// The sound buffer sizes used on the DS2's side, for each value of // Settings.SoundPlaybackRate. // * Don't buffer too much, otherwise audio is delayed from video. // * Don't go below one frame (20 milliseconds). // * Buffer sizes must be multiples of 128. #define DS2_BUFFER_SIZE_4 512 /* tested working */ #define DS2_BUFFER_SIZE_5 640 /* like the SNES! tested working */ #define DS2_BUFFER_SIZE_6 896 /* tested working */ #define DS2_BUFFER_SIZE_7 1024 /* tested working */ // The sampling rate for the sound, in Hz, for each value of // Settings.SoundPlaybackRate. #define SND_SAMPLE_RATE_1 8000 #define SND_SAMPLE_RATE_2 11025 #define SND_SAMPLE_RATE_3 16000 #define SND_SAMPLE_RATE_4 22050 /* NDSSFC 1.06 - CATSFC 1.28 used this one */ #define SND_SAMPLE_RATE_5 32000 /* like the SNES! */ #define SND_SAMPLE_RATE_6 44100 #define SND_SAMPLE_RATE_7 48000 /* CATSFC 1.25 made using this one possible */ // Settings in use. The number should match in all three settings. #define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_5 #define SND_SAMPLE_RATE SND_SAMPLE_RATE_5 #define SNES9X_SRATE_ID 5