/******************************************************************************* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), funkyass (funkyass@spam.shaw.ca), Joel Yliluoma (http://iki.fi/bisqwit/) Kris Bleakley (codeviolation@hotmail.com), Matthew Kendora, Nach (n-a-c-h@users.sourceforge.net), Peter Bortas (peter@bortas.org) and zones (kasumitokoduck@yahoo.com) C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), _Demo_ (_demo_@zsnes.com), and Nach C4 C++ code (c) Copyright 2003 Brad Jorsch DSP-1 emulator code (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, John Weidman, neviksti (neviksti@hotmail.com), Kris Bleakley, Andreas Naive DSP-2 emulator code (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and Lord Nightmare (lord_nightmare@users.sourceforge.net OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and Kris Bleakley Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, and Dark Force S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive and John Weidman S-RTC C emulator code (c) Copyright 2001 John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY) Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com Permission to use, copy, modify and distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes charging money for Snes9x or software derived from Snes9x. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ #ifndef USE_BLARGG_APU #include "snes9x.h" #include "spc700.h" #include "apu.h" #include "soundux.h" #include "cpuexec.h" extern int32_t NoiseFreq [32]; bool S9xInitAPU() { IAPU.RAM = (uint8_t*) malloc(0x10000); if (!IAPU.RAM) { S9xDeinitAPU(); return (false); } memset(IAPU.RAM, 0, 0x10000); return (true); } void S9xDeinitAPU() { if (IAPU.RAM) { free((char*) IAPU.RAM); IAPU.RAM = NULL; } } uint8_t APUROM [64]; void S9xResetAPU() { int i, j; Settings.APUEnabled = Settings.NextAPUEnabled; memset(IAPU.RAM, 0, 0x100); memset(IAPU.RAM + 0x20, 0xFF, 0x20); memset(IAPU.RAM + 0x60, 0xFF, 0x20); memset(IAPU.RAM + 0xA0, 0xFF, 0x20); memset(IAPU.RAM + 0xE0, 0xFF, 0x20); for (i = 1; i < 256; i++) memcpy(IAPU.RAM + (i << 8), IAPU.RAM, 0x100); memset(APU.OutPorts, 0, 4); IAPU.DirectPage = IAPU.RAM; // memmove converted: Different mallocs [Neb] // DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] memcpy(&IAPU.RAM [0xffc0], APUROM, sizeof(APUROM)); // memmove converted: Different mallocs [Neb] // DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] memcpy(APU.ExtraRAM, APUROM, sizeof(APUROM)); IAPU.PC = IAPU.RAM + IAPU.RAM [0xfffe] + (IAPU.RAM [0xffff] << 8); APU.Cycles = 0; IAPU.Registers.YA.W = 0; IAPU.Registers.X = 0; IAPU.Registers.S = 0xff; IAPU.Registers.P = 0; S9xAPUUnpackStatus(); IAPU.Registers.PC = 0; IAPU.APUExecuting = Settings.APUEnabled; #ifdef SPC700_SHUTDOWN IAPU.WaitAddress1 = NULL; IAPU.WaitAddress2 = NULL; IAPU.WaitCounter = 0; #endif APU.ShowROM = true; IAPU.RAM [0xf1] = 0x80; for (i = 0; i < 3; i++) { APU.TimerEnabled [i] = false; APU.TimerValueWritten [i] = 0; APU.TimerTarget [i] = 0; APU.Timer [i] = 0; } for (j = 0; j < 0x80; j++) APU.DSP [j] = 0; IAPU.TwoCycles = IAPU.OneCycle * 2; for (i = 0; i < 256; i++) S9xAPUCycles [i] = S9xAPUCycleLengths [i] * IAPU.OneCycle; APU.DSP [APU_ENDX] = 0; APU.DSP [APU_KOFF] = 0; APU.DSP [APU_KON] = 0; APU.DSP [APU_FLG] = APU_MUTE | APU_ECHO_DISABLED; APU.KeyedChannels = 0; S9xResetSound(true); S9xSetEchoEnable(0); } void S9xSetAPUDSP(uint8_t byte) { uint8_t reg = IAPU.RAM [0xf2]; static uint8_t KeyOn; static uint8_t KeyOnPrev; int i; switch (reg) { case APU_FLG: if (byte & APU_SOFT_RESET) { APU.DSP [reg] = APU_MUTE | APU_ECHO_DISABLED | (byte & 0x1f); APU.DSP [APU_ENDX] = 0; APU.DSP [APU_KOFF] = 0; APU.DSP [APU_KON] = 0; S9xSetEchoWriteEnable(false); // Kill sound S9xResetSound(false); } else { S9xSetEchoWriteEnable(!(byte & APU_ECHO_DISABLED)); SoundData.noise_hertz = NoiseFreq [byte & 0x1f]; for (i = 0; i < 8; i++) { if (SoundData.channels [i].type == SOUND_NOISE) S9xSetSoundFrequency(i, SoundData.noise_hertz); } } break; case APU_NON: if (byte != APU.DSP [APU_NON]) { int c; uint8_t mask = 1; for (c = 0; c < 8; c++, mask <<= 1) { int type; if (byte & mask) type = SOUND_NOISE; else type = SOUND_SAMPLE; S9xSetSoundType(c, type); } } break; case APU_MVOL_LEFT: if (byte != APU.DSP [APU_MVOL_LEFT]) { S9xSetMasterVolume((signed char) byte, (signed char) APU.DSP [APU_MVOL_RIGHT]); } break; case APU_MVOL_RIGHT: if (byte != APU.DSP [APU_MVOL_RIGHT]) { S9xSetMasterVolume((signed char) APU.DSP [APU_MVOL_LEFT], (signed char) byte); } break; case APU_EVOL_LEFT: if (byte != APU.DSP [APU_EVOL_LEFT]) { S9xSetEchoVolume((signed char) byte, (signed char) APU.DSP [APU_EVOL_RIGHT]); } break; case APU_EVOL_RIGHT: if (byte != APU.DSP [APU_EVOL_RIGHT]) { S9xSetEchoVolume((signed char) APU.DSP [APU_EVOL_LEFT], (signed char) byte); } break; case APU_ENDX: byte = 0; break; case APU_KOFF: // if (byte) { int c; uint8_t mask = 1; for (c = 0; c < 8; c++, mask <<= 1) { if ((byte & mask) != 0) { if (APU.KeyedChannels & mask) { { KeyOnPrev &= ~mask; APU.KeyedChannels &= ~mask; APU.DSP [APU_KON] &= ~mask; //APU.DSP [APU_KOFF] |= mask; S9xSetSoundKeyOff(c); } } } else if ((KeyOnPrev & mask) != 0) { KeyOnPrev &= ~mask; APU.KeyedChannels |= mask; //APU.DSP [APU_KON] |= mask; APU.DSP [APU_KOFF] &= ~mask; APU.DSP [APU_ENDX] &= ~mask; S9xPlaySample(c); } } } //KeyOnPrev=0; APU.DSP [APU_KOFF] = byte; return; case APU_KON: if (byte) { int c; uint8_t mask = 1; for (c = 0; c < 8; c++, mask <<= 1) { if ((byte & mask) != 0) { // Pac-In-Time requires that channels can be key-on // regardeless of their current state. if ((APU.DSP [APU_KOFF] & mask) == 0) { KeyOnPrev &= ~mask; APU.KeyedChannels |= mask; //APU.DSP [APU_KON] |= mask; //APU.DSP [APU_KOFF] &= ~mask; APU.DSP [APU_ENDX] &= ~mask; S9xPlaySample(c); } else KeyOn |= mask; } } } return; case APU_VOL_LEFT + 0x00: case APU_VOL_LEFT + 0x10: case APU_VOL_LEFT + 0x20: case APU_VOL_LEFT + 0x30: case APU_VOL_LEFT + 0x40: case APU_VOL_LEFT + 0x50: case APU_VOL_LEFT + 0x60: case APU_VOL_LEFT + 0x70: // At Shin Megami Tensei suggestion 6/11/00 // if (byte != APU.DSP [reg]) { S9xSetSoundVolume(reg >> 4, (signed char) byte, (signed char) APU.DSP [reg + 1]); } break; case APU_VOL_RIGHT + 0x00: case APU_VOL_RIGHT + 0x10: case APU_VOL_RIGHT + 0x20: case APU_VOL_RIGHT + 0x30: case APU_VOL_RIGHT + 0x40: case APU_VOL_RIGHT + 0x50: case APU_VOL_RIGHT + 0x60: case APU_VOL_RIGHT + 0x70: // At Shin Megami Tensei suggestion 6/11/00 // if (byte != APU.DSP [reg]) { S9xSetSoundVolume(reg >> 4, (signed char) APU.DSP [reg - 1], (signed char) byte); } break; case APU_P_LOW + 0x00: case APU_P_LOW + 0x10: case APU_P_LOW + 0x20: case APU_P_LOW + 0x30: case APU_P_LOW + 0x40: case APU_P_LOW + 0x50: case APU_P_LOW + 0x60: case APU_P_LOW + 0x70: S9xSetSoundHertz(reg >> 4, ((byte + (APU.DSP [reg + 1] << 8)) & FREQUENCY_MASK) * 8); break; case APU_P_HIGH + 0x00: case APU_P_HIGH + 0x10: case APU_P_HIGH + 0x20: case APU_P_HIGH + 0x30: case APU_P_HIGH + 0x40: case APU_P_HIGH + 0x50: case APU_P_HIGH + 0x60: case APU_P_HIGH + 0x70: S9xSetSoundHertz(reg >> 4, (((byte << 8) + APU.DSP [reg - 1]) & FREQUENCY_MASK) * 8); break; case APU_SRCN + 0x00: case APU_SRCN + 0x10: case APU_SRCN + 0x20: case APU_SRCN + 0x30: case APU_SRCN + 0x40: case APU_SRCN + 0x50: case APU_SRCN + 0x60: case APU_SRCN + 0x70: if (byte != APU.DSP [reg]) S9xSetSoundSample(reg >> 4, byte); break; case APU_ADSR1 + 0x00: case APU_ADSR1 + 0x10: case APU_ADSR1 + 0x20: case APU_ADSR1 + 0x30: case APU_ADSR1 + 0x40: case APU_ADSR1 + 0x50: case APU_ADSR1 + 0x60: case APU_ADSR1 + 0x70: if (byte != APU.DSP [reg]) { { S9xFixEnvelope(reg >> 4, APU.DSP [reg + 2], byte, APU.DSP [reg + 1]); } } break; case APU_ADSR2 + 0x00: case APU_ADSR2 + 0x10: case APU_ADSR2 + 0x20: case APU_ADSR2 + 0x30: case APU_ADSR2 + 0x40: case APU_ADSR2 + 0x50: case APU_ADSR2 + 0x60: case APU_ADSR2 + 0x70: if (byte != APU.DSP [reg]) { { S9xFixEnvelope(reg >> 4, APU.DSP [reg + 1], APU.DSP [reg - 1], byte); } } break; case APU_GAIN + 0x00: case APU_GAIN + 0x10: case APU_GAIN + 0x20: case APU_GAIN + 0x30: case APU_GAIN + 0x40: case APU_GAIN + 0x50: case APU_GAIN + 0x60: case APU_GAIN + 0x70: if (byte != APU.DSP [reg]) { { S9xFixEnvelope(reg >> 4, byte, APU.DSP [reg - 2], APU.DSP [reg - 1]); } } break; case APU_ENVX + 0x00: case APU_ENVX + 0x10: case APU_ENVX + 0x20: case APU_ENVX + 0x30: case APU_ENVX + 0x40: case APU_ENVX + 0x50: case APU_ENVX + 0x60: case APU_ENVX + 0x70: break; case APU_OUTX + 0x00: case APU_OUTX + 0x10: case APU_OUTX + 0x20: case APU_OUTX + 0x30: case APU_OUTX + 0x40: case APU_OUTX + 0x50: case APU_OUTX + 0x60: case APU_OUTX + 0x70: break; case APU_DIR: break; case APU_PMON: if (byte != APU.DSP [APU_PMON]) S9xSetFrequencyModulationEnable(byte); break; case APU_EON: if (byte != APU.DSP [APU_EON]) S9xSetEchoEnable(byte); break; case APU_EFB: S9xSetEchoFeedback((signed char) byte); break; case APU_ESA: break; case APU_EDL: S9xSetEchoDelay(byte & 0xf); break; case APU_C0: case APU_C1: case APU_C2: case APU_C3: case APU_C4: case APU_C5: case APU_C6: case APU_C7: S9xSetFilterCoefficient(reg >> 4, (signed char) byte); break; default: // XXX //printf ("Write %02x to unknown APU register %02x\n", byte, reg); break; } KeyOnPrev |= KeyOn; KeyOn = 0; if (reg < 0x80) APU.DSP [reg] = byte; } void S9xFixEnvelope(int channel, uint8_t gain, uint8_t adsr1, uint8_t adsr2) { if (adsr1 & 0x80) { // ADSR mode static unsigned long AttackRate [16] = { 4100, 2600, 1500, 1000, 640, 380, 260, 160, 96, 64, 40, 24, 16, 10, 6, 1 }; static unsigned long DecayRate [8] = { 1200, 740, 440, 290, 180, 110, 74, 37 }; static unsigned long SustainRate [32] = { ~0, 38000, 28000, 24000, 19000, 14000, 12000, 9400, 7100, 5900, 4700, 3500, 2900, 2400, 1800, 1500, 1200, 880, 740, 590, 440, 370, 290, 220, 180, 150, 110, 92, 74, 55, 37, 18 }; // XXX: can DSP be switched to ADSR mode directly from GAIN/INCREASE/ // DECREASE mode? And if so, what stage of the sequence does it start // at? if (S9xSetSoundMode(channel, MODE_ADSR)) { // Hack for ROMs that use a very short attack rate, key on a // channel, then switch to decay mode. e.g. Final Fantasy II. int attack = AttackRate [adsr1 & 0xf]; if (attack == 1 && (!Settings.SoundSync)) attack = 0; S9xSetSoundADSR(channel, attack, DecayRate [(adsr1 >> 4) & 7], SustainRate [adsr2 & 0x1f], (adsr2 >> 5) & 7, 8); } } else { // Gain mode if ((gain & 0x80) == 0) { if (S9xSetSoundMode(channel, MODE_GAIN)) { S9xSetEnvelopeRate(channel, 0, 0, gain & 0x7f); S9xSetEnvelopeHeight(channel, gain & 0x7f); } } else { static unsigned long IncreaseRate [32] = { ~0, 4100, 3100, 2600, 2000, 1500, 1300, 1000, 770, 640, 510, 380, 320, 260, 190, 160, 130, 96, 80, 64, 48, 40, 32, 24, 20, 16, 12, 10, 8, 6, 4, 2 }; static unsigned long DecreaseRateExp [32] = { ~0, 38000, 28000, 24000, 19000, 14000, 12000, 9400, 7100, 5900, 4700, 3500, 2900, 2400, 1800, 1500, 1200, 880, 740, 590, 440, 370, 290, 220, 180, 150, 110, 92, 74, 55, 37, 18 }; if (gain & 0x40) { // Increase mode if (S9xSetSoundMode(channel, (gain & 0x20) ? MODE_INCREASE_BENT_LINE : MODE_INCREASE_LINEAR)) { S9xSetEnvelopeRate(channel, IncreaseRate [gain & 0x1f], 1, 127); } } else { uint32_t rate = (gain & 0x20) ? DecreaseRateExp [gain & 0x1f] / 2 : IncreaseRate [gain & 0x1f]; int mode = (gain & 0x20) ? MODE_DECREASE_EXPONENTIAL : MODE_DECREASE_LINEAR; if (S9xSetSoundMode(channel, mode)) S9xSetEnvelopeRate(channel, rate, -1, 0); } } } } void S9xSetAPUControl(uint8_t byte) { //if (byte & 0x40) //printf ("*** Special SPC700 timing enabled\n"); if ((byte & 1) != 0 && !APU.TimerEnabled [0]) { APU.Timer [0] = 0; IAPU.RAM [0xfd] = 0; if ((APU.TimerTarget [0] = IAPU.RAM [0xfa]) == 0) APU.TimerTarget [0] = 0x100; } if ((byte & 2) != 0 && !APU.TimerEnabled [1]) { APU.Timer [1] = 0; IAPU.RAM [0xfe] = 0; if ((APU.TimerTarget [1] = IAPU.RAM [0xfb]) == 0) APU.TimerTarget [1] = 0x100; } if ((byte & 4) != 0 && !APU.TimerEnabled [2]) { APU.Timer [2] = 0; IAPU.RAM [0xff] = 0; if ((APU.TimerTarget [2] = IAPU.RAM [0xfc]) == 0) APU.TimerTarget [2] = 0x100; } APU.TimerEnabled [0] = byte & 1; APU.TimerEnabled [1] = (byte & 2) >> 1; APU.TimerEnabled [2] = (byte & 4) >> 2; if (byte & 0x10) IAPU.RAM [0xF4] = IAPU.RAM [0xF5] = 0; if (byte & 0x20) IAPU.RAM [0xF6] = IAPU.RAM [0xF7] = 0; if (byte & 0x80) { if (!APU.ShowROM) { // memmove converted: Different mallocs [Neb] // DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] memcpy(&IAPU.RAM [0xffc0], APUROM, sizeof(APUROM)); APU.ShowROM = true; } } else { if (APU.ShowROM) { APU.ShowROM = false; // memmove converted: Different mallocs [Neb] // DS2 DMA notes: The APU ROM is not 32-byte aligned [Neb] memcpy(&IAPU.RAM [0xffc0], APU.ExtraRAM, sizeof(APUROM)); } } IAPU.RAM [0xf1] = byte; } void S9xSetAPUTimer(uint16_t Address, uint8_t byte) { IAPU.RAM [Address] = byte; switch (Address) { case 0xfa: if ((APU.TimerTarget [0] = IAPU.RAM [0xfa]) == 0) APU.TimerTarget [0] = 0x100; APU.TimerValueWritten [0] = true; break; case 0xfb: if ((APU.TimerTarget [1] = IAPU.RAM [0xfb]) == 0) APU.TimerTarget [1] = 0x100; APU.TimerValueWritten [1] = true; break; case 0xfc: if ((APU.TimerTarget [2] = IAPU.RAM [0xfc]) == 0) APU.TimerTarget [2] = 0x100; APU.TimerValueWritten [2] = true; break; } } uint8_t S9xGetAPUDSP() { uint8_t reg = IAPU.RAM [0xf2] & 0x7f; uint8_t byte = APU.DSP [reg]; switch (reg) { case APU_KON: break; case APU_KOFF: break; case APU_OUTX + 0x00: case APU_OUTX + 0x10: case APU_OUTX + 0x20: case APU_OUTX + 0x30: case APU_OUTX + 0x40: case APU_OUTX + 0x50: case APU_OUTX + 0x60: case APU_OUTX + 0x70: if (SoundData.channels [reg >> 4].state == SOUND_SILENT) return (0); return ((SoundData.channels [reg >> 4].sample >> 8) | (SoundData.channels [reg >> 4].sample & 0xff)); case APU_ENVX + 0x00: case APU_ENVX + 0x10: case APU_ENVX + 0x20: case APU_ENVX + 0x30: case APU_ENVX + 0x40: case APU_ENVX + 0x50: case APU_ENVX + 0x60: case APU_ENVX + 0x70: return ((uint8_t) S9xGetEnvelopeHeight(reg >> 4)); case APU_ENDX: // To fix speech in Magical Drop 2 6/11/00 // APU.DSP [APU_ENDX] = 0; break; default: break; } return (byte); } #endif