/******************************************************************************* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), funkyass (funkyass@spam.shaw.ca), Joel Yliluoma (http://iki.fi/bisqwit/) Kris Bleakley (codeviolation@hotmail.com), Matthew Kendora, Nach (n-a-c-h@users.sourceforge.net), Peter Bortas (peter@bortas.org) and zones (kasumitokoduck@yahoo.com) C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), _Demo_ (_demo_@zsnes.com), and Nach C4 C++ code (c) Copyright 2003 Brad Jorsch DSP-1 emulator code (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, John Weidman, neviksti (neviksti@hotmail.com), Kris Bleakley, Andreas Naive DSP-2 emulator code (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and Lord Nightmare (lord_nightmare@users.sourceforge.net OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and Kris Bleakley Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, and Dark Force S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive and John Weidman S-RTC C emulator code (c) Copyright 2001 John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com Permission to use, copy, modify and distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes charging money for Snes9x or software derived from Snes9x. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ #ifndef _PPU_H_ #define _PPU_H_ #define FIRST_VISIBLE_LINE 1 extern uint8 GetBank; extern uint16 SignExtend [2]; #define TILE_2BIT 0 #define TILE_4BIT 1 #define TILE_8BIT 2 #define MAX_2BIT_TILES 4096 #define MAX_4BIT_TILES 2048 #define MAX_8BIT_TILES 1024 #define PPU_H_BEAM_IRQ_SOURCE (1 << 0) #define PPU_V_BEAM_IRQ_SOURCE (1 << 1) #define GSU_IRQ_SOURCE (1 << 2) #define SA1_IRQ_SOURCE (1 << 7) #define SA1_DMA_IRQ_SOURCE (1 << 5) struct ClipData { uint32 Count [6]; uint32 Left [6][6]; uint32 Right [6][6]; }; struct InternalPPU { bool8 ColorsChanged; uint8 HDMA; bool8 HDMAStarted; uint8 MaxBrightness; bool8 LatchedBlanking; bool8 OBJChanged; bool8 RenderThisFrame; bool8 DirectColourMapsNeedRebuild; uint32 FrameCount; uint32 RenderedFramesCount; uint32 DisplayedRenderedFrameCount; uint32 SkippedFrames; uint32 FrameSkip; uint8 *TileCache [3]; uint8 *TileCached [3]; #ifdef CORRECT_VRAM_READS uint16 VRAMReadBuffer; #else bool8 FirstVRAMRead; #endif bool8 DoubleHeightPixels; bool8 Interlace; bool8 InterlaceSprites; bool8 DoubleWidthPixels; bool8 HalfWidthPixels; int RenderedScreenHeight; int RenderedScreenWidth; uint32 Red [256]; uint32 Green [256]; uint32 Blue [256]; uint8 *XB; uint16 ScreenColors [256]; int PreviousLine; int CurrentLine; int Controller; uint32 Joypads[5]; uint32 SuperScope; uint32 Mouse[2]; int PrevMouseX[2]; int PrevMouseY[2]; struct ClipData Clip [2]; }; struct SOBJ { short HPos; uint16 VPos; uint16 Name; uint8 VFlip; uint8 HFlip; uint8 Priority; uint8 Palette; uint8 Size; }; struct SPPU { uint8 BGMode; uint8 BG3Priority; uint8 Brightness; struct { bool8 High; uint8 Increment; uint16 Address; uint16 Mask1; uint16 FullGraphicCount; uint16 Shift; } VMA; struct { uint16 SCBase; uint16 VOffset; uint16 HOffset; uint8 BGSize; uint16 NameBase; uint16 SCSize; } BG [4]; bool8 CGFLIP; uint16 CGDATA [256]; uint8 FirstSprite; uint8 LastSprite; struct SOBJ OBJ [128]; uint8 OAMPriorityRotation; uint16 OAMAddr; uint8 RangeTimeOver; uint8 OAMFlip; uint16 OAMTileAddress; uint16 IRQVBeamPos; uint16 IRQHBeamPos; uint16 VBeamPosLatched; uint16 HBeamPosLatched; uint8 HBeamFlip; uint8 VBeamFlip; uint8 HVBeamCounterLatched; short MatrixA; short MatrixB; short MatrixC; short MatrixD; short CentreX; short CentreY; uint8 Joypad1ButtonReadPos; uint8 Joypad2ButtonReadPos; uint8 CGADD; uint8 FixedColourRed; uint8 FixedColourGreen; uint8 FixedColourBlue; uint16 SavedOAMAddr; uint16 ScreenHeight; uint32 WRAM; uint8 BG_Forced; bool8 ForcedBlanking; bool8 OBJThroughMain; bool8 OBJThroughSub; uint8 OBJSizeSelect; uint16 OBJNameBase; bool8 OBJAddition; uint8 OAMReadFlip; uint8 OAMData [512 + 32]; bool8 VTimerEnabled; bool8 HTimerEnabled; short HTimerPosition; uint8 Mosaic; bool8 BGMosaic [4]; bool8 Mode7HFlip; bool8 Mode7VFlip; uint8 Mode7Repeat; uint8 Window1Left; uint8 Window1Right; uint8 Window2Left; uint8 Window2Right; uint8 ClipCounts [6]; uint8 ClipWindowOverlapLogic [6]; uint8 ClipWindow1Enable [6]; uint8 ClipWindow2Enable [6]; bool8 ClipWindow1Inside [6]; bool8 ClipWindow2Inside [6]; bool8 RecomputeClipWindows; uint8 CGFLIPRead; uint16 OBJNameSelect; bool8 Need16x8Mulitply; uint8 Joypad3ButtonReadPos; uint8 MouseSpeed[2]; // XXX Do these need to be added to snapshot.cpp? uint16 OAMWriteRegister; uint8 BGnxOFSbyte; uint8 OpenBus1; uint8 OpenBus2; }; #define CLIP_OR 0 #define CLIP_AND 1 #define CLIP_XOR 2 #define CLIP_XNOR 3 struct SDMA { bool8 TransferDirection; bool8 AAddressFixed; bool8 AAddressDecrement; uint8 TransferMode; uint8 ABank; uint16 AAddress; uint16 Address; uint8 BAddress; // General DMA only: uint16 TransferBytes; // H-DMA only: bool8 HDMAIndirectAddressing; uint16 IndirectAddress; uint8 IndirectBank; uint8 Repeat; uint8 LineCount; uint8 FirstLine; }; START_EXTERN_C void S9xUpdateScreen (); void S9xResetPPU (); void S9xSoftResetPPU (); void S9xFixColourBrightness (); void S9xUpdateJoypads (); void S9xProcessMouse(int which1); void S9xSuperFXExec (); void S9xSetPPU (uint8 Byte, uint16 Address); uint8 S9xGetPPU (uint16 Address); void S9xSetCPU (uint8 Byte, uint16 Address); uint8 S9xGetCPU (uint16 Address); void S9xInitC4 (); void S9xSetC4 (uint8 Byte, uint16 Address); uint8 S9xGetC4 (uint16 Address); void S9xSetC4RAM (uint8 Byte, uint16 Address); uint8 S9xGetC4RAM (uint16 Address); extern struct SPPU PPU; extern struct SDMA DMA [8]; extern struct InternalPPU IPPU; END_EXTERN_C #include "gfx.h" #include "memmap.h" typedef struct{ uint8 _5C77; uint8 _5C78; uint8 _5A22; } SnesModel; START_EXTERN_C extern SnesModel* Model; extern SnesModel M1SNES; extern SnesModel M2SNES; END_EXTERN_C #define MAX_5C77_VERSION 0x01 #define MAX_5C78_VERSION 0x03 #define MAX_5A22_VERSION 0x02 extern uint8 REGISTER_4212(); extern void FLUSH_REDRAW (); extern void REGISTER_2104 (uint8 byte); extern void REGISTER_2118 (uint8 Byte); extern void REGISTER_2118_tile (uint8 Byte); extern void REGISTER_2118_linear (uint8 Byte); extern void REGISTER_2119 (uint8 Byte); extern void REGISTER_2119_tile (uint8 Byte); extern void REGISTER_2119_linear (uint8 Byte); extern void REGISTER_2122(uint8 Byte); extern void REGISTER_2180(uint8 Byte); //Platform specific input functions used by PPU.CPP void JustifierButtons(uint32&); bool JustifierOffscreen(); #endif