#include "../copyright" #ifndef _DSP4_H_ #define _DSP4_H_ // op control int8_t DSP4_Logic; // controls op flow // projection format const int16_t PLANE_START = 0x7fff; // starting distance int16_t view_plane; // viewer location int16_t far_plane; // next milestone into screen int16_t segments; // # raster segments to draw int16_t raster; // current raster line int16_t project_x; // current x-position int16_t project_y; // current y-position int16_t project_centerx; // x-target of projection int16_t project_centery; // y-target of projection int16_t project_x1; // current x-distance int16_t project_x1low; // lower 16-bits int16_t project_y1; // current y-distance int16_t project_y1low; // lower 16-bits int16_t project_x2; // next projected x-distance int16_t project_y2; // next projected y-distance int16_t project_pitchx; // delta center int16_t project_pitchxlow; // lower 16-bits int16_t project_pitchy; // delta center int16_t project_pitchylow; // lower 16-bits int16_t project_focalx; // x-point of projection at viewer plane int16_t project_focaly; // y-point of projection at viewer plane int16_t project_ptr; // data structure pointer // render window int16_t center_x; // x-center of viewport int16_t center_y; // y-center of viewport int16_t viewport_left; // x-left of viewport int16_t viewport_right; // x-right of viewport int16_t viewport_top; // y-top of viewport int16_t viewport_bottom; // y-bottom of viewport // sprite structure int16_t sprite_x; // projected x-pos of sprite int16_t sprite_y; // projected y-pos of sprite int16_t sprite_offset; // data pointer offset int8_t sprite_type; // vehicle, terrain bool sprite_size; // sprite size: 8x8 or 16x16 // path strips int16_t path_clipRight[4]; // value to clip to for x>b int16_t path_clipLeft[4]; // value to clip to for x