#include "../copyright" #include "snes9x.h" #include "memmap.h" #include "ppu.h" #include "cpuexec.h" #include "apu.h" #include "dma.h" #include "display.h" #include "sa1.h" #include "sdd1.h" #include "srtc.h" #include "spc7110.h" #include "fxemu.h" #include "fxinst.h" extern FxInit_s SuperFX; extern uint8_t mul_brightness [16][32]; uint32_t justifiers = 0xffff00aa; uint8_t in_bit = 0; extern uint8_t* HDMAMemPointers [8]; void S9xLatchCounters(bool force) { if (!force && !(Memory.FillRAM[0x4213] & 0x80)) return; PPU.VBeamPosLatched = (uint16_t) CPU.V_Counter; PPU.HBeamPosLatched = (uint16_t)((CPU.Cycles * SNES_HCOUNTER_MAX) / Settings.H_Max); Memory.FillRAM [0x213F] |= 0x40; } void S9xUpdateJustifiers(); void S9xUpdateHTimer() { if (PPU.HTimerEnabled) { PPU.HTimerPosition = PPU.IRQHBeamPos * Settings.H_Max / SNES_HCOUNTER_MAX; if (PPU.HTimerPosition == Settings.H_Max || PPU.HTimerPosition == Settings.HBlankStart) PPU.HTimerPosition--; if (!PPU.VTimerEnabled || CPU.V_Counter == PPU.IRQVBeamPos) { if (PPU.HTimerPosition < CPU.Cycles) { /* Missed the IRQ on this line already */ if (CPU.WhichEvent == HBLANK_END_EVENT || CPU.WhichEvent == HTIMER_AFTER_EVENT) { CPU.WhichEvent = HBLANK_END_EVENT; CPU.NextEvent = Settings.H_Max; } else { CPU.WhichEvent = HBLANK_START_EVENT; CPU.NextEvent = Settings.HBlankStart; } } else { if (CPU.WhichEvent == HTIMER_BEFORE_EVENT || CPU.WhichEvent == HBLANK_START_EVENT) { if (PPU.HTimerPosition > Settings.HBlankStart) { /* HTimer was to trigger before h-blank start, now triggers after start of h-blank */ CPU.NextEvent = Settings.HBlankStart; CPU.WhichEvent = HBLANK_START_EVENT; } else { CPU.NextEvent = PPU.HTimerPosition; CPU.WhichEvent = HTIMER_BEFORE_EVENT; } } else { CPU.WhichEvent = HTIMER_AFTER_EVENT; CPU.NextEvent = PPU.HTimerPosition; } } } } } void S9xFixColourBrightness() { int32_t i; IPPU.XB = mul_brightness [PPU.Brightness]; for (i = 0; i < 256; i++) { IPPU.Red [i] = IPPU.XB [PPU.CGDATA [i] & 0x1f]; IPPU.Green [i] = IPPU.XB [(PPU.CGDATA [i] >> 5) & 0x1f]; IPPU.Blue [i] = IPPU.XB [(PPU.CGDATA [i] >> 10) & 0x1f]; IPPU.ScreenColors [i] = BUILD_PIXEL(IPPU.Red [i], IPPU.Green [i], IPPU.Blue [i]); } } static void S9xSetSuperFX(uint8_t Byte, uint16_t Address) { uint8_t old_fill_ram; if (!Settings.SuperFX) return; old_fill_ram = Memory.FillRAM[Address]; Memory.FillRAM[Address] = Byte; switch (Address) { case 0x3030: if ((old_fill_ram ^ Byte) & FLG_G) { Memory.FillRAM [Address] = Byte; if (Byte & FLG_G) /* Go flag has been changed */ S9xSuperFXExec(); else FxFlushCache(); } break; case 0x3034: case 0x3036: Memory.FillRAM [Address] &= 0x7f; break; case 0x3038: fx_dirtySCBR(); break; case 0x303c: fx_updateRamBank(Byte); break; case 0x301f: Memory.FillRAM [0x3000 + GSU_SFR] |= FLG_G; S9xSuperFXExec(); break; default: break; } } /******************************************************************************/ /* S9xSetPPU() */ /* This function sets a PPU Register to a specific byte */ /******************************************************************************/ void S9xSetPPU(uint8_t Byte, uint16_t Address) { if (Address <= 0x2183) { switch (Address) { case 0x2100: /* Brightness and screen blank bit */ if (Byte != Memory.FillRAM [0x2100]) { FLUSH_REDRAW(); if (PPU.Brightness != (Byte & 0xF)) { IPPU.ColorsChanged = true; IPPU.DirectColourMapsNeedRebuild = true; PPU.Brightness = Byte & 0xF; S9xFixColourBrightness(); } if ((Memory.FillRAM[0x2100] & 0x80) != (Byte & 0x80)) { IPPU.ColorsChanged = true; PPU.ForcedBlanking = (Byte >> 7) & 1; } } break; case 0x2101: /* Sprite (OBJ) tile address */ if (Byte != Memory.FillRAM [0x2101]) { FLUSH_REDRAW(); PPU.OBJNameBase = (Byte & 3) << 14; PPU.OBJNameSelect = ((Byte >> 3) & 3) << 13; PPU.OBJSizeSelect = (Byte >> 5) & 7; IPPU.OBJChanged = true; } break; case 0x2102: /* Sprite write address (low) */ PPU.OAMAddr = ((Memory.FillRAM[0x2103] & 1) << 8) | Byte; PPU.OAMFlip = 2; PPU.SavedOAMAddr = PPU.OAMAddr; if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1)) { PPU.FirstSprite = (PPU.OAMAddr & 0xFE) >> 1; IPPU.OBJChanged = true; } break; case 0x2103: /* Sprite register write address (high), sprite priority rotation bit. */ PPU.OAMAddr = ((Byte & 1) << 8) | Memory.FillRAM[0x2102]; PPU.OAMPriorityRotation = (Byte & 0x80) ? 1 : 0; if (PPU.OAMPriorityRotation) { if (PPU.FirstSprite != (PPU.OAMAddr >> 1)) { PPU.FirstSprite = (PPU.OAMAddr & 0xFE) >> 1; IPPU.OBJChanged = true; } } else { if (PPU.FirstSprite != 0) { PPU.FirstSprite = 0; IPPU.OBJChanged = true; } } PPU.OAMFlip = 0; PPU.SavedOAMAddr = PPU.OAMAddr; break; case 0x2104: /* Sprite register write */ REGISTER_2104(Byte); break; case 0x2105: /* Screen mode (0 - 7), background tile sizes and background 3 priority */ if (Byte != Memory.FillRAM [0x2105]) { FLUSH_REDRAW(); PPU.BG[0].BGSize = (Byte >> 4) & 1; PPU.BG[1].BGSize = (Byte >> 5) & 1; PPU.BG[2].BGSize = (Byte >> 6) & 1; PPU.BG[3].BGSize = (Byte >> 7) & 1; PPU.BGMode = Byte & 7; /* BJ: BG3Priority only takes effect if BGMode==1 and the bit is set */ PPU.BG3Priority = ((Byte & 0x0f) == 0x09); if (PPU.BGMode == 5 || PPU.BGMode == 6) IPPU.Interlace = (bool) (Memory.FillRAM[0x2133] & 1); } break; case 0x2106: /* Mosaic pixel size and enable */ if (Byte != Memory.FillRAM [0x2106]) { FLUSH_REDRAW(); PPU.Mosaic = (Byte >> 4) + 1; PPU.BGMosaic [0] = (Byte & 1) && PPU.Mosaic > 1; PPU.BGMosaic [1] = (Byte & 2) && PPU.Mosaic > 1; PPU.BGMosaic [2] = (Byte & 4) && PPU.Mosaic > 1; PPU.BGMosaic [3] = (Byte & 8) && PPU.Mosaic > 1; } break; case 0x2107: /* [BG0SC] */ case 0x2108: /* [BG1SC] */ case 0x2109: /* [BG2SC] */ case 0x210A: /* [BG3SC] */ if (Byte != Memory.FillRAM [Address]) { FLUSH_REDRAW(); PPU.BG[Address - 0x2107].SCSize = Byte & 3; PPU.BG[Address - 0x2107].SCBase = (Byte & 0x7c) << 8; } break; case 0x210B: /* [BG01NBA] */ if (Byte != Memory.FillRAM [0x210b]) { FLUSH_REDRAW(); PPU.BG[0].NameBase = (Byte & 7) << 12; PPU.BG[1].NameBase = ((Byte >> 4) & 7) << 12; } break; case 0x210C: /* [BG23NBA] */ if (Byte != Memory.FillRAM [0x210c]) { FLUSH_REDRAW(); PPU.BG[2].NameBase = (Byte & 7) << 12; PPU.BG[3].NameBase = ((Byte >> 4) & 7) << 12; } break; case 0x210D: PPU.BG[0].HOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x210E: PPU.BG[0].VOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x210F: PPU.BG[1].HOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x2110: PPU.BG[1].VOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x2111: PPU.BG[2].HOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x2112: PPU.BG[2].VOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x2113: PPU.BG[3].HOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x2114: PPU.BG[3].VOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x2115: /* VRAM byte/word access flag and increment */ PPU.VMA.High = (bool) (Byte & 0x80); switch (Byte & 3) { case 0: PPU.VMA.Increment = 1; break; case 1: PPU.VMA.Increment = 32; break; case 2: case 3: PPU.VMA.Increment = 128; break; } if (Byte & 0x0c) { static uint16_t IncCount [4] = { 0, 32, 64, 128 }; static uint16_t Shift [4] = { 0, 5, 6, 7 }; uint8_t i = (Byte & 0x0c) >> 2; PPU.VMA.FullGraphicCount = IncCount [i]; PPU.VMA.Mask1 = IncCount [i] * 8 - 1; PPU.VMA.Shift = Shift [i]; } else PPU.VMA.FullGraphicCount = 0; break; case 0x2116: /* VRAM read/write address (low) */ PPU.VMA.Address &= 0xFF00; PPU.VMA.Address |= Byte; IPPU.FirstVRAMRead = true; break; case 0x2117: /* VRAM read/write address (high) */ PPU.VMA.Address &= 0x00FF; PPU.VMA.Address |= Byte << 8; IPPU.FirstVRAMRead = true; break; case 0x2118: /* VRAM write data (low) */ IPPU.FirstVRAMRead = true; REGISTER_2118(Byte); break; case 0x2119: /* VRAM write data (high) */ IPPU.FirstVRAMRead = true; REGISTER_2119(Byte); break; case 0x211a: /* Mode 7 outside rotation area display mode and flipping */ if (Byte != Memory.FillRAM [0x211a]) { FLUSH_REDRAW(); PPU.Mode7Repeat = Byte >> 6; if (PPU.Mode7Repeat == 1) PPU.Mode7Repeat = 0; PPU.Mode7VFlip = (bool) (Byte & 2); PPU.Mode7HFlip = (bool) (Byte & 1); } break; case 0x211b: /* Mode 7 matrix A (low & high) */ PPU.MatrixA = ((PPU.MatrixA >> 8) & 0xff) | (Byte << 8); PPU.Need16x8Multiply = true; break; case 0x211c: /* Mode 7 matrix B (low & high) */ PPU.MatrixB = ((PPU.MatrixB >> 8) & 0xff) | (Byte << 8); PPU.Need16x8Multiply = true; break; case 0x211d: /* Mode 7 matrix C (low & high) */ PPU.MatrixC = ((PPU.MatrixC >> 8) & 0xff) | (Byte << 8); break; case 0x211e: /* Mode 7 matrix D (low & high) */ PPU.MatrixD = ((PPU.MatrixD >> 8) & 0xff) | (Byte << 8); break; case 0x211f: /* Mode 7 centre of rotation X (low & high) */ PPU.CentreX = ((PPU.CentreX >> 8) & 0xff) | (Byte << 8); break; case 0x2120: /* Mode 7 centre of rotation Y (low & high) */ PPU.CentreY = ((PPU.CentreY >> 8) & 0xff) | (Byte << 8); break; case 0x2121: /* CG-RAM address */ PPU.CGFLIP = false; PPU.CGFLIPRead = false; PPU.CGADD = Byte; break; case 0x2122: REGISTER_2122(Byte); break; case 0x2123: /* Window 1 and 2 enable for backgrounds 1 and 2 */ if (Byte != Memory.FillRAM [0x2123]) { FLUSH_REDRAW(); PPU.ClipWindow1Enable [0] = !!(Byte & 0x02); PPU.ClipWindow1Enable [1] = !!(Byte & 0x20); PPU.ClipWindow2Enable [0] = !!(Byte & 0x08); PPU.ClipWindow2Enable [1] = !!(Byte & 0x80); PPU.ClipWindow1Inside [0] = !(Byte & 0x01); PPU.ClipWindow1Inside [1] = !(Byte & 0x10); PPU.ClipWindow2Inside [0] = !(Byte & 0x04); PPU.ClipWindow2Inside [1] = !(Byte & 0x40); PPU.RecomputeClipWindows = true; } break; case 0x2124: /* Window 1 and 2 enable for backgrounds 3 and 4 */ if (Byte != Memory.FillRAM [0x2124]) { FLUSH_REDRAW(); PPU.ClipWindow1Enable [2] = !!(Byte & 0x02); PPU.ClipWindow1Enable [3] = !!(Byte & 0x20); PPU.ClipWindow2Enable [2] = !!(Byte & 0x08); PPU.ClipWindow2Enable [3] = !!(Byte & 0x80); PPU.ClipWindow1Inside [2] = !(Byte & 0x01); PPU.ClipWindow1Inside [3] = !(Byte & 0x10); PPU.ClipWindow2Inside [2] = !(Byte & 0x04); PPU.ClipWindow2Inside [3] = !(Byte & 0x40); PPU.RecomputeClipWindows = true; } break; case 0x2125: /* Window 1 and 2 enable for objects and colour window */ if (Byte != Memory.FillRAM [0x2125]) { FLUSH_REDRAW(); PPU.ClipWindow1Enable [4] = !!(Byte & 0x02); PPU.ClipWindow1Enable [5] = !!(Byte & 0x20); PPU.ClipWindow2Enable [4] = !!(Byte & 0x08); PPU.ClipWindow2Enable [5] = !!(Byte & 0x80); PPU.ClipWindow1Inside [4] = !(Byte & 0x01); PPU.ClipWindow1Inside [5] = !(Byte & 0x10); PPU.ClipWindow2Inside [4] = !(Byte & 0x04); PPU.ClipWindow2Inside [5] = !(Byte & 0x40); PPU.RecomputeClipWindows = true; } break; case 0x2126: /* Window 1 left position */ if (Byte != Memory.FillRAM [0x2126]) { FLUSH_REDRAW(); PPU.Window1Left = Byte; PPU.RecomputeClipWindows = true; } break; case 0x2127: /* Window 1 right position */ if (Byte != Memory.FillRAM [0x2127]) { FLUSH_REDRAW(); PPU.Window1Right = Byte; PPU.RecomputeClipWindows = true; } break; case 0x2128: /* Window 2 left position */ if (Byte != Memory.FillRAM [0x2128]) { FLUSH_REDRAW(); PPU.Window2Left = Byte; PPU.RecomputeClipWindows = true; } break; case 0x2129: /* Window 2 right position */ if (Byte != Memory.FillRAM [0x2129]) { FLUSH_REDRAW(); PPU.Window2Right = Byte; PPU.RecomputeClipWindows = true; } break; case 0x212a: /* Windows 1 & 2 overlap logic for backgrounds 1 - 4 */ if (Byte != Memory.FillRAM [0x212a]) { FLUSH_REDRAW(); PPU.ClipWindowOverlapLogic [0] = (Byte & 0x03); PPU.ClipWindowOverlapLogic [1] = (Byte & 0x0c) >> 2; PPU.ClipWindowOverlapLogic [2] = (Byte & 0x30) >> 4; PPU.ClipWindowOverlapLogic [3] = (Byte & 0xc0) >> 6; PPU.RecomputeClipWindows = true; } break; case 0x212b: /* Windows 1 & 2 overlap logic for objects and colour window */ if (Byte != Memory.FillRAM [0x212b]) { FLUSH_REDRAW(); PPU.ClipWindowOverlapLogic [4] = Byte & 0x03; PPU.ClipWindowOverlapLogic [5] = (Byte & 0x0c) >> 2; PPU.RecomputeClipWindows = true; } break; case 0x212c: /* Main screen designation (backgrounds 1 - 4 and objects) */ if (Byte != Memory.FillRAM [0x212c]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = true; Memory.FillRAM [Address] = Byte; return; } break; case 0x212d: /* Sub-screen designation (backgrounds 1 - 4 and objects) */ if (Byte != Memory.FillRAM [0x212d]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = true; Memory.FillRAM [Address] = Byte; return; } break; case 0x212e: /* Window mask designation for main screen ? */ case 0x212f: /* Window mask designation for sub-screen ? */ case 0x2130: /* Fixed colour addition or screen addition */ if (Byte != Memory.FillRAM [Address]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = true; } break; case 0x2131: /* Colour addition or subtraction select */ if (Byte != Memory.FillRAM[0x2131]) { FLUSH_REDRAW(); /* Backgrounds 1 - 4, objects and backdrop colour add/sub enable */ Memory.FillRAM[0x2131] = Byte; } break; case 0x2132: if (Byte != Memory.FillRAM [0x2132]) { FLUSH_REDRAW(); /* Colour data for fixed colour addition/subtraction */ if (Byte & 0x80) PPU.FixedColourBlue = Byte & 0x1f; if (Byte & 0x40) PPU.FixedColourGreen = Byte & 0x1f; if (Byte & 0x20) PPU.FixedColourRed = Byte & 0x1f; } break; case 0x2133: /* Screen settings */ if (Byte != Memory.FillRAM [0x2133]) { if (Byte & 0x04) { PPU.ScreenHeight = SNES_HEIGHT_EXTENDED; if (IPPU.DoubleHeightPixels) IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1; else IPPU.RenderedScreenHeight = PPU.ScreenHeight; } else PPU.ScreenHeight = SNES_HEIGHT; if ((Memory.FillRAM [0x2133] ^ Byte) & 3) { FLUSH_REDRAW(); if ((Memory.FillRAM [0x2133] ^ Byte) & 2) IPPU.OBJChanged = true; if (PPU.BGMode == 5 || PPU.BGMode == 6) IPPU.Interlace = (bool) (Byte & 1); } } break; case 0x2134: case 0x2135: case 0x2136: /* Matrix 16bit x 8bit multiply result (read-only) */ case 0x2137: /* Software latch for horizontal and vertical timers (read-only) */ case 0x2138: /* OAM read data (read-only) */ case 0x2139: case 0x213a: /* VRAM read data (read-only) */ case 0x213b: /* CG-RAM read data (read-only) */ case 0x213c: case 0x213d: /* Horizontal and vertical (low/high) read counter (read-only) */ case 0x213e: /* PPU status (time over and range over) */ case 0x213f: /* NTSC/PAL select and field (read-only) */ return; case 0x2140: case 0x2141: case 0x2142: case 0x2143: case 0x2144: case 0x2145: case 0x2146: case 0x2147: case 0x2148: case 0x2149: case 0x214a: case 0x214b: case 0x214c: case 0x214d: case 0x214e: case 0x214f: case 0x2150: case 0x2151: case 0x2152: case 0x2153: case 0x2154: case 0x2155: case 0x2156: case 0x2157: case 0x2158: case 0x2159: case 0x215a: case 0x215b: case 0x215c: case 0x215d: case 0x215e: case 0x215f: case 0x2160: case 0x2161: case 0x2162: case 0x2163: case 0x2164: case 0x2165: case 0x2166: case 0x2167: case 0x2168: case 0x2169: case 0x216a: case 0x216b: case 0x216c: case 0x216d: case 0x216e: case 0x216f: case 0x2170: case 0x2171: case 0x2172: case 0x2173: case 0x2174: case 0x2175: case 0x2176: case 0x2177: case 0x2178: case 0x2179: case 0x217a: case 0x217b: case 0x217c: case 0x217d: case 0x217e: case 0x217f: #ifndef USE_BLARGG_APU #ifdef USE_DYNAREC if (Settings.EnableDynarec) while (APU.Cycles <= CPU.Cycles) APU_EXECUTE1(); #endif Memory.FillRAM [Address] = Byte; IAPU.RAM [(Address & 3) + 0xf4] = Byte; IAPU.APUExecuting = Settings.APUEnabled; IAPU.WaitCounter++; #else S9xAPUWritePort(Address & 3, Byte); #endif /* #ifndef USE_BLARGG_APU */ break; case 0x2180: REGISTER_2180(Byte); break; case 0x2181: PPU.WRAM &= 0x1FF00; PPU.WRAM |= Byte; break; case 0x2182: PPU.WRAM &= 0x100FF; PPU.WRAM |= Byte << 8; break; case 0x2183: PPU.WRAM &= 0x0FFFF; PPU.WRAM |= Byte << 16; PPU.WRAM &= 0x1FFFF; break; } } else { if (Settings.SA1) { if (Address >= 0x2200 && Address < 0x23ff) S9xSetSA1(Byte, Address); else Memory.FillRAM [Address] = Byte; return; } else if (Address == 0x2801 && Settings.SRTC) /* Dai Kaijyu Monogatari II */ S9xSetSRTC(Byte, Address); else if (Address >= 0x3000 && Address < 0x3300) { S9xSetSuperFX(Byte, Address); return; } } Memory.FillRAM[Address] = Byte; } /******************************************************************************/ /* S9xGetPPU() */ /* This function retrieves a PPU Register */ /******************************************************************************/ uint8_t S9xGetPPU(uint16_t Address) { uint8_t byte; if (Address < 0x2100) /* not a real PPU reg */ return OpenBus; /* treat as unmapped memory returning last byte on the bus */ if (Address <= 0x2190) { switch (Address) { case 0x2104: case 0x2105: case 0x2106: case 0x2108: case 0x2109: case 0x210a: case 0x2114: case 0x2115: case 0x2116: case 0x2118: case 0x2119: case 0x211a: case 0x2124: case 0x2125: case 0x2126: case 0x2128: case 0x2129: case 0x212a: return PPU.OpenBus1; case 0x2134: case 0x2135: case 0x2136: /* 16bit x 8bit multiply read result. */ if (PPU.Need16x8Multiply) { int32_t r = (int32_t) PPU.MatrixA * (int32_t)(PPU.MatrixB >> 8); Memory.FillRAM[0x2134] = (uint8_t) r; Memory.FillRAM[0x2135] = (uint8_t)(r >> 8); Memory.FillRAM[0x2136] = (uint8_t)(r >> 16); PPU.Need16x8Multiply = false; } return PPU.OpenBus1 = Memory.FillRAM[Address]; case 0x2137: S9xLatchCounters(0); return OpenBus; case 0x2138: /* Read OAM (sprite) control data */ if (PPU.OAMAddr & 0x100) { if (!(PPU.OAMFlip & 1)) byte = PPU.OAMData [(PPU.OAMAddr & 0x10f) << 1]; else { byte = PPU.OAMData [((PPU.OAMAddr & 0x10f) << 1) + 1]; PPU.OAMAddr = (PPU.OAMAddr + 1) & 0x1ff; if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1)) { PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1; IPPU.OBJChanged = true; } } } else { if (!(PPU.OAMFlip & 1)) byte = PPU.OAMData [PPU.OAMAddr << 1]; else { byte = PPU.OAMData [(PPU.OAMAddr << 1) + 1]; ++PPU.OAMAddr; if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1)) { PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1; IPPU.OBJChanged = true; } } } PPU.OAMFlip ^= 1; return (PPU.OpenBus1 = byte); case 0x2139: /* Read vram low byte */ if (IPPU.FirstVRAMRead) byte = Memory.VRAM[(PPU.VMA.Address << 1) & 0xffff]; else if (PPU.VMA.FullGraphicCount) { uint32_t addr = PPU.VMA.Address - 1; uint32_t rem = addr & PPU.VMA.Mask1; uint32_t address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3); byte = Memory.VRAM [((address << 1) - 2) & 0xffff]; } else byte = Memory.VRAM[((PPU.VMA.Address << 1) - 2) & 0xffff]; if (!PPU.VMA.High) { PPU.VMA.Address += PPU.VMA.Increment; IPPU.FirstVRAMRead = false; } return (PPU.OpenBus1 = byte); case 0x213A: /* Read vram high byte */ if (IPPU.FirstVRAMRead) byte = Memory.VRAM[((PPU.VMA.Address << 1) + 1) & 0xffff]; else if (PPU.VMA.FullGraphicCount) { uint32_t addr = PPU.VMA.Address - 1; uint32_t rem = addr & PPU.VMA.Mask1; uint32_t address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3); byte = Memory.VRAM [((address << 1) - 1) & 0xffff]; } else byte = Memory.VRAM[((PPU.VMA.Address << 1) - 1) & 0xffff]; if (PPU.VMA.High) { PPU.VMA.Address += PPU.VMA.Increment; IPPU.FirstVRAMRead = false; } return (PPU.OpenBus1 = byte); case 0x213B: /* Read palette data */ if (PPU.CGFLIPRead) byte = (PPU.OpenBus2 & 0x80) | ((PPU.CGDATA[PPU.CGADD++] >> 8) & 0x7f); else byte = PPU.CGDATA [PPU.CGADD] & 0xff; PPU.CGFLIPRead = !PPU.CGFLIPRead; return (PPU.OpenBus2 = byte); case 0x213C: /* Horizontal counter value 0-339 */ if (PPU.HBeamFlip) byte = (PPU.OpenBus2 & 0xfe) | ((PPU.HBeamPosLatched >> 8) & 0x01); else byte = (uint8_t)PPU.HBeamPosLatched; PPU.HBeamFlip ^= 1; return (PPU.OpenBus2 = byte); case 0x213D: /* Vertical counter value 0-262 */ if (PPU.VBeamFlip) byte = (PPU.OpenBus2 & 0xfe) | ((PPU.VBeamPosLatched >> 8) & 0x01); else byte = (uint8_t)PPU.VBeamPosLatched; PPU.VBeamFlip ^= 1; return (PPU.OpenBus2 = byte); case 0x213E: /* PPU time and range over flags */ FLUSH_REDRAW(); byte = (PPU.OpenBus1 & 0x10) | PPU.RangeTimeOver | Model->_5C77; return (PPU.OpenBus1 = byte); case 0x213F: /* NTSC/PAL and which field flags */ PPU.VBeamFlip = PPU.HBeamFlip = 0; byte = (PPU.OpenBus2 & 0x20) | (Memory.FillRAM[0x213f] & 0xc0) | (Settings.PAL ? 0x10 : 0) | Model->_5C78; Memory.FillRAM[0x213f] &= ~0x40; return (PPU.OpenBus2 = byte); case 0x2140: case 0x2141: case 0x2142: case 0x2143: case 0x2144: case 0x2145: case 0x2146: case 0x2147: case 0x2148: case 0x2149: case 0x214a: case 0x214b: case 0x214c: case 0x214d: case 0x214e: case 0x214f: case 0x2150: case 0x2151: case 0x2152: case 0x2153: case 0x2154: case 0x2155: case 0x2156: case 0x2157: case 0x2158: case 0x2159: case 0x215a: case 0x215b: case 0x215c: case 0x215d: case 0x215e: case 0x215f: case 0x2160: case 0x2161: case 0x2162: case 0x2163: case 0x2164: case 0x2165: case 0x2166: case 0x2167: case 0x2168: case 0x2169: case 0x216a: case 0x216b: case 0x216c: case 0x216d: case 0x216e: case 0x216f: case 0x2170: case 0x2171: case 0x2172: case 0x2173: case 0x2174: case 0x2175: case 0x2176: case 0x2177: case 0x2178: case 0x2179: case 0x217a: case 0x217b: case 0x217c: case 0x217d: case 0x217e: case 0x217f: #ifndef USE_BLARGG_APU #ifdef USE_DYNAREC if (Settings.EnableDynarec) APU_EXECUTE(); #endif IAPU.APUExecuting = Settings.APUEnabled; IAPU.WaitCounter++; if (Settings.APUEnabled) return APU.OutPorts [Address & 3]; CPU.BranchSkip = true; if ((Address & 3) < 2) { int32_t r = rand(); if (r & 2) { if (r & 4) return (Address & 3) == 1 ? 0xaa : 0xbb; else return (r >> 3) & 0xff; } } else { int32_t r = rand(); if (r & 2) return (r >> 3) & 0xff; } return Memory.FillRAM[Address]; #else return S9xAPUReadPort(Address & 3); #endif /* #ifndef USE_BLARGG_APU */ case 0x2180: /* Read WRAM */ byte = Memory.RAM [PPU.WRAM++]; PPU.WRAM &= 0x1FFFF; return byte; default: return OpenBus; } } else { if (Settings.SA1 && Address >= 0x2200) return S9xGetSA1(Address); else if (Settings.SRTC && Address == 2800) return S9xGetSRTC(Address); if (Address <= 0x2fff || Address >= 0x3300) { switch (Address) { case 0x21c2: if (Model->_5C77 == 2) return 0x20; return OpenBus; case 0x21c3: if (Model->_5C77 == 2) return 0; return OpenBus; default: return OpenBus; } } if (!Settings.SuperFX) return OpenBus; byte = Memory.FillRAM [Address]; if (Address == 0x3030) CPU.WaitAddress = CPU.PCAtOpcodeStart; else if (Address == 0x3031) { CLEAR_IRQ_SOURCE(GSU_IRQ_SOURCE); Memory.FillRAM [0x3031] = byte & 0x7f; } return byte; } return byte; } /******************************************************************************/ /* S9xSetCPU() */ /* This function sets a CPU/DMA Register to a specific byte */ /******************************************************************************/ void S9xSetCPU(uint8_t byte, uint16_t Address) { int32_t d; if (Address < 0x4200) { CPU.Cycles += ONE_CYCLE; switch (Address) { case 0x4016: /* S9xReset reading of old-style joypads */ if ((byte & 1) && !(Memory.FillRAM [Address] & 1)) { PPU.Joypad1ButtonReadPos = 0; PPU.Joypad2ButtonReadPos = 0; PPU.Joypad3ButtonReadPos = 0; } break; case 0x4017: return; default: break; } } else switch (Address) { case 0x4200: /* NMI, V & H IRQ and joypad reading enable flags */ if (byte & 0x20) { if (!PPU.VTimerEnabled) { PPU.VTimerEnabled = true; if (PPU.HTimerEnabled) S9xUpdateHTimer(); else if (PPU.IRQVBeamPos == CPU.V_Counter) S9xSetIRQ(PPU_V_BEAM_IRQ_SOURCE); } } else PPU.VTimerEnabled = false; if (byte & 0x10) { if (!PPU.HTimerEnabled) { PPU.HTimerEnabled = true; S9xUpdateHTimer(); } } else { /* No need to check for HTimer being disabled as the scanline event trigger code won't trigger an H-IRQ unless its enabled. */ PPU.HTimerEnabled = false; PPU.HTimerPosition = Settings.H_Max + 1; } if (!(byte & 0x30)) CLEAR_IRQ_SOURCE(PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE); if ((byte & 0x80) && !(Memory.FillRAM [0x4200] & 0x80) && CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE && /* NMI can trigger during VBlank as long as NMI_read ($4210) wasn't cleared. */ /* Panic Bomberman clears the NMI pending flag @ scanline 230 before enabling NMIs again. The NMI routine crashes the CPU if it is called without the NMI pending flag being set... */ (Memory.FillRAM [0x4210] & 0x80) && !CPU.NMIActive) { CPU.Flags |= NMI_FLAG; CPU.NMIActive = true; CPU.NMICycleCount = CPU.Cycles + TWO_CYCLES; } break; case 0x4201: if ((byte & 0x80) == 0 && (Memory.FillRAM[0x4213] & 0x80) == 0x80) S9xLatchCounters(1); Memory.FillRAM[0x4201] = Memory.FillRAM[0x4213] = byte; break; case 0x4202: /* Multiplier (for multiply) */ break; case 0x4203: /* Multiplicand */ { uint32_t res = Memory.FillRAM[0x4202] * byte; #if defined FAST_LSB_WORD_ACCESS || defined FAST_ALIGNED_LSB_WORD_ACCESS /* assume malloc'd memory is 2-byte aligned */ * ((uint16_t*) &Memory.FillRAM[0x4216]) = res; #else Memory.FillRAM[0x4216] = (uint8_t) res; Memory.FillRAM[0x4217] = (uint8_t)(res >> 8); #endif break; } case 0x4204: case 0x4205: /* Low and high muliplier (for divide) */ break; case 0x4206: { #if defined FAST_LSB_WORD_ACCESS || defined FAST_ALIGNED_LSB_WORD_ACCESS /* assume malloc'd memory is 2-byte aligned */ uint16_t a = *((uint16_t*) &Memory.FillRAM[0x4204]); #else uint16_t a = Memory.FillRAM[0x4204] + (Memory.FillRAM[0x4205] << 8); #endif uint16_t div = byte ? a / byte : 0xffff; uint16_t rem = byte ? a % byte : a; #if defined FAST_LSB_WORD_ACCESS || defined FAST_ALIGNED_LSB_WORD_ACCESS /* assume malloc'd memory is 2-byte aligned */ * ((uint16_t*) &Memory.FillRAM[0x4214]) = div; * ((uint16_t*) &Memory.FillRAM[0x4216]) = rem; #else Memory.FillRAM[0x4214] = (uint8_t)div; Memory.FillRAM[0x4215] = div >> 8; Memory.FillRAM[0x4216] = (uint8_t)rem; Memory.FillRAM[0x4217] = rem >> 8; #endif break; } case 0x4207: d = PPU.IRQHBeamPos; PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xFF00) | byte; if (PPU.HTimerEnabled && PPU.IRQHBeamPos != d) S9xUpdateHTimer(); break; case 0x4208: d = PPU.IRQHBeamPos; PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xFF) | ((byte & 1) << 8); if (PPU.HTimerEnabled && PPU.IRQHBeamPos != d) S9xUpdateHTimer(); break; case 0x4209: d = PPU.IRQVBeamPos; PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xFF00) | byte; if (PPU.VTimerEnabled && PPU.IRQVBeamPos != d) { if (PPU.HTimerEnabled) S9xUpdateHTimer(); else if (PPU.IRQVBeamPos == CPU.V_Counter) S9xSetIRQ(PPU_V_BEAM_IRQ_SOURCE); } break; case 0x420A: d = PPU.IRQVBeamPos; PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xFF) | ((byte & 1) << 8); if (PPU.VTimerEnabled && PPU.IRQVBeamPos != d) { if (PPU.HTimerEnabled) S9xUpdateHTimer(); else if (PPU.IRQVBeamPos == CPU.V_Counter) S9xSetIRQ(PPU_V_BEAM_IRQ_SOURCE); } break; case 0x420B: if ((byte & 0x01) != 0) S9xDoDMA(0); if ((byte & 0x02) != 0) S9xDoDMA(1); if ((byte & 0x04) != 0) S9xDoDMA(2); if ((byte & 0x08) != 0) S9xDoDMA(3); if ((byte & 0x10) != 0) S9xDoDMA(4); if ((byte & 0x20) != 0) S9xDoDMA(5); if ((byte & 0x40) != 0) S9xDoDMA(6); if ((byte & 0x80) != 0) S9xDoDMA(7); break; case 0x420C: Memory.FillRAM[0x420c] = byte; IPPU.HDMA = byte; break; case 0x420d: /* Cycle speed 0 - 2.68Mhz, 1 - 3.58Mhz (banks 0x80 +) */ if ((byte & 1) != (Memory.FillRAM [0x420d] & 1)) { if (byte & 1) CPU.FastROMSpeed = ONE_CYCLE; else CPU.FastROMSpeed = SLOW_ONE_CYCLE; FixROMSpeed(); } break; case 0x420e: case 0x420f: /* --->>> Unknown */ break; case 0x4210: /* NMI ocurred flag (reset on read or write) */ Memory.FillRAM[0x4210] = Model->_5A22; return; case 0x4211: /* IRQ ocurred flag (reset on read or write) */ CLEAR_IRQ_SOURCE(PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE); break; case 0x4212: /* v-blank, h-blank and joypad being scanned flags (read-only) */ case 0x4213: /* I/O Port (read-only) */ case 0x4214: case 0x4215: /* Quotent of divide (read-only) */ case 0x4216: case 0x4217: /* Multiply product (read-only) */ case 0x4218: case 0x4219: case 0x421a: case 0x421b: case 0x421c: case 0x421d: case 0x421e: case 0x421f: /* Joypad values (read-only) */ return; case 0x4300: case 0x4310: case 0x4320: case 0x4330: case 0x4340: case 0x4350: case 0x4360: case 0x4370: d = (Address >> 4) & 0x7; DMA[d].TransferDirection = (bool) (byte & 0x80); DMA[d].HDMAIndirectAddressing = (bool) (byte & 0x40); Memory.FillRAM [Address | 0xf] = (byte & 0x20); DMA[d].AAddressDecrement = (bool) (byte & 0x10); DMA[d].AAddressFixed = (bool) (byte & 0x08); DMA[d].TransferMode = (byte & 7); break; case 0x4301: case 0x4311: case 0x4321: case 0x4331: case 0x4341: case 0x4351: case 0x4361: case 0x4371: DMA[((Address >> 4) & 0x7)].BAddress = byte; break; case 0x4302: case 0x4312: case 0x4322: case 0x4332: case 0x4342: case 0x4352: case 0x4362: case 0x4372: d = (Address >> 4) & 0x7; DMA[d].AAddress &= 0xFF00; DMA[d].AAddress |= byte; break; case 0x4303: case 0x4313: case 0x4323: case 0x4333: case 0x4343: case 0x4353: case 0x4363: case 0x4373: d = (Address >> 4) & 0x7; DMA[d].AAddress &= 0xFF; DMA[d].AAddress |= byte << 8; break; case 0x4304: case 0x4314: case 0x4324: case 0x4334: case 0x4344: case 0x4354: case 0x4364: case 0x4374: DMA[((Address >> 4) & 0x7)].ABank = byte; HDMAMemPointers[((Address >> 4) & 0x7)] = NULL; break; case 0x4305: case 0x4315: case 0x4325: case 0x4335: case 0x4345: case 0x4355: case 0x4365: case 0x4375: d = (Address >> 4) & 0x7; DMA[d].TransferBytes &= 0xff00; DMA[d].TransferBytes |= byte; DMA[d].IndirectAddress &= 0xff00; DMA[d].IndirectAddress |= byte; HDMAMemPointers[d] = NULL; break; case 0x4306: case 0x4316: case 0x4326: case 0x4336: case 0x4346: case 0x4356: case 0x4366: case 0x4376: d = (Address >> 4) & 0x7; DMA[d].TransferBytes &= 0xFF; DMA[d].TransferBytes |= byte << 8; DMA[d].IndirectAddress &= 0xff; DMA[d].IndirectAddress |= byte << 8; HDMAMemPointers[d] = NULL; break; case 0x4307: case 0x4317: case 0x4327: case 0x4337: case 0x4347: case 0x4357: case 0x4367: case 0x4377: DMA[d = ((Address >> 4) & 0x7)].IndirectBank = byte; HDMAMemPointers[d] = NULL; break; case 0x4308: case 0x4318: case 0x4328: case 0x4338: case 0x4348: case 0x4358: case 0x4368: case 0x4378: d = (Address >> 4) & 7; DMA[d].Address &= 0xff00; DMA[d].Address |= byte; HDMAMemPointers[d] = NULL; break; case 0x4309: case 0x4319: case 0x4329: case 0x4339: case 0x4349: case 0x4359: case 0x4369: case 0x4379: d = (Address >> 4) & 0x7; DMA[d].Address &= 0xff; DMA[d].Address |= byte << 8; HDMAMemPointers[d] = NULL; break; case 0x430A: case 0x431A: case 0x432A: case 0x433A: case 0x434A: case 0x435A: case 0x436A: case 0x437A: d = (Address >> 4) & 0x7; DMA[d].LineCount = byte & 0x7f; DMA[d].Repeat = !(byte & 0x80); break; case 0x430B: case 0x431B: case 0x432B: case 0x433B: case 0x434B: case 0x435B: case 0x436B: case 0x437B: case 0x430F: case 0x431F: case 0x432F: case 0x433F: case 0x434F: case 0x435F: case 0x436F: case 0x437F: Memory.FillRAM [Address | 0xf] = byte; break; case 0x4800: case 0x4801: case 0x4802: case 0x4803: if (Settings.SPC7110) S9xSetSPC7110(byte, Address); break; case 0x4804: case 0x4805: case 0x4806: case 0x4807: /* These registers are used by both the S-DD1 and the SPC7110 */ if (Settings.SPC7110) S9xSetSPC7110(byte, Address); else S9xSetSDD1MemoryMap(Address - 0x4804, byte & 7); break; case 0x4808: case 0x4809: case 0x480A: case 0x480B: case 0x480C: case 0x4810: case 0x4811: case 0x4812: case 0x4813: case 0x4814: case 0x4815: case 0x4816: case 0x4817: case 0x4818: case 0x481A: case 0x4820: case 0x4821: case 0x4822: case 0x4823: case 0x4824: case 0x4825: case 0x4826: case 0x4827: case 0x4828: case 0x4829: case 0x482A: case 0x482B: case 0x482C: case 0x482D: case 0x482E: case 0x482F: case 0x4830: case 0x4831: case 0x4832: case 0x4833: case 0x4834: case 0x4840: case 0x4841: case 0x4842: if (Settings.SPC7110) S9xSetSPC7110(byte, Address); break; } Memory.FillRAM [Address] = byte; } /******************************************************************************/ /* S9xGetCPU() */ /* This function retrieves a CPU/DMA Register */ /******************************************************************************/ uint8_t S9xGetCPU(uint16_t Address) { int32_t d; uint8_t byte; if (Address < 0x4200) { CPU.Cycles += ONE_CYCLE; switch (Address) { case 0x4016: { if (Memory.FillRAM [0x4016] & 1) return 0; if (PPU.Joypad1ButtonReadPos >= 16) /* Joypad 1 is enabled */ return 1; return (IPPU.Joypads[0] >> (PPU.Joypad1ButtonReadPos++ ^ 15)) & 1; } case 0x4017: { if (Memory.FillRAM [0x4016] & 1) { if (IPPU.Controller == SNES_MULTIPLAYER5) /* MultiPlayer5 adaptor is only allowed to be plugged into port 2 */ return 2; return 0; } if (IPPU.Controller == SNES_MULTIPLAYER5) { if (Memory.FillRAM [0x4201] & 0x80) { byte = ((IPPU.Joypads[1] >> (PPU.Joypad2ButtonReadPos ^ 15)) & 1) | (((IPPU.Joypads[2] >> (PPU.Joypad2ButtonReadPos ^ 15)) & 1) << 1); PPU.Joypad2ButtonReadPos++; return byte; } else { byte = ((IPPU.Joypads[3] >> (PPU.Joypad3ButtonReadPos ^ 15)) & 1) | (((IPPU.Joypads[4] >> (PPU.Joypad3ButtonReadPos ^ 15)) & 1) << 1); PPU.Joypad3ButtonReadPos++; return byte; } } else if (IPPU.Controller == SNES_JUSTIFIER || IPPU.Controller == SNES_JUSTIFIER_2) { uint8_t rv; rv = (1 & (justifiers >> in_bit)); in_bit++; in_bit %= 32; return rv; } if (PPU.Joypad2ButtonReadPos >= 16) /* Joypad 2 is enabled */ return 1; return (IPPU.Joypads[1] >> (PPU.Joypad2ButtonReadPos++ ^ 15)) & 1; } default: return OpenBus; } } else switch (Address) { case 0x4200: case 0x4201: case 0x4202: case 0x4203: case 0x4204: case 0x4205: case 0x4206: case 0x4207: case 0x4208: case 0x4209: case 0x420a: case 0x420b: case 0x420c: case 0x420d: case 0x420e: case 0x420f: return OpenBus; case 0x4210: CPU.WaitAddress = CPU.PCAtOpcodeStart; byte = Memory.FillRAM[0x4210]; Memory.FillRAM[0x4210] = Model->_5A22; /* SNEeSe returns 2 for 5A22 version. */ return (byte & 0x80) | (OpenBus & 0x70) | Model->_5A22; case 0x4211: byte = (CPU.IRQActive & (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE)) ? 0x80 : 0; CLEAR_IRQ_SOURCE(PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE); byte |= OpenBus & 0x7f; return byte; case 0x4212: /* V-blank, h-blank and joypads being read flags (read-only) */ CPU.WaitAddress = CPU.PCAtOpcodeStart; return REGISTER_4212() | (OpenBus & 0x3E); case 0x4213: /* I/O port input - returns 0 wherever $4201 is 0, and 1 elsewhere unless something else pulls it down (i.e. a gun) */ case 0x4214: case 0x4215: /* Quotient of divide result */ case 0x4216: case 0x4217: /* Multiplcation result (for multiply) or remainder of divison. */ case 0x4218: case 0x4219: case 0x421a: case 0x421b: case 0x421c: case 0x421d: case 0x421e: case 0x421f: /* Joypads 1-4 button and direction state. */ return Memory.FillRAM [Address]; case 0x4300: case 0x4310: case 0x4320: case 0x4330: case 0x4340: case 0x4350: case 0x4360: case 0x4370: d = (Address >> 4) & 0x7; return (DMA[d].TransferDirection ? 0x80 : 0x00) | (DMA[d].HDMAIndirectAddressing ? 0x40 : 0x00) | ((uint8_t) Memory.FillRAM [Address]) | (DMA[d].AAddressDecrement ? 0x10 : 0x00) | (DMA[d].AAddressFixed ? 0x08 : 0x00) | (DMA[d].TransferMode & 7); case 0x4301: case 0x4311: case 0x4321: case 0x4331: case 0x4341: case 0x4351: case 0x4361: case 0x4371: return DMA[((Address >> 4) & 0x7)].BAddress; case 0x4302: case 0x4312: case 0x4322: case 0x4332: case 0x4342: case 0x4352: case 0x4362: case 0x4372: return DMA[((Address >> 4) & 0x7)].AAddress & 0xFF; case 0x4303: case 0x4313: case 0x4323: case 0x4333: case 0x4343: case 0x4353: case 0x4363: case 0x4373: return DMA[((Address >> 4) & 0x7)].AAddress >> 8; case 0x4304: case 0x4314: case 0x4324: case 0x4334: case 0x4344: case 0x4354: case 0x4364: case 0x4374: return DMA[((Address >> 4) & 0x7)].ABank; case 0x4305: case 0x4315: case 0x4325: case 0x4335: case 0x4345: case 0x4355: case 0x4365: case 0x4375: return DMA[((Address >> 4) & 0x7)].IndirectAddress & 0xff; case 0x4306: case 0x4316: case 0x4326: case 0x4336: case 0x4346: case 0x4356: case 0x4366: case 0x4376: return DMA[((Address >> 4) & 0x7)].IndirectAddress >> 8; case 0x4307: case 0x4317: case 0x4327: case 0x4337: case 0x4347: case 0x4357: case 0x4367: case 0x4377: return DMA[((Address >> 4) & 0x7)].IndirectBank; case 0x4308: case 0x4318: case 0x4328: case 0x4338: case 0x4348: case 0x4358: case 0x4368: case 0x4378: return DMA[((Address >> 4) & 0x7)].Address & 0xFF; case 0x4309: case 0x4319: case 0x4329: case 0x4339: case 0x4349: case 0x4359: case 0x4369: case 0x4379: return DMA[((Address >> 4) & 0x7)].Address >> 8; case 0x430A: case 0x431A: case 0x432A: case 0x433A: case 0x434A: case 0x435A: case 0x436A: case 0x437A: d = (Address >> 4) & 0x7; return DMA[d].LineCount ^ (DMA[d].Repeat ? 0x00 : 0x80); case 0x430B: case 0x431B: case 0x432B: case 0x433B: case 0x434B: case 0x435B: case 0x436B: case 0x437B: case 0x430F: case 0x431F: case 0x432F: case 0x433F: case 0x434F: case 0x435F: case 0x436F: case 0x437F: return (uint8_t) Memory.FillRAM [Address | 0xf]; default: if (Address >= 0x4800 && Settings.SPC7110) return S9xGetSPC7110(Address); if (Address >= 0x4800 && Address <= 0x4807 && Settings.SDD1) return Memory.FillRAM[Address]; return OpenBus; } } static void CommonPPUReset() { uint8_t B; int32_t c; int32_t Sprite; PPU.BGMode = 0; PPU.BG3Priority = 0; PPU.Brightness = 0; PPU.VMA.High = false; PPU.VMA.Increment = 1; PPU.VMA.Address = 0; PPU.VMA.FullGraphicCount = 0; PPU.VMA.Shift = 0; for (B = 0; B < 4; B++) { PPU.BG[B].SCBase = 0; PPU.BG[B].VOffset = 0; PPU.BG[B].HOffset = 0; PPU.BG[B].BGSize = 0; PPU.BG[B].NameBase = 0; PPU.BG[B].SCSize = 0; PPU.ClipWindowOverlapLogic [B] = CLIP_OR; PPU.ClipWindow1Enable[B] = false; PPU.ClipWindow2Enable[B] = false; PPU.ClipWindow1Inside[B] = true; PPU.ClipWindow2Inside[B] = true; } PPU.ClipWindowOverlapLogic[4] = PPU.ClipWindowOverlapLogic[5] = CLIP_OR; PPU.ClipWindow1Enable[4] = PPU.ClipWindow1Enable[5] = false; PPU.ClipWindow2Enable[4] = PPU.ClipWindow2Enable[5] = false; PPU.ClipWindow1Inside[4] = PPU.ClipWindow1Inside[5] = true; PPU.ClipWindow2Inside[4] = PPU.ClipWindow2Inside[5] = true; PPU.CGFLIP = false; for (c = 0; c < 256; c++) { IPPU.Red [c] = (c & 7) << 2; IPPU.Green [c] = ((c >> 3) & 7) << 2; IPPU.Blue [c] = ((c >> 6) & 2) << 3; PPU.CGDATA [c] = IPPU.Red [c] | (IPPU.Green [c] << 5) | (IPPU.Blue [c] << 10); } PPU.FirstSprite = 0; for (Sprite = 0; Sprite < 128; Sprite++) { PPU.OBJ[Sprite].HPos = 0; PPU.OBJ[Sprite].VPos = 0; PPU.OBJ[Sprite].VFlip = 0; PPU.OBJ[Sprite].HFlip = 0; PPU.OBJ[Sprite].Priority = 0; PPU.OBJ[Sprite].Palette = 0; PPU.OBJ[Sprite].Name = 0; PPU.OBJ[Sprite].Size = 0; } PPU.OAMPriorityRotation = 0; PPU.OAMWriteRegister = 0; PPU.RangeTimeOver = 0; PPU.OpenBus1 = 0; PPU.OpenBus2 = 0; PPU.OAMFlip = 0; PPU.OAMAddr = 0; PPU.IRQVBeamPos = 0; PPU.IRQHBeamPos = 0; PPU.VBeamPosLatched = 0; PPU.HBeamPosLatched = 0; PPU.HBeamFlip = 0; PPU.VBeamFlip = 0; PPU.MatrixA = PPU.MatrixB = PPU.MatrixC = PPU.MatrixD = 0; PPU.CentreX = PPU.CentreY = 0; PPU.CGADD = 0; PPU.FixedColourRed = PPU.FixedColourGreen = PPU.FixedColourBlue = 0; PPU.SavedOAMAddr = 0; PPU.ScreenHeight = SNES_HEIGHT; PPU.WRAM = 0; PPU.ForcedBlanking = true; PPU.OBJSizeSelect = 0; PPU.OBJNameSelect = 0; PPU.OBJNameBase = 0; PPU.BGnxOFSbyte = 0; memset(PPU.OAMData, 0, 512 + 32); PPU.VTimerEnabled = false; PPU.HTimerEnabled = false; PPU.HTimerPosition = Settings.H_Max + 1; PPU.Mosaic = 0; PPU.BGMosaic [0] = PPU.BGMosaic [1] = false; PPU.BGMosaic [2] = PPU.BGMosaic [3] = false; PPU.Mode7HFlip = false; PPU.Mode7VFlip = false; PPU.Mode7Repeat = 0; PPU.Window1Left = 1; PPU.Window1Right = 0; PPU.Window2Left = 1; PPU.Window2Right = 0; PPU.RecomputeClipWindows = true; PPU.CGFLIPRead = false; PPU.Need16x8Multiply = false; IPPU.ColorsChanged = true; IPPU.HDMA = 0; IPPU.OBJChanged = true; IPPU.RenderThisFrame = true; IPPU.DirectColourMapsNeedRebuild = true; IPPU.FrameCount = 0; memset(IPPU.TileCached [TILE_2BIT], 0, MAX_2BIT_TILES); memset(IPPU.TileCached [TILE_4BIT], 0, MAX_4BIT_TILES); memset(IPPU.TileCached [TILE_8BIT], 0, MAX_8BIT_TILES); IPPU.FirstVRAMRead = false; IPPU.Interlace = false; IPPU.DoubleWidthPixels = false; IPPU.HalfWidthPixels = false; IPPU.DoubleHeightPixels = false; IPPU.RenderedScreenWidth = SNES_WIDTH; IPPU.RenderedScreenHeight = SNES_HEIGHT; IPPU.XB = NULL; for (c = 0; c < 256; c++) IPPU.ScreenColors [c] = c; S9xFixColourBrightness(); IPPU.PreviousLine = IPPU.CurrentLine = 0; if (Settings.ControllerOption == 0) IPPU.Controller = SNES_MAX_CONTROLLER_OPTIONS - 1; else IPPU.Controller = Settings.ControllerOption - 1; S9xNextController(); for (c = 0; c < 2; c++) memset(&IPPU.Clip [c], 0, sizeof(ClipData)); if (Settings.MouseMaster) { S9xProcessMouse(0); S9xProcessMouse(1); } } void S9xResetPPU() { int32_t c; CommonPPUReset(); PPU.Joypad1ButtonReadPos = 0; PPU.Joypad2ButtonReadPos = 0; PPU.Joypad3ButtonReadPos = 0; IPPU.Joypads[0] = IPPU.Joypads[1] = IPPU.Joypads[2] = 0; IPPU.Joypads[3] = IPPU.Joypads[4] = 0; IPPU.SuperScope = 0; IPPU.Mouse[0] = IPPU.Mouse[1] = 0; IPPU.PrevMouseX[0] = IPPU.PrevMouseX[1] = 256 / 2; IPPU.PrevMouseY[0] = IPPU.PrevMouseY[1] = 224 / 2; for (c = 0; c < 0x8000; c += 0x100) { if (!Settings.SuperFX) memset(&Memory.FillRAM [c], c >> 8, 0x100); else if ((uint32_t) c < 0x3000 || (uint32_t) c >= 0x3300) /* Don't overwrite SFX pvRegisters at 0x3000-0x32FF, they were set in FxReset. */ memset(&Memory.FillRAM [c], c >> 8, 0x100); } memset(&Memory.FillRAM [0x2100], 0, 0x100); memset(&Memory.FillRAM [0x4200], 0, 0x100); memset(&Memory.FillRAM [0x4000], 0, 0x100); /* For BS Suttehakkun 2... */ memset(&Memory.FillRAM [0x1000], 0, 0x1000); Memory.FillRAM[0x4201] = Memory.FillRAM[0x4213] = 0xFF; } void S9xSoftResetPPU() { int32_t c; CommonPPUReset(); for (c = 0; c < 0x8000; c += 0x100) memset(&Memory.FillRAM [c], c >> 8, 0x100); memset(&Memory.FillRAM [0x2100], 0, 0x100); memset(&Memory.FillRAM [0x4200], 0, 0x100); memset(&Memory.FillRAM [0x4000], 0, 0x100); /* For BS Suttehakkun 2... */ memset(&Memory.FillRAM [0x1000], 0, 0x1000); Memory.FillRAM[0x4201] = Memory.FillRAM[0x4213] = 0xFF; } void S9xProcessMouse(int32_t which1) { int32_t x, y; uint32_t buttons; if (IPPU.Controller == SNES_MOUSE && S9xReadMousePosition(which1, &x, &y, &buttons)) { int32_t delta_x, delta_y; #define MOUSE_SIGNATURE 0x1 IPPU.Mouse [which1] = MOUSE_SIGNATURE | ((buttons & 1) << 6) | ((buttons & 2) << 6); delta_x = x - IPPU.PrevMouseX[which1]; delta_y = y - IPPU.PrevMouseY[which1]; if (delta_x > 63) { delta_x = 63; IPPU.PrevMouseX[which1] += 63; } else if (delta_x < -63) { delta_x = -63; IPPU.PrevMouseX[which1] -= 63; } else IPPU.PrevMouseX[which1] = x; if (delta_y > 63) { delta_y = 63; IPPU.PrevMouseY[which1] += 63; } else if (delta_y < -63) { delta_y = -63; IPPU.PrevMouseY[which1] -= 63; } else IPPU.PrevMouseY[which1] = y; if (delta_x < 0) { delta_x = -delta_x; IPPU.Mouse [which1] |= (delta_x | 0x80) << 16; } else IPPU.Mouse [which1] |= delta_x << 16; if (delta_y < 0) { delta_y = -delta_y; IPPU.Mouse [which1] |= (delta_y | 0x80) << 24; } else IPPU.Mouse [which1] |= delta_y << 24; IPPU.Joypads [1] = IPPU.Mouse [which1]; } } void ProcessSuperScope() { int32_t x, y; uint32_t buttons; if (IPPU.Controller == SNES_SUPERSCOPE && S9xReadSuperScopePosition(&x, &y, &buttons)) { #define SUPERSCOPE_SIGNATURE 0x00ff uint32_t scope = SUPERSCOPE_SIGNATURE | ((buttons & 1) << (7 + 8)) | ((buttons & 2) << (5 + 8)) | ((buttons & 4) << (3 + 8)) | ((buttons & 8) << (1 + 8)); if (Memory.FillRAM[0x4201] & 0x80) { x += 40; if (x > 295) x = 295; if (x < 40) x = 40; if (y > PPU.ScreenHeight - 1) y = PPU.ScreenHeight - 1; if (y < 0) y = 0; PPU.VBeamPosLatched = (uint16_t)(y + 1); PPU.HBeamPosLatched = (uint16_t) x; Memory.FillRAM [0x213F] |= 0x40 | Model->_5C78; } IPPU.Joypads [1] = scope; } } void S9xNextController() { switch (IPPU.Controller) { case SNES_MULTIPLAYER5: IPPU.Controller = SNES_JOYPAD; break; case SNES_JOYPAD: if (Settings.MouseMaster) { IPPU.Controller = SNES_MOUSE; break; } case SNES_MOUSE: if (Settings.SuperScopeMaster) { IPPU.Controller = SNES_SUPERSCOPE; break; } case SNES_SUPERSCOPE: if (Settings.JustifierMaster) { IPPU.Controller = SNES_JUSTIFIER; break; } case SNES_JUSTIFIER: if (Settings.JustifierMaster) { IPPU.Controller = SNES_JUSTIFIER_2; break; } case SNES_JUSTIFIER_2: if (Settings.MultiPlayer5Master) { IPPU.Controller = SNES_MULTIPLAYER5; break; } default: IPPU.Controller = SNES_JOYPAD; break; } } void S9xUpdateJustifiers() { static bool last_p1; bool offscreen; int32_t x, y; uint32_t buttons; in_bit = 0; justifiers = 0xFFFF00AA; offscreen = JustifierOffscreen(); JustifierButtons(&justifiers); last_p1 = !last_p1; if (!last_p1) justifiers |= 0x1000; if (Memory.FillRAM[0x4201] & 0x80) { S9xReadSuperScopePosition(&x, &y, &buttons); x += 40; if (x > 295) x = 295; if (x < 40) x = 40; if (y > PPU.ScreenHeight - 1) y = PPU.ScreenHeight - 1; if (y < 0) y = 0; if (last_p1) { Memory.FillRAM [0x213F] = Model->_5C78; if (Settings.SecondJustifier) /* process latch as Justifier 2 */ { if (IPPU.Controller == SNES_JUSTIFIER_2) { if (!offscreen) { PPU.VBeamPosLatched = (uint16_t)(y + 1); PPU.HBeamPosLatched = (uint16_t) x; Memory.FillRAM [0x213F] |= 0x40 | Model->_5C78; } } } } else { Memory.FillRAM [0x213F] = Model->_5C78; if (IPPU.Controller == SNES_JUSTIFIER) /* emulate player 1. */ { if (!offscreen) { PPU.VBeamPosLatched = (uint16_t)(y + 1); PPU.HBeamPosLatched = (uint16_t) x; Memory.FillRAM [0x213F] |= 0x40 | Model->_5C78; } } } if (!offscreen) /* needs restructure */ { if ((!last_p1 && IPPU.Controller == SNES_JUSTIFIER) || (last_p1 && IPPU.Controller == SNES_JUSTIFIER_2)) { PPU.VBeamPosLatched = (uint16_t)(y + 1); PPU.HBeamPosLatched = (uint16_t) x; Memory.FillRAM [0x213F] |= 0x40 | Model->_5C78; } else Memory.FillRAM [0x213F] = Model->_5C78; } else Memory.FillRAM [0x213F] = Model->_5C78; } } void S9xUpdateJoypads() { uint32_t i; for (i = 0; i < 5; i++) { IPPU.Joypads [i] = S9xReadJoypad(i); if (IPPU.Joypads [i] & SNES_LEFT_MASK) IPPU.Joypads [i] &= ~SNES_RIGHT_MASK; if (IPPU.Joypads [i] & SNES_UP_MASK) IPPU.Joypads [i] &= ~SNES_DOWN_MASK; } if (IPPU.Controller == SNES_JOYPAD || IPPU.Controller == SNES_MULTIPLAYER5) for (i = 0; i < 5; i++) if (IPPU.Joypads [i]) IPPU.Joypads [i] |= 0xffff0000; if (Settings.MouseMaster) /* Read mouse position if enabled */ for (i = 0; i < 2; i++) S9xProcessMouse(i); if (Settings.SuperScopeMaster) /* Read SuperScope if enabled */ ProcessSuperScope(); if (Memory.FillRAM [0x4200] & 1) { PPU.Joypad1ButtonReadPos = 16; if (Memory.FillRAM [0x4201] & 0x80) { PPU.Joypad2ButtonReadPos = 16; PPU.Joypad3ButtonReadPos = 0; } else { PPU.Joypad2ButtonReadPos = 0; PPU.Joypad3ButtonReadPos = 16; } Memory.FillRAM [0x4218] = (uint8_t) IPPU.Joypads [0]; Memory.FillRAM [0x4219] = (uint8_t)(IPPU.Joypads [0] >> 8); Memory.FillRAM [0x421a] = (uint8_t) IPPU.Joypads [1]; Memory.FillRAM [0x421b] = (uint8_t)(IPPU.Joypads [1] >> 8); if (Memory.FillRAM [0x4201] & 0x80) { Memory.FillRAM [0x421c] = (uint8_t) IPPU.Joypads [0]; Memory.FillRAM [0x421d] = (uint8_t)(IPPU.Joypads [0] >> 8); Memory.FillRAM [0x421e] = (uint8_t) IPPU.Joypads [2]; Memory.FillRAM [0x421f] = (uint8_t)(IPPU.Joypads [2] >> 8); } else { Memory.FillRAM [0x421c] = (uint8_t) IPPU.Joypads [3]; Memory.FillRAM [0x421d] = (uint8_t)(IPPU.Joypads [3] >> 8); Memory.FillRAM [0x421e] = (uint8_t) IPPU.Joypads [4]; Memory.FillRAM [0x421f] = (uint8_t)(IPPU.Joypads [4] >> 8); } } if (Settings.Justifier || Settings.SecondJustifier) { Memory.FillRAM [0x421a] = 0x0E; Memory.FillRAM [0x421b] = 0; S9xUpdateJustifiers(); } } void S9xSuperFXExec() { if (Settings.SuperFX) { if ((Memory.FillRAM [0x3000 + GSU_SFR] & FLG_G) && (Memory.FillRAM [0x3000 + GSU_SCMR] & 0x18) == 0x18) { int32_t GSUStatus; if (!Settings.WinterGold || Settings.StarfoxHack) FxEmulate(~0); else FxEmulate((Memory.FillRAM [0x3000 + GSU_CLSR] & 1) ? 700 : 350); GSUStatus = Memory.FillRAM [0x3000 + GSU_SFR] | (Memory.FillRAM [0x3000 + GSU_SFR + 1] << 8); if ((GSUStatus & (FLG_G | FLG_IRQ)) == FLG_IRQ) S9xSetIRQ(GSU_IRQ_SOURCE); /* Trigger a GSU IRQ. */ } } }