#include "../copyright" #ifndef USE_BLARGG_APU #ifndef _SOUND_H_ #define _SOUND_H_ enum { SOUND_SAMPLE = 0, SOUND_NOISE, SOUND_EXTRA_NOISE, SOUND_MUTE }; enum { SOUND_SILENT, SOUND_ATTACK, SOUND_DECAY, SOUND_SUSTAIN, SOUND_RELEASE, SOUND_GAIN, SOUND_INCREASE_LINEAR, SOUND_INCREASE_BENT_LINE, SOUND_DECREASE_LINEAR, SOUND_DECREASE_EXPONENTIAL }; enum { MODE_NONE = SOUND_SILENT, MODE_ADSR, MODE_RELEASE = SOUND_RELEASE, MODE_GAIN, MODE_INCREASE_LINEAR, MODE_INCREASE_BENT_LINE, MODE_DECREASE_LINEAR, MODE_DECREASE_EXPONENTIAL }; #define MAX_ENVELOPE_HEIGHT 127 #define ENVELOPE_SHIFT 7 #define MAX_VOLUME 127 #define VOLUME_SHIFT 7 #define SOUND_DECODE_LENGTH 16 #define NUM_CHANNELS 8 #define SOUND_BUFFER_SIZE (2 * 44100 / 50) #define MAX_BUFFER_SIZE SOUND_BUFFER_SIZE #define SOUND_BUFS 4 typedef struct { int playback_rate; int buffer_size; uint32_t freqbase; // notaz bool mute_sound; } SoundStatus; SoundStatus so; typedef struct { int state; int type; int16_t volume_left; int16_t volume_right; uint32_t hertz; uint32_t frequency; uint32_t count; bool loop; int envx; int16_t left_vol_level; int16_t right_vol_level; int16_t envx_target; uint32_t env_error; uint32_t erate; int direction; uint32_t attack_rate; uint32_t decay_rate; uint32_t sustain_rate; uint32_t release_rate; uint32_t sustain_level; int16_t sample; int16_t decoded [16]; int16_t previous16 [2]; int16_t* block; uint16_t sample_number; bool last_block; bool needs_decode; uint32_t block_pointer; uint32_t sample_pointer; int* echo_buf_ptr; int mode; int32_t envxx; int16_t next_sample; int32_t interpolate; int32_t previous [2]; // notaz uint8_t env_ind_attack; uint8_t env_ind_decay; uint8_t env_ind_sustain; // Just incase they are needed in the future, for snapshot compatibility. uint8_t dummy [29]; } Channel; typedef struct { int echo_enable; int echo_feedback; /* range is -128 .. 127 */ int echo_ptr; int echo_buffer_size; int echo_write_enabled; int echo_channel_enable; int pitch_mod; // Just incase they are needed in the future, for snapshot compatibility. uint32_t dummy [3]; Channel channels [NUM_CHANNELS]; int16_t master_volume [2]; /* range is -128 .. 127 */ int16_t echo_volume [2]; /* range is -128 .. 127 */ int noise_hertz; } SSoundData; SSoundData SoundData; void S9xSetSoundVolume(int channel, int16_t volume_left, int16_t volume_right); void S9xSetSoundFrequency(int channel, int hertz); void S9xSetSoundHertz(int channel, int hertz); void S9xSetSoundType(int channel, int type_of_sound); void S9xSetMasterVolume(int16_t master_volume_left, int16_t master_volume_right); void S9xSetEchoVolume(int16_t echo_volume_left, int16_t echo_volume_right); void S9xSetEnvelopeHeight(int channel, int height); void S9xSetSoundADSR(int channel, int attack, int decay, int sustain, int sustain_level, int release); void S9xSetSoundKeyOff(int channel); void S9xSetSoundDecayMode(int channel); void S9xSetSoundAttachMode(int channel); void S9xSoundStartEnvelope(Channel*); void S9xSetEchoFeedback(int echo_feedback); void S9xSetEchoEnable(uint8_t byte); void S9xSetEchoDelay(int byte); void S9xSetEchoWriteEnable(uint8_t byte); void S9xSetFilterCoefficient(int tap, int value); void S9xSetFrequencyModulationEnable(uint8_t byte); void S9xSetEnvelopeRate(int channel, uint32_t rate, int direction, int target, unsigned int mode); bool S9xSetSoundMode(int channel, int mode); void S9xResetSound(bool full); void S9xFixSoundAfterSnapshotLoad(); void S9xPlaybackSoundSetting(int channel); void S9xPlaySample(int channel); void S9xFixEnvelope(int channel, uint8_t gain, uint8_t adsr1, uint8_t adsr2); void S9xStartSample(int channel); void S9xMixSamples(uint16_t* buffer, int sample_count); bool S9xOpenSoundDevice(int, bool, int); void S9xSetPlaybackRate(uint32_t rate); #endif #endif