/******************************************************************************* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), funkyass (funkyass@spam.shaw.ca), Joel Yliluoma (http://iki.fi/bisqwit/) Kris Bleakley (codeviolation@hotmail.com), Matthew Kendora, Nach (n-a-c-h@users.sourceforge.net), Peter Bortas (peter@bortas.org) and zones (kasumitokoduck@yahoo.com) C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), _Demo_ (_demo_@zsnes.com), and Nach C4 C++ code (c) Copyright 2003 Brad Jorsch DSP-1 emulator code (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, John Weidman, neviksti (neviksti@hotmail.com), Kris Bleakley, Andreas Naive DSP-2 emulator code (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and Lord Nightmare (lord_nightmare@users.sourceforge.net OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and Kris Bleakley Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, and Dark Force S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive and John Weidman S-RTC C emulator code (c) Copyright 2001 John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com Permission to use, copy, modify and distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes charging money for Snes9x or software derived from Snes9x. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ #ifndef _CHEATS_H_ #define _CHEATS_H_ #define MAX_SFCCHEAT_NAME 48 #define MAX_CHEATS_T 800 typedef struct { uint32 address; uint8 byte; uint8 saved_byte; bool8 enabled; bool8 saved; char name[MAX_SFCCHEAT_NAME]; }SCheat; typedef struct { SCheat c [MAX_CHEATS_T]; uint32 num_cheats; uint8 CWRAM [0x20000]; uint8 CSRAM [0x10000]; uint8 CIRAM [0x2000]; uint8 *RAM; uint8 *FillRAM; uint8 *SRAM; uint32 WRAM_BITS [0x20000 >> 3]; uint32 SRAM_BITS [0x10000 >> 3]; uint32 IRAM_BITS [0x2000 >> 3]; }SCheatData; typedef enum { S9X_LESS_THAN, S9X_GREATER_THAN, S9X_LESS_THAN_OR_EQUAL, S9X_GREATER_THAN_OR_EQUAL, S9X_EQUAL, S9X_NOT_EQUAL } S9xCheatComparisonType; typedef enum { S9X_8_BITS, S9X_16_BITS, S9X_24_BITS, S9X_32_BITS } S9xCheatDataSize; void S9xInitCheatData (); const char *S9xGameGenieToRaw (const char *code, uint32 *address, uint8 *byte); const char *S9xProActionReplayToRaw (const char *code, uint32 *address, uint8 *byte); const char *S9xGoldFingerToRaw (const char *code, uint32 *address, bool8 *sram, uint8 *num_bytes, uint8 bytes[3]); void S9xApplyCheats (); void S9xApplyCheat (uint32 which1); void S9xRemoveCheats (); void S9xRemoveCheat (uint32 which1); void S9xEnableCheat (uint32 which1); void S9xDisableCheat (uint32 which1); void S9xDisableAllCheat(void); void S9xAddCheat (bool8 enable, bool8 save_current_value, uint32 address, uint8 byte); void S9xDeleteCheats (); void S9xDeleteCheat (uint32 which1); bool8 S9xLoadCheatFile (const char *filename); bool8 S9xSaveCheatFile (const char *filename); void S9xStartCheatSearch (SCheatData *cheats); void S9xSearchForChange (SCheatData *cheats, S9xCheatComparisonType cmp, S9xCheatDataSize size, bool8 is_signed, bool8 update); void S9xSearchForValue (SCheatData *cheats, S9xCheatComparisonType cmp, S9xCheatDataSize size, uint32 value, bool8 is_signed, bool8 update); void S9xOutputCheatSearchResults (SCheatData *cheats); #endif