h * - libretro_core_options_intl.h includes BOM and utf-8 * fix for MSVC 2010-2013 * - Added HAVE_NO_LANGEXTRA flag to disable translations * on platforms/compilers without BOM support * - 1.2: Use core options v1 interface when * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1) * - 1.1: Support generation of core options v0 retro_core_option_value * arrays containing options with a single value * - 1.0: First commit */ #ifdef __cplusplus extern "C" { #endif /* ******************************** * Core Option Definitions ******************************** */ /* RETRO_LANGUAGE_ENGLISH */ /* Default language: * - All other languages must include the same keys and values * - Will be used as a fallback in the event that frontend language * is not available * - Will be used as a fallback for any missing entries in * frontend language definition */ struct retro_core_option_definition option_defs_us[] = { /* These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player). * Changing "Show layer 1" is fine, but don't change "layer_1"/etc or the possible values ("Yes|No"). * Adding more variables and rearranging them is safe. */ { "catsfc_VideoMode", "Console Region", "Specify which region the system is from. 'PAL' is 50hz, 'NTSC' is 60hz. Games will run faster or slower than normal if the incorrect region is selected.", { { "auto", "Auto" }, { "NTSC", NULL }, { "PAL", NULL }, { NULL, NULL }, }, "auto" }, { "catsfc_frameskip", "Frameskip", "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Manual' utilises the 'Frameskip Threshold (%)' setting.", { { "disabled", NULL }, { "auto", "Auto" }, { "manual", "Manual" }, { NULL, NULL }, }, "disabled" }, { "catsfc_frameskip_threshold", "Frameskip Threshold (%)", "When 'Frameskip' is set to 'Manual', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.", { { "15", NULL }, { "18", NULL }, { "21", NULL }, { "24", NULL }, { "27", NULL }, { "30", NULL }, { "33", NULL }, { "36", NULL }, { "39", NULL }, { "42", NULL }, { "45", NULL }, { "48", NULL }, { "51", NULL }, { "54", NULL }, { "57", NULL }, { "60", NULL }, { NULL, NULL }, }, "33" }, { "catsfc_overclock_cycles", "Reduce Slowdown (Hack, Unsafe, Restart)", "Many games for the SNES suffered from slowdown due to the weak main CPU. This option helps allievate that at the cost of possible bugs. COMPATIBLE: Reduce slowdown but keep as much game compatibility as much as possible. MAX: Reduce slowdown as much as possible but will break more games.", { { "disabled", NULL }, { "compatible", "Compatible" }, { "max", "Max" }, { NULL, NULL }, }, "disabled" }, { "catsfc_reduce_sprite_flicker", "Reduce Flickering (Hack, Unsafe)", "Raises sprite limit to reduce flickering in games.", { { "disabled", NULL }, { "enabled", NULL }, { NULL, NULL }, }, "disabled" }, { NULL, NULL, NULL, {{0}}, NULL }, }; /* ******************************** * Language Mapping ******************************** */ #ifndef HAVE_NO_LANGEXTRA struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = { option_defs_us, /* RETRO_LANGUAGE_ENGLISH */ NULL, /* RETRO_LANGUAGE_JAPANESE */ NULL, /* RETRO_LANGUAGE_FRENCH */ NULL, /* RETRO_LANGUAGE_SPANISH */ NULL, /* RETRO_LANGUAGE_GERMAN */ NULL, /* RETRO_LANGUAGE_ITALIAN */ NULL, /* RETRO_LANGUAGE_DUTCH */ NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */ NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */ NULL, /* RETRO_LANGUAGE_RUSSIAN */ NULL, /* RETRO_LANGUAGE_KOREAN */ NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */ NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */ NULL, /* RETRO_LANGUAGE_ESPERANTO */ NULL, /* RETRO_LANGUAGE_POLISH */ NULL, /* RETRO_LANGUAGE_VIETNAMESE */ NULL, /* RETRO_LANGUAGE_ARABIC */ NULL, /* RETRO_LANGUAGE_GREEK */ NULL, /* RETRO_LANGUAGE_TURKISH */ NULL, /* RETRO_LANGUAGE_SLOVAK */ NULL, /* RETRO_LANGUAGE_PERSIAN */ NULL, /* RETRO_LANGUAGE_HEBREW */ NULL, /* RETRO_LANGUAGE_ASTURIAN */ }; #endif /* ******************************** * Functions ******************************** */ /* Handles configuration/setting of core options. * Should be called as early as possible - ideally inside * retro_set_environment(), and no later than retro_load_game() * > We place the function body in the header to avoid the * necessity of adding more .c files (i.e. want this to * be as painless as possible for core devs) */ static INLINE void libretro_set_core_options(retro_environment_t environ_cb) { unsigned version = 0; if (!environ_cb) return; if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1)) { #ifndef HAVE_NO_LANGEXTRA struct retro_core_options_intl core_options_intl; unsigned language = 0; core_options_intl.us = option_defs_us; core_options_intl.local = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) && (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH)) core_options_intl.local = option_defs_intl[language]; environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl); #else environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us); #endif } else { size_t i; size_t num_options = 0; struct retro_variable *variables = NULL; char **values_buf = NULL; /* Determine number of options */ for (;;) { if (!option_defs_us[num_options].key) break; num_options++; } /* Allocate arrays */ variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable)); values_buf = (char **)calloc(num_options, sizeof(char *)); if (!variables || !values_buf) goto error; /* Copy parameters from option_defs_us array */ for (i = 0; i < num_options; i++) { const char *key = option_defs_us[i].key; const char *desc = option_defs_us[i].desc; const char *default_value = option_defs_us[i].default_value; struct retro_core_option_value *values = option_defs_us[i].values; size_t buf_len = 3; size_t default_index = 0; values_buf[i] = NULL; if (desc) { size_t num_values = 0; /* Determine number of values */ for (;;) { if (!values[num_values].value) break; /* Check if this is the default value */ if (default_value) if (strcmp(values[num_values].value, default_value) == 0) default_index = num_values; buf_len += strlen(values[num_values].value); num_values++; } /* Build values string */ if (num_values > 0) { size_t j; buf_len += num_values - 1; buf_len += strlen(desc); values_buf[i] = (char *)calloc(buf_len, sizeof(char)); if (!values_buf[i]) goto error; strcpy(values_buf[i], desc); strcat(values_buf[i], "; "); /* Default value goes first */ strcat(values_buf[i], values[default_index].value); /* Add remaining values */ for (j = 0; j < num_values; j++) { if (j != default_index) { strcat(values_buf[i], "|"); strcat(values_buf[i], values[j].value); } } } } variables[i].key = key; variables[i].value = values_buf[i]; } /* Set variables */ environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables); error: /* Clean up */ if (values_buf) { for (i = 0; i < num_options; i++) { if (values_buf[i]) { free(values_buf[i]); values_buf[i] = NULL; } } free(values_buf); values_buf = NULL; } if (variables) { free(variables); variables = NULL; } } } #ifdef __cplusplus } #endif #endif