/******************************************************************************* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), funkyass (funkyass@spam.shaw.ca), Joel Yliluoma (http://iki.fi/bisqwit/) Kris Bleakley (codeviolation@hotmail.com), Matthew Kendora, Nach (n-a-c-h@users.sourceforge.net), Peter Bortas (peter@bortas.org) and zones (kasumitokoduck@yahoo.com) C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), _Demo_ (_demo_@zsnes.com), and Nach C4 C++ code (c) Copyright 2003 Brad Jorsch DSP-1 emulator code (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, John Weidman, neviksti (neviksti@hotmail.com), Kris Bleakley, Andreas Naive DSP-2 emulator code (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and Lord Nightmare (lord_nightmare@users.sourceforge.net OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and Kris Bleakley Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, and Dark Force S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive and John Weidman S-RTC C emulator code (c) Copyright 2001 John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com Permission to use, copy, modify and distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes charging money for Snes9x or software derived from Snes9x. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ #include "snes9x.h" #include "memmap.h" #include "ppu.h" #include "cpuexec.h" #include "sa1.h" #define CPU SA1 #define ICPU SA1 #define Registers SA1Registers #define S9xGetByte S9xSA1GetByte #define S9xGetWord S9xSA1GetWord #define S9xSetByte S9xSA1SetByte #define S9xSetWord S9xSA1SetWord #define S9xSetPCBase S9xSA1SetPCBase #define S9xOpcodesM1X1 S9xSA1OpcodesM1X1 #define S9xOpcodesM1X0 S9xSA1OpcodesM1X0 #define S9xOpcodesM0X1 S9xSA1OpcodesM0X1 #define S9xOpcodesM0X0 S9xSA1OpcodesM0X0 #define S9xOpcodesE1 S9xSA1OpcodesE1 #define S9xOpcode_IRQ S9xSA1Opcode_IRQ #define S9xOpcode_NMI S9xSA1Opcode_NMI #define S9xUnpackStatus S9xSA1UnpackStatus #define S9xPackStatus S9xSA1PackStatus #define S9xFixCycles S9xSA1FixCycles #define Immediate8 SA1Immediate8 #define Immediate16 SA1Immediate16 #define Relative SA1Relative #define RelativeLong SA1RelativeLong #define AbsoluteIndexedIndirect SA1AbsoluteIndexedIndirect #define AbsoluteIndirectLong SA1AbsoluteIndirectLong #define AbsoluteIndirect SA1AbsoluteIndirect #define Absolute SA1Absolute #define AbsoluteLong SA1AbsoluteLong #define Direct SA1Direct #define DirectIndirectIndexed SA1DirectIndirectIndexed #define DirectIndirectIndexedLong SA1DirectIndirectIndexedLong #define DirectIndexedIndirect SA1DirectIndexedIndirect #define DirectIndexedX SA1DirectIndexedX #define DirectIndexedY SA1DirectIndexedY #define AbsoluteIndexedX SA1AbsoluteIndexedX #define AbsoluteIndexedY SA1AbsoluteIndexedY #define AbsoluteLongIndexedX SA1AbsoluteLongIndexedX #define DirectIndirect SA1DirectIndirect #define DirectIndirectLong SA1DirectIndirectLong #define StackRelative SA1StackRelative #define StackRelativeIndirectIndexed SA1StackRelativeIndirectIndexed //#undef CPU_SHUTDOWN #undef VAR_CYCLES #define SA1_OPCODES #include "cpuops.cpp" void S9xSA1MainLoop () { int i; #if 0 if (SA1.Flags & NMI_FLAG) { SA1.Flags &= ~NMI_FLAG; if (SA1.WaitingForInterrupt) { SA1.WaitingForInterrupt = FALSE; SA1.PC++; } S9xSA1Opcode_NMI (); } #endif if (SA1.Flags & IRQ_PENDING_FLAG) { if (SA1.IRQActive) { if (SA1.WaitingForInterrupt) { SA1.WaitingForInterrupt = FALSE; SA1.PC++; } if (!SA1CheckFlag (IRQ)) S9xSA1Opcode_IRQ (); } else SA1.Flags &= ~IRQ_PENDING_FLAG; } #ifdef DEBUGGER if (SA1.Flags & TRACE_FLAG) { for (i = 0; i < 3 && SA1.Executing; i++) { S9xSA1Trace (); #ifdef CPU_SHUTDOWN SA1.PCAtOpcodeStart = SA1.PC; #endif (*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) (); } } else #endif for (i = 0; i < 3 && SA1.Executing; i++) { #ifdef CPU_SHUTDOWN SA1.PCAtOpcodeStart = SA1.PC; #endif (*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) (); } }